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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-11-25 09:31 am

{event #5.5} adversity 3386435.8364

PART TWO: THE BAD END

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

- The kidnapped and attempted kidnapped have been chosen.

- All questions will be answered and addressed by the 28th, as half of the mod team is being slayed by Thanksgiving weekend.

- If you wish, you may give a summary of what has happened to your character here. There will be no poll for this part of the event.

- There is a CONTENT WARNING for prompt iv. RED SKY AT MORNING for brief mention of suicide.

- Reminder that there is possibility for character death in this part of the event.

The various prompts are, of course, optional.



Until now, the Chosen have enjoyed a fair bit of hospitality during their stay in Rumpitur, and Ketsora’s attitude aside, they’ve been made to feel quite welcome. After the first several days, the kidnapping investigation seems to hit a quiet lull, leading to Rumpiturian demeanors becoming…strangely relieved? Starting the 26th or so, Chosen will begin seeing news of various meetings–Rumpiturians only. They may think little of it, for now.

Overnight on the 27th, this changes.



 

NOVEMBER 28TH



i. THE CALM BEFORE THE STORM

     

The early morning brings a few discoveries–this will be different for different groups, as determined by results of the RNG selection. Those who didn’t sign up for RNG (or who were not chosen) will wake and discover that some of their friends are missing, with little evidence to point at what has happened.

The Rumpiturians are tight-lipped about this development, but some attempted kidnappees among the Chosen may be willing to talk about what happened to them. Those who go looking for answers will find a trail of struggle signs (drag marks, an occasional discarded rag or blunt object) leading from the inns all the way to the docks, where their one remaining boat is still chained up…at a different berth from before. One of the boathouses, previously locked and unavailable, also stands ajar: it contains a small stack of rowboats in various states of repair, all seemingly free for the taking.

Those who have made friends with the Rumpiturians will be able to access information a little easier. Tug on their heartstrings and they may even whisper that while they don't know anything for sure, they would check the island ruins off the mainland first.

ii. RED SKY AT NIGHT

     

The characters chosen by RNG have a very different experience. They wake in the morning with their faces in the dirt, cold and a little woozy, very much outside and in an unfamiliar place. They can see the water…some sort of island, perhaps? On the north side is a tall ruin, a building facade with no interior remaining. Those who have looked across the sea from Rumpitur may recognize it: the Ruins of Forlinet.

The Chosen have no idea how they got here, for the most part. They may hazily remember some hints of suspicious activity designed to get them alone, they may even recall being knocked out or rendered unconscious. Maybe they remember going to sleep in their bed. Either way, they are here now, and there are no boats. No way to get off the island. The only thing they can see is the ocean barring them from returning from the mainland, and a forested island to explore. They have no personal items on them–most kidnappers aren't kind enough to bring you your stuff–but those still wearing charms will find that they still work. They seem to be at the outer limits of their range, and there may be some static, but they can still send voice or text messages this way.

So. What now?



 

NOVEMBER 29 - DECEMBER 4



iii. THE COUNTDOWN BEGINS

     

Whether by way of clues or straight from the mouth of an attempted victim, the Chosen remaining on the mainland are slowly able to piece together what has happened to their missing friends: they have been kidnapped by Rumpiturians and sent offshore to the Ruins of Forlinet.

Why? A younger Rumpiturian, cornered after messing up and letting someone escape, is willing to talk. He's too terrified to say much, but the most useful thing he says is this:

”We haven’t been able to find another way! The monster…it drains the life from our lands! It leaves us alone if we feed it well enough, so…so…”

The Chosen are able to find, through this admission, that it’s the Rumpiturians who have been behind the other kidnappings as well, for similar reasons. That they thought the Chosen would be onto them, so they faked a kidnapping of their own to throw off suspicion. That they’ve been doing this for a long time to stave off the mysterious blight caused by an even more mysterious creature.

And now, it seems, they want to make the Chosen into its next meal.

Rumpiturians will offer resistance if the Chosen try to get past them, to the docks and the boats. If they save their friends, then the Rumpiturians will be left at the mercy of this creature. But can they really leave their friends out there…?

