Richard (
traumaticus) wrote in
expiationlogs2024-09-11 06:24 am
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[training mingle] Let's get down the business!
Who: Everyone out there!
Where: Outskirts of the Aldrip - Training Grounds
What: It's time for the Boot(y) Camp! The Chosen of Aldrip have all been invited to train, learn and spar!
Warnings: Other than the general violence? TBA..!
It is early morning on the 9th of September. The sun is shining, the air is fresh and nicely brisk, which means that it is just perfect time for Aldrip's first ever group training! How did you find your way there? Who knows! Maybe you were one of the people who saw the original announcement on the network, or noticed posters about it around Adlrip. Or maybe you were brought here by friendly white boar. Well, whatever the reason is what matters is that you are here. Welcome.
The empty field near the outskirts of the City has been transformed into a makeshift training camp. There are couple of tents set up around the camp. Some of them work as rather simplified armories containing pretty limited amount of blades, axes, armors, firearms, bows and arrows and what have you. Feel free to pick your poison, so to speak, but be sure to return what you borrow. Richard is keeping an eye on the weapons and will notice if something goes missing. Of course, characters are more than welcomed to use their own weapons and armors etc. Other tents are for resting, ER practice and dining. The lunch is sponsored by the Sandwich Hut.
The official training areas and their respective teachers/staff are the following:
Spiritual training/magic: Kurama, Douman, Kakashi
First-aid: Ethlyn, Morph, Bones
Rescue training: Morph, Bones
Hand-to-hand combat:Jirk Jim & Spock, Kakashi
Tech support:Jirk Jim & Spock
Fire arms: Caitlyn, Levi
Swords & Melee: Richard, Hiei
Archery: Richard
Survival skills: Richard, Kurama
Military training: Jim & Spock, Miller, Richard
Endurance training: Bones
Lunch: Junpei (and Whitey the Albino Boar)
If there is an activity a character would like to do that isn't included in the list that's no problem. Feel free to create your own top-level with said activity or you know! Just the usual stuff that varies from silly hang-out to whatever your heart desires.
Also for references sake: here is the OG ooc info post about regarding the mingle
Where: Outskirts of the Aldrip - Training Grounds
What: It's time for the Boot(y) Camp! The Chosen of Aldrip have all been invited to train, learn and spar!
Warnings: Other than the general violence? TBA..!
It is early morning on the 9th of September. The sun is shining, the air is fresh and nicely brisk, which means that it is just perfect time for Aldrip's first ever group training! How did you find your way there? Who knows! Maybe you were one of the people who saw the original announcement on the network, or noticed posters about it around Adlrip. Or maybe you were brought here by friendly white boar. Well, whatever the reason is what matters is that you are here. Welcome.
The empty field near the outskirts of the City has been transformed into a makeshift training camp. There are couple of tents set up around the camp. Some of them work as rather simplified armories containing pretty limited amount of blades, axes, armors, firearms, bows and arrows and what have you. Feel free to pick your poison, so to speak, but be sure to return what you borrow. Richard is keeping an eye on the weapons and will notice if something goes missing. Of course, characters are more than welcomed to use their own weapons and armors etc. Other tents are for resting, ER practice and dining. The lunch is sponsored by the Sandwich Hut.
The official training areas and their respective teachers/staff are the following:
Spiritual training/magic: Kurama, Douman, Kakashi
First-aid: Ethlyn, Morph, Bones
Rescue training: Morph, Bones
Hand-to-hand combat:
Tech support:
Fire arms: Caitlyn, Levi
Swords & Melee: Richard, Hiei
Archery: Richard
Survival skills: Richard, Kurama
Military training: Jim & Spock, Miller, Richard
Endurance training: Bones
Lunch: Junpei (and Whitey the Albino Boar)
If there is an activity a character would like to do that isn't included in the list that's no problem. Feel free to create your own top-level with said activity or you know! Just the usual stuff that varies from silly hang-out to whatever your heart desires.
Also for references sake: here is the OG ooc info post about regarding the mingle
no subject
Duke of Gloucester, yes. [He corrects the other. Though he does raise a subtle yet curious brow at the mention of "codename." So, 'Morph' is just an alias? Interesting. He remember vaguely Morph talking about their organization of these so-called 'superheroes.' That could explain the use of a fake name.] And pay no mind to him, Whitey has always been bit of a coward. [The boar grunts in protest behind Richard's legs.]
How has your day been? Busy, I hope.
no subject
Even so, I'll make it up to him later. [They can't claim to know much about pigs... or boar, but if he liked to eat then sneaking Whitey something from the food table later should help to smooth over that bad first impression. They weren't above a bribe when cute animals were involved.]
I'm not as busy over here as a few of the other areas have been. But learning to fight seems to be what everyone really showed up for, [they say with a shrug.] There's not as many cool moves involved with rescue training. But I could give you a few pointers if you're interested?
no subject
If you are certain. Whitey does have a habit of coming around eventually, so I would just wait. [Though, Morph might be cooking something with the whole food-bribery thing.
