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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-05-19 08:15 am

{EVENT #2} ADVERSITY 168518.2092

THE ROOT OF THE PROBLEM

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that characters can be involved in multiple prompts (whether you choose to thread that out or not), and that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available.

Our State of the Game, which will include results of this event and changes of the world, along with some future goals and events we would like to work towards will be posted 1 week from today (May 26, 2023).

The various prompts are, of course, optional. Consider that taking part and not taking part both have their potential effects on the world and how Expiation moves forward in terms of overarching storyline.


 

A FAMOUS DISAPPEARING / REAPPEARING ACT

Those who were plagued by nightmares and visions after venturing into the forest awaken to find that a mark has appeared somewhere on their body. It’s unclear what made it, but its function quickly becomes clear. Upon discovering the mark, whispers begin to sound in their minds, beckoning them to a secret clearing in Pessiria Forest. Something awaits them there.

After some time, a faint image of an unnaturally tall, lanky man appears in the mind. He wears a hooded robe that bears several runes resembling the strange marks and is surrounded by acolytes wearing identical robes. Raising a single hand, he calls the afflicted his Branded, and presents them with a simple offer: “Pledge yourself to my glorious cause, and you shall be granted overwhelming power to twist this world into your personal paradise.”

The offer repeats itself in the minds of the afflicted, slowly intensifying over time. It's clear that this man will not relent unless he gets what he wants. Those with strong willpower, however, may be able to reject his dark offer.



I. A TEST RUN FOR NEW POWER

     

For whatever reason, you have chosen to accept the whispers’ offer. Some may have been overwhelmed by the mental link that demanded your fealty, while others found the offer of overwhelming power appealing. Regardless of your reasons, this decision finally brings you a strange peace, as the intense demands are replaced with your promised reward. Now, the brands start to feel like a blessing as they begin to spread across your body. They feel good and natural—almost as if you have found a missing part of yourself that you had never known.

You begin to feel an unknown power coursing within your body, but you aren’t entirely sure what it is. Some will gain powers associated with the mind, allowing for psionic powers ranging from telekinesis to possession. Others will gain a mysterious power to cast elemental and blood magics that they had previously never been able to use. Once you reach the secret clearing, its nature and usage will become clearer to you.

Things are odd at the place you’ve been summoned to. In the clearing, you’ll find strange stone monuments and tablets containing text in an indecipherable language. At the centre of this collection of monuments, descends a pit-cave with several winding paths, each containing cells with bruised and battered prisoners. The more perceptive among you may notice that these are the people who have gone missing over the past few months.

You and your fellow Branded are free to do as you like. Will you make these prisoners into experimental pawns to test your new powers with? Or will you try to resist the power you’ve accepted?






II. ABDUCTION

     

Unlike your possessed fellows, the brand doesn’t take. The whispers intensify with each passing hour, demanding that you give in. Still, for some reason, you never accept their offer. Perhaps somewhere in your heart, you know that this is wrong and have managed to hold on through pure force of will. Maybe your latent powers managed to hold the brand’s influence at bay despite their constant demands. Either way, the hooded figure knows that it has been denied a thrall, and it does not take rejection lightly.

A piercing shriek can be heard from the forest before all hell breaks loose. Shadowy figures emerge from its depths and press into Aldrip. If you are claimed by the shadows, your character will be enveloped in darkness and pulled back to the hidden grove. This will take you out of the action for the duration of the event, only to reappear in Aldrip sometime after the chaos subsides. However, others may choose to flee from the shadows and seek help from other Chosen. This is optional, primarily for those who need a reason to be absent from the event for a portion of the time. For characters who are present and unbranded, consider this an opportunity to interact with those who are, and to be susceptible to their abilities, or experience an odd desire to serve or otherwise demonstrate loyalty toward them.



 

SPEAK NOT OF THE OLD ONES

Unfortunately for those who were marked, their struggle mostly goes unnoticed in those critical first moments. For most people, it just seems like just another day. Some strange people are rising at strange hours of the morning to venture into Pessiria forest, but for the most part, life goes on as usual. While some of the Chosen may find themselves struck by a sense of unease, the locals go about their normal lives, unaware of what is to come.

However, that quiet was only the calm before the storm. After some of your fellow Chosen venture into the forest, a piercing shriek can be heard across the entire region as a gargantuan creature emerges from the earth a mile away from Aldrip. At first, all you see is a giant tentacle made of dark crystal. However, the abomination’s upper body soon emerges, flailing its limbs in an absolute frenzy. Golden tendrils course across its frame and into the ground, draining the life from the surrounding land and leaving rot in its place. Meanwhile, its many tentacles could fell a tree in a single swipe.

This unnatural event causes Aldrip to erupt into absolute chaos. Most of the Aldrip locals take to the street, taking anything valuable they could find in their homes before sprinting away. Others cry out for some kind of divine intervention to save them from their trial. However, there is no order to the escape effort, leaving most either trapped at the city, or at risk of being trampled in an onslaught of fleeing locals.



