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expiationlogs2023-08-23 06:10 pm
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[ OPEN GROUP LOG ] emergency planning & diplomacy
Who: Everyone! Please use this as an event log -- put up your own starters, and also tag around to your heart's content!
Where: Aldrip's neighbouring towns, the spooky forest, and throughout Aldrip.
What: The Chosen, reeling from the recent forest attack, decide to organize for future attacks, whether that's diplomacy with neighbouring towns, reinvigorating farmland, or getting some combat training in. Please see THIS OOC post for more information!
Warnings: None anticipated; please let me know if I ought to update it!
In the wake of destruction wrought by the strange beast of the forest, Claude and Marianne - both people far more well-acquainted with the ramifications of damaged farm grounds and unprepared civilians than they would like to be - have taken it upon themselves to try to prepare in advance for the next attack, whatever that may be. After discussion with the leads of Aldrip, they’ve come up with a list of what most needs to be done – and they can’t do it alone. With the community of the Chosen at their heels, new and old, for reasons of altruism and for reasons of simple exploration, they have set forth with the following tasks: an excursion through the eerie Pessiria Forest to get to Rumpitur to exchange goods and services for aid from the dubiously friendly naga-like people who live there, restoring life to the destroyed forest and farmlands so that nature can once again thrive, and to properly stock up safehouses with preserved goods, shelter, and weaponry.
What’s in it for you, you ask? Well, when the next attack comes, you don’t want to be the one going hungry.
EXCURSION THROUGH THE PESSIRIA FOREST
Rumpitur is a full day’s trek away, and not a straightforward one; in order to get to their destination, the Chosen must first hike their way through Pessiria forest. They meet with their packs and wagons at the entrance of the forest, a thick, lush wall of foliage greeting them along a winding, unsteady path. If you’re prone to listening to rumours, you may hear some of the locals buzzing about uncertainly: “no business being on that land, none at all”, “Did you hear? That’s where that Froste boy disappeared – when you go in, you never come back out”, “Going in there? They’ll be cursed!”.
No such dangers will greet the Chosen, but the more paranoid among them will be confronted with the grim reality of an entire day’s travel spent on edge, jumping at every flutter of wings from overhead and snapped twigs from the fauna skittering through the brush. During this trek, there will be ample time for the Chosen to stop and rest a while, replenish their flasks and perhaps share a story or two, but be careful; in forests this dense, it’s easy for someone to get lost. Wouldn’t it be a shame if someone was left behind?
To add insult to injury, once they arrive in Rumpitur, they’ll realize that there’s nowhere for them to stay, and the scaled denizens of the place will firmly - though not unkindly - refuse to let them into their homes. That means that to get anything done, the Chosen will need to make camp right outside, a great opportunity to swap stories around the fire, try to rustle up some dinner, go stargazing, or just complain about the effects of the hard ground on your poor old backs. Happy bonding!
DIPLOMACY OF RUMPITUR
Once diplomatic meetings have come and gone, the representatives of Aldrip and Rumpitur have come to an agreement: Rumpitur will provide its aid, but only at a cost. They have their own interests to protect, after all. But they’re flexible on how such a debt is repaid and ask only that the Chosen provide whatever they are able to – and you wouldn’t want to give Aldrip a bad reputation, would you?
Here, the Chosen can truly shine as they’re asked to give what they can. For some, this means sheer manual labour as they haul water from the wells, transport crops and goods from one place to another, or provide much-needed assistance to the smithies and shopkeepers of the land. For others, this means providing gifts, whether that’s their own handiwork of artisanal goods, of art, of culinary delights, of weapons and toys and trinkets that only the Chosen know of. Other civilians may yet yearn for entertainment; a fussy crowd they may be, but with the same people coming in day in and day out, they’re hungry for new music, new acrobatics, new shows.
Be creative in what your characters can provide – and have them ask for help too! This is a true group effort in showing Rumpitur the Chosen’s goodwill, and showing themselves as a steadfast community that can be trusted.
