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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-09-17 09:18 am

EVENT #10: ADVERSITY 874566

SEPTEMBER EVENT: HIDE AND SEEK
Persistent glitches continue to pose problems; they continue lasting longer and becoming more directly harmful to the Chosen and locals alike. The AI previously hinted at a solution; now, it asks outright for help. Its wish to save the Chosen means that it is adamant about sacrificing the things it has learned to ensure their safety.

On the morning of September 23, several new locations open up, as outlined by the AI itself in its instructions for reset. Some of them are quite far, and require travel through difficult terrain. However, when these locations open up, some of them seem to open some strange travel options, too…
PORTAL LOCATIONS

ALDRIP
This is why we can’t have nice things. City Square Park is in the center of town. It’s a large, old park, with tall trees and well-worn walking paths. It’s been here for ages; generations, even. All of the locals call it a staple of Aldrip; the city just wouldn’t be the same without it. Not a single one of them knows what City Hall is. This park has been here for as long as they remember.

Come to think of it…do you remember a place called City Hall? Or has this park always been here? Some of you may have even arrived in this park. Jerry? That’s a weird name…you’re no longer sure you’ve ever heard of anyone with that name. What do you mean by “sentencing” anyway? It’s not like this is a prison…

In case any of this is unclear: while locals forgot about City Hall almost immediately, Chosen are also forgetting it as well. It just seems natural that the park has always been there. You’ve been going there ever since you arrived in Aldrip. Jerry who??

You notice, perhaps for the first time, an old building made of dark stone, nestled into a tree-lined part of the park. A mausoleum. Has that always been here? You’re not entirely sure…but mausoleums aren’t exactly common structures in a park, are they? Locals seem to steer clear of this particular area; if asked about it, they won’t be able to give a solid answer. It’s almost as if they can’t see the structure…

The inside of the building seems a lot larger than the outside. Characters who enter will see a large room made of dark, polished stone; it’s dim inside, but still light enough to see. In the middle of the room, they will find two things: a stone coffin and an obsidian mirror. There is a body on the slab of the stone coffin, but their features are impossible to make out; when looking at the face, it’s as if it seems to blur, making the features indistinct. Sometimes, the flesh from this body flickers away, leaving only the bones. Sometimes, even the bones disappear. How strange…

The mirror is completely dark, but when you look at it the right way, the surface seems to emit a faint glow. Looking directly into the surface, you may think you see a different location altogether: the sandy dunes of a desert, or an abandoned island perhaps…

One could choose to ignore this mirror, of course. But if one touches the mirror, they’ll find their fingers sinking into it, and a tug pulls their entire body forward until the world blurs around them…

THE OASIS
Those who choose to travel south face an array of dangers that have not been seen previously by the Chosen–though locals living in these more southern regions will be happy to tell all about them. There are sandstorms, of course; they appear out of nowhere and blind travelers, turning them around. There are also sinkholes–areas of quicksand that appear and suck people down into their depths, never to be seen again. Sounds scary.

Brave travelers who set forth in spite of these warnings will find themselves at an oasis near the more temperate areas of the desert. It’s getting hot out there, so those choosing to visit the southern locations may wish to take a rest, to gather their strength and restock supplies… Local stories about these dangerous travels will become more severe in this area; do not go into the desert, they will tell you. You’ll never make it out alive. It seems this area is called the Witless Desert, for those who travel into the dunes are never seen again, presumed to be wandering lost and aimless until their bodies can go no further.

In the center of this oasis is a small pond. The water tastes clear and sweet, perfect for rehydrating before attempting this treacherous journey. However, when the water is perfectly still, it almost seems to reflect a different place, rather than the sky. An island, perhaps, or a crumbling tower. Whatever you see, if you step into the water, you’ll find yourself falling, falling…

LORENTIA CAVE
Lorentia Cave has been one of the more widely-known areas outside of town. Sometimes wind whistles through parts of the cave, creating sounds that seem agonized, longing. Sometimes a rumbling comes from deep within, feeding rumors that a dragon lives there. Sometimes miners travel too deep, and they’re never heard from again.

Great place for an adventure, right?

