{EVENT #2} ADVERSITY 168518.2092
| MOD NOTES: Please direct any questions to the corresponding comment below. Note that characters can be involved in multiple prompts (whether you choose to thread that out or not), and that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation. You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available. Our State of the Game, which will include results of this event and changes of the world, along with some future goals and events we would like to work towards will be posted 1 week from today (May 26, 2023). The various prompts are, of course, optional. Consider that taking part and not taking part both have their potential effects on the world and how Expiation moves forward in terms of overarching storyline. |
A FAMOUS DISAPPEARING / REAPPEARING ACT
Those who were plagued by nightmares and visions after venturing into the forest awaken to find that a mark has appeared somewhere on their body. It’s unclear what made it, but its function quickly becomes clear. Upon discovering the mark, whispers begin to sound in their minds, beckoning them to a secret clearing in Pessiria Forest. Something awaits them there.
After some time, a faint image of an unnaturally tall, lanky man appears in the mind. He wears a hooded robe that bears several runes resembling the strange marks and is surrounded by acolytes wearing identical robes. Raising a single hand, he calls the afflicted his Branded, and presents them with a simple offer: “Pledge yourself to my glorious cause, and you shall be granted overwhelming power to twist this world into your personal paradise.”
The offer repeats itself in the minds of the afflicted, slowly intensifying over time. It's clear that this man will not relent unless he gets what he wants. Those with strong willpower, however, may be able to reject his dark offer.
I. A TEST RUN FOR NEW POWER

For whatever reason, you have chosen to accept the whispers’ offer. Some may have been overwhelmed by the mental link that demanded your fealty, while others found the offer of overwhelming power appealing. Regardless of your reasons, this decision finally brings you a strange peace, as the intense demands are replaced with your promised reward. Now, the brands start to feel like a blessing as they begin to spread across your body. They feel good and natural—almost as if you have found a missing part of yourself that you had never known.
You begin to feel an unknown power coursing within your body, but you aren’t entirely sure what it is. Some will gain powers associated with the mind, allowing for psionic powers ranging from telekinesis to possession. Others will gain a mysterious power to cast elemental and blood magics that they had previously never been able to use. Once you reach the secret clearing, its nature and usage will become clearer to you.
Things are odd at the place you’ve been summoned to. In the clearing, you’ll find strange stone monuments and tablets containing text in an indecipherable language. At the centre of this collection of monuments, descends a pit-cave with several winding paths, each containing cells with bruised and battered prisoners. The more perceptive among you may notice that these are the people who have gone missing over the past few months.
You and your fellow Branded are free to do as you like. Will you make these prisoners into experimental pawns to test your new powers with? Or will you try to resist the power you’ve accepted?
II. ABDUCTION

Unlike your possessed fellows, the brand doesn’t take. The whispers intensify with each passing hour, demanding that you give in. Still, for some reason, you never accept their offer. Perhaps somewhere in your heart, you know that this is wrong and have managed to hold on through pure force of will. Maybe your latent powers managed to hold the brand’s influence at bay despite their constant demands. Either way, the hooded figure knows that it has been denied a thrall, and it does not take rejection lightly.
A piercing shriek can be heard from the forest before all hell breaks loose. Shadowy figures emerge from its depths and press into Aldrip. If you are claimed by the shadows, your character will be enveloped in darkness and pulled back to the hidden grove. This will take you out of the action for the duration of the event, only to reappear in Aldrip sometime after the chaos subsides. However, others may choose to flee from the shadows and seek help from other Chosen. This is optional, primarily for those who need a reason to be absent from the event for a portion of the time. For characters who are present and unbranded, consider this an opportunity to interact with those who are, and to be susceptible to their abilities, or experience an odd desire to serve or otherwise demonstrate loyalty toward them.
SPEAK NOT OF THE OLD ONES
Unfortunately for those who were marked, their struggle mostly goes unnoticed in those critical first moments. For most people, it just seems like just another day. Some strange people are rising at strange hours of the morning to venture into Pessiria forest, but for the most part, life goes on as usual. While some of the Chosen may find themselves struck by a sense of unease, the locals go about their normal lives, unaware of what is to come.
However, that quiet was only the calm before the storm. After some of your fellow Chosen venture into the forest, a piercing shriek can be heard across the entire region as a gargantuan creature emerges from the earth a mile away from Aldrip. At first, all you see is a giant tentacle made of dark crystal. However, the abomination’s upper body soon emerges, flailing its limbs in an absolute frenzy. Golden tendrils course across its frame and into the ground, draining the life from the surrounding land and leaving rot in its place. Meanwhile, its many tentacles could fell a tree in a single swipe.
This unnatural event causes Aldrip to erupt into absolute chaos. Most of the Aldrip locals take to the street, taking anything valuable they could find in their homes before sprinting away. Others cry out for some kind of divine intervention to save them from their trial. However, there is no order to the escape effort, leaving most either trapped at the city, or at risk of being trampled in an onslaught of fleeing locals.
III. TAKING ON THE UNKNOWN

If the Chosen are to have any hope of dealing with this impending crisis, they need to act soon. For now, the strange beast flails about clumsily, almost as if it is unaccustomed to its corporeal form. However, there’s no telling how long this will last. The golden tendrils emerging from the creature’s body seem to be sapping the life out of the nearby land, strengthening the monster as it prepares to finish climbing out of the ground and destroy Aldrip.