RESTORING RAZED LANDS
Back home in Aldrip, the Chosen are faced with the farmland and lush forests that were decimated in the wake of the attack. Now that the bulk of rebuilding has been completed for the townspeople, it’s time to turn their attention to the abundance of the earth’s gifts that were ingloriously sapped. Here, the Chosen have been asked to replenish destroyed crops by irrigating and milling the land, planting new crops, and tending to the displaced animals that require assistance – though strangely enough, there seems to be some new flora and fauna that’s popping up. Are those plants glowing? Wait, is that a giant bird? It almost looks as though if you caught it, you could ride it… and the villagers of Aldrip seem just as familiar with them as you are, commenting that new life seems to be drifting into Aldrip’s territory on a regular basis.
Have your characters mill about on the farmland together, nurse wounded animals back to health, plant seeds, and help rebuild farms. Nothing says bonding like a good old-fashioned group activity.
Just watch out – those summer storms can be absolutely dreadful, and on more than one occasion, you may find yourselves taking cover in one of the abandoned old farmhouses to wait it out. Get out of those wet clothes, get underneath those (admittedly musty smelling) blankets and use the stove inside to put on some tea. Get nice and cozy – you might be here for a while!
STOREHOUSE SCRAMBLE
Last on the Chosen’s to-do list is to build up their stores so that if an attack of this scale happens again, they’ll be ready for it. The Chosen are to come together as a group to help dig out safehouses and cellars for citizens to hide in during the next attack, and to help bolster their stores. Now that some of their ranks have brought home goods from Rumpitur, it’s time to figure out what to do with it all.
Chosen may assist in hunting and gathering resources, working together to dry and pickle vegetables, dig out safehouses (careful – there are vermin and minor cave-ins aplenty!), and to solicit local smithies to shore up their stores of weaponry – just in case.
That said, weapons aren’t much good without the ability to use them. The Chosen are welcome to test out the wares in a nearby clearing set up specifically for training, especially if they’re from worlds where they weren’t stuck with swords and bow and arrows. There are scarecrows and targets set-up to practice on, but there’s really no replacing one-on-one combat – take a shot at it, and you may even gain a small audience! And are they placing bets…? Well, you’d better do your best, or else more than your pride might wind up bruised.
Where: Aldrip's neighbouring towns, the spooky forest, and throughout Aldrip.
What: The Chosen, reeling from the recent forest attack, decide to organize for future attacks, whether that's diplomacy with neighbouring towns, reinvigorating farmland, or getting some combat training in. Please see THIS OOC post for more information!
Warnings: None anticipated; please let me know if I ought to update it!
In the wake of destruction wrought by the strange beast of the forest, Claude and Marianne - both people far more well-acquainted with the ramifications of damaged farm grounds and unprepared civilians than they would like to be - have taken it upon themselves to try to prepare in advance for the next attack, whatever that may be. After discussion with the leads of Aldrip, they’ve come up with a list of what most needs to be done – and they can’t do it alone. With the community of the Chosen at their heels, new and old, for reasons of altruism and for reasons of simple exploration, they have set forth with the following tasks: an excursion through the eerie Pessiria Forest to get to Rumpitur to exchange goods and services for aid from the dubiously friendly naga-like people who live there, restoring life to the destroyed forest and farmlands so that nature can once again thrive, and to properly stock up safehouses with preserved goods, shelter, and weaponry.
What’s in it for you, you ask? Well, when the next attack comes, you don’t want to be the one going hungry.
EXCURSION THROUGH THE PESSIRIA FOREST
Rumpitur is a full day’s trek away, and not a straightforward one; in order to get to their destination, the Chosen must first hike their way through Pessiria forest. They meet with their packs and wagons at the entrance of the forest, a thick, lush wall of foliage greeting them along a winding, unsteady path. If you’re prone to listening to rumours, you may hear some of the locals buzzing about uncertainly: “no business being on that land, none at all”, “Did you hear? That’s where that Froste boy disappeared – when you go in, you never come back out”, “Going in there? They’ll be cursed!”.
