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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-05-19 08:15 am

{EVENT #2} ADVERSITY 168518.2092

THE ROOT OF THE PROBLEM

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that characters can be involved in multiple prompts (whether you choose to thread that out or not), and that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available.

Our State of the Game, which will include results of this event and changes of the world, along with some future goals and events we would like to work towards will be posted 1 week from today (May 26, 2023).

The various prompts are, of course, optional. Consider that taking part and not taking part both have their potential effects on the world and how Expiation moves forward in terms of overarching storyline.


 

A FAMOUS DISAPPEARING / REAPPEARING ACT

Those who were plagued by nightmares and visions after venturing into the forest awaken to find that a mark has appeared somewhere on their body. It’s unclear what made it, but its function quickly becomes clear. Upon discovering the mark, whispers begin to sound in their minds, beckoning them to a secret clearing in Pessiria Forest. Something awaits them there.

After some time, a faint image of an unnaturally tall, lanky man appears in the mind. He wears a hooded robe that bears several runes resembling the strange marks and is surrounded by acolytes wearing identical robes. Raising a single hand, he calls the afflicted his Branded, and presents them with a simple offer: “Pledge yourself to my glorious cause, and you shall be granted overwhelming power to twist this world into your personal paradise.”

The offer repeats itself in the minds of the afflicted, slowly intensifying over time. It's clear that this man will not relent unless he gets what he wants. Those with strong willpower, however, may be able to reject his dark offer.



I. A TEST RUN FOR NEW POWER

     

For whatever reason, you have chosen to accept the whispers’ offer. Some may have been overwhelmed by the mental link that demanded your fealty, while others found the offer of overwhelming power appealing. Regardless of your reasons, this decision finally brings you a strange peace, as the intense demands are replaced with your promised reward. Now, the brands start to feel like a blessing as they begin to spread across your body. They feel good and natural—almost as if you have found a missing part of yourself that you had never known.

You begin to feel an unknown power coursing within your body, but you aren’t entirely sure what it is. Some will gain powers associated with the mind, allowing for psionic powers ranging from telekinesis to possession. Others will gain a mysterious power to cast elemental and blood magics that they had previously never been able to use. Once you reach the secret clearing, its nature and usage will become clearer to you.

Things are odd at the place you’ve been summoned to. In the clearing, you’ll find strange stone monuments and tablets containing text in an indecipherable language. At the centre of this collection of monuments, descends a pit-cave with several winding paths, each containing cells with bruised and battered prisoners. The more perceptive among you may notice that these are the people who have gone missing over the past few months.

You and your fellow Branded are free to do as you like. Will you make these prisoners into experimental pawns to test your new powers with? Or will you try to resist the power you’ve accepted?






II. ABDUCTION

     

Unlike your possessed fellows, the brand doesn’t take. The whispers intensify with each passing hour, demanding that you give in. Still, for some reason, you never accept their offer. Perhaps somewhere in your heart, you know that this is wrong and have managed to hold on through pure force of will. Maybe your latent powers managed to hold the brand’s influence at bay despite their constant demands. Either way, the hooded figure knows that it has been denied a thrall, and it does not take rejection lightly.

A piercing shriek can be heard from the forest before all hell breaks loose. Shadowy figures emerge from its depths and press into Aldrip. If you are claimed by the shadows, your character will be enveloped in darkness and pulled back to the hidden grove. This will take you out of the action for the duration of the event, only to reappear in Aldrip sometime after the chaos subsides. However, others may choose to flee from the shadows and seek help from other Chosen. This is optional, primarily for those who need a reason to be absent from the event for a portion of the time. For characters who are present and unbranded, consider this an opportunity to interact with those who are, and to be susceptible to their abilities, or experience an odd desire to serve or otherwise demonstrate loyalty toward them.



 

SPEAK NOT OF THE OLD ONES

Unfortunately for those who were marked, their struggle mostly goes unnoticed in those critical first moments. For most people, it just seems like just another day. Some strange people are rising at strange hours of the morning to venture into Pessiria forest, but for the most part, life goes on as usual. While some of the Chosen may find themselves struck by a sense of unease, the locals go about their normal lives, unaware of what is to come.