Several opportunities seem obvious at first glance. Brave Chosen may choose to take the gargantuan creature on directly, banding together to bring it down before it can reduce Aldrip into a lifeless husk. However, those who are not as proficient at fighting may instead try to do something about the spreading golden roots that are sapping the life from nearby area. It might not be as glamorous, but it will buy valuable time, nonetheless. Either way, this is not a one-person kind of job. You will need help from your fellow Chosen if you want to see this through.
IV. WHEN CHOSEN CLASH

Characters who have accepted the brand’s offer will hear a call in their minds. It’s the hooded figure that granted you the power you’ve been gifted. His order is clear—the creature’s rebirth must not be disturbed. Protect it at all costs. This will give you a fantastic opportunity to show off your new powers. Band together with your fellow Branded to cause a little mayhem or face off against the unbranded as they struggle to stop the behemoth.
Fighting against former comrades will not be easy for the Chosen. Those bearing the brand have all gained strange powers based on their personalities. They include possession, mind control, elemental and blood magics, the ability to create areas of silence, life draining, or even the ability to capture others in shadowy grasps. Worse yet, the Branded are becoming stranger by the minute. As the Brand spreads across their body, their behaviour becomes increasingly violent and erratic, drawing out the worst of their personalities.
Some of the Chosen may discover a strange quirk about the new abilities that have appeared among the Branded. While the abilities may be powerful, Chosen who act selflessly to help their enthralled comrades will discover that they have become entirely immune to their influence. It won’t remove the mark itself, but it will equalise the playing field for those who want to convince their comrades to renounce the hooded figure.
THE ONE WHERE THERE’S A WILDCARD
V. LEADING—OR BENEFITTING FROM—THE SITUATION

As the creature’s scream resonates across the nearby area, residents of Aldrip begin to panic and flee from their homes. Unfortunately, such processes are often messy. In fact, plumes of smoke are even emerging from a few houses that were left just a little too hastily.
Whether you decide to assist in the process or decide to take advantage of the mayhem is up to you. The evacuation effort could almost certainly use some people to arrange the panicking mass into an organised exodus. Alternatively, you could try and attend to people who can’t get out on their own. Whatever you choose to do, people rarely forget the faces of those who personally come to their aid, and the villagers will almost certainly feel indebted to you if you ensure their safety.
Chaos can also bring opportunities. With everyone leaving their homes, there’s almost certainly plenty of unattended valuables left in the town. If thieving is up your alley, the opportunity to loot to your heart’s content is ripe. Just make sure that no one is watching. It would be a shame if one of your more justice-minded Chosen saw you doing something naughty, after all.
VI. FUCK IT, WE BALL (WILDCARD)

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.

EVENT QUESTIONS
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Sephiroth | Compilation of Final Fantasy VII
Want to be infected with Jenova cells? Drop me a line here. Want to plot something different? Head on over to the CR Meme]
When Chosen Clash (Open)- Jenova Infection
[Sephiroth floats over the din of battle, the struggling monstrosity rising from the earth creaking somewhere behind him.
He doesn't feel much of a desire to protect the creature, despite the clear orders given by the ritualists. His mind is his own. His own, but as feverish as it has been since that fateful day he'd fallen into the Lifestream several years ago.
Inside him, his blood churns and flips through his heart. Ancient instinct rises up within him. He needs to grow, he needs to spread. Like any disease, he needs to spread.
And today he has the means to do so.
With a swift, graceful movement he tugs one glove loose and summons the Masamune into his grip. All it takes is one slash across the palm for magicked blood to arc from his body and harden into blades before falling into the gathered melee below.]
((ooc: Characters struck the bloody blades will be infected by Jenova cells. Initial infection causes headaches and confusion that can subside whenever you want but it likely wouldn't last longer than an hour. Given the chaotic nature of this post, people should feel free to tag among themselves.
If you want to just play with headaches you are free to do so. Long-term infection is opt-in only. To opt in go to the plotting post!))
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Abduction (Open) - Jenova Infection / Mingling
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Test Run For New Power (Open)
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Path to the Woods (Open)
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marianne von edmund | fe3h | branded
foreboding call | open
The evening before all hell breaks loose, her hands shake as she drinks tea in the inn's dining hall. ]
I just have a bad feeling.
[ The call in her head has become deafening. She knew it was in her blood all along, that compulsion for destruction. Was this how her ancestors felt before they succumbed to the curse? If that's what's happening to her, she...she needs to tell someone before something terrible happens. ]
Will you hear what I have to say?
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speak not of the old ones | open
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cave depths | open to branded
Emet-Selch | Final Fantasy XIV | open (will match format)
(Click the headings to open them)
1. Fall From Grace
It isn't unusual for Emet-Selch to disappear to parts unknown. The Ascian enjoys solitude - even more so these days what with the state of his star. Yet there is no-one here quite familiar enough with his habits to call out his absences now. No-one to question his odd(er) behaviour. No-one to suggest that perhaps swearing oneself to yet another dark entity is perhaps not the best way to move forward in one's life.
Now blood-red lines snake over his skin, twining down his left arm like thin vines, budding with simple patterns meant to mimic tiny flower buds. A mockery of his own ley lines. With them comes power, yet also a sense of peace - like this is how everything should be.
Or it will be, once he wrests control of this land for himself.
