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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-11-25 09:31 am

{event #5.5} adversity 3386435.8364

PART TWO: THE BAD END

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

- The kidnapped and attempted kidnapped have been chosen.

- All questions will be answered and addressed by the 28th, as half of the mod team is being slayed by Thanksgiving weekend.

- If you wish, you may give a summary of what has happened to your character here. There will be no poll for this part of the event.

- There is a CONTENT WARNING for prompt iv. RED SKY AT MORNING for brief mention of suicide.

- Reminder that there is possibility for character death in this part of the event.

The various prompts are, of course, optional.



Until now, the Chosen have enjoyed a fair bit of hospitality during their stay in Rumpitur, and Ketsora’s attitude aside, they’ve been made to feel quite welcome. After the first several days, the kidnapping investigation seems to hit a quiet lull, leading to Rumpiturian demeanors becoming…strangely relieved? Starting the 26th or so, Chosen will begin seeing news of various meetings–Rumpiturians only. They may think little of it, for now.

Overnight on the 27th, this changes.



 

NOVEMBER 28TH



i. THE CALM BEFORE THE STORM

     

The early morning brings a few discoveries–this will be different for different groups, as determined by results of the RNG selection. Those who didn’t sign up for RNG (or who were not chosen) will wake and discover that some of their friends are missing, with little evidence to point at what has happened.

The Rumpiturians are tight-lipped about this development, but some attempted kidnappees among the Chosen may be willing to talk about what happened to them. Those who go looking for answers will find a trail of struggle signs (drag marks, an occasional discarded rag or blunt object) leading from the inns all the way to the docks, where their one remaining boat is still chained up…at a different berth from before. One of the boathouses, previously locked and unavailable, also stands ajar: it contains a small stack of rowboats in various states of repair, all seemingly free for the taking.

Those who have made friends with the Rumpiturians will be able to access information a little easier. Tug on their heartstrings and they may even whisper that while they don't know anything for sure, they would check the island ruins off the mainland first.

ii. RED SKY AT NIGHT

     

The characters chosen by RNG have a very different experience. They wake in the morning with their faces in the dirt, cold and a little woozy, very much outside and in an unfamiliar place. They can see the water…some sort of island, perhaps? On the north side is a tall ruin, a building facade with no interior remaining. Those who have looked across the sea from Rumpitur may recognize it: the Ruins of Forlinet.

The Chosen have no idea how they got here, for the most part. They may hazily remember some hints of suspicious activity designed to get them alone, they may even recall being knocked out or rendered unconscious. Maybe they remember going to sleep in their bed. Either way, they are here now, and there are no boats. No way to get off the island. The only thing they can see is the ocean barring them from returning from the mainland, and a forested island to explore. They have no personal items on them–most kidnappers aren't kind enough to bring you your stuff–but those still wearing charms will find that they still work. They seem to be at the outer limits of their range, and there may be some static, but they can still send voice or text messages this way.

So. What now?



 

NOVEMBER 29 - DECEMBER 4



iii. THE COUNTDOWN BEGINS

     

Whether by way of clues or straight from the mouth of an attempted victim, the Chosen remaining on the mainland are slowly able to piece together what has happened to their missing friends: they have been kidnapped by Rumpiturians and sent offshore to the Ruins of Forlinet.

Why? A younger Rumpiturian, cornered after messing up and letting someone escape, is willing to talk. He's too terrified to say much, but the most useful thing he says is this:

”We haven’t been able to find another way! The monster…it drains the life from our lands! It leaves us alone if we feed it well enough, so…so…”

The Chosen are able to find, through this admission, that it’s the Rumpiturians who have been behind the other kidnappings as well, for similar reasons. That they thought the Chosen would be onto them, so they faked a kidnapping of their own to throw off suspicion. That they’ve been doing this for a long time to stave off the mysterious blight caused by an even more mysterious creature.

And now, it seems, they want to make the Chosen into its next meal.

Rumpiturians will offer resistance if the Chosen try to get past them, to the docks and the boats. If they save their friends, then the Rumpiturians will be left at the mercy of this creature. But can they really leave their friends out there…?

Any who dare to get past the Rumpiturians and to the boats will find that the waters are a little choppier than they had been days prior, and that it will take some effort to get to the island. But with enough luck, and some basic boating knowledge (we’re talking really basic, like “this is how you row”), they will be able to make it within the day. However, not all is as it seems: as the boats make land, human-sized octopus-like monsters will descend upon the shores, dragging whatever they can into the water and revealing unnatural rows of sharp teeth in the process. They’ll take whatever they can get: boats, shoes, weapons, people, and anything they get their tands (tentacles?) on will be torn apart. They may follow inland a bit, but not more than a few yards past the shore.


iv. RED SKY AT MORNING

     

Those who were unfortunate enough to wake in the Ruins will have plenty of time to explore during the next several days…and a good thing, too, because they can learn quite a bit about their predicament by doing so. The island is fairly long, but thin; find a high enough vantage point and they can see from one end of the island to the other. There is also a fair amount of rubble and garbage around–or what looks like garbage. Looking closer at it, it looks more like personal effects left behind by someone long gone. Items of clothing, weapons (swords, spears, and bows), perhaps the remains of some non-perishable food: canned goods, bars, things like that. These things look old, as if they’ve been left out in the elements for months, but most are still in shape to be used.

