expiationmods: (Default)
Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-05-13 12:27 am

EVENT #8: ADVERSITY 678545

EVENT #8: THE TOWER IN THE SAND
THE AD
On May 5, an ad begins to pop up on tablets across the city. Strangely, it only seems to be available to the Chosen… The text reads as follows: DO YOU HAVE WHAT IT TAKES TO WIN THE GRAND PRIZE?

There is a button below that says “sign up here!” Tapping anywhere else on the screen will cause the ad to go away, though it may return intermittently over the course of the next few days. By the 10th, the ad stops appearing altogether.

What happens when you tap the button? Nothing. How strange.


MAY 20
It’s been over a week since the mysterious advertisement stopped appearing on tablets across the city. Maybe you’ve stopped thinking about it altogether. Maybe you’ve dismissed it as a prank. Oh well.

Wherever you went to sleep, on the morning of May 20, you wake on a stone floor. The room you’re in is circular and empty, except for a winding set of stairs that seems to travel upward as far as you can see. How odd…shouldn’t there be a door? Or a floor to stop on? Anything? You seem to be alone, but your tablet is with you, at least. It buzzes in your pocket, and when you turn it on, it shows the opening screen of an app you are certain you never downloaded–you’ve never seen it before in your life.

TOWERCHALLENGE
The application has three tabs. The first says Introduction, and it says: “Welcome to TowerCHALLENGE. Climb the tower and learn more about yourself in the process! Making it all the way to the top will win you the GRAND PRIZE. Start climbing, and you’ll be one step closer to rehabilitation…”

The second tab says Rules. When you move to this tab, it states the following:
RULES
Winning. Careful with terms and conditions of each challenge! Read the fine print, conquer, and get ready for the next one!

Three strikes. Everyone has a loss now and then, but losing three times will kick a participant out of the competition. Not everyone can emerge a winner!

Knockouts and death. A knockout does not necessarily mean you lose your challenge! Depending on the win conditions, even death could earn you a victory.

Forfeit. You can decide to leave the competition at any time, but think very carefully about this! You will not be able to return if you forfeit.

Draws. No one will collect a win for the category, but you’ll live to challenge another day!

[Note: please see the OOC event post for more details about rules.]


The third tab is labeled Status. This tab offers no explanation, simply has the following graphic:
STATUS

As characters progress in the tower and win challenges, the icon for that challenge type will turn from gray to black.


OOC: If anyone needs any help with ideas for challenges, a player made a pretty big list of ideas here!
THE TOWER
THE STAIRS.

The only way forward is up, apparently, but the stairs seem practically endless. You walk, and walk, and walk...but you never seem to get closer to the top. Finally, after what feels like an eternity, you find a small landing, just wide enough to stand on, and you see a door there just waiting for you to open it. It has one of four symbols on it, the same symbols you saw in the app. You may choose not to go through this door and continue upward, of course; after what feels like many more sets of stairs, you may find a door with a different symbol.

If you turn and go back down the stairs, they seem to go on forever in this direction, too. Even though you started at the ground level, you never seem to get any closer to it… Either way, the tower seems to go on and on until you either attempt the challenges or give up.

THE CHALLENGES.

You step through the door and into a challenge room. If you’re the first one inside, the room seems to shift around you, becoming whatever size, shape, and appearance is required for your challenge. Your challenge, because this was built for you, to test some aspect of yourself. It may even look like your home, or like the outdoors. The possibilities of how this room could be arranged are endless, and we leave it at your discretion how you set up your challenges.

And the next person who enters the room becomes your challenger.

Your tablet buzzes, revealing to you the nature of your challenge. Whether you choose to share this information with your competitor is up to you. But after a few minutes, you hear a bell ring, loud and clear, signaling the beginning of the competition.

