{EVENT #2} ADVERSITY 168518.2092
| MOD NOTES: Please direct any questions to the corresponding comment below. Note that characters can be involved in multiple prompts (whether you choose to thread that out or not), and that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation. You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available. Our State of the Game, which will include results of this event and changes of the world, along with some future goals and events we would like to work towards will be posted 1 week from today (May 26, 2023). The various prompts are, of course, optional. Consider that taking part and not taking part both have their potential effects on the world and how Expiation moves forward in terms of overarching storyline. |
A FAMOUS DISAPPEARING / REAPPEARING ACT
Those who were plagued by nightmares and visions after venturing into the forest awaken to find that a mark has appeared somewhere on their body. It’s unclear what made it, but its function quickly becomes clear. Upon discovering the mark, whispers begin to sound in their minds, beckoning them to a secret clearing in Pessiria Forest. Something awaits them there.
After some time, a faint image of an unnaturally tall, lanky man appears in the mind. He wears a hooded robe that bears several runes resembling the strange marks and is surrounded by acolytes wearing identical robes. Raising a single hand, he calls the afflicted his Branded, and presents them with a simple offer: “Pledge yourself to my glorious cause, and you shall be granted overwhelming power to twist this world into your personal paradise.”
The offer repeats itself in the minds of the afflicted, slowly intensifying over time. It's clear that this man will not relent unless he gets what he wants. Those with strong willpower, however, may be able to reject his dark offer.
I. A TEST RUN FOR NEW POWER

For whatever reason, you have chosen to accept the whispers’ offer. Some may have been overwhelmed by the mental link that demanded your fealty, while others found the offer of overwhelming power appealing. Regardless of your reasons, this decision finally brings you a strange peace, as the intense demands are replaced with your promised reward. Now, the brands start to feel like a blessing as they begin to spread across your body. They feel good and natural—almost as if you have found a missing part of yourself that you had never known.
You begin to feel an unknown power coursing within your body, but you aren’t entirely sure what it is. Some will gain powers associated with the mind, allowing for psionic powers ranging from telekinesis to possession. Others will gain a mysterious power to cast elemental and blood magics that they had previously never been able to use. Once you reach the secret clearing, its nature and usage will become clearer to you.
Things are odd at the place you’ve been summoned to. In the clearing, you’ll find strange stone monuments and tablets containing text in an indecipherable language. At the centre of this collection of monuments, descends a pit-cave with several winding paths, each containing cells with bruised and battered prisoners. The more perceptive among you may notice that these are the people who have gone missing over the past few months.
You and your fellow Branded are free to do as you like. Will you make these prisoners into experimental pawns to test your new powers with? Or will you try to resist the power you’ve accepted?
II. ABDUCTION

Unlike your possessed fellows, the brand doesn’t take. The whispers intensify with each passing hour, demanding that you give in. Still, for some reason, you never accept their offer. Perhaps somewhere in your heart, you know that this is wrong and have managed to hold on through pure force of will. Maybe your latent powers managed to hold the brand’s influence at bay despite their constant demands. Either way, the hooded figure knows that it has been denied a thrall, and it does not take rejection lightly.
A piercing shriek can be heard from the forest before all hell breaks loose. Shadowy figures emerge from its depths and press into Aldrip. If you are claimed by the shadows, your character will be enveloped in darkness and pulled back to the hidden grove. This will take you out of the action for the duration of the event, only to reappear in Aldrip sometime after the chaos subsides. However, others may choose to flee from the shadows and seek help from other Chosen. This is optional, primarily for those who need a reason to be absent from the event for a portion of the time. For characters who are present and unbranded, consider this an opportunity to interact with those who are, and to be susceptible to their abilities, or experience an odd desire to serve or otherwise demonstrate loyalty toward them.
SPEAK NOT OF THE OLD ONES
Unfortunately for those who were marked, their struggle mostly goes unnoticed in those critical first moments. For most people, it just seems like just another day. Some strange people are rising at strange hours of the morning to venture into Pessiria forest, but for the most part, life goes on as usual. While some of the Chosen may find themselves struck by a sense of unease, the locals go about their normal lives, unaware of what is to come.
However, that quiet was only the calm before the storm. After some of your fellow Chosen venture into the forest, a piercing shriek can be heard across the entire region as a gargantuan creature emerges from the earth a mile away from Aldrip. At first, all you see is a giant tentacle made of dark crystal. However, the abomination’s upper body soon emerges, flailing its limbs in an absolute frenzy. Golden tendrils course across its frame and into the ground, draining the life from the surrounding land and leaving rot in its place. Meanwhile, its many tentacles could fell a tree in a single swipe.
This unnatural event causes Aldrip to erupt into absolute chaos. Most of the Aldrip locals take to the street, taking anything valuable they could find in their homes before sprinting away. Others cry out for some kind of divine intervention to save them from their trial. However, there is no order to the escape effort, leaving most either trapped at the city, or at risk of being trampled in an onslaught of fleeing locals.
III. TAKING ON THE UNKNOWN