However, that quiet was only the calm before the storm. After some of your fellow Chosen venture into the forest, a piercing shriek can be heard across the entire region as a gargantuan creature emerges from the earth a mile away from Aldrip. At first, all you see is a giant tentacle made of dark crystal. However, the abomination’s upper body soon emerges, flailing its limbs in an absolute frenzy. Golden tendrils course across its frame and into the ground, draining the life from the surrounding land and leaving rot in its place. Meanwhile, its many tentacles could fell a tree in a single swipe.

This unnatural event causes Aldrip to erupt into absolute chaos. Most of the Aldrip locals take to the street, taking anything valuable they could find in their homes before sprinting away. Others cry out for some kind of divine intervention to save them from their trial. However, there is no order to the escape effort, leaving most either trapped at the city, or at risk of being trampled in an onslaught of fleeing locals.



III. TAKING ON THE UNKNOWN

     

If the Chosen are to have any hope of dealing with this impending crisis, they need to act soon. For now, the strange beast flails about clumsily, almost as if it is unaccustomed to its corporeal form. However, there’s no telling how long this will last. The golden tendrils emerging from the creature’s body seem to be sapping the life out of the nearby land, strengthening the monster as it prepares to finish climbing out of the ground and destroy Aldrip.

Several opportunities seem obvious at first glance. Brave Chosen may choose to take the gargantuan creature on directly, banding together to bring it down before it can reduce Aldrip into a lifeless husk. However, those who are not as proficient at fighting may instead try to do something about the spreading golden roots that are sapping the life from nearby area. It might not be as glamorous, but it will buy valuable time, nonetheless. Either way, this is not a one-person kind of job. You will need help from your fellow Chosen if you want to see this through.






IV. WHEN CHOSEN CLASH

     

Characters who have accepted the brand’s offer will hear a call in their minds. It’s the hooded figure that granted you the power you’ve been gifted. His order is clear—the creature’s rebirth must not be disturbed. Protect it at all costs. This will give you a fantastic opportunity to show off your new powers. Band together with your fellow Branded to cause a little mayhem or face off against the unbranded as they struggle to stop the behemoth.

Fighting against former comrades will not be easy for the Chosen. Those bearing the brand have all gained strange powers based on their personalities. They include possession, mind control, elemental and blood magics, the ability to create areas of silence, life draining, or even the ability to capture others in shadowy grasps. Worse yet, the Branded are becoming stranger by the minute. As the Brand spreads across their body, their behaviour becomes increasingly violent and erratic, drawing out the worst of their personalities.

Some of the Chosen may discover a strange quirk about the new abilities that have appeared among the Branded. While the abilities may be powerful, Chosen who act selflessly to help their enthralled comrades will discover that they have become entirely immune to their influence. It won’t remove the mark itself, but it will equalise the playing field for those who want to convince their comrades to renounce the hooded figure.



 

THE ONE WHERE THERE’S A WILDCARD

V. LEADING—OR BENEFITTING FROM—THE SITUATION

     

As the creature’s scream resonates across the nearby area, residents of Aldrip begin to panic and flee from their homes. Unfortunately, such processes are often messy. In fact, plumes of smoke are even emerging from a few houses that were left just a little too hastily.

Whether you decide to assist in the process or decide to take advantage of the mayhem is up to you. The evacuation effort could almost certainly use some people to arrange the panicking mass into an organised exodus. Alternatively, you could try and attend to people who can’t get out on their own. Whatever you choose to do, people rarely forget the faces of those who personally come to their aid, and the villagers will almost certainly feel indebted to you if you ensure their safety.

Chaos can also bring opportunities. With everyone leaving their homes, there’s almost certainly plenty of unattended valuables left in the town. If thieving is up your alley, the opportunity to loot to your heart’s content is ripe. Just make sure that no one is watching. It would be a shame if one of your more justice-minded Chosen saw you doing something naughty, after all.






VI. FUCK IT, WE BALL (WILDCARD)

     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



oracledriven: (looking down; maybe)

[personal profile] oracledriven 2023-06-02 08:33 pm (UTC)(link)
Got it.

[The slight trembling edge eases out of his voice. He knows how to do things like this, and Ethlyn's kept a cool head enough to help him focus on the priorities. He tears off a few more strips of her cloak and wraps her leg as directed.

Once she's no longer standing, he gives the wounds another quick looking-over.]


I'm gonna use Cure on this, alright? It won't fix everything, but...hopefully it'll help them heal a little faster.