No such dangers will greet the Chosen, but the more paranoid among them will be confronted with the grim reality of an entire day’s travel spent on edge, jumping at every flutter of wings from overhead and snapped twigs from the fauna skittering through the brush. During this trek, there will be ample time for the Chosen to stop and rest a while, replenish their flasks and perhaps share a story or two, but be careful; in forests this dense, it’s easy for someone to get lost. Wouldn’t it be a shame if someone was left behind?
To add insult to injury, once they arrive in Rumpitur, they’ll realize that there’s nowhere for them to stay, and the scaled denizens of the place will firmly - though not unkindly - refuse to let them into their homes. That means that to get anything done, the Chosen will need to make camp right outside, a great opportunity to swap stories around the fire, try to rustle up some dinner, go stargazing, or just complain about the effects of the hard ground on your poor old backs. Happy bonding!
DIPLOMACY OF RUMPITUR
Once diplomatic meetings have come and gone, the representatives of Aldrip and Rumpitur have come to an agreement: Rumpitur will provide its aid, but only at a cost. They have their own interests to protect, after all. But they’re flexible on how such a debt is repaid and ask only that the Chosen provide whatever they are able to – and you wouldn’t want to give Aldrip a bad reputation, would you?
Here, the Chosen can truly shine as they’re asked to give what they can. For some, this means sheer manual labour as they haul water from the wells, transport crops and goods from one place to another, or provide much-needed assistance to the smithies and shopkeepers of the land. For others, this means providing gifts, whether that’s their own handiwork of artisanal goods, of art, of culinary delights, of weapons and toys and trinkets that only the Chosen know of. Other civilians may yet yearn for entertainment; a fussy crowd they may be, but with the same people coming in day in and day out, they’re hungry for new music, new acrobatics, new shows.
Be creative in what your characters can provide – and have them ask for help too! This is a true group effort in showing Rumpitur the Chosen’s goodwill, and showing themselves as a steadfast community that can be trusted.
RESTORING RAZED LANDS
Back home in Aldrip, the Chosen are faced with the farmland and lush forests that were decimated in the wake of the attack. Now that the bulk of rebuilding has been completed for the townspeople, it’s time to turn their attention to the abundance of the earth’s gifts that were ingloriously sapped. Here, the Chosen have been asked to replenish destroyed crops by irrigating and milling the land, planting new crops, and tending to the displaced animals that require assistance – though strangely enough, there seems to be some new flora and fauna that’s popping up. Are those plants glowing? Wait, is that a giant bird? It almost looks as though if you caught it, you could ride it… and the villagers of Aldrip seem just as familiar with them as you are, commenting that new life seems to be drifting into Aldrip’s territory on a regular basis.
Have your characters mill about on the farmland together, nurse wounded animals back to health, plant seeds, and help rebuild farms. Nothing says bonding like a good old-fashioned group activity.
Just watch out – those summer storms can be absolutely dreadful, and on more than one occasion, you may find yourselves taking cover in one of the abandoned old farmhouses to wait it out. Get out of those wet clothes, get underneath those (admittedly musty smelling) blankets and use the stove inside to put on some tea. Get nice and cozy – you might be here for a while!
STOREHOUSE SCRAMBLE
Last on the Chosen’s to-do list is to build up their stores so that if an attack of this scale happens again, they’ll be ready for it. The Chosen are to come together as a group to help dig out safehouses and cellars for citizens to hide in during the next attack, and to help bolster their stores. Now that some of their ranks have brought home goods from Rumpitur, it’s time to figure out what to do with it all.
Chosen may assist in hunting and gathering resources, working together to dry and pickle vegetables, dig out safehouses (careful – there are vermin and minor cave-ins aplenty!), and to solicit local smithies to shore up their stores of weaponry – just in case.
