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expiationlogs2023-08-23 06:10 pm
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[ OPEN GROUP LOG ] emergency planning & diplomacy
Who: Everyone! Please use this as an event log -- put up your own starters, and also tag around to your heart's content!
Where: Aldrip's neighbouring towns, the spooky forest, and throughout Aldrip.
What: The Chosen, reeling from the recent forest attack, decide to organize for future attacks, whether that's diplomacy with neighbouring towns, reinvigorating farmland, or getting some combat training in. Please see THIS OOC post for more information!
Warnings: None anticipated; please let me know if I ought to update it!
In the wake of destruction wrought by the strange beast of the forest, Claude and Marianne - both people far more well-acquainted with the ramifications of damaged farm grounds and unprepared civilians than they would like to be - have taken it upon themselves to try to prepare in advance for the next attack, whatever that may be. After discussion with the leads of Aldrip, they’ve come up with a list of what most needs to be done – and they can’t do it alone. With the community of the Chosen at their heels, new and old, for reasons of altruism and for reasons of simple exploration, they have set forth with the following tasks: an excursion through the eerie Pessiria Forest to get to Rumpitur to exchange goods and services for aid from the dubiously friendly naga-like people who live there, restoring life to the destroyed forest and farmlands so that nature can once again thrive, and to properly stock up safehouses with preserved goods, shelter, and weaponry.
What’s in it for you, you ask? Well, when the next attack comes, you don’t want to be the one going hungry.
EXCURSION THROUGH THE PESSIRIA FOREST
Rumpitur is a full day’s trek away, and not a straightforward one; in order to get to their destination, the Chosen must first hike their way through Pessiria forest. They meet with their packs and wagons at the entrance of the forest, a thick, lush wall of foliage greeting them along a winding, unsteady path. If you’re prone to listening to rumours, you may hear some of the locals buzzing about uncertainly: “no business being on that land, none at all”, “Did you hear? That’s where that Froste boy disappeared – when you go in, you never come back out”, “Going in there? They’ll be cursed!”.
No such dangers will greet the Chosen, but the more paranoid among them will be confronted with the grim reality of an entire day’s travel spent on edge, jumping at every flutter of wings from overhead and snapped twigs from the fauna skittering through the brush. During this trek, there will be ample time for the Chosen to stop and rest a while, replenish their flasks and perhaps share a story or two, but be careful; in forests this dense, it’s easy for someone to get lost. Wouldn’t it be a shame if someone was left behind?
To add insult to injury, once they arrive in Rumpitur, they’ll realize that there’s nowhere for them to stay, and the scaled denizens of the place will firmly - though not unkindly - refuse to let them into their homes. That means that to get anything done, the Chosen will need to make camp right outside, a great opportunity to swap stories around the fire, try to rustle up some dinner, go stargazing, or just complain about the effects of the hard ground on your poor old backs. Happy bonding!
DIPLOMACY OF RUMPITUR
Once diplomatic meetings have come and gone, the representatives of Aldrip and Rumpitur have come to an agreement: Rumpitur will provide its aid, but only at a cost. They have their own interests to protect, after all. But they’re flexible on how such a debt is repaid and ask only that the Chosen provide whatever they are able to – and you wouldn’t want to give Aldrip a bad reputation, would you?
Here, the Chosen can truly shine as they’re asked to give what they can. For some, this means sheer manual labour as they haul water from the wells, transport crops and goods from one place to another, or provide much-needed assistance to the smithies and shopkeepers of the land. For others, this means providing gifts, whether that’s their own handiwork of artisanal goods, of art, of culinary delights, of weapons and toys and trinkets that only the Chosen know of. Other civilians may yet yearn for entertainment; a fussy crowd they may be, but with the same people coming in day in and day out, they’re hungry for new music, new acrobatics, new shows.
Be creative in what your characters can provide – and have them ask for help too! This is a true group effort in showing Rumpitur the Chosen’s goodwill, and showing themselves as a steadfast community that can be trusted.
RESTORING RAZED LANDS
Back home in Aldrip, the Chosen are faced with the farmland and lush forests that were decimated in the wake of the attack. Now that the bulk of rebuilding has been completed for the townspeople, it’s time to turn their attention to the abundance of the earth’s gifts that were ingloriously sapped. Here, the Chosen have been asked to replenish destroyed crops by irrigating and milling the land, planting new crops, and tending to the displaced animals that require assistance – though strangely enough, there seems to be some new flora and fauna that’s popping up. Are those plants glowing? Wait, is that a giant bird? It almost looks as though if you caught it, you could ride it… and the villagers of Aldrip seem just as familiar with them as you are, commenting that new life seems to be drifting into Aldrip’s territory on a regular basis.