[Or at least, before any infection sets in.]
baldrshand: portrait sprite with a neutral/concerned look (Our troubles are all the same.)

[personal profile] baldrshand 2023-06-03 08:47 pm (UTC)(link)
[Ah, he's sounding less panicked now. That's very good. It's always easier when the other person is calm... less likely to make mistakes. She lets herself sink down, careful to stretch out her wounded leg so the worst isn't taking her weight.

Now that they're away from immediate danger and Noel is calming down, Ethlyn can let herself think for a moment about how much she wants to go back to town and get into bed.]


All right. [She unwraps her arm from around her ribs so that it doesn't interfere with the magic he's going to cast.] You seem... more yourself.
oracledriven: (with my worn-out shoes)

[personal profile] oracledriven 2023-06-06 08:43 pm (UTC)(link)
[Cure is an easy spell, one that hardly takes any time or focus to fire off. It doesn't fix anything right away, but it might take the edge off the pain and give her a little more energy. What it's good at is making wounds want to heal faster. Getting you through a battle so you can sit down and start to feel better.

His brows crease momentarily at her observation.]
I got in too deep. It came to me in a dream...and now it's the past few days that've seemed more like a dream.

[That's a simplified way of putting things, but it doesn't matter overmuch. He can still feel the creature's presence lingering at the back of his mind, reaching out with its vines to try to grab hold of him again. He'll have to fight like hell to keep it at bay.]

I'm sorry. What you did... [He shakes his head.] You shouldn't have had to take those blows. I never should've let you get put in that situation.
baldrshand: (One path one burden great.)

[personal profile] baldrshand 2023-06-07 05:25 pm (UTC)(link)
[Like a dream, and then more than a dream... Ethlyn wonders how that must feel, to have something growing in your own thoughts like that, wrapping around your mind like ivy. How awful.

The spell he casts helps to ease the hurt, so it's not such a struggle to think straight. It's a strange sensation, different from the healing magic that she's used to, which is a quick fix to get you to the end of the battle and leaves you needing a deep rest afterwards. This feels less like her flesh is being jammed back together. It's more like it's starting to knit together now, much sooner than it would naturally.]


I don't think it's your fault. Look at it. [She waves a hand towards the monster's colossal form, somewhere above the trees.] I couldn't fight this off with a sword. How do you fight it off in your thoughts?
oracledriven: (believing visions unseen)

[personal profile] oracledriven 2023-06-08 06:03 pm (UTC)(link)
[I don't think it's your fault. Gods, how many times has he heard that? From her, from Lightning, from Snow and Hope... He knows, in some weird, far-off way, that it's supposed to help him feel better. At least, that's what people are supposed to say to make someone feel better. What does it say about him that it doesn't? That he'd rather take the blame?

But-- that's too much to put on someone else. He pushes it aside, frowns at her question.]


I'm not sure I did. I can still feel it back there, trying to take me back in... [But it's true that something changed. What was it? She had slammed her sword down into it, left herself open to attack, and he... He remembers falling back, watching her with widening eyes.

So. That's it.]
It was gonna cut right through me, and you pushed me aside. Suddenly all I could think was that I didn't want you to die.
baldrshand: Eyes shut and looking down (Of things I wish were true.)

[personal profile] baldrshand 2023-06-09 06:40 pm (UTC)(link)
[Ethlyn looks up in alarm when he says that, studying his face, his eyes... but no, he still seems like himself, speaking his own words.]

Try not to listen. It's not as good a friend to you as I am. [Still, she manages a smile. Was that it, then? Seeing someone he knew being hurt by the creature?] I didn't want you to die, either. It might think you're disposable, but I don't.
oracledriven: (talk; can you stand?)

[personal profile] oracledriven 2023-06-16 02:27 am (UTC)(link)
[He wishes he wasn't so used to that -- the caution in her expression. But years of acting as the Shadow Hunter of Luxerion have had a similar effect. You don't get that kind of notoriety without ruffling a few feathers, after all. Not that it was ever anything like this.

Still. Her advice tugs a smile out of him, albeit faint.]


I'll do my best. You're right -- it doesn't have any friends, and most of its allies it took by force.

[Including him. The impulse is still there, of course -- the temptation to use the power it offered. The faint demand drumming through his mind to protect it. He can ignore it, for now. As for how much longer? It's anyone's guess.]

And you try not to die. Alright?