That said, weapons aren’t much good without the ability to use them. The Chosen are welcome to test out the wares in a nearby clearing set up specifically for training, especially if they’re from worlds where they weren’t stuck with swords and bow and arrows. There are scarecrows and targets set-up to practice on, but there’s really no replacing one-on-one combat – take a shot at it, and you may even gain a small audience! And are they placing bets…? Well, you’d better do your best, or else more than your pride might wind up bruised.
claude von riegan | ota
[ A haunted forest. Great. As though Claude hasn't had enough haunted forests in his life. But as he and Marianne have been working on this project for quite some time together, he knows that it's their job to bolster their spirits as they head off into the unknown. As they gather in front of it, Claude claps his hands. ]
Hey, everyone! Thanks for coming along with all this. Not that I'm anticipating any more trouble, but if we run into it, Rumpitur's help should be invaluable in securing this place. Don't put too much stock in the ghost stories either. There were an awful lot of ghost stories where I used to live, and I promise you, I didn't run into a single one. Now let's get going and see what we can do!
[ Or perhaps you catch up with him as he calls for a break so that everyone can fill their waterskins in a nearby river, or just take a load off of their feet. In fact, he brought extra, and he's offering you some water too: ] Here, have some. And have some food too. We've got a long day's trek ahead of us if we don't want to camp in the forest. Which I'd prefer not to. My delicate constitution prefers to camp on nice, flat ground.
ii. diplomacy.
[ When it comes to the bulk of the labour in Rumpitur... Claude, who had been more than happy to lead the expedition through the forest, seems to have disappeared entirely! When he reappears again, now dressed in Leicester's finest, it's not to help, but to watch. True, he's the one who's been doing a lot of the chatter behind closed doors, but that doesn't mean he should be allowed to be nothing more than a layabout. Once he's done exchanging greetings with the townspeople, why not rope him into some work?
Or else, you may see him trudging back from Rumpitur to the camp they've erected just outside of town, well after everyone's already had dinner and most have gone to bed -- while others may have seen him with officials of Aldrip and Rumpitur alike throughout the day, deep in conversation wearing a far more serious expression than he usually does, it seems that talks went on deep into the night. He looks far more tired than when he came in, stretching his arms above his head and blinking blearily at the fires, just now dying down. ] Ugh. I forgot how much work all that talking can be, [ he complains to nobody in particular. ] You'd think they'd at least put us up in an inn... hey, is there any food left? I'm starving.
iii. caught in the storm.
[ Later on, Claude does in fact dally in a bit of farmwork to try to help out, but like everyone else, gets caught in the rain and takes cover in the nearby farmhouse. He flops onto the straw bed with a heavy grunt, taking off his boot and watching with great disappointment as he pours a good cup's worth of water from out of it. ]
Urgh, I knew I should have bought new shoes for this. [ He leans to the side, peering out the window. ] It's really coming down out there. Unless we want to make a run for it, we're probably stuck here for a little while.
[ He squeezes some more moisture out of his hair, typically neatly slicked back to make it look as straight as possible, but it's already drying in cheerful curls, much to his displeasure. He pulls one straight, then watches it bounce back into place. ]
I guess this is good for irrigating crops, at least. Probably. Maybe. I'm not much of a farmer.
iv. training.
[ While you can certainly find Claude helping out with the hunting and gathering - moreso the hunting - or being shooed away from everyone trying to work on food preservation - has this kid ever worked in food preparation in his life? - he is far more interested in training. This, at least, he's confident in. You can find Claude with his trusty bow strapped to his back as he looks in interest at all of the weapons laid out for them. He whistles, long and slow, as he looks them over. ]
We've managed to get quite the collection, huh? Man, it's been forever since I've used anything but my bow. [ The tips of his fingers skim across a sword. ] Maybe I should be brushing up on my close combat skills... [ Then, to you: ] Hey, are you looking to train too? What do you usually fight with?
v. wildcard.
[ Wanna do something else? Slap anything here, I'll roll with it! ]
diplomacy
Once the talks have concluded for the day and they've returned to camp, she spends some time winding down her nerves and tending to the packhorses that had accompanied them on the journey. Unused to so much socializing, Marianne remains quiet at the bonfire until a familiar face drops by. ]
Oh, um. I only have vegetables with me...
[ She says apologetically. In answer to his question, she extends her hand full of what are horse-catered treats. But if he would like a carrot? He can have a carrot. ]
How do you think today went?