If the Chosen are to have any hope of dealing with this impending crisis, they need to act soon. For now, the strange beast flails about clumsily, almost as if it is unaccustomed to its corporeal form. However, there’s no telling how long this will last. The golden tendrils emerging from the creature’s body seem to be sapping the life out of the nearby land, strengthening the monster as it prepares to finish climbing out of the ground and destroy Aldrip.
Several opportunities seem obvious at first glance. Brave Chosen may choose to take the gargantuan creature on directly, banding together to bring it down before it can reduce Aldrip into a lifeless husk. However, those who are not as proficient at fighting may instead try to do something about the spreading golden roots that are sapping the life from nearby area. It might not be as glamorous, but it will buy valuable time, nonetheless. Either way, this is not a one-person kind of job. You will need help from your fellow Chosen if you want to see this through.
IV. WHEN CHOSEN CLASH

Characters who have accepted the brand’s offer will hear a call in their minds. It’s the hooded figure that granted you the power you’ve been gifted. His order is clear—the creature’s rebirth must not be disturbed. Protect it at all costs. This will give you a fantastic opportunity to show off your new powers. Band together with your fellow Branded to cause a little mayhem or face off against the unbranded as they struggle to stop the behemoth.
Fighting against former comrades will not be easy for the Chosen. Those bearing the brand have all gained strange powers based on their personalities. They include possession, mind control, elemental and blood magics, the ability to create areas of silence, life draining, or even the ability to capture others in shadowy grasps. Worse yet, the Branded are becoming stranger by the minute. As the Brand spreads across their body, their behaviour becomes increasingly violent and erratic, drawing out the worst of their personalities.
Some of the Chosen may discover a strange quirk about the new abilities that have appeared among the Branded. While the abilities may be powerful, Chosen who act selflessly to help their enthralled comrades will discover that they have become entirely immune to their influence. It won’t remove the mark itself, but it will equalise the playing field for those who want to convince their comrades to renounce the hooded figure.
THE ONE WHERE THERE’S A WILDCARD
V. LEADING—OR BENEFITTING FROM—THE SITUATION

As the creature’s scream resonates across the nearby area, residents of Aldrip begin to panic and flee from their homes. Unfortunately, such processes are often messy. In fact, plumes of smoke are even emerging from a few houses that were left just a little too hastily.
Whether you decide to assist in the process or decide to take advantage of the mayhem is up to you. The evacuation effort could almost certainly use some people to arrange the panicking mass into an organised exodus. Alternatively, you could try and attend to people who can’t get out on their own. Whatever you choose to do, people rarely forget the faces of those who personally come to their aid, and the villagers will almost certainly feel indebted to you if you ensure their safety.
Chaos can also bring opportunities. With everyone leaving their homes, there’s almost certainly plenty of unattended valuables left in the town. If thieving is up your alley, the opportunity to loot to your heart’s content is ripe. Just make sure that no one is watching. It would be a shame if one of your more justice-minded Chosen saw you doing something naughty, after all.
VI. FUCK IT, WE BALL (WILDCARD)

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.