Richard's frowns a little at Morph's news. While it doesn't surprise him that the idea o playing with swords would excite people more than learning how to dress a wound or rescue one from drowning or whatsoever. Which ultimately just spoke of people's maturity and lack of experience. How to use a sword is essential, yes, but so is knowing how to deal with the aftermath.]
Aye. I would like to learn.
no subject
The main thing to remember is to not move someone who's injured unless you have to. If they're in a relatively safe place, it's better to get a doctor or a healer to attend to them first. It's just that sometimes there's not the option to leave them there - like if the building's on fire, or meteors are falling, or there's some hungry monster with sharp teeth around, you get the idea.
[Then, with a glint in their eye, Morph takes a couple of steps backwards... and swoons before collapsing onto the grass, having allowed themself to go totally limp.]
Augh! Help me, Duke, I can't feel my legs! I can't possibly make it all the way to the medical tent! ... So if you had to move me, how would you do it?
no subject
Huh.. Okay, then.
He's never really had this kind of play-pretend as part of his training. But very well, he shall go along with it. Never say that Richard didn't have taste for dramatics himself. So, he walks up to Morph and lowers himself down on one knee, reaching his gloved hand to rest against their pale cheek.]
First, before I could even think of moving you I would have to assess the nature of your injury. Is it a stab wound, a bleeding gash, broken bone? Or maybe. [His free hand moves behind his back and he slowly draws his dagger out.] Should I cut off your limb?
no subject
[Morph surges up, but only partially, propping themself up on one arm and eying that dagger with visible alarm.]
That's, uh, that's good thinking, but what sort of first-aid involves cutting off anything?! That'll just make things worse!
[While Morph didn't have blood or internal structures in the normal sense, they still weren't going to just sit there and let Richard try out whatever crazy ideas about medical care that they had back in his era. Besides, the first-aid tent was over there. One of the actual doctors could take the time to sit down with him on that one.]
If the victim is bleeding, then obviously try to stop it! But if I'm in immediate danger from the surroundings, you don't have the time for a lengthy treatment. If you don't see any obvious injuries, you'll want to assume the worst. In that case, it'd be making the assumption that I could have a head or a neck injury. And that means, however you move me, don't bash my head against the floor!
cw; discussion about amputation
There are several scenarios where removing a limb will do you a favor. You might have fallen into a ditch, twisting your leg into unnatural position where your bone forces its way through your skin. Maybe you got trampled by horse and wagon, or had the misfortune to be at the wrong end of a canon fire. Either way, in a heat of battle where every second matters you have to be prepared to do whatever you must to survive. Even leaving dead weight behind.
[Which.. definitely means a leg, here. Yup!]
But thank you. That is valuable information. I shall keep it in my mind.
no subject
[Morph finally rests back on the ground, more or less placated that Richard wasn't going to try cutting off their legs just to make dragging them around easier.]
So, moving someone is easier if you have a buddy. When you're on your own, there's a few things to remember. Don't do a bridal carry! It's very romantic, but you can't see your own feet and it's an easy way to trip. Grabbing someone under the arms and dragging them along with you works as long as you're not worried about what's behind you. Or if you have a blanket, you can roll the victim into that and use it to drag them along a lot easier.
If you need to outright carry someone... if the victim's conscious, there's one called a pack strap carry. You get the victim's arms over your shoulders, cross their arms over your chest, and hold onto their wrists as you lift them up by leaning forward. It can be uncomfortable, but that one might work the best for you.
[Since Richard has such a thin build, Morph didn't think the actual firefighter carry would work out for him. Hoisting a bigger person over your shoulders usually didn't end well.]
no subject
Richard is painfully aware that he's no more than a fish out of water here. His every waking moment only reinforces the knowledge that he does not belong here, not with these people. But then again, what is new? Richard doesn't belong anywhere, not in his own world, not in Aldrip. But at least in England he had learned how to blend in and hide in plain sight, deceiving any looks that might come his way.
In here, however? It's an uphill battle, near impossible. All because he couldn't embody what these people considered 'modern.']
I am familiar with these techniques, yes. [He nods, keeping his expression reserved. Richard had been carried away in similar manner before by his knight, who would always come to save him from the aftermath of battle.
And well! Seeing that Morph is still laying down on the ground Richard just proceeds to demonstrate that he isn't as primitive as the other person might think. He moves to crouch properly next them and reaches to grab them by wrists. It's always a struggle for him to move a body that is bigger than him, sure, but it's nothing he can't do.]
no subject
Great! Show me what you got.
[Morph remains limp, letting Richard move them around as he wanted. Hopefully it wouldn't be too awkward that they were conscious, but being in the victim position was a great way to give pointers. Half of this stuff was making sure the rescuer wouldn't throw their back out in the process, so Morph is content to let him do it at his own pace.]