Have your characters mill about on the farmland together, nurse wounded animals back to health, plant seeds, and help rebuild farms. Nothing says bonding like a good old-fashioned group activity.
Just watch out – those summer storms can be absolutely dreadful, and on more than one occasion, you may find yourselves taking cover in one of the abandoned old farmhouses to wait it out. Get out of those wet clothes, get underneath those (admittedly musty smelling) blankets and use the stove inside to put on some tea. Get nice and cozy – you might be here for a while!
STOREHOUSE SCRAMBLE
Last on the Chosen’s to-do list is to build up their stores so that if an attack of this scale happens again, they’ll be ready for it. The Chosen are to come together as a group to help dig out safehouses and cellars for citizens to hide in during the next attack, and to help bolster their stores. Now that some of their ranks have brought home goods from Rumpitur, it’s time to figure out what to do with it all.
Chosen may assist in hunting and gathering resources, working together to dry and pickle vegetables, dig out safehouses (careful – there are vermin and minor cave-ins aplenty!), and to solicit local smithies to shore up their stores of weaponry – just in case.
That said, weapons aren’t much good without the ability to use them. The Chosen are welcome to test out the wares in a nearby clearing set up specifically for training, especially if they’re from worlds where they weren’t stuck with swords and bow and arrows. There are scarecrows and targets set-up to practice on, but there’s really no replacing one-on-one combat – take a shot at it, and you may even gain a small audience! And are they placing bets…? Well, you’d better do your best, or else more than your pride might wind up bruised.
Where: Aldrip's neighbouring towns, the spooky forest, and throughout Aldrip.
What: The Chosen, reeling from the recent forest attack, decide to organize for future attacks, whether that's diplomacy with neighbouring towns, reinvigorating farmland, or getting some combat training in. Please see THIS OOC post for more information!
Warnings: None anticipated; please let me know if I ought to update it!
In the wake of destruction wrought by the strange beast of the forest, Claude and Marianne - both people far more well-acquainted with the ramifications of damaged farm grounds and unprepared civilians than they would like to be - have taken it upon themselves to try to prepare in advance for the next attack, whatever that may be. After discussion with the leads of Aldrip, they’ve come up with a list of what most needs to be done – and they can’t do it alone. With the community of the Chosen at their heels, new and old, for reasons of altruism and for reasons of simple exploration, they have set forth with the following tasks: an excursion through the eerie Pessiria Forest to get to Rumpitur to exchange goods and services for aid from the dubiously friendly naga-like people who live there, restoring life to the destroyed forest and farmlands so that nature can once again thrive, and to properly stock up safehouses with preserved goods, shelter, and weaponry.
What’s in it for you, you ask? Well, when the next attack comes, you don’t want to be the one going hungry.
EXCURSION THROUGH THE PESSIRIA FOREST
Rumpitur is a full day’s trek away, and not a straightforward one; in order to get to their destination, the Chosen must first hike their way through Pessiria forest. They meet with their packs and wagons at the entrance of the forest, a thick, lush wall of foliage greeting them along a winding, unsteady path. If you’re prone to listening to rumours, you may hear some of the locals buzzing about uncertainly: “no business being on that land, none at all”, “Did you hear? That’s where that Froste boy disappeared – when you go in, you never come back out”, “Going in there? They’ll be cursed!”.
No such dangers will greet the Chosen, but the more paranoid among them will be confronted with the grim reality of an entire day’s travel spent on edge, jumping at every flutter of wings from overhead and snapped twigs from the fauna skittering through the brush. During this trek, there will be ample time for the Chosen to stop and rest a while, replenish their flasks and perhaps share a story or two, but be careful; in forests this dense, it’s easy for someone to get lost. Wouldn’t it be a shame if someone was left behind?
To add insult to injury, once they arrive in Rumpitur, they’ll realize that there’s nowhere for them to stay, and the scaled denizens of the place will firmly - though not unkindly - refuse to let them into their homes. That means that to get anything done, the Chosen will need to make camp right outside, a great opportunity to swap stories around the fire, try to rustle up some dinner, go stargazing, or just complain about the effects of the hard ground on your poor old backs. Happy bonding!