Any who dare to get past the Rumpiturians and to the boats will find that the waters are a little choppier than they had been days prior, and that it will take some effort to get to the island. But with enough luck, and some basic boating knowledge (we’re talking really basic, like “this is how you row”), they will be able to make it within the day. However, not all is as it seems: as the boats make land, human-sized octopus-like monsters will descend upon the shores, dragging whatever they can into the water and revealing unnatural rows of sharp teeth in the process. They’ll take whatever they can get: boats, shoes, weapons, people, and anything they get their tands (tentacles?) on will be torn apart. They may follow inland a bit, but not more than a few yards past the shore.


iv. RED SKY AT MORNING

     

Those who were unfortunate enough to wake in the Ruins will have plenty of time to explore during the next several days…and a good thing, too, because they can learn quite a bit about their predicament by doing so. The island is fairly long, but thin; find a high enough vantage point and they can see from one end of the island to the other. There is also a fair amount of rubble and garbage around–or what looks like garbage. Looking closer at it, it looks more like personal effects left behind by someone long gone. Items of clothing, weapons (swords, spears, and bows), perhaps the remains of some non-perishable food: canned goods, bars, things like that. These things look old, as if they’ve been left out in the elements for months, but most are still in shape to be used.

As they explore the island, the Chosen will see a number of alarming things. First, bones, all humanoid in appearance, some intact and some in pieces, as if they’ve been fractured by some force. There are some that form complete skeletons, but not all do, and they are scattered as if they’ve been tossed here and there. Second, they will see a number of trees that seem to have been downed either at the roots or by being torn in half. It looks like this island has seen some struggle. Most alarming, they will be able to find a handful of charms, not unlike the ones some of them wear. Not unlike the locals from Aldrip. One or two of these can be accessed for a moment, confirming what they may be dreading: this is where the missing locals were taken. And there’s no sign of the people these charms belonged to.

Near a small freshwater pond in the middle of the island, the Chosen will find the remains of a tent. There’s a cooking pot and a recessed firepit, as if someone spent quite a bit of time here: days, maybe weeks. There is some canned food here, and fishing materials, along with the freshwater in the pond. Inside the tent, they’ll find a number of articles of clothing, as well as another charm, this one a little more worn with age. They’ll find some text messages still embedded within it.

Ten of us were taken. May Those Who Were There protect us. We do not know why we are here or how we got here, but we will do the best we can to look out for one another.

Three days on this blasted island and no sign of any reason why we are here. Food supplies are dwindling, and so is morale. They look to me for advice on what to do next. I wish I had an answer. I wish I knew why.

Day five. Ainsworth flung himself into the ocean, attempting to swim to the mainland for help. We watched him swim into the deep water. We watched something grab him from below and pull him down. We watched in horror as the water began to churn, and pieces of him began to drift away. Are we going to die here?

Day seven. They’re dead. They’re all dead. The monstrous creature rose from the sea and swallowed them all. It took them into its tentacled arms and drained the life from them. I do not know how I escaped, but maybe it cannot reach me here, in the very center of the island, so far from the water. I am terrified. I see their faces when I close my eyes. This is hell.

Day eight. It came back. It has come back and it’s coming for me. I hear it storming through the trees. I know nothing but death awaits me here, but I will leave my charm in hopes that someone will find it. That someone will learn of what has happened to me. If anyone else is unlucky enough to find themselves here: run. Find some way to run, and never come back. All who come here are dead. All who come here will die.


At the south end of the island, a grisly sight awaits. Around a dozen human remains, decked in the tattered, weathered scraps of cloaks, their bodies worn down to bones and surrounded by the damp smell of decay. Those who have been in Aldrip long enough will recognize these robes: the cultists who previously caused so much trouble for them. So that's where they went. There are few personal artifacts around, though each of them seems to have some sort of small, handheld weapon. Looking close enough to one of the dead bodies, the Chosen can find scraps left in a leather-bound book: handwritten, clearly some sort of journal. The only legible article reads as such:

”Our final day nears, and having found no other way, we have reached our consensus. With the tools available to us, we will seal our fate for ourselves. We would rather die by our own hands than be sacrificed to their blasphemous monstrosity. May Those
Who Were There welcome us into their arms and into the loving embrace of paradise.

Damn these evil creatures and their accursed city. Damn them all.”