dazai osamu | bungo stray dogs | not branded
iii.
Which means it's such a devastating development when the man approaches and he avoids looking at him out of instinct. ]
I think you should guess the answer to that.
[The energy here is really giving Cinderella on a smoke break at D*sney w*rld... Although evidently he wills up SOME whimsy after hearing himself.]
and then maybe I'll give you a prize if you guess it right!
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(the words are so fast. he's so tired, but alas, one is doing what they must. he hardly feels pain, anyway, with how much he has in his system. it's what's keeping him together, alert, and he takes his bandages (look, he's sharing precious goods) as he comes into the blanket pile.)
Hand, clown!
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But it's really more his mental state that's more worse for wear. Ultimately he'd caved to a decision which would mean he was used, and it was not even for a belief worth supporting. "Have you thought about how much further you have to go?" that gentle admonishment his dear friend had left him before disappearing echoes against the walls of his skull. It makes a scream threaten to crawl up from his throat.
Instead of screaming he scoots over, offers up a hand with no flourish to be seen, and maintains a distant smile. ]
Certainly, I'll give you a hand.
[ It's the wrong hand. Still got jokes!!! ]
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(all these hand puns. please, dazai, calm your never-stopping mind. it's okay if he covers both of them completely with the blankets, isn't it better for privacy? his voice can be a little lower, he can be heard, and he gets to see gogol go through the motions by himself.
it's gentle how he takes in the injury into his hands, unwrapping the bandage to reveal both the crooked bone and the gunshot. in his pocket, there's the medicine he has to apply, and a pack of gauze and other medical wonders.)
I'm sorry about breaking your hand, Nikol.
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Um, well, let's see here. Aha! I think I don't have enough hands for any of that.
[Mouth dry, he doesn't know how to respond to anything, least of all something gentle. What's the right choice? He would've known it before but right now his mind is in disarray. Right, right, 'put a rift between them until he can be rational' surely... with his good hand he grabs hold of Dazai's busy hand at the thumb and gives it an irritating shake around.]
Why? Aren't you satisfied with your work?! Here, here, give it a second try! You can break the other one too.
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not that he has time to think of all this, not at all, and he can't blame gogol for dealing with his own disarray of mental capacities the only way he knows how.)
Ah? Of course not? If this were a torture session, you wouldn't have told me anything! Ah, but let's keep your other hand intact, in case I do torture you in a later date!
(as if????)
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iii
Needless to say, Noel has been quiet since he stumbled --or was led? he can't remember-- back here. He's been holing up in a little corner of the room with his back pressed against the wall, as if making himself smaller might somehow make up for the last few days.]
I'm alright. [He shakes his head, but the truth is he's not sure he could trust himself to start feeling out whether anything hurts or not. His mind is still a little scrambled, and if he starts trying to figure out what's emotional and what's physical, he's afraid he might find something left over that could send him into another tailspin.]
You're looking pretty rough, though. When's the last time you slept?
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here, that's what he's doing.)
Ah, no worries, I actually don't sleep much regardless! I'm fine, drugs are wonderful, you want some? Ah, actually, no, these are totally mine, don't know why I offered, fufufufufu! Mine, mine. You, however, I'm going to give you some sedatives for the pain, you totally should be resting right now than worrying about detectives without a medical degree, yes? Where does it hurt? Let me take a look.
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He gives Dazai a long look, the kind of look that says he sees what you're doing.]
I-- [I'm fine, he almost says, and even if he wasn't, he could cast a quick healing spell...but then he looks at Dazai and wonders if maybe he's not the only one who needs something else to focus on. He sticks out his arm, still blackened by the brand -- fading now, but only just. Beyond that, there's a large, messy gash along the back of his arm where the vines turned on him.] ... Maybe I need a bandage after all.
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('no longer human', a blessing, a curse. if he were to be healed, he'd have to be on death's door, heart no longer beating, so 'no longer human' couldn't interfere, and, well, as soon as it heals a little bit, it'd stop doing so. dazai's just got to keep up with the pain, pretend it's not his, and move on. the first aid kits are everywhere, so it just takes a little stretch to reach it.
let's clean this first, his hand touches the arm, and he looks at noel to remind him it's fine before he starts wiping it with medicine.)