DIPLOMACY OF RUMPITUR
Once diplomatic meetings have come and gone, the representatives of Aldrip and Rumpitur have come to an agreement: Rumpitur will provide its aid, but only at a cost. They have their own interests to protect, after all. But they’re flexible on how such a debt is repaid and ask only that the Chosen provide whatever they are able to – and you wouldn’t want to give Aldrip a bad reputation, would you?
Here, the Chosen can truly shine as they’re asked to give what they can. For some, this means sheer manual labour as they haul water from the wells, transport crops and goods from one place to another, or provide much-needed assistance to the smithies and shopkeepers of the land. For others, this means providing gifts, whether that’s their own handiwork of artisanal goods, of art, of culinary delights, of weapons and toys and trinkets that only the Chosen know of. Other civilians may yet yearn for entertainment; a fussy crowd they may be, but with the same people coming in day in and day out, they’re hungry for new music, new acrobatics, new shows.
Be creative in what your characters can provide – and have them ask for help too! This is a true group effort in showing Rumpitur the Chosen’s goodwill, and showing themselves as a steadfast community that can be trusted.
RESTORING RAZED LANDS
Back home in Aldrip, the Chosen are faced with the farmland and lush forests that were decimated in the wake of the attack. Now that the bulk of rebuilding has been completed for the townspeople, it’s time to turn their attention to the abundance of the earth’s gifts that were ingloriously sapped. Here, the Chosen have been asked to replenish destroyed crops by irrigating and milling the land, planting new crops, and tending to the displaced animals that require assistance – though strangely enough, there seems to be some new flora and fauna that’s popping up. Are those plants glowing? Wait, is that a giant bird? It almost looks as though if you caught it, you could ride it… and the villagers of Aldrip seem just as familiar with them as you are, commenting that new life seems to be drifting into Aldrip’s territory on a regular basis.
Have your characters mill about on the farmland together, nurse wounded animals back to health, plant seeds, and help rebuild farms. Nothing says bonding like a good old-fashioned group activity.
Just watch out – those summer storms can be absolutely dreadful, and on more than one occasion, you may find yourselves taking cover in one of the abandoned old farmhouses to wait it out. Get out of those wet clothes, get underneath those (admittedly musty smelling) blankets and use the stove inside to put on some tea. Get nice and cozy – you might be here for a while!
STOREHOUSE SCRAMBLE
Last on the Chosen’s to-do list is to build up their stores so that if an attack of this scale happens again, they’ll be ready for it. The Chosen are to come together as a group to help dig out safehouses and cellars for citizens to hide in during the next attack, and to help bolster their stores. Now that some of their ranks have brought home goods from Rumpitur, it’s time to figure out what to do with it all.
Chosen may assist in hunting and gathering resources, working together to dry and pickle vegetables, dig out safehouses (careful – there are vermin and minor cave-ins aplenty!), and to solicit local smithies to shore up their stores of weaponry – just in case.
That said, weapons aren’t much good without the ability to use them. The Chosen are welcome to test out the wares in a nearby clearing set up specifically for training, especially if they’re from worlds where they weren’t stuck with swords and bow and arrows. There are scarecrows and targets set-up to practice on, but there’s really no replacing one-on-one combat – take a shot at it, and you may even gain a small audience! And are they placing bets…? Well, you’d better do your best, or else more than your pride might wind up bruised.
no subject
I'm —... I was still workin' on it. ( she says sheepishly, grabbing a long strand of her locks to rest over her shoulder. ) I know where to get make-up, but... I dunno if it'll look that great without actual oil crayons or paint.
( her attention shift back to the cross in front of them, thinking for a moment if it's appropriate leave it alone or... )
I remember one of your lessons... the one you talked about a lot? The one with Vander and stuff. How that day you died then came back again? What if... that was this again? This could be a symbol of that.
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He was looking at the cross, still trying to get used to the idea of having something like that exist in his honour. He nodded his head and reached into an inner coat pocket to pull out his cigar case.]
Well, then I suppose seeking a way for you to have your crayons back is something we shall put on our list of items to acquire.
[Partially smoked cigar went between his lips before he was lighting the tip and drawing back to ignite it. The lighter returned to the case and it was slipped back into his coat a moment later. The casino had been good to him; he had acquired a few more.]