As they explore the island, the Chosen will see a number of alarming things. First, bones, all humanoid in appearance, some intact and some in pieces, as if they’ve been fractured by some force. There are some that form complete skeletons, but not all do, and they are scattered as if they’ve been tossed here and there. Second, they will see a number of trees that seem to have been downed either at the roots or by being torn in half. It looks like this island has seen some struggle. Most alarming, they will be able to find a handful of charms, not unlike the ones some of them wear. Not unlike the locals from Aldrip. One or two of these can be accessed for a moment, confirming what they may be dreading: this is where the missing locals were taken. And there’s no sign of the people these charms belonged to.

Near a small freshwater pond in the middle of the island, the Chosen will find the remains of a tent. There’s a cooking pot and a recessed firepit, as if someone spent quite a bit of time here: days, maybe weeks. There is some canned food here, and fishing materials, along with the freshwater in the pond. Inside the tent, they’ll find a number of articles of clothing, as well as another charm, this one a little more worn with age. They’ll find some text messages still embedded within it.

Ten of us were taken. May Those Who Were There protect us. We do not know why we are here or how we got here, but we will do the best we can to look out for one another.

Three days on this blasted island and no sign of any reason why we are here. Food supplies are dwindling, and so is morale. They look to me for advice on what to do next. I wish I had an answer. I wish I knew why.

Day five. Ainsworth flung himself into the ocean, attempting to swim to the mainland for help. We watched him swim into the deep water. We watched something grab him from below and pull him down. We watched in horror as the water began to churn, and pieces of him began to drift away. Are we going to die here?

Day seven. They’re dead. They’re all dead. The monstrous creature rose from the sea and swallowed them all. It took them into its tentacled arms and drained the life from them. I do not know how I escaped, but maybe it cannot reach me here, in the very center of the island, so far from the water. I am terrified. I see their faces when I close my eyes. This is hell.

Day eight. It came back. It has come back and it’s coming for me. I hear it storming through the trees. I know nothing but death awaits me here, but I will leave my charm in hopes that someone will find it. That someone will learn of what has happened to me. If anyone else is unlucky enough to find themselves here: run. Find some way to run, and never come back. All who come here are dead. All who come here will die.


At the south end of the island, a grisly sight awaits. Around a dozen human remains, decked in the tattered, weathered scraps of cloaks, their bodies worn down to bones and surrounded by the damp smell of decay. Those who have been in Aldrip long enough will recognize these robes: the cultists who previously caused so much trouble for them. So that's where they went. There are few personal artifacts around, though each of them seems to have some sort of small, handheld weapon. Looking close enough to one of the dead bodies, the Chosen can find scraps left in a leather-bound book: handwritten, clearly some sort of journal. The only legible article reads as such:

”Our final day nears, and having found no other way, we have reached our consensus. With the tools available to us, we will seal our fate for ourselves. We would rather die by our own hands than be sacrificed to their blasphemous monstrosity. May Those
Who Were There welcome us into their arms and into the loving embrace of paradise.

Damn these evil creatures and their accursed city. Damn them all.”


To the east, the Chosen will find the ocean; off in the distance, if the weather is clear and cloudless, they can see the mainland, a bare sliver on the horizon. If the drag marks in the dirt are any indication, this seems to be where the Rumpiturians have been landing on shore and dumping victims. For how long? It’s hard to say. There are no boats to be found, but there may be some scraps of old vessels: wooden boards, some tattered sailcloth. Not much, but it’s better than nothing.



 

DECEMBER 5



v. ALL WILL TAKE WARNING

The promised day arrives. Seven days after the weary Chosen woke up on the island, anyone left there will be set upon by the monster they have been inadvertently warned about. Those who have been here for a while will note that this creature, while slightly different, has some similarities to an old foe fought once before. It rises from the deep: gargantuan, a golden beast of tentacles with an enormous mouth, too many teeth within. It’s large enough that it could easily grab onto a person and lift them into the air, swallowing them whole.

This creature seems to be in control of the small octopus-like monsters reining terror upon any boat trying to escape the island. Distract the giant creature, and the smaller ones seem to go still for a little while, as if they’re in a trance–or maybe awaiting orders that have not yet come. The creature can be distracted by being made to fight, or chase…and of course, it will be distracted while eating, as well. But be warned: those chosen by RNG will be of particular interest to the creature, and the smaller monsters will do everything they can to stop those characters in particular from leaving. Perhaps it bonded with them over their seven days on the island. Perhaps it feels that it knows them better.

The smaller monsters can be thrown off in other ways besides distracting the big one, of course. They can be fought and injured, slinking away into the water, or even killed. For those not inclined to fight, they’ll follow sudden movements or sounds, such as something being thrown.