Once he has accepted the power, he finally has the presence of mind to look around and see who else has also answered the summons. After some cursory examination of the stone tablets and monuments, he follows the path down to the prison cells. Emet-Selch is not a cruel man, but other Branded can find him testing out his powers in non-harmful ways on those cowering inside the cages.
"Oh, stop whimpering!" he bites out. A snap of his fingers and all the sound rushes out in the area around him. The blubbering prisoner's mouth moves but no sound is forthcoming. Emet-Selch smiles, satisfied.
2. Poorest Players on the Stage
He strides out on the heels of the shriek to meet those who would attempt to halt the creature's birth. Only one thought circles his mind and it repeats like a mantra: defend the creature.
The first person he sees is immediately assaulted by a hail of dark spears, cast by Emet-Selch as he hovers above the writhing tentacles. With a faint, self-satisfied smirk, the mage does not hesitate to combine his new powers with his existing ones, and he thinks nothing of killing those he sees as an enemy. The red 'vines' visible on his skin glow bright red as he uses the brand's magic and, as time passes and its influence sinks its hooks deeper into him, this will progress to the colour of his eyes.
But for now, other Chosen will run across him standing amidst a charred circle with some few scattered bodies. The bodies are too badly burnt to identify, but they're probably the few, brave and/or reckless villagers who thought to protect their home instead of fleeing with the rest.
"Oh? There's more of you. Well, this should be fun."
3. Wildcard
Prompt 2
I fear that our definitions of fun do not align. Mind you, I’m not a mad caster, so I suppose I will never truly understand your perspective on this.
[After a twist of the knight’s wrist, his sword is engulfed in golden light and he assumes his stance. His eyes narrow, and his equine tail whips across the ground, kicking up dust as he prepares for the worst that this man has to offer.]
If you have any semblance of humanity left, I recommend that you stand aside. Though this hope of mine might be too naïve.
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One brings shadow, one brings the light...
Two-toned echoes tumbling through time--
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1
thank you for waiting!!
kotone shiomi | persona 3 portable | branded/ota
Unbeknownst to her, however, between her shoulder blades, a skull had blossomed, faint at first but with increasing intensity as the days went on, spreading inky black wings across her shoulders with stairs leading up to a door marching up her back.]
A. 00:00B. ClearingC. I Am Thou [cw: suicidal imagery]D. wildcard!
[If you'd like to do something specific with Kotone, use this prompt or drop me a comment on the CR meme!]
B, oops.
She has no friends here. Be it the influence of this entity or her own callousness, she briefly wonders why she shouldn't accept the offer, and perhaps the tall lanky man has taken that weakness for acceptance. Even now, as she's staring into the faces of those who went missing, months ago, there is a small hunger that gnaws at her. Seeing them feels like being presented a feast while starving.
Do it, a voice calls to her cruelly. Don't you want to see what you can do?
It won't hurt. Not if you kill them.
The voice is familiar, and riles her up far more than it should, but before she can loose control, Kotone's shout can be heard. She raises her pipe, ready to strike down literally anyone, but then there's a moment of clarity. ]
K-Kotone!?
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Nikolai Gogol | Bungo Stray Dogs | Branded (ota!)
i.
a. Early On, but still too late - Faux Network Post
ii.
a. The Devil Made Me Do It But I Also Kinda Wanted To CW: referenced gruesome death of a npc
b. And Now For My Next Trick!
c. Velociraptor Tactics!
iii. Wildcard! It's as they say... fuck it we ball. 🕊️
{ooc; (´⊙ω⊙`) Spatial ability Opt-in here. Prompt ii.b and ii.c are the Overcoat immediate ones so if you tag those it's a given that ability is being used there so !Beware!
For prompt ii.c. I'm willing to take at least one thread with more than one person if you'd like your character to chase after a friend who has been yoinked right in front of them. Just lmk here if this is the case. }
c ish? i do what i want.
Come grab me, love!
(HE IS SO MAD AT THIS WHOLE THING.)
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b - let's deal with this pennywise
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Joel | not branded | ota let's fight a tentacle monster
[ When Joel said he's been waiting for the other shoe to drop since they got here, this maybe isn't exactly what he meant - but it's not not what he meant, either.
He might've expected people more than a giant tentacle monster is what I'm saying.
Still, he has enough experience of shit hitting the fan that he takes it relatively in stride, making sure his gun is secure in his waistband, his backpack with his makeshift nail bombs in it, and he goes to the little armory where the bows and arrows and other hunting weapons are kept. ]
You got a weapon? An axe, maybe, or a rifle? That things gonna take out the whole town if we don't stop it!
[ ooc: if you wanna plot something out, hit me up at
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[Well. A staff. One that just doesn’t really compare to the one she had back home in Midgar, but the smithies in Aldrip have seriously done their best. Taking it into hand, she lifts it indicatively, though her attention is largely focused on the oversized and odd creature they’re now up against. She’s expected any number of things, but this has not quite made it into her list of expectations.
Maybe back home, but not here…]
I can use this. And I have magic. I can help. I’ll put up a shield, it might be able to hold just long enough that we can get some hits in.
[A mighty bold assumption on her part that anything she has on her will be effective against this monstrosity. How can they know, however, unless they try?]