To the east, the Chosen will find the ocean; off in the distance, if the weather is clear and cloudless, they can see the mainland, a bare sliver on the horizon. If the drag marks in the dirt are any indication, this seems to be where the Rumpiturians have been landing on shore and dumping victims. For how long? It’s hard to say. There are no boats to be found, but there may be some scraps of old vessels: wooden boards, some tattered sailcloth. Not much, but it’s better than nothing.



 

DECEMBER 5



v. ALL WILL TAKE WARNING

The promised day arrives. Seven days after the weary Chosen woke up on the island, anyone left there will be set upon by the monster they have been inadvertently warned about. Those who have been here for a while will note that this creature, while slightly different, has some similarities to an old foe fought once before. It rises from the deep: gargantuan, a golden beast of tentacles with an enormous mouth, too many teeth within. It’s large enough that it could easily grab onto a person and lift them into the air, swallowing them whole.

This creature seems to be in control of the small octopus-like monsters reining terror upon any boat trying to escape the island. Distract the giant creature, and the smaller ones seem to go still for a little while, as if they’re in a trance–or maybe awaiting orders that have not yet come. The creature can be distracted by being made to fight, or chase…and of course, it will be distracted while eating, as well. But be warned: those chosen by RNG will be of particular interest to the creature, and the smaller monsters will do everything they can to stop those characters in particular from leaving. Perhaps it bonded with them over their seven days on the island. Perhaps it feels that it knows them better.

The smaller monsters can be thrown off in other ways besides distracting the big one, of course. They can be fought and injured, slinking away into the water, or even killed. For those not inclined to fight, they’ll follow sudden movements or sounds, such as something being thrown.

Anyone left on the island after the very last boat leaves will not make it back. They will become part of the creature’s next meal, and it will be an agonizing death. So. Now is the time.

Get out while you can.




vi. A RECKONING OF WILLS

As the Chosen head for shore, the giant monster sinks beneath the waves. Maybe enough people missed the boat that it’s gotten a good meal. Maybe it just decides that they weren’t worth it. Either way, the monster disappears, slinking back into the deep of the ocean, and the smaller creatures pull away once Rumpitur is in sight.

It’s a quiet moment, now, a good opportunity to tend to wounds and injuries. To mourn any who were not so lucky to leave.

The next question comes into clarity as soon as the Rumpiturians start appearing from their homes: what should you do with these kidnappers, who were so ready to feed you to the beasts?



 

WILDCARD



     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



conflictresolution: (44)

[personal profile] conflictresolution 2023-12-13 09:43 pm (UTC)(link)
Avoidance was a good tactic when unable to articulate reasoning. That was fine by him. He could talk enough for the both of them.

"No?" He inclined his head and then made a point of folding his hands behind his back as they walked following the blood drips. "I expect the docks, yes, but there are plenty of warehouses there and that means lots of places to hide."
solitarysoul: (Scope)

[personal profile] solitarysoul 2023-12-13 10:29 pm (UTC)(link)
"Docks are transport too. I've heard of that sort of thing...kidnapping people in the night and shipping them off to Edo or somewhere as slaves."

It all seemed a bit convoluted. Not when the government could just decide someone was part of the armed forces whenever they wanted.
conflictresolution: (53)

[personal profile] conflictresolution 2023-12-13 11:15 pm (UTC)(link)
"Oh yes, that's very common where there is an accessible body of water in many cultures."

There were plenty of ways to drag people out of the Undercity and Stillwater was one of the places to take them. Or, of course, just making someone disappear. He wasn't quite certain of the events of tonight, but they were heading towards the docks and the warehouse areas.

"That wouldn't happen to be part of your story prior to coming here, would it?"

solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2023-12-13 11:23 pm (UTC)(link)
"No. There wasn't any misdirection or subterfuge when I was conscripted."
conflictresolution: (89)

[personal profile] conflictresolution 2023-12-13 11:29 pm (UTC)(link)
"I see. I doubt you consider the situation fortunate regardless," he remarked as they continued to walk. "Do you have a job, boy?"
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2023-12-13 11:31 pm (UTC)(link)
Nothing about his life had been fortunate. Even the possible happy end he'd gotten had been torn away from him by this place. "Here? No."
conflictresolution: (44)

[personal profile] conflictresolution 2023-12-13 11:38 pm (UTC)(link)
"And your interest level in having one?" Most people around these parts seemed to have limited interest when it came to holding jobs. They seemed more about teenage drama.
solitarysoul: (u.u)

[personal profile] solitarysoul 2023-12-13 11:42 pm (UTC)(link)
"I..." He pauses. "I don't know. I don't need much and I don't mind the inn."