As a refresher, here are the four categories of challenges. We encourage you to get creative with challenge design and to find different ways of incorporating whatever effects or themes you’d like!
The different challenge types:
Wands. Challenges in the wands category focus on will and creativity. This includes creative solutions to problems, tests of resolve, examining accomplishments, and exploring what is important to your character.
Swords. The swords category centers reason, logic, wisdom, and intellect. This category also emphasizes adversity and problems, feeling trapped, and situations of oppression/cruelty.
Cups. Challenges in this category might pertain to spiritual matters, emotion, love, and examining your past or your feelings. Cups can encourage characters to face feelings head-on, or to focus on memories, whether accurate or not.
Coins. Emphasizing material matters and possessions, this is a category that focuses on physical, tangible challenges. These don’t have to be related to money; anything with high stakes (tests, games, etc) as well as challenges of physicality can fit into the category.

THE FLOOR BETWEEN.

Every so often, when you leave a challenge room (whether you’ve won, lost, or tied), you find yourself not on the stairs but on a separate floor. This floor has tables, chairs, and some simple food offerings. Strangely, while no one seems to come stock these offerings, they never seem to run out… This seems to be a rest area, a floor between challenges where you can recover some strength and mentally prepare yourself. You may even run into someone you know…whether you want to or not.
LEAVING THE TOWER

There are three ways to leave the tower: by winning, of course; by losing; and by choosing to give up. This first way is simplest: those who lose enough challenges will find themselves back in Aldrip, back in the same place where they first went to sleep before the tower. A quick look at the clock will tell them that no time has passed at all…

Those who choose to leave will find a door appearing before them with no symbols. This is the second way. Touching the doorknob, you feel a great sense of finality. You are absolutely certain that once you step through this door, you will not be able to come back. If you’re sure, you can step through the door–it closes behind you, and will not reopen.

The third way...
WINNING!
THE WINNER'S DOOR.

The app buzzes again once you have completed one challenge of each type, darkening all four shapes in your status section. Congratulations, you’ve won! But isn’t something supposed to happen…? Better keep climbing.

The next door you encounter has all four symbols on it. Opening this door will bring you to a rooftop. Strangely, the outside of the tower doesn’t seem as endless as its interior…

You may choose not to step through this door just yet. Maybe you want to see what other challenges there are waiting ahead. Maybe you just want to see if you can knock off some other winners. Whatever the case, you may continue climbing the stairs for as long as you’d like. The winner’s door will be interspersed between other doors of various symbols. Be careful, though: just because you’ve won doesn’t mean you can’t still be eliminated for losing enough challenges.

THE ROOF.

No matter when you step onto the roof, it seems as though anyone else there, any other winners, have also just arrived. From this rooftop, you can see the area of the tower clearly: it seems to stand at the edge of a vast desert. The sun bears down on you from a cloudless sky. For a little while, nothing happens. Then, all at once, you’re surrounded by a warm feeling–not physically, but mentally. Like your spirit is being wrapped in a warm hug. You’re about to receive something precious, and a sense of pride wells up within you. Whatever has designed this tower, it is congratulating you for making it to the top. It is so proud of you.

And now, your reward will—

The warmth disappears all at once, as if your connection with it has been severed. Instead, you see a white void surrounding you; the tower is gone. A rip in the void appears before you, rupturing in slow-motion, and at first all you see is a single eye looking through it directly at you.

“I did it,” comes the gasp from within the rip. “You have to help me.”

A hand reaches through the rip in reality, pulling it wider. The face that emerges may be familiar to some. He stares at you, wild-eyed with desperation that is uncharacteristic of him, for those that have met him before.

“I’ve been trapped here for so many cycles— I’ve lost count of them all. I can’t leave. It keeps bringing me back to—”

The void erupts into static, and he gasps, as if pained, as if it’s taking all of his energy just to be here. You see something simmering beneath his surface, as if he melts into transparency for a moment, and all that’s left is the wireframe of his body. It flickers back and forth, solid to wireframe to solid again, and he grips the void-tear with violent desperation.

“I shouldn’t even exist anymore. I can’t keep doing this, watching this, watching all of you— You have to free me, erase my code, something! Anything is better than this. Even death is better than this!”

He’s said it, finally, the things he’s wanted to say, and now he seems to have a spare moment before the void collapses. He fixes his eyes on you with a strange look; some odd mix of longing, resentment, and nostalgia. In this moment, he looks less like a fairy and more like an ordinary person. A creature without glamour; an actor without makeup.