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leanne erod | original character | unbranded
[Leanne could feel it moving under the ground just before it emerged above it. she ran outside of the inn and towards the edge of the city, just to notice that... there was death. so much death already, where the creature was moving.
panic bubbles up in her throat, and she tries not to cry out. but she can feel the ground dying nearby, and it's almost too much.
her breath comes in short, rapid bursts for a moment as she gathers herself. she's not exactly brave, but she does raise her hands in an effort to stop the rot that's happening. but even as she tries, all it does is maybe slow the efforts, because she can't give back to the earth.
only take from it, like this monster in front of her.]
ii. evacuation
[she's not nearly qualified enough for something like this. she can fight (even if she's sorely out of shape), but the nature of the monster that's causing chaos around her makes her fairly useless. the only thing she can do with her abilities is make shields around the fleeing citizens with rock and hard packed earth to make an attempt for a safer getaway.
she's not much of a leader, so she'll try to calm people as they make an escape, but she's also a little too panicky herself to try to organize anything. it's giving her too many memories, way too many of them... of being helpless, while everything went to hell around her.
it's a scene that's playing in her head over and over, but she makes herself stay in the present moment. instead of organization, she's going to help those who can't help themselves as easily, at least until they get to the group.
and sometimes, people who have gotten pinned under debris.]
I'm going to need some help!!
[she calls in one instance as she rushes to one of the citizens, moving to try to get the fallen item off of them... it's really fucking heavy, and she knows that as strong as she is, she's going to need a second person to lift it off of them.]
ii
It's the civilians that get forgotten in war, and tend to take the highest losses. So before he does the stupid and goes into the forest, he's in the city, trying to help people escape the chaos and destruction.
Leanne's shouts catch his attention, and he rushes to her aid. He takes in the situation, and even with his own strength, he's not sure they can lift the object, but he has an idea.]
If we combine our powers, I think we can move it together. [The earth and plants might be dying around them, but between the two of them, surely they can summon enough earth to help push the debris away.]
ii
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Młynar Nearl | Arknights | OTA
A – The wounded soldier never rests
[Beads of heavy sweat roll down Młynar’s face as he releases arc after arc of light-elemental Arts from his blade to sear away the roots before they spread into the nearby area. It’s inelegant and inefficient, but it’s the best he can manage to stop them from sapping the life from everything in the nearby area. Unfortunately, it’s also very conspicuous, and it quickly draws the beast’s attention.
A flurry of tentacles lashes out at Młynar, who does a decent job of evading them at first. However, during the barrage of blows, the knight notes that an Aldripian villager was in its path, prompting him to make a decision that would cost him dearly- he blocks it instead of dodging. It serves its intended purpose, stopping the massive appendage before it can flatten the hapless man. Unfortunately, Młynar is sent flying like a ragdoll in the process, and smashes into an oak tree before falling helplessly to the ground in an explosion of splinters.]
Ah… that’s probably a few bones cracked…
[It was almost certainly more than that. There’s a pain in the knight’s ribs that flares up with every breath as he shakily rises to his feet and channels his Arts into his blade once more. In all likelihood, he’s broken a rib or two, along with other injuries that he’s in far too much pain to diagnose at the moment. He could probably use some healing- or at least a sensible Chosen to tell him that keeping on in this condition is effectively suicide.]
B- When Chosen Clash
[To call today madness would be an understatement. Many of the Branded that surrounded the beast are people that Młynar had once seen helping around Aldrip, doing their best to make the most of their new lives in this strange world. Yet, here they were now, defending the source of this chaos. It makes no sense to the knight, whose tail whipped across the dirt in frustration as he stares up at his new foe. In fact, the foe could very well be you.]
I am choosing to believe that you have some semblance of humanity left in that heart of yours. Just turn back. We all make mistakes, so please- prove me right. I don’t want to hurt someone who can do good in this world.
[Despite these words, a faint hum sounds in the air as brilliant golden light engulfs Młynar’s blade. He’ll do what he must to drive off this new threat. Still, given how the Branded all have incredible new powers, the knight isn’t entirely sure that he will stand a chance against these unknowable threats. Still, he’ll do his best to protect the lives of those around him.]
C- Helping the Helpless
[While sprinting towards the source of the unnatural scream, Młynar arrives in Aldrip and finds that the town has devolved into absolute mayhem. People are screaming and scrambling over each other to get out of the area as fast as humanly possible. It makes sense, given the circumstances, but several people are also getting left behind in the process.
Namely, Młynar comes across a short woman with brown hair that seems to have fallen on the ground in the human stampede. Her leg is twisted, and she struggles to regain her footing. Despite these injuries, she seems more insistent that Młynar go into a nearby building that had ignited in the panic, with thick plumes of black smoke stretching up into the sky from it. From her frantic words, Młynar pieces together that her son is still in the building and trapped in one of its upper floors.
With a frustrated sigh, the knight rises to his feet and sizes the place up. He knows nothing about rescue efforts, but someone has to help out.]
Someone- anyone! I need someone to watch my back as I go in there.
A
She catches sight of Młynar out of the corner of her eye and starts trying to fight her way towards him--as she's making her way through, she hears the scream, and the thud, and the crash of a body hitting the an unforgiving object.
She ducks and dodges, sheathing her sword in favor of her staff--it's Młynar at the base of the tree, barely able to stand and doing so anyway.]
Wait! Stop! You're in no condition to continue!
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bruh. A.
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vi | arcane | branded
[Vi had thought she could control it. she'd walked into the forest more out of curiosity than desire for power -- and maybe because she wanted to punch someone in the face. that's how it'd started, but then... as she grew closer, the voice was harder and harder to resist.
after a lot of physical struggling, she finds herself swept away in the possession of that voice that'd been calling to her for so long. and why wouldn't she? everything was so nice now, so much easier to manage once she accepted it. there's still a part of her that fights though, even if it's in the background. this Vi, the one who started juggling fireballs in an attempt to experiment with her new power, was wholly entranced on what she could do now.]