III. TAKING ON THE UNKNOWN

     

If the Chosen are to have any hope of dealing with this impending crisis, they need to act soon. For now, the strange beast flails about clumsily, almost as if it is unaccustomed to its corporeal form. However, there’s no telling how long this will last. The golden tendrils emerging from the creature’s body seem to be sapping the life out of the nearby land, strengthening the monster as it prepares to finish climbing out of the ground and destroy Aldrip.

Several opportunities seem obvious at first glance. Brave Chosen may choose to take the gargantuan creature on directly, banding together to bring it down before it can reduce Aldrip into a lifeless husk. However, those who are not as proficient at fighting may instead try to do something about the spreading golden roots that are sapping the life from nearby area. It might not be as glamorous, but it will buy valuable time, nonetheless. Either way, this is not a one-person kind of job. You will need help from your fellow Chosen if you want to see this through.






IV. WHEN CHOSEN CLASH

     

Characters who have accepted the brand’s offer will hear a call in their minds. It’s the hooded figure that granted you the power you’ve been gifted. His order is clear—the creature’s rebirth must not be disturbed. Protect it at all costs. This will give you a fantastic opportunity to show off your new powers. Band together with your fellow Branded to cause a little mayhem or face off against the unbranded as they struggle to stop the behemoth.

Fighting against former comrades will not be easy for the Chosen. Those bearing the brand have all gained strange powers based on their personalities. They include possession, mind control, elemental and blood magics, the ability to create areas of silence, life draining, or even the ability to capture others in shadowy grasps. Worse yet, the Branded are becoming stranger by the minute. As the Brand spreads across their body, their behaviour becomes increasingly violent and erratic, drawing out the worst of their personalities.

Some of the Chosen may discover a strange quirk about the new abilities that have appeared among the Branded. While the abilities may be powerful, Chosen who act selflessly to help their enthralled comrades will discover that they have become entirely immune to their influence. It won’t remove the mark itself, but it will equalise the playing field for those who want to convince their comrades to renounce the hooded figure.



 

THE ONE WHERE THERE’S A WILDCARD

V. LEADING—OR BENEFITTING FROM—THE SITUATION

     

As the creature’s scream resonates across the nearby area, residents of Aldrip begin to panic and flee from their homes. Unfortunately, such processes are often messy. In fact, plumes of smoke are even emerging from a few houses that were left just a little too hastily.

Whether you decide to assist in the process or decide to take advantage of the mayhem is up to you. The evacuation effort could almost certainly use some people to arrange the panicking mass into an organised exodus. Alternatively, you could try and attend to people who can’t get out on their own. Whatever you choose to do, people rarely forget the faces of those who personally come to their aid, and the villagers will almost certainly feel indebted to you if you ensure their safety.

Chaos can also bring opportunities. With everyone leaving their homes, there’s almost certainly plenty of unattended valuables left in the town. If thieving is up your alley, the opportunity to loot to your heart’s content is ripe. Just make sure that no one is watching. It would be a shame if one of your more justice-minded Chosen saw you doing something naughty, after all.






VI. FUCK IT, WE BALL (WILDCARD)

     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



illumiknight: (pic#16271218)

[personal profile] illumiknight 2023-06-20 10:03 pm (UTC)(link)
[There’s a certain comfort in a comrade’s support, one that feels familiar to the knight from his time at war. One an understand a person’s true nature by how they behave on the battlefield, and Astralin certainly seemed to consistently have the knight’s best interests in mind. The knight turns back- gazing to the giant beast in the distance, which was letting out several pained screams as the other Chosen were locked in heated combat with it. No matter what they did, it seemed like they’d probably win the day.

Still, his honour demanded that he at least do something to contribute.]


Then we’ll go that way. [A gauntleted hand points towards a small area near the beast. Large golden tendrils laced through the ground, draining any semblance of life from the nearby wildlife.] We might be in rather bad shape, but we can at least contribute a bit by taking out the roots. Then, I’ll take you up on that offer and pull back for some rest.

[If Astralin wanted someone to lead, Młynar was certainly suited for the task. In his younger days, he had helped fledgling knights take to gruesome battlefields and find their courage whenever hope seemed to be lost. This was pretty much the same. The Kuranta man places a hand on Astralin’s shoulder, mirroring his friend’s act as he gives him a confident smile that promises nothing less than a perfect outcome, even when the situation was far more uncertain.]

How does that sound? We should get moving fast- unless you’re looking for another ride there. [The words are followed by a soft chuckle. Strangely enough, a serious man like Młynar manages to find the most levity in the chaos of battle.]
scythedance: (Default)

[personal profile] scythedance 2023-06-23 01:31 am (UTC)(link)
[It's been a hot minute since he's fought in battle. He wasn't one to like fights, but... If he had his ice powers, full send, then he could at least do something here to help the villagers, and the chosen fight off his monster. Hand already on his scythe, as he gazes over at Mlynar with a look of concern. The corner of his lips curving into a soft frown, since he rather have the knight be resting, but he wasn't one to bark orders. For now, he would have to deal with Mlynar's stubbornness, and he simply nods in agreement, for now. If they were to end up in the slightest bit of danger, he would certainly pull the man out of combat.