So far most times he needed money he just did odd jobs or monster hunting. But there had been a few times it would have been nice to have a steady income.
conflictresolution: (10)

[personal profile] conflictresolution 2023-12-13 11:49 pm (UTC)(link)
"Ah yes, group living. Not my choice these days, but many accept that sort of living arrangement."

There might not be too much fire in this one aside from reactionary. He was trying to decide how useful that would be or if it would simply annoy him.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2023-12-13 11:57 pm (UTC)(link)
"I don't have any problem. I still have a room to myself." Though he's often worried that the natives will change their minds and kick him out. He could probably live in the wilds or on the streets for a time. He's practically done both before.
conflictresolution: (61)

[personal profile] conflictresolution 2023-12-14 02:35 am (UTC)(link)
"If you feel like striking out on your own and having a means for living on your own, I could find use for your skills." As they approached the dock area, he came to a stop to look around, assessing the situation. Plenty of places for an ambush given the hour.
solitarysoul: (rifle)

[personal profile] solitarysoul 2023-12-14 05:44 pm (UTC)(link)
"I don't have any useful skills. All I can do is shoot and kill...unless that's what you want." Then he's not sure if he wants the job or no. There's no normal life here, but he could at least try for a peaceful one. Maybe, if shit like attempted kidnappings didn't keep happening.

He studies the boats at the dock, but it seems any that had victims had already set sail. Or did they do something else to everyone? Hm.
conflictresolution: (06)

[personal profile] conflictresolution 2023-12-17 06:49 pm (UTC)(link)
"Depends on one's definition of useful. You don't seem half bad at tracking, and you claim shooting and killing. You're rather quiet on your feet as well," he remarked, picking out things that he would consider useful. It all depended on the context and the situation.

There were boats missing for certain, and it wasn't the time of night to be hauling out to go fishing. So, the body snatching was happening around town, was it? Interesting. Whatever would they be doing that for. "Something seems amiss."
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2023-12-17 08:34 pm (UTC)(link)
"...I guess." He considers those skills part of 'and kill,' though some of it was more to survive than anything else. He's still to close to the flashback from earlier to do much thinking on anything like that.

"...there were more during the day. I didn't think people went fishing or sailing at night." So that meant the boats had taken people away. But to where? The ocean was a big place and he can't see anything by just peering at it from here.
conflictresolution: (61)

[personal profile] conflictresolution 2023-12-18 02:16 pm (UTC)(link)
"You sound doubtful." Every skill had its place and together, it could come to one big outcome or on its own, other smaller outcomes. It was normally so overlooked, but he knew giving value to a skill made some people eager to share it or at least willing. Or they could work to enhance it. Teenage boys were generally the easiest targets for praise.

"Night fishing is not generally a successful occupation. The boats are gone for another reason. Perhaps you are not the only one assaulted tonight," he remarked conversationally. He expected they both came to the same conclusion. "Should we investigate or make a report to the other Chosen?"
solitarysoul: (Scope)

[personal profile] solitarysoul 2023-12-18 03:40 pm (UTC)(link)
Somehow focusing on the attempted kidnapping is easier than focusing on what skills he has and what good they are. So he completely ignores the first statement.

"I think we have to let people know. I-i guess I should have done that first. But maybe someone else knows something. Or can cross the ocean so we can get to them."

The kidnappers more than those kidnapped. He still wants revenge.
conflictresolution: (23)

[personal profile] conflictresolution 2023-12-25 03:50 pm (UTC)(link)
"Should you have? Considering we have limited information until now, it would have been pointless to stir panic prior." It could have been someone coming to break in to the kid's place or it could have been a reason that was simply about the boy and not anyone else.

Now they had definitive evidence that there was a larger operation at play. So, they had something meatier to go on, though he had no doubt someone would be raising the alarm soon enough that wasn't them.

