expiationmods: (Default)
Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-05-19 08:15 am

{EVENT #2} ADVERSITY 168518.2092

THE ROOT OF THE PROBLEM

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that characters can be involved in multiple prompts (whether you choose to thread that out or not), and that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available.

Our State of the Game, which will include results of this event and changes of the world, along with some future goals and events we would like to work towards will be posted 1 week from today (May 26, 2023).

The various prompts are, of course, optional. Consider that taking part and not taking part both have their potential effects on the world and how Expiation moves forward in terms of overarching storyline.


 

A FAMOUS DISAPPEARING / REAPPEARING ACT

Those who were plagued by nightmares and visions after venturing into the forest awaken to find that a mark has appeared somewhere on their body. It’s unclear what made it, but its function quickly becomes clear. Upon discovering the mark, whispers begin to sound in their minds, beckoning them to a secret clearing in Pessiria Forest. Something awaits them there.

After some time, a faint image of an unnaturally tall, lanky man appears in the mind. He wears a hooded robe that bears several runes resembling the strange marks and is surrounded by acolytes wearing identical robes. Raising a single hand, he calls the afflicted his Branded, and presents them with a simple offer: “Pledge yourself to my glorious cause, and you shall be granted overwhelming power to twist this world into your personal paradise.”

The offer repeats itself in the minds of the afflicted, slowly intensifying over time. It's clear that this man will not relent unless he gets what he wants. Those with strong willpower, however, may be able to reject his dark offer.



I. A TEST RUN FOR NEW POWER

     

For whatever reason, you have chosen to accept the whispers’ offer. Some may have been overwhelmed by the mental link that demanded your fealty, while others found the offer of overwhelming power appealing. Regardless of your reasons, this decision finally brings you a strange peace, as the intense demands are replaced with your promised reward. Now, the brands start to feel like a blessing as they begin to spread across your body. They feel good and natural—almost as if you have found a missing part of yourself that you had never known.

You begin to feel an unknown power coursing within your body, but you aren’t entirely sure what it is. Some will gain powers associated with the mind, allowing for psionic powers ranging from telekinesis to possession. Others will gain a mysterious power to cast elemental and blood magics that they had previously never been able to use. Once you reach the secret clearing, its nature and usage will become clearer to you.

Things are odd at the place you’ve been summoned to. In the clearing, you’ll find strange stone monuments and tablets containing text in an indecipherable language. At the centre of this collection of monuments, descends a pit-cave with several winding paths, each containing cells with bruised and battered prisoners. The more perceptive among you may notice that these are the people who have gone missing over the past few months.

You and your fellow Branded are free to do as you like. Will you make these prisoners into experimental pawns to test your new powers with? Or will you try to resist the power you’ve accepted?






II. ABDUCTION

     

Unlike your possessed fellows, the brand doesn’t take. The whispers intensify with each passing hour, demanding that you give in. Still, for some reason, you never accept their offer. Perhaps somewhere in your heart, you know that this is wrong and have managed to hold on through pure force of will. Maybe your latent powers managed to hold the brand’s influence at bay despite their constant demands. Either way, the hooded figure knows that it has been denied a thrall, and it does not take rejection lightly.

A piercing shriek can be heard from the forest before all hell breaks loose. Shadowy figures emerge from its depths and press into Aldrip. If you are claimed by the shadows, your character will be enveloped in darkness and pulled back to the hidden grove. This will take you out of the action for the duration of the event, only to reappear in Aldrip sometime after the chaos subsides. However, others may choose to flee from the shadows and seek help from other Chosen. This is optional, primarily for those who need a reason to be absent from the event for a portion of the time. For characters who are present and unbranded, consider this an opportunity to interact with those who are, and to be susceptible to their abilities, or experience an odd desire to serve or otherwise demonstrate loyalty toward them.



 

SPEAK NOT OF THE OLD ONES

Unfortunately for those who were marked, their struggle mostly goes unnoticed in those critical first moments. For most people, it just seems like just another day. Some strange people are rising at strange hours of the morning to venture into Pessiria forest, but for the most part, life goes on as usual. While some of the Chosen may find themselves struck by a sense of unease, the locals go about their normal lives, unaware of what is to come.

However, that quiet was only the calm before the storm. After some of your fellow Chosen venture into the forest, a piercing shriek can be heard across the entire region as a gargantuan creature emerges from the earth a mile away from Aldrip. At first, all you see is a giant tentacle made of dark crystal. However, the abomination’s upper body soon emerges, flailing its limbs in an absolute frenzy. Golden tendrils course across its frame and into the ground, draining the life from the surrounding land and leaving rot in its place. Meanwhile, its many tentacles could fell a tree in a single swipe.