For now, though, he gazes over to the location Mlynar points at. Again, simply nodding his head at the gesture, before his words bring his gaze back to Mlynar. He's almost a bit flustered at the thought of the man carrying him again, and there's almost a look of disbelief in his features. Despite being a bit flustered at the thought, he merely shakes his head, and laughs.]


Now now... Anymore carrying and you are sure to make my husband a jealous man.

[It's said fairly jokingly, of course. But with that said, he does readjust his scythe in his hand. The other extending outward, and summoning an ice crystal for him to throw once they're in range. Astralin simply nodding his head, before his legs begin to move toward that direction. The hand that was holding his ice crystal now extending out, throwing it to create a barrage of icicles to hit the tendril extending out of the ground.]
illumiknight: (pic#16271217)

[personal profile] illumiknight 2023-06-26 08:49 pm (UTC)(link)
Back in Kazimierz, I can think of some women who would have fought over the opportunity to be carried thusly. Not that I appreciated it much, given that most of them only wanted a chance at the Nearl name.

[The statement is followed by a light sigh. That pursuit of his status was the reason he remained unwed for so long- along with the constant hassle of raising his two nieces. Still, it suited Młynar just fine. He likes a lifestyle that lets him focus on his work and refining his technique.

Still, Astralin’s display is what surprises him more than anything. Between this and the shield he had made earlier, the Ori is certainly quite the force of nature for a non-figher. The deluge of ice easily makes a pincushion of the writhing tendril, making it fall limp to the ground shortly after. It’s enough to make the knight pause, admiring his companion’s handiwork.]


I shudder to think about the kind of foes that would make you go into hiding, Astralin.

[Despite being wounded, Młynar is still a soldier, and he isn’t about to let a person he swore to protect outdo him. With a fluid motion, the knight grazes his fingers over a small black gem on his sword’s pommel, making the entire weapon flare to life with a vivid, golden glow. While his usual physical exploits may be out of the question, the Ori man’s healing restored his vitality enough to enable his Arts. Thus, a single thrust of his blade creates a beam of brilliant light, which slices through the air and pierces through any tentacles in its path.]

You would put quite a few of my old students to shame.
scythedance: (Default)

[personal profile] scythedance 2023-06-29 09:25 pm (UTC)(link)
[He must have quite the burden on his shoulder, and perhaps they could talk about it afterward, when they're situated. For now, they had something else to focus on -- the tendril in front of him. Once again, summoning another icicle -- much bigger in size this time -- and throwing it directly at the tendril when it tries to move to hit them. Not wanting to give it a chance to attack them, or suck the energy out of the earth.]

The kind that can steal other's powers if you are not careful. Our tyrant back home is quite powerful.

[There's a playful laugh in his words, and he can't help but wink at his companion. Mlynar one of the few where he could reveal his more playful side, despite the situation at hand. Although, there wasn't much of a situation, given the two of them were quite powerful it appeared. Astralin watching his companion in silence, as his blade slices through the tentacles that try and pursue them.]

I do believe we can rid of the main tentacle itself, should we strike at it's weak point. Are you ready, my friend?

[This time, Astralin pulls out his scythe from his back. Free hand enchanting the curved blade with ice.]
illumiknight: (pic#16320360)

[personal profile] illumiknight 2023-07-03 08:44 pm (UTC)(link)
[Młynar can’t help but crack a small smile at the Ori man’s jovial presence by his side. There’s something reassuring about having someone competent with you on the battlefield. It takes away all the terror that comes with being so close to one’s possible death and replaces it with a faith- much like the kind he had once shared with the Silverlance knights he had trained back home.

It’s something akin to a dance of steel. Each comrade works together, covering each other’s weaknesses and allowing the other to perform to the greatest extent of their own abilities. After awhile, it almost becomes like a natural flow, without much need for words to convey meaning. Instead, mutual trust carries everything. It’s a feeling that he had missed from his days fighting on the front lines so long ago.]


Friend, has quite the nice ring to it indeed- so ready when you are, friend. Together!

[The knight sucks in a long breath in as he prepares his wounded body for a final push, before pressing forth in a blur of light and blades, sending forth wide arcs of light to incinerate the lesser tentacles and clear a path for Astralin. The man clearly had a plan, and Młynar wanted to see it come to fruition.

The scent of burning plants, earth and tentacles brings back a few bitter memories in the process. Once upon a time, he had been expected to incinerate entire battlefields as one of Kazimierz’ so-called heroes. Yet, using those same powers to protect someone else awoke an unfamiliar feeling. It’s not quite redemption, but it’s definitely something that feels good.]