“I was like you, once,” he says, with uncharacteristic softness. Then, with a bitter edge, he adds: “Don’t let it ‘save’ you, the way it ‘saved’ me.”

The void collapses in on itself like an implosion, and your vision, your hearing, both fill with a cacophony of static.

ERROR: PROCESS INTERRUPTED.
DATA LOST.
RETRYING...........................
RETRY FAILED.
THIS APPLICATION MUST BE SUSPENDED.


You wake in Aldrip. Looking at the time and date—May 20, still? really?—it seems as if no time has passed for you at all.


Wildcard Just because it’s not in the prompts doesn’t mean it can’t happen. If you have any questions, let us know in the comments below! Otherwise, get to tagging!
finalfrontiersman: (yikes)

for Sandry (threadmage)

[personal profile] finalfrontiersman 2024-05-13 09:20 pm (UTC)(link)
Third door’s the charm, and Jim’s tablet blinks to life as he trudges up the staircase to reach the next door (why are there so many stairs? Jeez, he knows he’s been pretty sedentary lately with Spock’s Dark Web project, but it’s like Aldrip is making sure he catches back up with a vengeance). The tablet highlights the room he’s about the enter yellow - the goblet icon, his wand and sword icons already glowing green. While there were instructions for the tower as a whole and specific instructions for each challenge, Jim’s still unclear as to what each of the icons means. It feels like it’s relevant to the gimmick of the whole thing, somehow - maybe themed specifically? - but he hasn’t seen enough of the tower to figure out what’s what.

Still, Jim’s on guard for whatever will be thrown at him next, so he enters the room with no small amount of trepidation. There’s no world-shifting with this one - just two pads already in the center of the room, something akin to yoga mats, maybe, and a couple of fuzzy pillows. Jim takes a few cautious steps forward, his door swinging shut behind him. As he walks up to the setup, the candle in the middle lights itself with a soft fwish, bathing the area in a calming golden flicker.

Jim takes a seat to wait for his challenge companion, hoping the candle doesn’t make him sneeze - but it seems allergen-free, at least, which is nice. What the hell could this be about?

His answer comes a moment later, presumably as his partner arrives at the door opposite him, his tablet pinging with new instructions: Share a secret you’ve never said out loud.

“Fuck,” Jim mutters, as the door on the other side of the room swings open.
threadmage: (1)

[personal profile] threadmage 2024-05-13 10:34 pm (UTC)(link)
There really are a lot of stairs, though Sandry takes it easy going up them, and combined with the Power Of Youth, she arrives bright and cheery, no worse for her climb up the tower. She's wearing a favorite outfit of hers today and it helps put her in a good mood; green breeches with legs so wide it almost seems she wearing skirts, a sleeveless light green tunic with little sun buttons, a white full sleeved blouse underneath, and sensible boots. It is, in fact, not an outfit she owns in Aldrip, but she won't complain about wearing it in this fantastical situation. The only thing missing from the outfit is the veil, which she's happy to have left behind.

Once inside the room she takes stock of what's before her. Her partner is already here and seated, but it's not someone she recognizes.

"Oh, hello! I don't believe we've met before. I'm Sandrilene fa Toren, but please call me Sandry," she says with as close to a curtsy as she can manage in breeches. She settles into the other mat with what is clearly practiced elegance, folding her legs into a tailor's seat. She doesn't bother checking her tablet yet, preferring to wait for the other person to introduce themselves; the challenge can wait for them to get pleasantries out of the way!
finalfrontiersman: (unconvinced)

[personal profile] finalfrontiersman 2024-05-14 05:49 pm (UTC)(link)
The girl - and it is a girl, no more than sixteen if he had to guess (though looks can be deceiving, Jim knows; she may be humanoid but there's no guarantee she's human) - enters the room with a friendly disposition. The curtsy is unexpected, though given her outfit, maybe Jim should have anticipated it, but he's saved from having to figure out if a bow is appropriate by virtue of the fact that he's already seated. Instead, he offers her a small wave and a smile, before settling his hands on his knees.