This unnatural event causes Aldrip to erupt into absolute chaos. Most of the Aldrip locals take to the street, taking anything valuable they could find in their homes before sprinting away. Others cry out for some kind of divine intervention to save them from their trial. However, there is no order to the escape effort, leaving most either trapped at the city, or at risk of being trampled in an onslaught of fleeing locals.



III. TAKING ON THE UNKNOWN

     

If the Chosen are to have any hope of dealing with this impending crisis, they need to act soon. For now, the strange beast flails about clumsily, almost as if it is unaccustomed to its corporeal form. However, there’s no telling how long this will last. The golden tendrils emerging from the creature’s body seem to be sapping the life out of the nearby land, strengthening the monster as it prepares to finish climbing out of the ground and destroy Aldrip.

Several opportunities seem obvious at first glance. Brave Chosen may choose to take the gargantuan creature on directly, banding together to bring it down before it can reduce Aldrip into a lifeless husk. However, those who are not as proficient at fighting may instead try to do something about the spreading golden roots that are sapping the life from nearby area. It might not be as glamorous, but it will buy valuable time, nonetheless. Either way, this is not a one-person kind of job. You will need help from your fellow Chosen if you want to see this through.






IV. WHEN CHOSEN CLASH

     

Characters who have accepted the brand’s offer will hear a call in their minds. It’s the hooded figure that granted you the power you’ve been gifted. His order is clear—the creature’s rebirth must not be disturbed. Protect it at all costs. This will give you a fantastic opportunity to show off your new powers. Band together with your fellow Branded to cause a little mayhem or face off against the unbranded as they struggle to stop the behemoth.

Fighting against former comrades will not be easy for the Chosen. Those bearing the brand have all gained strange powers based on their personalities. They include possession, mind control, elemental and blood magics, the ability to create areas of silence, life draining, or even the ability to capture others in shadowy grasps. Worse yet, the Branded are becoming stranger by the minute. As the Brand spreads across their body, their behaviour becomes increasingly violent and erratic, drawing out the worst of their personalities.

Some of the Chosen may discover a strange quirk about the new abilities that have appeared among the Branded. While the abilities may be powerful, Chosen who act selflessly to help their enthralled comrades will discover that they have become entirely immune to their influence. It won’t remove the mark itself, but it will equalise the playing field for those who want to convince their comrades to renounce the hooded figure.



 

THE ONE WHERE THERE’S A WILDCARD

V. LEADING—OR BENEFITTING FROM—THE SITUATION

     

As the creature’s scream resonates across the nearby area, residents of Aldrip begin to panic and flee from their homes. Unfortunately, such processes are often messy. In fact, plumes of smoke are even emerging from a few houses that were left just a little too hastily.

Whether you decide to assist in the process or decide to take advantage of the mayhem is up to you. The evacuation effort could almost certainly use some people to arrange the panicking mass into an organised exodus. Alternatively, you could try and attend to people who can’t get out on their own. Whatever you choose to do, people rarely forget the faces of those who personally come to their aid, and the villagers will almost certainly feel indebted to you if you ensure their safety.

Chaos can also bring opportunities. With everyone leaving their homes, there’s almost certainly plenty of unattended valuables left in the town. If thieving is up your alley, the opportunity to loot to your heart’s content is ripe. Just make sure that no one is watching. It would be a shame if one of your more justice-minded Chosen saw you doing something naughty, after all.






VI. FUCK IT, WE BALL (WILDCARD)

     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



illumiknight: (pic#16271217)

[personal profile] illumiknight 2023-06-06 02:32 am (UTC)(link)
[An audible sigh of relief escapes Młynar’s lips as Marianne finally settles down. Well, that’s one problem handled, at least. He’d almost be tempted to celebrate if there weren’t a giant creature about to kill *both* of them now.]

Daring to hope can be a terrifying thing, especially when the world brings so many disappointments. But while I am here, I will ensure that there is at least a path forward to try.

[As he says these words, he realizes that he’s being something of a hypocrite. Back in his world, he gave up hope while his own family dared to fight against his homeland’s tyrannical regime. Does he truly have the right to speak like this now? Perhaps not, but they’re words that need to be spoken.

Grasping the hilt of his sword, the knight taps into his own vitality to channel his arts once more and reignite the orange-golden glow in his blade. The feedback from the overexertion is nauseating, almost prompting Młynar to gag as he tries to find some form of energy amidst that which had been stolen. However, he manages to keep his composure for long enough to swiftly draw it from its sheath and release two sharp arcs that slice through the vines holding Marianne’s arms.]


Move, now!