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[Small talk. He can do that. He watches Dazai as the man administers the first aid kit. That first touch really is something else, and he winces, not because it hurts or anything but because it feels so weird. Magic has been part of life on Gran Pulse since long before he was born. Being without it feels...like suddenly walking into a quiet space after you've been somewhere noisy. Something is just absent.
A power like that...he can't help but wonder if it might have been able to save Yeul. If it might have saved Serah. Maybe it could've saved the whole world.]
cw self harm mention
(perhaps not that secret, considering how he remarkably clearly has issues with his being on this earth. either way, he won't ever come out to say it that straight-forwardly. it's easy to bullshit with his little giggles, as he takes his time making sure all wounds are clean, the iv is set in place correctly, before he reaches for the bandages.
not much escapes his eye, and there's a chuckle to punctuate that.)
It's strange, isn't it? I hear so sometimes.
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i
Seeing Dazai's bid for silence, he complies and chooses not to greet him, hopping over the counter to pour a jug of water and grab a couple of cups before joining Dazai at the table. He wordlessly slides one of the cups towards him and settles down himself, taking some crumpled parchment from out of his pocket and scribbling notes down, trying to make sense of the situation.
If Dazai feels up to talking later, all for the better. He's not above milking even an exhausted looking man for more information. But for now, he'll let him rest. ]
III - CW: mention of vomit
However... once he's gotten some rest and energy back, he's about as cooperative with resting as an ill-mannered child. Sorry Dazai, fussing is usually his job, and he hates that trying to get out of bed right now would be a one way ticket to falling on his ass.
And he knows Dazai is dosing to keep his energy up. He knows he's injured, and pretending he isn't, and Chuuya hates it.
So the clear solution is to grab Dazai's wrist and tug him close to the bed with a sullen scowl.] You. Sit.
[His voice is still raspy, but he's healing well enough already that yelling is definitely an option if he must.]
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he's so tired. let him be good!! he does sit, though, sighing as he makes a mental list of what to dose chuuya with if he continues to give him headache.)
Ah, look. There is solely one good thing about having been Mori's kid! Look at all this medical knowledge! And that said, my medical Mori degree says you don't get to yell at me, so! What do you want?
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You need rest. Even doctors take naps, mackerel.
[Like, he's never actually seen Mori sleep, but he's assuming Mori isn't that crazy okay. Chuuya squints for a moment as he considers this, before reaching for another justification.] Also you might have a heart attack or stroke if you keep taking uppers on no sleep, and that'd be a painful way to croak.
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(his delay, so big, he's so tired, but he'll find himself putting the covers on top of himself, back against the wall, and he won't sleep, he can't, but he can disconnect for a little bit. his arm wraps around chuuya, "solely" so 'no longer human' can do its thing as his eyelids meet.)
Shut up.
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So of course when Dazai pulls the covers over himself and wraps his arms around him, Chuuya takes advantage to become a human restraining device, draping himself over Dazai with a sigh, careful not to aggravate the injuries he knows Dazai is hiding. His voice is soft, gentle for once.]
You can afford a little break, idiot. Anyone needs you, they'll shout for you. And you know I heal better than most when it comes to this shit.
[If there was one benefit to what was done to Chuuya as a kid, it was that he was made to survive the power they'd shoved into him. Most people would die pretty much instantly, but Chuuya? He had the stamina and sturdiness to survive it, as long as he didn't go too long. his body could take the punishment because he was built for it.
Didn't mean it didn't hurt like a motherfucker regardless, but Chuuya's learned to accept pain.]
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the smell is familiar, and it brings him a sense of comfort that he isn't often finding when he's all over the place. with his eyes closed, he squeezes just a tad bit.)
You're still awful at sitting on your ass, even if you're not that bad. You do know I have sleeping stuff in here, so don't go being cute... Okay?... Comfy...
(his face rubs a little against the sea of red strands.)
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iii we're not looking at dis timestamp
it's just... quiet.
she grunts in a response, before running a hand through her hair.]
You should be the one catching some sleep. You've been at this for a while now.
Re: iii we're not looking at dis timestamp
(medicated being another word for HYPED UP AWAKE but alas, it is what it is. he's tired, delayed body, mind at the speed of a spaceship.)
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And what kind of medication are you on? What's it doing to you?
[she's so suspicious!]
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[:////]
If you're taking drugs then you need to stop that. It's shitty to have a drug and alcohol problem.
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