feintofhart (
feintofhart) wrote in
expiationlogs2023-08-23 06:10 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
[ OPEN GROUP LOG ] emergency planning & diplomacy
Who: Everyone! Please use this as an event log -- put up your own starters, and also tag around to your heart's content!
Where: Aldrip's neighbouring towns, the spooky forest, and throughout Aldrip.
What: The Chosen, reeling from the recent forest attack, decide to organize for future attacks, whether that's diplomacy with neighbouring towns, reinvigorating farmland, or getting some combat training in. Please see THIS OOC post for more information!
Warnings: None anticipated; please let me know if I ought to update it!
In the wake of destruction wrought by the strange beast of the forest, Claude and Marianne - both people far more well-acquainted with the ramifications of damaged farm grounds and unprepared civilians than they would like to be - have taken it upon themselves to try to prepare in advance for the next attack, whatever that may be. After discussion with the leads of Aldrip, they’ve come up with a list of what most needs to be done – and they can’t do it alone. With the community of the Chosen at their heels, new and old, for reasons of altruism and for reasons of simple exploration, they have set forth with the following tasks: an excursion through the eerie Pessiria Forest to get to Rumpitur to exchange goods and services for aid from the dubiously friendly naga-like people who live there, restoring life to the destroyed forest and farmlands so that nature can once again thrive, and to properly stock up safehouses with preserved goods, shelter, and weaponry.
What’s in it for you, you ask? Well, when the next attack comes, you don’t want to be the one going hungry.
EXCURSION THROUGH THE PESSIRIA FOREST
Rumpitur is a full day’s trek away, and not a straightforward one; in order to get to their destination, the Chosen must first hike their way through Pessiria forest. They meet with their packs and wagons at the entrance of the forest, a thick, lush wall of foliage greeting them along a winding, unsteady path. If you’re prone to listening to rumours, you may hear some of the locals buzzing about uncertainly: “no business being on that land, none at all”, “Did you hear? That’s where that Froste boy disappeared – when you go in, you never come back out”, “Going in there? They’ll be cursed!”.
No such dangers will greet the Chosen, but the more paranoid among them will be confronted with the grim reality of an entire day’s travel spent on edge, jumping at every flutter of wings from overhead and snapped twigs from the fauna skittering through the brush. During this trek, there will be ample time for the Chosen to stop and rest a while, replenish their flasks and perhaps share a story or two, but be careful; in forests this dense, it’s easy for someone to get lost. Wouldn’t it be a shame if someone was left behind?
To add insult to injury, once they arrive in Rumpitur, they’ll realize that there’s nowhere for them to stay, and the scaled denizens of the place will firmly - though not unkindly - refuse to let them into their homes. That means that to get anything done, the Chosen will need to make camp right outside, a great opportunity to swap stories around the fire, try to rustle up some dinner, go stargazing, or just complain about the effects of the hard ground on your poor old backs. Happy bonding!
DIPLOMACY OF RUMPITUR
Once diplomatic meetings have come and gone, the representatives of Aldrip and Rumpitur have come to an agreement: Rumpitur will provide its aid, but only at a cost. They have their own interests to protect, after all. But they’re flexible on how such a debt is repaid and ask only that the Chosen provide whatever they are able to – and you wouldn’t want to give Aldrip a bad reputation, would you?
Here, the Chosen can truly shine as they’re asked to give what they can. For some, this means sheer manual labour as they haul water from the wells, transport crops and goods from one place to another, or provide much-needed assistance to the smithies and shopkeepers of the land. For others, this means providing gifts, whether that’s their own handiwork of artisanal goods, of art, of culinary delights, of weapons and toys and trinkets that only the Chosen know of. Other civilians may yet yearn for entertainment; a fussy crowd they may be, but with the same people coming in day in and day out, they’re hungry for new music, new acrobatics, new shows.
Be creative in what your characters can provide – and have them ask for help too! This is a true group effort in showing Rumpitur the Chosen’s goodwill, and showing themselves as a steadfast community that can be trusted.
RESTORING RAZED LANDS
Back home in Aldrip, the Chosen are faced with the farmland and lush forests that were decimated in the wake of the attack. Now that the bulk of rebuilding has been completed for the townspeople, it’s time to turn their attention to the abundance of the earth’s gifts that were ingloriously sapped. Here, the Chosen have been asked to replenish destroyed crops by irrigating and milling the land, planting new crops, and tending to the displaced animals that require assistance – though strangely enough, there seems to be some new flora and fauna that’s popping up. Are those plants glowing? Wait, is that a giant bird? It almost looks as though if you caught it, you could ride it… and the villagers of Aldrip seem just as familiar with them as you are, commenting that new life seems to be drifting into Aldrip’s territory on a regular basis.