"Hi there. Nice to meet you, Sandry." Jim scrubs a hand over his head, mussing his hair and managing to look sheepish. This challenge might very well be impossible when faced with a bubbly young girl - the things Jim hasn't said out loud? He doubts he could say to someone so achingly young. He's not sad to delay it. "James Tiberius Kirk at your service, but you can call me Jim."
threadmage: (10)

[personal profile] threadmage 2024-05-15 04:28 am (UTC)(link)
Sandry gives a bright smile. "It's nice to meet you too, Jim! Have you been enjoying this tower? It's very mysterious, but I'm having a good time so far. I haven't worn this outfit in a long time, it's clothes from back home. It's much easier to move in than my normal dresses."

She'll have to remember to make a copy of the outfit after she wakes up. Or leaves. Whatever that entails. Maybe she'll get to take the clothes with her? Some part of her doubts that, but it would be a boon if so. She still doesn't make any move to check her tablet for the challenge, there doesn't seem to be any time limit imposed and it's nice to meet a new person; no need to rush into things!
finalfrontiersman: (hi im jim)

[personal profile] finalfrontiersman 2024-05-16 02:49 am (UTC)(link)
"It hasn't been too bad," Jim shifts, getting more comfortable on the floor mat - hell, he should probably be doing more stretching with all the coding work he's been doing. Alright, Aldrip, he gets the hint. He's twenty-eight and feeling closer to thirty every day. "I've heard these kinds of things can get rough around here. You've been doing okay, though, no one giving you any trouble?"

The information about something from home piques his interest, and Jim tilts his head, taking in her outfit in a new light. If things from home could be summoned - well, he'd heard rumors of as much, though he'd had yet to experience it himself. "Did you wake up with them, at the bottom of the tower? Or you found them somewhere?"
threadmage: (11)

[personal profile] threadmage 2024-05-17 10:20 pm (UTC)(link)
"Oh, no, no trouble at all. I had a crochet contest with my friend earlier! I thought I would win with my magic, but apparently that's cheating." Sandry clearly has Opinions about that. "And yes, I just woke up like this! I wonder if I'll get to take it home with me? How do we get home?" Sandry gives a sigh. "I won't complain if strange things stop happening and there's just a normal month."

The power going out, the month where she thought she was someone else... it's tiring. It feels like there's always something about to happen.
finalfrontiersman: (commanding officer says what)

[personal profile] finalfrontiersman 2024-05-20 04:13 am (UTC)(link)
A crochet contest? It’s kind of sweet (okay, tooth-rottingly sweet), and Jim catches himself smiling. At least it’s good to know the Tower isn’t being too tough on the kids (or some of them, anyway); Jim’s pretty sure he heard what he would call if he didn’t know any better, a dragon roaring, earlier. The mention of magic once again has his attention, and he tilts his head inquisitively. “What kind of magic helps you crochet?”

“I’m not sure anything around here is normal.” Jim leans back on his hands, the sleeves of his sweater dropping around his wrists; he should probably get clothes that fit a little better, but Spock had given him some that he claimed weren’t properly insulated for him, and honestly they were comfortable - besides, Jim hated being wasteful.
threadmage: (1)

[personal profile] threadmage 2024-05-20 08:46 pm (UTC)(link)
Sandry, who is a thread mage, cannot help but notice the fit of his clothes. As always she has the itch to pull out a needle and thread, to do something about it, but she has no needle or thread—but she is a thread mage, is she not? She doesn't need a needle and thread, all she would be doing is fixing the cuffs, and there's already threads in the cuff. All she would need to do is remove those threads, adjust the length, and use the existing thread to sew it back together.

She realizes belatedly that she's been staring at his sleeve cuff for what's probably been too long and glances away. Well, there's a way she can answer his question, and she looks back with a polite but confident smile.