You believe this is another rebirth? [He blew smoke from his nostrils.] There was no weakness there that I'm willing to allow to remain in the grave. [His love and care for her he meant. If the scene played out the same, he'd make the same choices.]
no subject
( well now she feels a little silly for not thinking it that way. but she convinces herself that it's okay, because she is still learning after all. with that in mind though, jinx tries again to think this over -- her boots tapping against the crushed leaves in not particular rhythm. )
Then how about... ( his daughter trails off for s split second to gather up the right phrases. ) — this is a promise from me to you.
( the teen then spins around in her seat to face him fully, eyeing the cigar at his lips. although his office is no more, this is still such a wonderful yet nostalgia sensation of watching her father smoke while holding such a stern posture. she had always admire how powerful silco can look even when he's at ease. jinx hopes she can be like that someday -- to still seem so threatening even when relaxed. )
A promise about... that night. And how it'll never happen again. I'll double my loyalty if I gotta prove it.
no subject
With Jinx, there had always been a threat of violence. Her emotions could come sudden and volatile, and she was too young to have learned the kind of restraint necessary to channel her emotions. Her chaotic nature was one of the many reasons that he loved her; he never wanted her to think who she was was anything to be upset about. She thrived as she grew, and that's all he had wanted of her.
Experience would come with age.]
A promise, hmm?
[He leaned forward so he could rest his elbows on his knees. It freed his hands to remove the cigar from his mouth as he tapped the ashes out on the forest floor. He made his usual 'hmm' noise as he considered her promise.]
I've never questioned your loyalty, Jinx. Not once.
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I should be punished for what I've done to you. O-Or, I dunno, go through some whack obstacle to try and win your trust back. 'Cuz this — ( with her emotions running a little feverish, she throws an arm back to point at the cross behind her. ) — you didn't deserve this...!
If you're not gonna scream at me or push me down, then I should be... doing something!!
( another harsh breath leaves her chest, her voice lowers when she comes back to a realization that anyone could hear them if they wander this way. )
Someone should be angry at me...
( — but someone is angry at her and she is failing to see that person is herself. and she has been swimming in a pool of self-hatred since that night. )
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He slowly rose from his leaned over position and butted out his cigar on the bench that he happened to be seated upon. He rose to his feet but didn't interrupt until she had gotten some of it out of her system.]
Many would disagree with you and say I received exactly as I deserved. You don't seem to be among them.
[He walked over to her and stood directly in front of her. He didn't touch her but watched her in his usual calm manner. Relaxed. At ease. As if he still considered her no threat to him despite the healing bullet wounds telling a different story.]
Do you want someone else to be angry at you so you don't have to be angry with yourself? You are Jinx; you're not a jinx.
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and she grows still at his questioning, which makes it crystal clear what the answer to it is without words getting in the way. her gaze is down at their feet, not sure where to gear this conversation now that she's speechless. if she isn't a jinx, then why does she still feel like it? why, despite having fun at the casino, she lost practically everything and tripped over herself at every given second? sure, the alcohol could be the blame, but can she fully blame it on that? jinx almost bet on the gemstone, for fuck's sake! )
( suddenly out of steam, her shoulders slumps and she lets her head droop forward -- heavily (but still being careful) plops itself against his chest to continue to stand as they stood. )
I still feel so lousy...
( jinx mumbles finally in his clothing, doing a light nuzzle forehead to his front like a cat would. )
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But as far as he could tell, this was neither the time nor the place for an old fashioned verbal reminder that he was older and came with many stories that came with such life experience. This was a new beginning; she had been forced to survive on her own without his protection for over a month.
He didn't move as she rested her head against his chest. Instead, he let a hand rise just enough that he could wrap his fingers lightly around one of her wrists.]
That's the old wounds talking. You are exactly as you are meant to be, and I will care for you even when you won't care for yourself.
[He lightly tugged on her wrist in his grip as she nuzzled.]