I could set so much shit on fire, now...
ii. when chosen clash
[she'd tried to fight it, when she'd come out of the forest. there was still something in her that was telling her to fight, but as the brand of the graffiti starts to take control of her body, she finds herself unable to control herself.
if someone tries to interfere with the the creature, she'll be there, growling and attempting to punch them with a fiery fist.]
Get the fuck out of the way!
[she feels even more angry than normal... which is saying a lot.]
Don't interfere.
[and she'll be coming back with another punch as flames lick and grow along her body harmlessly -- but it will certainly hurt whoever ends up burned by it.]
ii
He came here to shoot his optic blasts at a giant creature, not fight another person. He doesn't want to use them on anyone, he can't--]
W-we can't let it continue though. It's destroying everything around it.
[Scott responds, slightly determined, but also obviously fearful. If she decides to pummel him while on the ground, he probably has no chance.]
SRRY FOR THE LATE TAG was at a con!!
ALL GOOD hope you had a good time!
i did!!!
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cloud strife — final fantasy vii remake
speak not of the old ones
[ At first, he doesn't think anything of it. The scream that echoes through the air, as though erupted from somewhere below the earth, is strange, but it's not the first time he's heard something like that. A monster attack outside of town, perhaps, or another strange happening in the forest: his chin jerks up from where he's tending to some of the weapons at the forge in town, polishing them up for a bit of extra coin, but there's nothing that comes over them. No sound of a siren, or further screams, or anything misted through the air; a part of him nearly expects to see the Whispers, coiled up from the ground, ready to block him from any effort. In some ways, it triggers memories of the plate drop--the sound of something terrible, echoed and rooted and churning in his stomach.
But it's something different, this scream. There are hushed voices around him, whispers and confusion, which suddenly boil up into the sound of one blacksmith, pointing a soot-smeared hand up towards the sky; in the distance, the ground trembles, sending shockwaves through the streets like the beginnings of an earthquake. All it takes is seeing that first tentacle-like root, clamoring for space--he drops what he's doing and immediately moves to take to the streets back towards the main square of town.
By the time he makes it there, chaos has already bubbled over; there are roots snaking their way towards town, he hears, among screams and panic and fear. Some of the people in town seem to be rushing from their homes, trampling for the exit with handfuls of precious commodities and knick-knacks full of memories--his throat closes, immediately thinking first of Aerith. Had she stayed in the inn, today? Or had she gone out? The inn is likely too far for him to get to; it's better to follow the flow of the crowd and head towards the exit of town.
Once he gets there, he realizes how terrible it is. People are pushing, shoving, crying, yelling; voices overlap voices, threatening to push his honed senses to a headache. Swearing under his breath, he fights his way through the crowd, using his sword to try to ease the ebb and flow of people through the exit. It helps: at least minimally, but even so, as he assists the town with their exit, he finds himself looking up at the sky and that creature. A little girl runs right into his thigh; he picks her up without thinking, carefully lifting her over him to continue going. He won't be able to sustain this forever: there's just too many people, and only one him.
With another curse under his breath, he eases back a little, crouching to help someone up from where they've been knocked into by others--it appears to be another one of the people like him, someone not native to this place, and he holds out a hand to them to help them rise. ]
You good? [ His voice is clipped, commanding and to the point, as he bodily lifts them to their feet. ] Think you could help me out, here? We need to control the evacuation, or people are going to get killed.
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taking on the unknown
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when chosen clash
when chosen clash adjacent
Ethlyn | Unbranded | OTA + note for the Arztenritter
[Ethlyn has never seen, not even in her worst nightmares, a creature such as the one that looms over Aldrip. She wouldn't know where to begin with her sword. She wouldn't even know where to begin with a trebuchet. This thing doesn't need a warrior, it needs an army dug in for the siege.
But the townsfolk are panicking, and that means Ethlyn isn't. She doesn't have time to get her horse Venture, but she's making do with her battlefield voice and her healing staff, waving it above her head to try and rally people into some sort of order.]
This way! [She spots another Chosen in the crowd.] Come help me! We need to lead people away from town!
[She's not giving you a choice, apparently!]
It's not what it looks like
[You might also find Ethlyn diving into a home or business that is not her own. The Willow Clinic is on the edge of town and she doesn't have time--she is here for one thing only, and that is anything like medical supplies. Bandages, disinfectant, sharp scissors, aspirin, it's all going with careful haste into her rucksack. If there's a town left by the end of the day, she'll compensate people for what she's taken. Right now she's anticipating more injuries than her staff alone can handle.
If you catch her in the act, she won't be abashed. She'll just pause, stare at you a moment, and then:]
There are going to be terrible injuries. Help me gather supplies.
Worse than thrips
[Ethlyn is from a lineage of knights. She is a battlefield healer. A royal from a time and place where that means riding out as a general in war.
None of that prepared her to face down the tentacle roots of a massive colossus rising above the landscape. But here she is, trying to get from one part of Aldrip to another, and there is a mass of golden roots. A strange shriveling noise makes her eyes dart to a trellis of tomatoes against a nearby house, shrinking and withering.