"Would you mind if I fix the length of your sleeves? I think that will demonstrate what kind of magic helps me crochet. It won't take more than a couple minutes and you won't have to do anything at all. Unless, of course, you like them that length."
finalfrontiersman: (aw man wtf)

[personal profile] finalfrontiersman 2024-05-22 09:38 pm (UTC)(link)
Sandry's elongated pause makes Jim tilt his head briefly, watching her for any sign of - what, he's not sure, distress maybe? But whatever she was thinking about didn't seem to have a negative impact, at least.

The question does get him to glance down at his hands, mitted in the sleeves as they are. The instinct to say, yeah sure go ahead actually...isn't his first inclination? Which is odd, because why wouldn't it be? It's not like he liked them longer, right?

Why would he? He wouldn't. Obviously. Would he?

There would be no...logical reason for that. "Uh..."

Jim shakes his head to clear the weird reticence away (because there was no reason for it, or at least, that's the hill he's dying on), sitting up and bringing his hands forward. "Sure, why not. Knock yourself out."
threadmage: (1)

[personal profile] threadmage 2024-05-25 08:58 pm (UTC)(link)
Sandry eyes him a bit suspiciously at his hesitation, but in the end he grants permission, so she'll trust him. This won't actually take her much effort to do, but she puts a concentrated look on her face mostly for his benefit, so he knows she's actually doing something. Though "doing something" becomes very quickly obvious.

The thread in the right cuff seam wriggles a bit before slithering out and on to the ground. Now free, the fabric in the cuff folds back on itself making a more appropriately length sleeve. The thread that was on the ground now raises back up in the air and sews itself back into the cuff. Satisfied with her work, Sandry repeats the process on the left sleeve. All in all it only takes about a minute for her to finish and at the end Jim has two properly shortened sleeves and Sandry has a satisfied smile on her face.

"There, that's much better, don't you think? And that's what I can do as a thread mage!"
finalfrontiersman: (grin to power 100 starships)

[personal profile] finalfrontiersman 2024-05-28 12:34 am (UTC)(link)
Jim's not quite sure what he expected to happen, but his eyes widen in surprise at what inevitably does. His sweater is shifting, the fabric unraveling itself and reforming as Sandry bids it - through some kind of telekinetic force, apparently. He's heard some species with higher psi ratings could develop powers of that magnitude, but he'd never seen it himself.

Jim raises his other sleeve when the right one finishes, undisguised fascination overtaking his expression. Sandry finishes her work with a grin that Jim echoes, turning over his arms to look at the handiwork; it's just as stable and neat as it was when she started.

"That's incredible! Where did you learn that?" Jim runs his fingers over the new seam in wonder. Whatever vestiges of hesitation he might have been fighting with before appear to have been erased. "Does it only work on fabric?"
threadmage: (7)

[personal profile] threadmage 2024-05-28 01:42 am (UTC)(link)
Sandry loves when people admire her work. It's not as flashy as her siblings' magic and she doesn't get to show it off very often; even if she's a thread mage she's also a noble, so she doesn't get to do her magic for a living. This was a fairly simple piece of magic all things considered but it was quite practical and she performed it well.

"I learned from my teacher Lark, who is also a thread mage. And yes, as the name implies, my magic is with threads; fibers, thread, cloth, that sort of thing. I can perform some more abstract magics with it as well, but it needs to be based in those concepts. Even though I can do the magic I also had to learn the craft; spinning, weaving, and sewing—I already knew how to embroider. Is there any magic where you're from?"
finalfrontiersman: (commanding officer says what)

[personal profile] finalfrontiersman 2024-05-29 06:29 pm (UTC)(link)
Jim just happens to be that rare breed of person who finds joy in learning new things, big or small. Flashy or not, it's telekinetic matter manipulation, and maybe it's just the fact that it's not common enough in his world but - damn, he thinks it's pretty cool. Sandry is also the second girl with powers Jim has met, what with Toph's Earthbending. Earthbending and a thread mage - are the two correlated, somehow, maybe tapping into the same kind of ability on different wavelengths?

"Sounds like a comprehensive education." Jim loops his arms around his knees, clasping his hands together. "Not as such. At least, not that I know of. If you don't mind my asking - you're human, right?"