[The knight isn’t sure if the demand is oriented at Marianne or himself, given that his legs now feel like lead. The effects of excessive Arts use are often brutal, as they sap away at the user’s life force if the user tries to invoke them without sufficient energy. While these kinds of feats wouldn’t normally be an issue, the vines had already done quite a number on him, leaving him with few reserves left to draw upon.]
snowslip: (ht3)

[personal profile] snowslip 2023-06-09 08:25 pm (UTC)(link)
[ Freed of the vines, Marianne stumbles forward, catching herself against his shoulder. She quickly straightens herself up, already feeling the weight of her foolishness sinking in. ]

I...

[ Guilt, gratitude, relief, concern, so many feelings well up in her throat that it's hard to know which to express. But she knows they have little time. The monster's limbs twitch and writhe, hurt and angry at having lost her. ...No. That's not true. They're only feelings that she's reading into the creature of destruction. Now that the spell over her is breaking, so is it's hold over her feelings. ]

Thank you. I've caused you trouble.

[ He's fought so hard for someone like her. She mustn't hesitate any longer, and she begins to descend the roots that seem to come alive from under her, roiling like a wave. When she can, her eyes glance back. He's coming with her, right? ]
illumiknight: (pic#16271199)

[personal profile] illumiknight 2023-06-13 09:21 pm (UTC)(link)
[Catching and lowering the dainty woman is rather easy for Młynar, who is simply glad to see that Marianne is unhurt. He can see the mix of emotions spreading over her face, and quietly grits his teeth, before trying his best to give no impression to her that he might be hurt. Instead, he simply places a hand on her back, pressing forward in a silent demand to not delay any further.]

I couldn’t well leave you like that. You’ll understand if you ever raise girls of your own someday.

[Keeping up the façade of being fine, the knight continues to throw out slashes of radiant light, clearing a path for the two of them as he forces his legs to keep moving forward with the blue-haired girl. It’s just a little further now, and he can leave the rest to the other Chosen who were fighting so hard to protect the village.

Or at least, that’s what he thinks. It doesn’t take long for his legs to fail him, and for the man to stumble and take a knee. Small arcs of crackling red energy dance across his body from Originium Arts overuse, and it’s clear that he isn’t able to move well in this state.]
snowslip: (h5)

[personal profile] snowslip 2023-06-15 05:35 am (UTC)(link)
[ Marianne ducks the roots and continues to hurry down the path the knight cuts for them. The black curse marks on her body are receding, and as her connection to the monster lessens, so does the guilt of abandoning her 'friend'. How could she have failed to see the monster for what it was? ]

Sir Młynar!

[ Her heart drops when she sees him fall. To buy them a little more time, she bravely steps up, her hands glowing with an ice spell that begins to freeze the roots in place. Then Marianne rushes to the knight's side to help him onto his feet. She doesn't quite have the strength to support his weight, but hopefully the healing spell that she summons helps ease his fatigue. It's only a matter of time before the monster breaks free. ]

Just a little further!
illumiknight: (pic#16271218)

[personal profile] illumiknight 2023-06-19 04:46 pm (UTC)(link)
[Młynar lets out a sigh of relief as Marianne’s spell takes effect and restores his strength, but the sparks dancing over his body make it clear that the knight is still in significant pain- not from any wound, but rather the uncontrolled originium energy. Still, it’s enough for him to regain his footing and start putting one foot in front of the other.]

Just a little further… [He repeats her words, holding onto them as he leans slightly into her and forces himself forward once more. Meanwhile, he uses his other hand to plunge his blade into the ground, using it as a makeshift cane that relieves Marianne from having to bear too much of his weight.]

It’s rather unheroic for a knight like me to need your aid after all this. But I appreciate it nonetheless.

[Later on, he'll probably dwell on this as an error that dishonored him. Thankfully, there was no time to obsess about honor now.]
snowslip: (h2)

sorry for the delay! I think we can wrap here. ty for the thread, i enjoyed it!

[personal profile] snowslip 2023-07-01 04:52 am (UTC)(link)
[ She doesn't know what knightly codes he follows. The Alliance was never as stringent in the customs of knighthood compared to their neighboring kingdom, but what's clear to Marianne is that Młynar acted selflessly, stopped her from making a grievous mistake, and freed her from the dark confines of her own mind. He has proven his valor many times over. What more could a knight embody? ]

What you've done for me, a complete stranger, is more than heroic.

[ She wants to become stronger, she thinks as he drives his sword into the ground to take some of the weight off her. That girl he had said who was scared of herself but had overcome her powers... Could she do the same someday? She doesn't know, but making it out of here on her own two feet feels like the first step. ]