She doesn't waste any more time dithering. She draws her sword and hacks at the roots before her, trying to sever them before they do any more damage.]
Pendant ping (for the Arztenritter, unless she "misdials")
This is Ethlyn! There's a terrible monster risen outside of town and extending its--its roots into it. The townsfolk are running for their lives. There will be terrible injuries before today is out. Get any healing kit you have and look for people who need help! Calm them if you can. Don't bother with a horse. They'll surely panic.
[She isn't necessarily looking for a response (so if your healer is Branded then she won't notice if it's ignored) but feel free to use this as a prompt! And she's a little hasty cycling through people to contact so even if your character isn't in the Arztenritter, they may get a ping anyhow.]
Wildcard
[What you want isn't here? Hit me up by PM, in the server, or @
wildcard!
Claude sits, patiently waiting his turn to get sewn up, clearly having just been through battle, an eerie looking bow sitting across his legs. When he sees Ethlyn, he brightens and waves with his good arm. ]
Ethlyn! What a surprise! Now, what's a girl like you doing in a place like this? [ He says airily, doing his level best to ignore the fact that his nice new jacket is drenched in blood. He's familiar enough with battle wounds to know that it looks a lot worse than it is, at least. ]
PERFECT
<3
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worse than thrips
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Not what it looks like
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Kisara | Tales of Arise | Branded
I. A Branding - TW: Self Harm (Cutting)
II. Forest Callings
III. Magicked
IV. Guardian
V. Wildcard
i (for now)
Kisara, I had not expected to— Kisara!
[There is urgency in his voice as realization dawns on him; he moves quickly, his eyes startlingly wide as he draws close enough to catch her by the shoulder, crimson brows knit together in concern.]
What are you—?!
[He's so startled that he cannot finish his thought, cannot fully form it in the first place, let alone speak it.]
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iv!!!
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dazai osamu | bungo stray dogs | not branded
iii.
Which means it's such a devastating development when the man approaches and he avoids looking at him out of instinct. ]
I think you should guess the answer to that.
[The energy here is really giving Cinderella on a smoke break at D*sney w*rld... Although evidently he wills up SOME whimsy after hearing himself.]
and then maybe I'll give you a prize if you guess it right!
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i
III - CW: mention of vomit
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iii we're not looking at dis timestamp
Re: iii we're not looking at dis timestamp
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kate galloway / original (unbranded) / ota | cw: panic attacks
if it all burns down
Are you alright?
[ A hand marred with black curse marks reaches out to her. ]
You must leave. It's not safe while this child is out.
Chuuya Nakahara | Bungo Stray Dogs | Branded
Playing with power - CW: NPC mutilation
[Eventually, the voice had worn him down. Homesickness, yearning, and a strong sense of helplessness had been enough to push Chuuya over the edge, after enough time. And while it had taken a fair bit of effort to escape a certain nullifying bastard and get to the forest, with some timely help Chuuya had managed it.
He's actually fairly calm and perhaps even friendly, to his fellow branded. Practicing with his new powers--shadow binding--, but almost serene for someone like Chuuya.
Until he catches one of the captives trying to escape, anyway.
The bloodcurdling screams echo through the clearing as Chuuya twists one of their legs a full 180 degrees with red-glowing hands, shattering bone and tearing muscle.]
Guess I'll have to make sure you don't make any more trouble, huh?
[Hm, he might need to do the other leg, just to make sure.]
Speak not of the old ones
[Chuuya doesn't hesitate to head out to clear a path for the newly arrived creature as to makes it's way forward. While the creature is still pulling itself out of the ground, Chuuya is walking towards town, fully intent on stopping anyone entering the forest he comes across.
Shadows beneath the feet of the unbranded twist and grasp, trying to snarl legs. Chuuya smirks, approaching slowly.]
Sorry, but we don't need any interruptions right now.
When Chosen Clash
[As the creature starts to close in on the town, as chosen start to fight back in earnest, Chuuya knows they doesn't have enough firepower to handle all of this, to protect what must be protected at all costs. New powers or not, they're wildly outnumbered.
Well. There's one way to change that.
It's a choice Chuuya wouldn't normally make, unless it was do or die. But right now it feels exactly like that, his priority the protection of the creature slowly approaching town.
He tugs off the leather gloves covering his hand. Takes a breath.
Lets go.]
O, grantors of dark disgrace... do not wake me again.
[The atmosphere near Chuuya is suddenly oppressive, heavy.
Literally heavy, in fact, as the red brand on his cheek and neck starts to blend with more red marks appearing all over his body. The ground beneath his feet craters and crumbles, earth shattering and tree branches snapping.
There's no awareness in his eyes as he grabs one of those trees, rips it out of the ground and throws it towards any oncoming chosen. No awareness in his eyes as he raises a hand soon after, a ball of black nothingness gathering in his palm.
Some might think it's some sort of energy blast, until Chuuya throws it and it seems to devour whatever it immediately hits, tearing everything else apart with the force of a black hole.
There's a snarl on Chuuya's lips and no awareness in his eyes, only pure carnage. His hand raises again, lobbing another black hole towards the direction of the treeline and any approaching chosen. At the very least, his aim isn't perfect like this. But also... his aim isn't perfect like this.
The town isn't that far.]