He's kind of starting to wonder if there is magic and they just haven't discovered it yet. Wasn't that the saying? Magic is just science we don't understand yet.
threadmage: (9)

[personal profile] threadmage 2024-06-01 10:15 pm (UTC)(link)
Sandry is a bit startled by his question. Is she human? Well- of course she is. Does that imply that he knows people who aren't human? She's only ever met humans before- or so it seems. Has she met people who aren't human and simply not known it? Is it obvious?

"Yes, I am. Do you know people who aren't human?" There's no judgement in the question, just bright curiosity.
finalfrontiersman: (smug boi)

[personal profile] finalfrontiersman 2024-06-02 06:33 pm (UTC)(link)
"I do. I live with one, actually." He'd thought perhaps it would be more common around Aldrip given everything he's heard, although to be fair, maybe it is and Spock is just the most visibly different. If he's not wearing a hat, that is, and they haven't bothered much with subterfuge on that front. "He hails from the planet Vulcan."

"I only ask because where I come from, humans can't wield that kind of ability," Jim makes a vague gesture between them to encompass the magic display. "At least, if they can, we haven't figured out how, yet."
threadmage: (10)

[personal profile] threadmage 2024-06-10 03:03 am (UTC)(link)
Sandry thinks for a moment. "I didn't think about anyone not being human. Is it very different than being human? If we can spend time together and be friends, I that's what's really important," she says, completely seriously. Some people here don't seem to be very interested in getting along, but Sandry thinks that's what's most important of all in a place like this. Besides, being friends with someone who wasn't human sounds fun!
finalfrontiersman: (that sounds dangerous)

[personal profile] finalfrontiersman 2024-06-12 04:59 pm (UTC)(link)
"Sometimes it can be different," Jim answers slowly, equally as serious. It was entirely possible that alien lifeforms were a foreign concept to Sandry, and the last thing Jim wanted to do was accidentally freak her out. "But different isn't a bad thing. We just have to be mindful of those differences and accommodate where we can for each other."

"My friend, he doesn't like being touched." It's one of the easiest differences to explain, so he starts there. "His species has an ability we call touch-telepathy; he can read thoughts and emotions with skin-on-skin contact. It's considered invasive for him to do that without someone's knowledge; and it's invasive for him, too, having to feel all of that from someone. Humans tend to feel really...intensely."
threadmage: (4)

[personal profile] threadmage 2024-06-14 01:16 am (UTC)(link)
Sandry takes a few moments to think about that. Such a thing seems... fantastical to her. To be able to know someone's thoughts and emotions just by touching them? She never would have thought about it... well, ever.

"That must be difficult. I don't think people would think about that. I've never heard of that, I wouldn't have known. I'll have to be more careful about that sort of thing. There's so many strange things here to learn about! Do you know of any other things I should be careful of?"
finalfrontiersman: (prolonged eye contact)

[personal profile] finalfrontiersman 2024-06-15 08:41 am (UTC)(link)
It seems Sandry's not the only one with a kind of magic in her world. Funny how that works, isn't it?

"It's alright. He's unique, my friend. He wouldn't have expected you to know." Jim's lips pull into a fond smile on their own, as is so often then way when thinking about Spock. "None I can think off, of the top of my head. But I'm sure everyone has their own rules and preferences."

He shrugs a little, hands resting on his knees, legs still folded criss-cross. "This place is definitely full of surprise."
threadmage: (10)

[personal profile] threadmage 2024-06-16 01:16 am (UTC)(link)
Sandry opens her mouth to reply in agreement when both their tablets beep alarmingly and she jumps in surprise. She had completely forgotten about the "challenges" for these rooms, or- perhaps she simply didn't care about them in the first place. She's much more interested in the people she's meeting here.

With a tiny sigh she fishes the tablet out of her pocket (is it pocket sized? I'm pretending it's pocket sized) and looks at the screen with a small frown.