Have your characters mill about on the farmland together, nurse wounded animals back to health, plant seeds, and help rebuild farms. Nothing says bonding like a good old-fashioned group activity.
Just watch out – those summer storms can be absolutely dreadful, and on more than one occasion, you may find yourselves taking cover in one of the abandoned old farmhouses to wait it out. Get out of those wet clothes, get underneath those (admittedly musty smelling) blankets and use the stove inside to put on some tea. Get nice and cozy – you might be here for a while!
STOREHOUSE SCRAMBLE
Last on the Chosen’s to-do list is to build up their stores so that if an attack of this scale happens again, they’ll be ready for it. The Chosen are to come together as a group to help dig out safehouses and cellars for citizens to hide in during the next attack, and to help bolster their stores. Now that some of their ranks have brought home goods from Rumpitur, it’s time to figure out what to do with it all.
Chosen may assist in hunting and gathering resources, working together to dry and pickle vegetables, dig out safehouses (careful – there are vermin and minor cave-ins aplenty!), and to solicit local smithies to shore up their stores of weaponry – just in case.
That said, weapons aren’t much good without the ability to use them. The Chosen are welcome to test out the wares in a nearby clearing set up specifically for training, especially if they’re from worlds where they weren’t stuck with swords and bow and arrows. There are scarecrows and targets set-up to practice on, but there’s really no replacing one-on-one combat – take a shot at it, and you may even gain a small audience! And are they placing bets…? Well, you’d better do your best, or else more than your pride might wind up bruised.
Where: Aldrip's neighbouring towns, the spooky forest, and throughout Aldrip.
What: The Chosen, reeling from the recent forest attack, decide to organize for future attacks, whether that's diplomacy with neighbouring towns, reinvigorating farmland, or getting some combat training in. Please see THIS OOC post for more information!
Warnings: None anticipated; please let me know if I ought to update it!
In the wake of destruction wrought by the strange beast of the forest, Claude and Marianne - both people far more well-acquainted with the ramifications of damaged farm grounds and unprepared civilians than they would like to be - have taken it upon themselves to try to prepare in advance for the next attack, whatever that may be. After discussion with the leads of Aldrip, they’ve come up with a list of what most needs to be done – and they can’t do it alone. With the community of the Chosen at their heels, new and old, for reasons of altruism and for reasons of simple exploration, they have set forth with the following tasks: an excursion through the eerie Pessiria Forest to get to Rumpitur to exchange goods and services for aid from the dubiously friendly naga-like people who live there, restoring life to the destroyed forest and farmlands so that nature can once again thrive, and to properly stock up safehouses with preserved goods, shelter, and weaponry.
What’s in it for you, you ask? Well, when the next attack comes, you don’t want to be the one going hungry.
EXCURSION THROUGH THE PESSIRIA FOREST
Rumpitur is a full day’s trek away, and not a straightforward one; in order to get to their destination, the Chosen must first hike their way through Pessiria forest. They meet with their packs and wagons at the entrance of the forest, a thick, lush wall of foliage greeting them along a winding, unsteady path. If you’re prone to listening to rumours, you may hear some of the locals buzzing about uncertainly: “no business being on that land, none at all”, “Did you hear? That’s where that Froste boy disappeared – when you go in, you never come back out”, “Going in there? They’ll be cursed!”.
No such dangers will greet the Chosen, but the more paranoid among them will be confronted with the grim reality of an entire day’s travel spent on edge, jumping at every flutter of wings from overhead and snapped twigs from the fauna skittering through the brush. During this trek, there will be ample time for the Chosen to stop and rest a while, replenish their flasks and perhaps share a story or two, but be careful; in forests this dense, it’s easy for someone to get lost. Wouldn’t it be a shame if someone was left behind?
To add insult to injury, once they arrive in Rumpitur, they’ll realize that there’s nowhere for them to stay, and the scaled denizens of the place will firmly - though not unkindly - refuse to let them into their homes. That means that to get anything done, the Chosen will need to make camp right outside, a great opportunity to swap stories around the fire, try to rustle up some dinner, go stargazing, or just complain about the effects of the hard ground on your poor old backs. Happy bonding!
DIPLOMACY OF RUMPITUR
Once diplomatic meetings have come and gone, the representatives of Aldrip and Rumpitur have come to an agreement: Rumpitur will provide its aid, but only at a cost. They have their own interests to protect, after all. But they’re flexible on how such a debt is repaid and ask only that the Chosen provide whatever they are able to – and you wouldn’t want to give Aldrip a bad reputation, would you?