Anyone left on the island after the very last boat leaves will not make it back. They will become part of the creature’s next meal, and it will be an agonizing death. So. Now is the time.

Get out while you can.




vi. A RECKONING OF WILLS

As the Chosen head for shore, the giant monster sinks beneath the waves. Maybe enough people missed the boat that it’s gotten a good meal. Maybe it just decides that they weren’t worth it. Either way, the monster disappears, slinking back into the deep of the ocean, and the smaller creatures pull away once Rumpitur is in sight.

It’s a quiet moment, now, a good opportunity to tend to wounds and injuries. To mourn any who were not so lucky to leave.

The next question comes into clarity as soon as the Rumpiturians start appearing from their homes: what should you do with these kidnappers, who were so ready to feed you to the beasts?



 

WILDCARD



     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



solitarysoul: (u.u)

[personal profile] solitarysoul 2023-12-30 05:49 pm (UTC)(link)
"Y-you don't have to..." He felt weird when people paid for things for him. He wasn't sure if he'd almost never gotten charity when he was young and poor (as opposed to his now adult and poor but whatever), he though it was people taking pity on him and he didn't like that, or because he was certain he deserved nothing nice from anyone. A mix, probably.

"I'll, um, try that...the, uh, naps." He doubted it worked, but considering how long he slept some nights could be considered a nap to others it probably wouldn't hurt.

He nods, "I'll be glad to help when that comes. I, uh, I-i'll try to take care of myself. Thanks, again.
conflictresolution: (34)

[personal profile] conflictresolution 2023-12-30 05:59 pm (UTC)(link)
"You're right, I don't have to. Shouldn't you be honoured for your service? I've heard that's something that people part of a military are supposed to have happen." It wasn't as if Zaun had a formal army; they were more packs of people who gathered and struck like an uncoordinated group of feral dogs. However, he studied enough warring nations to know some of their traditions.

He nodded his head as he came out of one darkened alley and moved down the street to another. "You should. It works for my daughter, and I expect it's the only reason she finds enough sleep to be functional." He spoke fondly of his daughter, of course. "If you need pointers, I can put you in touch with her." Form future connections

"If you need further assistance with something, reach out. I'm not a fighting per say, but I have other skills that could be useful." He liked strays. He liked the broken ones, the boys and girls who didn't think they were deserving. He knew what that was like. "And if you need a job, also reach out. I have a few businesses that could always use staff, even if it is just a shift here and there."
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2023-12-30 06:11 pm (UTC)(link)
"I-I..." Honored for his service? That idea is so far from the reality that he'd lived it leaves him speechless. The enlisted men had been nothing but cannon fodder for the Eastern Union. Disposable toys to play when and ignore when they didn't have a specific purpose. Maybe the officers would get that, but its not anything he ever experienced. Though he had been laying low and not interacting with people after he left the service and Preheval was, well, otherwise occupied.

He didn't deserve it, though. Not after everything he'd done. "I-its okay. You don't have to."

As for a job...it'd probably be better if he had one, but he didn't feel up to making that sort of decisions right now. "I'll think about it."
conflictresolution: (69)

[personal profile] conflictresolution 2023-12-30 06:21 pm (UTC)(link)
Despite walking in front, Silco had his head turned enough that he could catch the expression on the boy's face. Hmm, no accolades for service, forced or otherwise? Well, they would have to do something about that because skills like that - including the nightmares and trauma - were the kind that he found useful. The lost, the forgotten, the rejected, the downtrodden... he would lift them back up to glory or let them spend all they had left for the cause.

"Suit yourself, boy. The offer remains open should you wish to take me up on it." He would let this one come to him next time. It was for both their mutual benefit that way, especially if it paved the way for a future alliance.

"Good, you know my name, so contact me if you wish." He would not be hard to find. He was far more out in the open than he had been in Zaun, mostly because he didn't have the same protections here as he had then.

He stopped as they came to one of the main streets that would take Levi back to the room where the aborted snatch attempt had been. He pointed with a hand. "Follow the road up that way and you'll be back at your inn."
solitarysoul: (Solitary Soul)

[personal profile] solitarysoul 2023-12-30 06:28 pm (UTC)(link)
He stops as well, looking down the road indicated then back to Silco. "Yeah, um, we'll probably see each other around. Thanks again."

He attempts a smile, but its almost imperceptible. He's not good at them normally, now he's just off. He nods, though, and turns to leave.
conflictresolution: (111)

[personal profile] conflictresolution 2023-12-30 06:41 pm (UTC)(link)
"Yes, most likely, especially if you spend time in Aldrip. I'm back and forth between there and here for business purposes." He tucked his hand back into his pocket and remained standing in the middle of the street. "Take care of yourself, boy."

And there he waited as he watched Levi leave. Almost like a patient doting father figure, he remained watching the boy go as if to be certain that he made it safely up the street. Only once it seemed that Levi would be fine did Silco turn to head back towards the docks.