"We haven't found the perpetrator that attempted to steal you away. Would to prefer to search further for them to raise the alarm?"
solitarysoul: (Solitary Soul)

[personal profile] solitarysoul 2023-12-25 03:54 pm (UTC)(link)
"I...um. I don't know." He wants to do both, can he do both? While right now he'd still prefer to get his own revenge and calling in other people didn't help that, he knows he can't track anyone across the ocean. But they could still have left traces somewhere around the port. He doesn't really know how those work, though, or where he'd start looking.

"W-what do you think we should do?"
conflictresolution: (20)

[personal profile] conflictresolution 2023-12-25 04:19 pm (UTC)(link)
Silco turned his head from watching the dark waters to look at the boy. The lack of decisiveness didn't bother him one bit. He inclined his head with a small shrug of his shoulders, letting the silence settle between them as he took a few moments to weigh the benefits and cost of each choice.

"You are clearly not the only one who had been victim tonight, and as I'm not a sailor nor do we have the light of day to know where the boats went, it would be foolish to take to the water now. If we warn everyone now, we could lose the opportunity of surprising those responsible if they have a victim's charm." He looked around the docks, at the warehouses nearby. "Our best option seems to search for the one that attempted to take you and question them. However, there is better strength in numbers. Is there someone in Rumpitur that you know and trust to assist us?"
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2023-12-25 04:27 pm (UTC)(link)
"I didn't kill him, he probably already told the others. But they might not expect a more, uh, organized response..."

He chews his lip for a moment. "N-not really." A few people he feels he's starting to know, but trust is a different thing. Especially for something there might be danger and fighting with. "I, um, I-I keep to myself mostly."

He does look a bit embarrassed at that.
conflictresolution: (80)

[personal profile] conflictresolution 2023-12-27 02:07 am (UTC)(link)
"Which means they are likely hiding."

He hardly considered them an organized response, and he certainly wasn't too interested in a fight. He hired muscle and performed interrogations, but he always had the upper hand in those instances. This was not one of them, and honestly, as long as his daughter was safe, he had limited skin in the game.

"Fair enough. Being a loner has its perks," he remarked as he continued to examine the shadows around the warehouses. "Track further or retreat? I doubt they will make another attempt on you tonight."
solitarysoul: (Scope)

cw drugs

[personal profile] solitarysoul 2023-12-27 02:45 am (UTC)(link)
Levi looks over the docks and the buildings near it. He wants to find whoever did this, but as he studies the area he realizes that he's very tired. His heart rate and nerves are still up from the initial attack and the panic that followed it. He wouldn't be good to anyone like this, would he? He needed to rest or find a way to relax...it was really too bad that he'd use the last of his vice months ago. It would be really nice now...he has no idea where he'd start looking, though. Or if this world even had something like heroin.

He shakes his head, trying to clear it. Don't think about it. "...retreat. Maybe see if anyone else knows anything."
conflictresolution: (86)

[personal profile] conflictresolution 2023-12-28 04:19 am (UTC)(link)
It wasn't for him to say now, but oh boy, did Silco know where to find a heroin-type substance. He was unaware that's what Levi needed at this point, and he wasn't willing to make wild assumptions about anyone either. So far, he knew it was better to keep a relatively low profile when it came to some of his other dealings.

He nodded his head, adjusting his hands in his pockets. It was likely a smart move. "So be it. You'll be alright finding your way back to your room, will you?"
solitarysoul: (u.u)

[personal profile] solitarysoul 2023-12-28 04:45 am (UTC)(link)
He furrows his brow. Was he? He hadn't been paying that much attention to his surroundings, just what was immediately in front of him and the faint traces of blood. He could just start back the way they came and hope for the best. Or he could ask this guy for help...but Silco'd already helped a lot. Even if it wasn't really what he wanted help with, having someone to talk to had helped ground him a bit.

"I, uh...i-if you could point me in the general direction? I should, um, I should be able to find it from there."
conflictresolution: (57)

[personal profile] conflictresolution 2023-12-28 02:36 pm (UTC)(link)
Silco watched the boy for a long quiet moment, considering the expression and then the words. This wasn't the kind of situation where someone should be floundering directionally. Any undersider in a double-digit age knew the value of their surrounding, but undersider this one was clearly not.

"This way," he remarked as he turned and walked away from the docks. He could return later as he wasn't worried about being kidnapped. "You should find a place away from windows but with as many clear sightlines of the room as possible. I doubt you'll sleep much, but resting should still be your priority once you've looked into what others know."

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