Here, the Chosen can truly shine as they’re asked to give what they can. For some, this means sheer manual labour as they haul water from the wells, transport crops and goods from one place to another, or provide much-needed assistance to the smithies and shopkeepers of the land. For others, this means providing gifts, whether that’s their own handiwork of artisanal goods, of art, of culinary delights, of weapons and toys and trinkets that only the Chosen know of. Other civilians may yet yearn for entertainment; a fussy crowd they may be, but with the same people coming in day in and day out, they’re hungry for new music, new acrobatics, new shows.
Be creative in what your characters can provide – and have them ask for help too! This is a true group effort in showing Rumpitur the Chosen’s goodwill, and showing themselves as a steadfast community that can be trusted.
RESTORING RAZED LANDS
Back home in Aldrip, the Chosen are faced with the farmland and lush forests that were decimated in the wake of the attack. Now that the bulk of rebuilding has been completed for the townspeople, it’s time to turn their attention to the abundance of the earth’s gifts that were ingloriously sapped. Here, the Chosen have been asked to replenish destroyed crops by irrigating and milling the land, planting new crops, and tending to the displaced animals that require assistance – though strangely enough, there seems to be some new flora and fauna that’s popping up. Are those plants glowing? Wait, is that a giant bird? It almost looks as though if you caught it, you could ride it… and the villagers of Aldrip seem just as familiar with them as you are, commenting that new life seems to be drifting into Aldrip’s territory on a regular basis.
Have your characters mill about on the farmland together, nurse wounded animals back to health, plant seeds, and help rebuild farms. Nothing says bonding like a good old-fashioned group activity.
Just watch out – those summer storms can be absolutely dreadful, and on more than one occasion, you may find yourselves taking cover in one of the abandoned old farmhouses to wait it out. Get out of those wet clothes, get underneath those (admittedly musty smelling) blankets and use the stove inside to put on some tea. Get nice and cozy – you might be here for a while!
STOREHOUSE SCRAMBLE
Last on the Chosen’s to-do list is to build up their stores so that if an attack of this scale happens again, they’ll be ready for it. The Chosen are to come together as a group to help dig out safehouses and cellars for citizens to hide in during the next attack, and to help bolster their stores. Now that some of their ranks have brought home goods from Rumpitur, it’s time to figure out what to do with it all.
Chosen may assist in hunting and gathering resources, working together to dry and pickle vegetables, dig out safehouses (careful – there are vermin and minor cave-ins aplenty!), and to solicit local smithies to shore up their stores of weaponry – just in case.
That said, weapons aren’t much good without the ability to use them. The Chosen are welcome to test out the wares in a nearby clearing set up specifically for training, especially if they’re from worlds where they weren’t stuck with swords and bow and arrows. There are scarecrows and targets set-up to practice on, but there’s really no replacing one-on-one combat – take a shot at it, and you may even gain a small audience! And are they placing bets…? Well, you’d better do your best, or else more than your pride might wind up bruised.
no subject
And you cast that on every berry? That's dedication.
[He has no doubt that it helps, though. He's less trepidatious about the safety of the berries and more curious about the spell and the need for it. That curiosity gets the best of him and he...rudely pokes one of the berries without asking. Protag life.]
no subject
[Protag life indeed. Astralin is a bit taken aback by his courage, since people tend to shy away from magic, he learned, or just found it strange. And while he is surprised for that short moment, his gaze softens, and Yu will find that. Well. The berries are perfectly normal, if not a bit cold to the touch. Like it was frozen to make sure that they're at peak quality.]
I see that you do not shy away from magic. That... Makes me quite happy.
no subject
For now, he picks up the berry and squeezes it gently, surprised by the texture. But he stumbles a bit, so to speak, over Astralin's observation, trying to think of a simple way to respond without being avoidant or untruthful.]
I've seen some strange things here. [A soft smile.] This might be one of the more harmless ones.
[... and this is Yu we're talking about, so without any objection to stop him, he just straight up pops the berry in his mouth.]
no subject
It'll be a bit cold in the moment, but the ice dissipates when Astralin mutters something so that Yu can enjoy the freshness of the berry, rather than the frozen one. A soft laugh leaving him, as he reaches for a handful of berries, and places it into Yu's hand. The ice dissipating, like he never casted the spell.]