You are my daughter. No matter what happens that will never change.
cw: jinx being possessively weird.
but feeling his fingers curl around her wrist gives her a sense of security. a wave of recognition tickles at the back of her neck like a sweet lukewarm breeze. she is his daughter, his only daughter. and he will care and love her even if somehow this new world will turn its back on her.
the nuzzling stops, but a hand clasps over the fabric of his clothing -- it hardens with her pupils glimmering in avariciousness towards their feet. with silco, she will never need to search for his love or vice versa for him. there's no sharing the spotlight like she feels when it comes to her sister. to feel first in someone's life like this is so damn exquisite, and she's clawing desperately to have more moments -- to somehow be raised higher than the top if it's possible. when she peeks up at silco, her eyes are still shining earnestly and her grip hadn't let up yet either. but what's there more to say really? the two of them always had an understanding within their silence sometimes. they are family, they are united. and this cross she made for him is proof of that. )
... I guess we oughta go before the chuckleheads leave us behind. ( she suggests, but not being the one who lets go who first. ) 'Sides, the leader pretty boy has all the water, food, and stuff.
no subject
Also, there was likely hope Vi had survived. It was a shame the girl had, but that was a topic for consideration at another time. He wouldn't let the sister ruin his time with Jinx.
He met her gaze as she finally glanced up at him again, and he added nothing more verbally to the topic. He observed her in his usual calm manner, expecting that this little trip of theirs would bear fruit for a future settlement of their own. He snorted at the idea of being left behind.]
We have gone without and found our own way before. However, as we are apart of the diplomatic convoy, it would be best to present a united front. [Injecting themselves with the citizens of Rumpitur was the plan, and they could feel out who was the best to make contact with beyond the peace talks.
Most people enjoyed a good backroom deal. Greed was a foundation of most societies, and he planned on exploiting that. His wins at the casino would not be wasted.]
Before we go, I need you to perform one task for me.
no subject
when silco mentions a task for her, she blinks twice in curiosity yet now fully attentive. this really is back to the same old, same old between them -- just a lack of creaky pipes, rundown streets, and polluted air with sewer rats scurrying in alleyways. and feeling this task is of an importance, jinx loosens her grip on him finally and straightens her spine. she's ready, lay it on her. )
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He stepped back when her grip loosened and reached into one of his many inner coat pockets and produced his ophthalmic injector. It was in two pieces, but he offered both to Jinx. He had been putting off his treatments for the journey here, but now they were alone and things seemed to be back to a sense of normal between them.
Wordlessly, he stepped away and seated himself on the bench again, lowering his height so she had the best angle.]
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... How many doses 'till you run out?
( because if they are extremely limited on shimmer, they will be in some trouble. jinx still wants to offer her blood at the back of mind, but she also remembers what he said about it. 'it won't have the effect you hope for'. will it make him sicker, maybe? or will it just give him half the strength he needs? his daughter makes her way to him, looming over with one knee resting on the bench -- inspecting his bad eye while using her shoulder rub away an itch on the left side of her neck. jinx forgets that spot is also the area where she applied make-up on a certain red mark, and now it's glaring full force with the cosmetic smeared off. )
no subject
In the injector? Four. [His hand rose to lightly touch his left side pocket.] But I have what we need to take care of each other.
[He wanted to conserve it as much as possible in case replication wasn't possible. He tipped his head up so she had the best angle, a routine they had been doing for many years now since she had asked to have the opportunity. His eyes remained focused on her though, and it wasn't difficult to spot the mark on her neck. That was no insect bite. The fact that she had intentionally hidden it made it even more glaringly obvious she was aware of its existence and was likely hiding it to avoid questions.
He didn't mind. She deserved her pleasures as they all did. She could take care of herself. A fling he would tolerate without issue. Something more, he would have to consider his position.]
cw: eye needle poking.
Maybe Santa will bring you more Shimmer. ( she says hopefully with a light smile. ) — He's this old fat guy who gives out presents to people.
( bless her. )
I dunno how long "Christmas" lasts for, but I got my gramophone last month from him...!
( when he is situated, she concentrates on the lining of the needle and his eye -- sticking out her tongue at the curl of her lips. and then, she tugs back the little trigger to for the needle to speed sharply into the center of his pupil. )
no subject
What would a visit from such a man cost me? [He'd also never heard of Christmas, and he made a point of keeping up with foreign holidays to exploit them as much as he could on Zaun's behalf.] Santa gave you a gramophone. You met him? And Christmas is the festival?
[He trusted her. He discomfort of his eye was only partially distracted by the anticipation of the inject. It came as it always did, plunging a modified Shimmer into the orb of his eye, and he jerked immediately after with a sharp inhalation. He shook his head slightly, wiping away the excess with the back of his hand. Within seconds, pain of both eased.]