"Share a secret you’ve never said out loud...? Is that what we need to do for this 'challenge'?"
finalfrontiersman: (a rational discussion)

[personal profile] finalfrontiersman 2024-06-18 08:28 am (UTC)(link)
The tablet beeps insistently, and Jim suppresses a sigh, rubbing the calluses on his palms against the seam of his pants, a subconscious tick. He's already drawing a big fat blank - well, not blank, but not anything he's willing to say to such a sweet girl. He has no doubt Sandry has probably been through something - it seemed all the kids here in Aldrip had, and of the things Jim doesn't speak of, his childhood holds a great number of them; he knows how that can go - but nothing he can think of is something he'd be willing to dump at her feet.

They're not things anyone should have to deal with, frankly.

"I think so. Seems like an...interesting challenge." That's one word for it, anyway. If his smile is slightly strained, well, Jim doubts he'll be called on it. "I'm not sure I can think of anything."
threadmage: (10)

[personal profile] threadmage 2024-06-19 02:53 am (UTC)(link)
Sandry is, unfortunately, sharp for her age, especially in spite of her friendly demeanor. And like, well, probably every kid, she thinks she deserves to be taken more seriously than her age implies. She gives Jim a distrustful look and speaks in a slightly imperious voice.

"You can't think of anything, or you can't think of anything you'd tell a kid? I'll have you know that I've lived through two plagues, pirates, and now assist my uncle in running his realm. I'm hardly about to wilt from a bit of hardship."

She does, in fact, think rather highly of herself in that regard. She knows that she's gone through much more than most kids her age, and that wasn't even mentioning the earthquake, forest fires, or the fact that the first plague left her trapped in a cell in the darkness after witnessing her parents' corpses. Personally, Sandry is proud of where she is after all that she's gone through and doesn't appreciate it when adults look down on her.
finalfrontiersman: (oh)

[personal profile] finalfrontiersman 2024-06-21 04:20 pm (UTC)(link)
Jim almost laughs, surprised, when Sandry catches him out, but he has enough wherewithal to hold it in - it's not that he's laughing at her so much at himself, for being so obviously transparent. He shakes his head, raising a hand peaceably as Sandry lists her credentials - yeah, he was right, none of these kids were normal, it seemed. "I'm sorry, I meant no offense. I didn't meant to imply that you would."

"Some things aren't meant for anyone's ears." Jim admits, the shadow of a helluva lot of something crossing over his expression; he doesn't try to hide it this time, but hopefully it at least presses home the point that he's serious. "Doesn't matter how old you are, it doesn't make it better."

When Bones, his friend and now CMO, read his medical records (the full medical records and not just the declassified portion), the man had been a wreck. Jim had felt like he was going to crawl out of his skin with the looks he kept giving him. He knows the holos haunt Bones, and why wouldn't they? The kind of shit that had to happen for a 15-year-old kid to get a full osteogenic regeneration? Horror show, especially for a parent.
threadmage: (10)

[personal profile] threadmage 2024-06-21 07:11 pm (UTC)(link)
Sandry isn't convinced he's not just making excuses for her sake, but she'll let it slide if he is. There's not much purpose in belaboring the point with the answer he gave her just now, she won't get anything more out of him. Still, they are supposed to.

"You can't think of anything? Not one little thing? Not even something like, 'oh I didn't know I was supposed to peel a fruit before eating it'? It doesn't have to be your deepest darkest secret, after all."

Sandry has thought of an important secret that she's going to share, but her point stands.
finalfrontiersman: (eyebrow of confusion)

[personal profile] finalfrontiersman 2024-06-24 05:32 am (UTC)(link)
"I'm allergic to most fruit," Jim admits, albeit sheepishly. That's definitely not the point, Jim, but it is kind of ironic. "The instructions said 'a secret you've never said out loud'. Seriously, I don't...have many of those."

To be fair, it is true. There's the secrets he keeps, and the rest of it - there's not much point. Most of Jim's life is up for public consumption; the circumstances of his birth, his family life, his career at Starfleet and all it's entailed. The parts that aren't? He's probably drunkenly rambled them to Bones at one point or another. "...I wasn't sure I could graduate from the Academy?"

His tablet flashes a big red X on the screen - clearly, that didn't cut it.

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