Here you are, young man. It is a secret between us.
no subject
Yu looks at the handful of berries he now has, and offers Astralin a bit of a grateful smile. He didn't have to do that, after all.]
Thanks. They're really good. [And they disappear quickly, because he is a teenage boy and therefore a bottomless pit.] I don't think I've ever done this before...picking berries in the wild, I mean.
no subject
[He smiles back at Yu, before blinking in surprise at how fast they're gone. Uh. Maybe he should have brought him a sandwich or something... Despite having children of his own and all.]
Foraging is quite easy once you get it down. I would be more than happy to teach you if you feel like it. You just need to know what to pick, to ensure that, you know. You do not die.
no subject
How can you tell when they're ready to pick? Without eating them, I mean. That doesn't seem like it'd always go so well.
no subject
[Yup. A walking grandpa.]
There is not much to do when you live in a village, so I kept busy with foraging around my parents' farm if I was not doing farm work.
no subject
A-- millennia? [?????????
--That said, he looks surprised, but not totally shocked. Maybe Astralin isn't the only cosmic grandpa he's met...or maybe he's just used to rolling with strange things. Either way, the surprise is replaced by a little smile.]
I see. I'm from the city, so it was rare to see this much plant life at one time.
no subject
Ah, yes. That is right; we do not age in appearance in my world if you choose not to. Magic... Keeps us looking young, so to speak.
[SHRUG.]
I do hope that you will come and visit my farm then. I have a vast amount of plant life there, and plenty of fruits and vegetables. There are also animals on the farm, if you like that as well.
no subject
[I'll be honest, his first thought is then what about Igor-- but...the whole Velvet Room situation is pretty bizarre to begin with. Still, it's interesting. He's used magic to fuse Personas and fight Shadows, but the idea that there are so many other uses for it...well, he's learning a lot in this world, let's put it that way.
He smiles a bit at the offer and nods, trying not to seem over-eager. It does kind of sound fun, though.]
I'd like that. And I'd be happy to help out, too, if you need any work done.
[nerd who needs jobs...please give him sidequests...]
no subject
[Diamond dust, yadda yadda. He has smaller spells of course, that he could show off, but diamond dust would be his coolest one!! And he wants to look cool in front of the kids!! Something like that, anyway. He playfully smiles, and even winks at Yu to tease him a bit.]
Oh? You are extending your services to me, are you? I must admit, I would not mind that. There is another girl who works there, Mizuki, who works at my farm as well. She cares for the animals mainly, but I would not mind some help when it comes to harvesting my crops.
In fact, you could take what you harvest, and sell it for some coin.
no subject
The berries might object to that, too.
[If looking cool is the mission, then mission complete, Astralin. Anyway, in spite of the blizzard threat, he offers a grin in response. As to the job offer, he nods to confirm his interest. (Mizuki, huh? Did he meet her at the casino, or was that someone else...? He'll have to keep an eye out.)]
I like to keep busy. I had a lot of part-time jobs at home...it's a good way to get out and do things.
[It was never for the money, anyway.]
no subject
[He wouldn't use the full extent of his powers, but he does wink at Yu again. His more playful side appearing for just a short moment, before his face shifts back into his more serious one. The corner of his lips curving into a smile of happiness to know that Yu doesn't mind working at the farm. More than happy to have an extra set of hands there.]
Then busy you shall be. Perhaps I can show you the farm after I drop these berries off to the shopkeeper? It is not far from here; in the meadowlands just outside of Aldrip.
no subject
For now, though, he's just pleased to have a part-time job lined up. He never realized how much he relied on school to set the pace of his life...but not having it anymore has felt like a profound absence.]
I would like that, yes. [He doesn't add this to emphasize his industriousness, I swear, but he adds it anyway:] Is there anything I can do to help?
no subject
I will have you start easy for now. I would like you to feed the animals when we get there, and I will happily teach you.
[He pauses again.]
I also have a house on the premises. If you need to cook or bake anything, I do have a working stove and oven in place.
no subject
Not everyone would offer a job to a total stranger. I'm Yu Narukami.
[His smile broadens a bit. He's a pretty decent cook -- maybe that'll even come in handy for him.]
I look forward to it.
no subject
And not everyone would accept a job from a complete stranger. I suppose we are two sides of the same coin.
[With that being said, he reaches his hand out toward the younger man to shake it. The corner of his lips curved into a pleasant, and friendly smile that he's grown accustomed to, despite their circumstances.]
Astralin. Astralin Turnont.
no subject
That's fair. I had a good feeling, I guess.
[He takes the offered hand to shake.]
Good to meet you, Astralin-san.