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iv
I mean, I'm always looking for a good fight.
[she looks back over at him and grins.]
Bigger gauntlets than these is what I usually fight with. Unless I'm pounding someone's face in with my bare hands, at least.
[she'll do it either way.]
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ii. but with a small twist so also v.
her eyes fall to his clothing more than his face, her upper lip quirking up in disgust at the design of it. ugh. it looks so much like a topsider get up and it almost makes her want to lose her appetite. as if having one enforcer here isn't bad enough. the girl's slender fingers pulls at a piece of the loaf again, but this time rolls it up in a little ball between her fingertips. .... and with a sudden impulse to cause trouble, she throws the small piece of food towards claude's head. who knows if he will see it coming or feel it happen or nothing will happen at all. after all, there is no weight to it to really leave a huge impact. )
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cw: brief hallucination + a tiny bit paranoia
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iv
Still, as she's staring at the weapons, she's not even sure where to begin. She keeps glancing from weapon to weapon, having a hard time imagining herself really using any of them. It feels ridiculous - like something out of a fantasy movie.
The girl only glances up when she hears someone speak up, her facial expression still mostly a pokerface as she glances over at Claude. ]
None of these. [ She starts, managing to keep her tone relatively flat - even though it sure is, in all actuality, admitting to an insecurity. To vulnerability.
The exact sort of thing Ange hates. ]
We didn't really have to fight where I come from. I'm not even sure how to get started on it here.
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i'm so sorry for how late this is, i must have lost the notif!
no worries, this honestly doesn't even register as late to me!!!
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II
He had largely kept quiet for the diplomacy, though he had spoken quietly with one of the local leaders to discuss their future plans for such a place. Their hopes, their dreams, the needs of their people beyond food, shelter and socializing. He had kept the conversations cordial and pleasant, and he made no effort to disguise that he had the gift of the gab and could offer little tidbits of advice for city expansion.
He had remained to the outskirts of camp, keeping to himself as he pondered but more importantly, he was looking up at the stars. Those were rare unless one specifically went travelling to find them in the Undercity.
He noted their intrepid leader returning, and his mutilated eye glowed orange in the faded light. "Diplomacy is hardly simple talking. You're under constant pressure to produce results without bankrupting yourself."
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astralin turnont | ota
[Honestly, it's not any surprise that he's been tasked with restoring the lands. It's his specialty, after all, and he couldn't say no when he was asked personally to help. So, you'll find him tending to some dead crops and scorched earth. His eyes focused on the land beneath him, as he rests his hand against the dirt in an attempt to restore it with his ice magic. Light glowing at the palm of his hand, but not quite being able to restore the flowers to their original state.
There's a sigh that escapes him in his attempt, but he knows the only way to fix this is through hard work. He brought all his farming tools for a reason, so you'll find him hacking at the ground with a shovel. Beside him, there's several bags of soil, seeds, and the largest watering can you've ever seen. There also seems to be several animals surrounding the man; enjoying his company.]
ii. storehouse scramble
[You know, he isn't one for hunting animals, but he is rather good with foraging. He's managed to get a bit of a break from tending to the lands -- both Aldrip's and his own -- to be able to forage things for the good of the city. He's used to doing this sort of thing back home on his farm, so it's not to any surprise that they'll find this very tall man hunched over and picking some edible berries.
Beside him, there's a large basket that's already filled with fruit that he picked before. It's quite the bountiful harvest to say the least, but there's something odd about the harvest. Around the berries, there's a small light around each berry; his magic preserving the berries so they don't rot before getting them to town.]
i
She's been helping where she can in various areas, but eventually, she spots Astralin out with the others trying to improve their situation.]
It's... Astralin, right? [How could she forget him? He's the reason she didn't drown in a silo of corn, after all.]
You seem like you know what you're doing. What can I do to help? [Just point and give her directions, so she can do something to help. She's a rich city girl, she doesn't know the first thing about farming.]