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the girl takes a seat beside him, not at all rushing him to get a move on or anything. as said before, they don't necessarily need the group for the traveling bit. her hands twist off the tool back into two pieces and offers it back to him when he's ready. )
Nothin', I don't think but I've never met him. Raggie asked us if Santa came by one day 'cuz he woke up with presents and I told him that I did too!! — He said Christmas comes in the winter but he came early. But yeah! It's like a holiday about him givin' us stuff.
no subject
He took the two parts of the injector back and tucked them safely into his coat pocket. He only had one, so he had to take care not to lose or break either part. Though, of course, he was confident that Jinx could forge him a replacement if the need became great.]
There has to be a catch. No one just gives gifts to strangers.
[He rose to his feet now that he was set up for success. They could discuss this 'Santa' on their way back to the group.]
Where did you house your gramophone? [He hadn't had his ears melted by her music lately and certainly not in this place.]
no subject
( and when he is up to his feet, jinx bounces up to hers -- skipping a little ahead then a twirl to face silco with her fingers intertwine together behind her back. )
And y'know what else? It came with bullets...!!
( of course, that is the most important thing about the whole attire. the fact she received two belt worth of bullets without needing to fork over whatever to the blacksmith to make them is a gigantic win. )
Oh!! My gramophone is at my lil' tree hideout with my other weapons. No one has the guts to climb up there so it's a safe place.
no subject
[Which did seem like it was part of the trap of this place. They would have to tread carefully, not that he expected Jinx not to shoot someone who she believed required such a treatment. If they were smart, they wouldn't annoy her, and if they were stupid, they deserved the holes she put into them.
He followed in her wake as she bounced around with her usual energy, his arms swinging lightly at his sides as his gaze moved between her and checking the area for potential threats. After all, he had been attacked by carnivorous plants before.]
I assume you also boobytrapped the place.
no subject
( as she guides them and tries not to go too far ahead. sometimes she activates her shimmer speed without really realizing it. jinx had gotten way better at balancing her paces and jogs, but she still trips up every now and then. )
— But Chuck number two could probably reach it. He knows how to fly.
( a brief pause while she drums her fingernails at a tree bark she passes. )
We oughta not talk about him so loudly, though. He's.... something.
( well, that doesn't sound ominous or troubling at all. but jinx words it that way because he has the potential to be a threat if pushed the wrong way. )
no subject
[Not that he imagined anyone was stupid enough to steal from her - or him. If they were, it was a lesson that would come with harsh corrective action. They would be establishing Zaun-like boundaries with the other Chosen soon enough, once they had gathered more information about how this place operated.
He was used to people on Shimmer, the bursts of speed or strength, the excitableness. It was all common place, though on Jinx it was far more manic than even her usual energy.]
Go on. Quietly.
[Tell him about Chuck Two.]
no subject
There's... a boy here that I met. ( she starts off, walking close to him. ) — His magic is somethin' I've never seen before. I dared him to try and blow my mind 'cuz I thought he was bluffing about it, but then...
( jinx pauses to peer up at him, voice still hushed but with articulation. )
He went inside my head. He was able to hear... "the others".
( aka her voices. )
And he knew what I was thinking without me saying anything. ( saying this out loud, it really sounds like she is making all of this up or she just had one big dream/hallucination. and the whole experience could very well be. ) — Then he pulled me into his head and it was... this big library filled with books and stuff. He can fly and make all sorts of magic sparkles outta of his fingers.
( jinx darts her gaze away, ashamed about what she is going to admit next. )
He... kinda figured out what we were tryin' to do. Y'know, making one of these places our kingdom? But I gave him the slip. Said we weren't serious about it and my thoughts about that was just... me pullin' a prank with him. But... he's kinda fun, though. He's a lot like me. Enjoys the same stuff that I do.
no subject
He had read the limited information on magic before, and he had consumed a lot more when the hextech was invented by Piltover. He had to know what it was about, and he knew his way around augmentation from Zaun.]
But he can read your mind. Does this ability require your permission, or can he do it against your will as well? It's human nature to want to carve out a space of our own, so it shouldn't be surprising to him to know that's what we intend.
no subject
( she shrugs a shoulder before linking her arms around his arm, head tilting against his forearm. )
'Sides, he wanted for me and him to rule the city together and leave you out of it.
( jinx snorts as she thinks back on that conversation, peering back up to silco. )
Eh heh heh, He seriously thought you weren't givin' me the freedom to think for myself. Isn't that stupid? What an idiot.
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Phone tag, pls excuse.