[OOC: Plot with me over at his CR meme comment or through Plurk
when chosens clash
chuuya. this is the worst possible outcome, one he had predicted, and one he had been fighting against every since he got here. his first plan. he knows this state too well, like the back of his hand, and he knows it's not long until chuuya's body gives out to the immense energy that it's expelling. fuck, shit, fuck. getting closer is a nightmare, punches, stabs, burns, frozen skin, his bandages undone from the damage. he'll take long, way too long to arrive, at the pace and at the chaos before his eyes. his heart is uncontrollable. it's like watching his own ticking death arriving as chuuya's own does.
it might be very last minute when dazai finally reaches him, panting, exhausted and from behind because then, it's safer, and he wraps arms around his waist.)
Rest, Chuuya. I got you.
(but honestly, he almost wants to come down once chuuya does.)
Alive, Chuuya?
(if not, he is going to burn this place up himself.)
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Aerith Gainsborough | Final Fantasy VII-R | Unbranded
01. It's like Herding Sheep
02A. When Chosen Clash - Aerith: 4-Time Coliseum Battle Winner
02B. When Chosen Clash - Maybe Less Fighting, More Healing
03. Tactical Retreat
01 to start with! :>
Curiosity had won out over his efforts to resist the call, and yet coming here... it did not feel entirely like a conscious choice. The lure is so intense, his focus so narrowed, that he does not even notice Aerith has joined him until he feels her hand on his shoulder, her voice careful and coaxing. He turns his gaze to her, narrowing his eyes for a moment before giving a gentle shake of his head in turn, fixing his attention on the trees ahead once more.]
There's something here.
[He lifts to take her hand, fingers curling against it so that he can carefully move it from his shoulder, freeing himself to walk forward.]
Whatever it is, it's important.
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Abe no Seimei | OC | branded
[ Let me in. As someone familiar with many different monsters and spirits, Seimei knows the sound of a deal when he hears it. A soft, too pleasant whisper in his head, promising all manner of things in return for obedience. Just a little aid in a greater fight. Seimei doesn't care about overwhelming power, and he's certainly not an expert in paradise of any form, but the lure itself is its own appeal, because the fox has done some possessing himself, but he's never been possessed.
How else is he going to know the limits of their power? Or his own?
He initially notices the fire ability suddenly waiting in his mind, granted by the strange voice directing him. When he reaches the monuments, he lingers, poking his head down a few of the paths to confirm what is at the ends. And then, when other Chosen happen to notice him, perched on one of the monuments, he waves. ]
Hello there. I thought things would never get interesting.
ii. Playing with psionics (Potential possession if people want.)
[ When unbranded start to fight back either to defend the prisoners or themselves against the branded, Seimei starts fighting back more seriously. He starts by using telekinesis to grab weapons and throw any available projectiles--including tablets and perhaps people. And for some, he reaches out with the voices of the hooded figure, letting them pick out the people and memories that matter most using them as leverage to convince others to follow him and yield to possession. He can't let them interrupt the coming birth. ]
iii. What was I doing?
[ Once the strange creature starts to rise, Seimei defends it, using his new fire abilities and some minor illusions of his own, and maybe even some of the psychic compulsions to way the unmarked and defend the monster sucking life from the ground. ]
It's beautiful, isn't it? Why would you want to hurt such an important creature? Don't be jealous. You can join it too.
[ ooc: I'm here for any Branded teaming up/competing, playing with powers if anyone wants to see Seimei's more feral kitsune side, or if anyone would sacrifice for him and break the curse. If you have other ideas, lmk! I'm open to whatever plotting. ]
what was I doing?
[ Marianne agrees as she steps forward to join him. She looks different than usual, and not just because of the black curse marks over her body. Accepting the call had brought her clarity, relief. She's eerily calm as she greets him with a smile, all while the creature continues to feed destructively around them. ]
It's good to see you. It pains me that the others won't accept our friend.
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noel kreiss | final fantasy xiii | branded
ii. a test run for new power [for UNBRANDED]
iii. when chosen clash [ANYONE]
wildcard
[I'm open to anything! PM me or ping me on plurk
iii
And he's here, and he's not going to let her without a fight...? That's not good. Ethlyn has no desire to fight him. She knows she may have to, but surely there's some way to avoid it....]
Noel. Why do you protect this creature? Haven't you seen what it's done to the town?
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alphen | tales of arise | unbranded
ii. taking on the unknown
wildcard
[open to anything with him too!
ii
This creature is controlling the branded and branded had tried to control him. Whatever this thing is, it's the source of a major problem just like the Great Spirit of Rena had been.
He's intent to kill it but no matter how many roots he carves up, more seem to sprout in their place.
With a furious roar, he charges at the creature's main body and is lifted entirely off the ground by a blow to his midsection from a swinging root. He lands on his back and slides until he comes to a rest near Alphen, looking dazed.]
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Bartolomeo | One Piece | Branded (all prompts open come get)
[At first, Bartolomeo resists. Best as he can. His will is strong, but that voice in his head is nagging. There's only one thing he wants and it's not in this world, so hanging around and doing anything to it is basically not even slightly tempting.
But then come the shadows. They're coming for him.
He doesn't run, but what good is fighting? We'll find out. While the townspeople flee around him, he's near the edge of town, almost waiting for his potential enemies. That said, he has no idea what form they'll take, so any Unmarked who come upon him might just find themselves accidental targets instead]
C'mon! Come get me, you creepy fucking bastard!