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restoring the lands
Willow, who has fond memories of Astralin and even fonder memories of his treats, perks up when they arrive on the same field. The other animals don't seem too bothered when they make their way over. Perhaps because Marianne has that passive effect on animals, too. ]
Astralin, it's good to see you.
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ii
It's while wandering around that she comes across him and the berries - her gaze drawn more towards the latter than the former, especially when she notices that.. odd light around the berries. Ange is attentive enough that there's no way she doesn't notice it.
And she wonders if he noticed it. Is it something he's doing, or something this place is doing? In case it's the latter, she might as well speak up.
So the girl approaches him, putting on her usual pokerface as Ange speaks up with: ]
Your berries are being weird, just so you know.
[ Very helpful, clearly. ]
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ii
Anyway, he's here, he's trying to help, and he's--]
Are they...glowing?
[--clearly not used to seeing magic berries.]
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jinx — arcane.
i. pessiria forest — ❝ your silence is the loudest sound. ❞ ( PRIVATE TO SILCO )
• cw: mention of death
ii. pessiria forest (@ camp) — ❝ i just hope i'm okay with the choices i make. ❞ ( OPEN )
• cw: none ➤ ( you may or may not also receive a tag from silco [
iii. wildcard — ❝ you do you. ❞
i.
Since he had arrived here in this strange open world, Jinx hadn't been far from him and when she was, it hadn't been for long. Her disappearing for a night after the casino was probably the first time in a week that she had slipped off and not come back. He took that as a sign of things grudgingly returning to normal between them.
So, he remained listening to the dull plan, already formulating his own where he stood. Creative arts or manual labour were one thing, but there should be a plan or offering to make this place better. He intended to set it on the map as the place to be, but first, he would need Jinx to provide her usual sort of distraction with her excitable chaotic nature.
He eased away and walked in the direction that he had seen her slipping off. He moved better after a few days, his wounds healing slowly. His pain was far more manageable, and he had so far avoided having his head torn off by the sister or the boy. They should know better than to let him have an inch because he was going to take the whole city right from under them. Too little real life experience would do that.
A few false turns before Silco located his daughter in the woods with a bench and sitting in front of... oh. He stopped when he saw it, a marker that she had mentioned in embarrassment when he had first arrived. There it was. It was plain, no fanfare, no big monumental statue, and Silco liked it better that way. Of course, he had a habit of liking anything that Jinx made or even scribbled on.
He cleared his throat as he decided to move closer and over to seat himself on the make-shift bench.]
And here I thought you would have graffiti'd it in your usual manner. [Said with a soft fondness.] Are you going to take it down now that I'm here?
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cw: jinx being possessively weird.
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ii
Funny. Before all of that, he didn't mind spots like this. While other people are calling it spooky and haunted, he's just appreciating the fact that it exists at all. By his time, there wasn't much left like a forest. That said, the singing does catch him off-guard, at first. Once he realizes it's coming from the girl in the tree, he stops feeling like maybe they're right about ghosts.
Jinx will find an apple tossed lazily in her direction. From down on the ground:]
Gonna have a hard time getting a good meal if you're just sitting up there all night.
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caitlyn kiramman | ota
ii: hunting party
iii: training
restoring lands
Do you know what happened?
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Training
So as the young woman fires again, he observes her actions with no small amount of curiosity.]
...Pray forgive the interruption, but is that a concept of your own design?
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iii
And then she sees the woman with the gun and realizes it's not junk. It's a range.
Guns may be relatively new to Ethlyn, but she's spent enough time around archers to know not to get anywhere near the space between shot and target. She takes a wide path around to get a better look at the sharpshooter, and waits until a pause before speaking up.]
I wondered who was making such sport out of the recycling bin.
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Tsunayoshi Sawada | Open
[Tsuna doesn't really like camping.
There's probably a lot of reasons for that. A lack of athleticism, his constant bad luck and accident prone nature, a number of memories of previous camping attempts that have ended in disaster. (Thanks Reborn). The bottom line is that the woods are not Tsuna's favoured terrain as it were.