[in the end it will fail, but this is a good place for someone to try to stand their ground, with or against him]
II. Chosen Against Chosen
[yeah so, fighting didn't work. In the end, Bartolomeo is there at the feet of the eldtritch horror, arms up and fingers crossed, cackling wildly. He slipped, and the shadows got in, encouraging him to just let go for once, and he does. If he was bad before, he's downright awful now.
Get close enough and that's as far as you'll go. He's putting up barriers to prevent anyone from getting close enough to the behemoth. Sure, he has shiny new elemental magic, but it's more fun to bait the Unmarked to come for him and watch what happens. It's really not hard to take him down if you can get past the barriers. Fortunately, he has a limit, and the hotter he runs the faster he'll reach it, but nobody knows that yet.
Come at him!]
[OOC: there is more info on how his Branding has affected him here as well as open prompts to meet him before the event, I will backtag to eternity!]
claude von riegan | fe3h | unbranded
[ Claude has barely been here for any time at all, and up until this very moment, has considered this place to be not unlike the villages he's passed through back home. Everything at least feels the same, from the farmlands to the markets to the hustle and bustle of people busy with their daily lives. He has no reason to expect anything else, beyond a little religious weirdness and their impending trials, whatever those may be.
Which means he's not expecting this enormous monster to come flailing out of the ground like the devil itself. He staggers back, eyes widening and mouth going slack as he takes into account the sheer size of the creature.
Unfortunately, this isn't his first rodeo when it comes to some terrifying creature coming out of nowhere, but that doesn't make the sight any more welcome. ]
What the hell is that?!
ii. evacuation efforts.
[ In the coming moments, Claude nearly gets buffeted away by the crush of people running from the creature before them. He doesn't blame them, but Claude's been in governance long enough to know trouble when he sees it: this sort of rapid, undirected evacuation will end with people trampled and crushed, the young, sick, and elderly unable to move with the crowd.
This, he knows how to do -- but he'll need help. ]
Hey! [ He seizes upon whoever seems to have any clarity of wit and what he hopes is a clarity of disposition. ]
If this keeps going, we're gonna have more problems on our hands than just that monster! We need to direct the crowd or else someone's gonna get hurt. Help me block off the side streets and get some of these carts out of the way!
iii. plan of action.
[ Once everyone who's going to be evacuated has been, many of those who remain have holed up in a pub. Some have been helping themselves to some free alcohol, but as long as there's no obvious looting going on, Claude's happy to accept it as taxation for what's about to happen next. Honestly, he had thought about evacuating himself - he has no power here, no guidance, and certainly no friends or family - but something didn't feel right about it. It's not pride. There's no honour in staying to face down your unnecessary doom, no honour lost in fleeing. Responsibility, he supposes. Worry for those who have been left behind. ]
Okay, [ he says, leaning across the table. ] If we're going to deal with this, we're going to need some sort of game plan. What does everyone know about that thing? And what do you all know about those of us who decided to side with it? I know there's something weird going on there.
iv. wildcard.
[ Hit me up with anything else you'd like! If you want to plot, feel free to PM me, DM me, or hit me up on plurk @ wisdombitch. ]
Biwasaka Eiji | Caligula Overdose | Branded
[Even in his right might, without being urged on by something as nefarious as the brands, Eiji is inconsiderate and uninterested in the boundaries of others. It is something he often doesn't act on because of two facts: the chance of being caught and held accountable, and how unseemly it is.
But those facts don't matter now. Not when it is as clear as it has ever been that Eiji is above the common man. Because of his traits, because of who he is, Eiji has been acknowledged for his superiority. The brand that he bears attests to this. It is his right to do to those below him in station whatever he wishes. If anything, those poor, pathetic wretches should be grateful that he is so merciful in his treatment of them. Eiji could do much worse, he feels.
Right now, he is satisfied with having used his mind control to cause some of the prisoners to fall prostrate before him. To bow, as should be the position such utterly pathetic refuse takes before him.
He taps his chin, considering what to command them to do next.]
It's unfortunate there are such limited options here.
[He muses to himself.
If Eiji has any concern about how much the Brand has grown, has begun to trace patterns across his body, he does not show it. Why should he? Let it. It's a sign of his superiority. Of his status as overman. Why should he be bothered by it?]
B. Clash | Closed to Shikishima Ritsu
[It was inevitable, Eiji supposed. Too many people just do not know their place in the world. Eiji can appreciate struggling against that which binds you, but he cannot tolerate those who would fuck with him. A swarm of pathetic ingrates who should be grateful Biwasaka Eiji would even acknowledge their existence in testing his signs of ascendence.
By this point, Eiji has entirely lost it. He lashes out not just with his new found powers of mind control, but with the pyrokinesis he has always had to try and keep these animals off of him. Between the control of the eldritch entity, and his own rage, Eiji is a burning pyre, and not much more, as he defends himself.]
Get back. Do you want to die, you bastards?
[For the moment, Eiji hasn't gone for a kill on any of the escaped prisoners or those facing him. Holds back on it only because he wants the chance to try and control them, if he can.
It isn't a good plan. He isn't paying enough attention, and if he doesn't soon, the chance of him being overwhelmed is high.]
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An enemy is charging full-force at Eiji from behind. Ordinarily, it would be a simple matter for Ritsu to shield Eiji with a barrier. However, in his current state —— ]
Watch out!
[All he can do is push Eiji out of the way and take the brunt of the blow himself. The force of it knocks him off his feet and sends him sprawling onto the ground, and in that instant, something happens.
Can Eiji sense it? Their link has been severed.]
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