He'll probably be travelling towards the back of the group. Definitely jumping at every rustle and sound, head on a swivel looking for something, anything that might come at them. He doesn't want to be cursed, or haunted. Or left behind...
Where did the rest of the group go?]
Hie! Wait up!
B - Diplomacy
[When it comes to things like manual labour or providing entertainment, Tsuna is kind of lacking in both departments. The only real entertainment he'd be able to provide is unintentional slapstick and he doesn't really have the constitution for consistent farm work. So he's a little lost as to what he can provide, in order to help.
Until he comes across a park. Mostly he'd just been wandering for a breather, trying to come up with an idea. Or at least look busy. And then he had seen the kid playing in the sandbox on his own. And well, he's been that kid, so he goes over. And what started as a sandcastle is quickly becoming a sand city as more kids join in.
And Tsuna is currently talking down some older kids who were clearly looking to make trouble. He looks terrified while doing it, but somehow, he's holding his own.]
C - Rain
[There is a wet, muddy Tsuna currently hiding in this farmhouse. He's trying to get a fire going but it's a little difficult. Dying Will flames aren't exactly a replacement for regular fire, and well, the sticks he's found are also kind of wet.]
Oh come on! There's gotta be matches or something here, right?
[ooc: for further plotting, hit up
diplomacy
Excuse me—
[ Her voice may be soft and unassuming, but the presence of an adult is enough to draw their eyes to her. A more assertive person might have simply told the kids to knock it off, but she hesitates to be so direct. ]
Is something the matter?
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a
D-Don't eat me--!!
[and then he realizes that it's... just some guy.]
Hey, don't sneak up on a person in a place like this!!
[even though Tsuna wasn't sneaking at all...]
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yu narukami | ota
ii. the diplomacy sidequest chain
iii. rain rain go away
I
It also means he takes the rhetorical question seriously. ]
No, I haven't. Let me know if you see any though. I can help them pass on.
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Yuja Wightshade (WoL) | OTA
☉ DIPLOMACY OF RUMPITUR
diplomacy
Yeah... some of 'em are about as study as plastic bags.
[he looks back over at her.]
You okay, though?
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diplomacy
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Ethlyn | OTA
Manual labor
[The Rumpiturans have asked for helping hands, and Ethlyn is happy to provide that--being exactly the kind of nobility that takes a good deal of pride in being willing and able to roll up her sleeves and get her hands dirty. (So long as she can wash them later for healing duties.)
She's at a well drawing up the pail to fill a big bucket, and grins at the nearest person coming in her direction.]
Hello! Would you like to help me with this?
Camping out
[Ethlyn isn't that miffed that the Rumpiturans aren't putting them up--they're here unasked-for once again, and it would be counterproductive to ask for friendship and then immediately impose on it.
So she's either helping to set up tents in the afternoon, or she's sitting by a campfire in the evening, carefully tending some apples that she's baking in the hot ashes. She glances up briefly when someone approaches.]
These apples are nearly ready--would you like to wait and try one?
Storehouse
Pickling
[Back when the refrigerators failed, Ethlyn was quite vocal in saying that her world has always got along fine without them, because of things like salting and springhouses and, yes, pickling.
It seems like it's time to put her money where her mouth is. She's got her hair under a kerchief and an apron on as she wields her knife against cucumbers, onions, and cabbage, among other things. She flips through the recipe book... and frowns.]
'Pink pickled eggs?' Now that's quite a party trick.
Sparring
[Although Ethlyn has several times wished for the enchanted sword her sister-in-law gave her, she's been without it long enough to not regret it anymore.
She is, however, interested in trying out some different swords than her trusty but very basic blade. Some of the smiths of Aldrip clearly enjoy a flourish, which is why she's experimentally swinging a curved sabre.]
Interesting... I've never fought with a one-sided blade before. I wonder how it is in combat?
Wildcard
sparring!
... But...you never know, right?]
Wanna test it out?
[A grin. He gives the shortswords one last test, raising them both experimentally.]
I could use a chance to give these a try, too. Make sure they're not gonna break in the middle of a fight.
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camping out
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