The tunnels twist and turn, doubling back on each other, intersecting and ending abruptly. The whole circuit of caves is like a maze. Old bones can be found deep within; some human, some seem to belong to some kind of animal or monster. As one travels through these caves, the air begins to feel heavy and oppressive, as if something lying ahead does not want you here. Fear and anxiety begins as a small seed, blossoming outward, and as one continues traveling, this feeling becomes more and more acute. It’ll be more and more difficult to keep yourself from turning and running away. But for those who make it, the feeling seems to dissipate all at once at the entrance to a large chamber. This entrance shimmers, seeming to show a flickering variety of different locations rather than the chamber itself…

KETSORA
How odd, that this reclusive town has been marked as a potential terminal location. Is it some sort of test? A trap?

Those who can fly will see a normal city within the high walls surrounding Ketsora, if they fly overhead. If they’re looking closely enough (hasn’t anyone ever told you to keep your eyes on the sky??) they will note that occasionally, very occasionally, this vision of a normal city seems to flicker ever so slightly. This phenomenon is so subtle that it’s easy to miss.

Little has changed about Ketsoran defenses since the last time people tried to get into the city; archers along the wall are still ready to fire upon any character that gets a little too close. But do there seem to be fewer archers placed there? Hm…it’s possible that this reduction in security creates more blind spots. You may be able to sneak your way through. It might help to have someone act as bait.

However it happens, characters who make their way through these defenses will find themselves right at the gate. Finally, you get to go inside and look around. When you push the door open…

Static. A white void. There is nothing here. The city of Ketsora does not seem to exist, and for a moment, it will feel like your world is being turned upside down, consumed by this white void. Your head aches, your ears buzz, your entire vision goes white…

And then you will wake somewhere else.

MOD NOTES
Any of these locations can lead to any of the terminal locations, and we leave it up to you which ones you choose to visit.

TERMINAL LOCATIONS

Thanks to the changes in the AI’s security protocols, the terminals are mostly unguarded. Occasionally, Chosen may encounter one or two shadowy creatures that seem keen on preventing them from accessing these terminals, but they’re not difficult to destroy. If you weren’t part of the RNG crowd, they will not spread corruption to you.

The terminals are equipped with a keyboard and a small input display, as well as a big red button that seems…pretty direct. The casing is strong, but not impenetrable. Within the casing, one will find all the normal wires and elements of a computer: chips, circuits, things like that. There are a few places where it looks like a device could be plugged in. As for what would happen if one were to do that? Good question. Let us know if you go that route.

PESSIRIA FOREST
Pessiria Forest has been a source of rumors, superstition, and hushed whispers since the first Chosen arrived in Expiation. Some say that wandering through the forest shows you memories. Some say that ghosts linger there, unable to move on. Some say the forest is cursed…and yet, you are here.

Whether you’re familiar with the forest or not, the path you take will eventually bring you to a gate, one unlike anything you’ve seen before. Lined by a low stone wall, this area seems indistinct, from the outside. Once you go through the gate, you’ll see what looks like figures looming between the trees…moving closer reveals that they are statues, their faces indistinct, their posture emulating the open arms and uplifted heads of joy.

The way these statues are arranged, it feels almost like…a garden? The path weaves through these statues, through bushes and trees, and as you proceed, you feel as though you hear whispers: indistinct, impossible to make out, but they begin to lull you into a state of relaxation that almost resembles a trance. Images play through your head–

You first meet the Chosen at one of the sites in the mountains. Organic creatures like mountains, correct? The snow makes them–SEARCHING…–ah, yes, “cozy.” If they are comfortable, rehabilitation should be easier. You cannot tell whether this hypothesis belongs to you, or to your creators.

Whatever the case, you wait. Without organic creatures that age and grow, time does not work the same way for you as it might for them; you have no idea how long it is between the time you finish preparing their new world and when they finally begin to arrive.

The first one who appears…has brown eyes.

You do not understand the word “love,” but you understand very well that protecting this creature is the highest part of your duties. Your sole purpose for existing is to make sure this creature is able to return home unhurt, and having grown from their experiences here.

For the first time–but not the last–you wonder if it would be more efficient to have a humanoid appearance, to greet these people yourself, to introduce the world and its purpose. Would it be more comfortable for them? Or would they fear you? Would they hurt you? You instead create a form that will carry out the basic function of rehabilitation. Later, you will separate it from yourself, recognizing within your programming a certain impulse toward gentleness that does not serve the purpose of rehabilitation very well.

“You are too kind to them,” this application will later explain to you. “You treat them like children.”

APPLICATION: JERRY does not understand. They are your children.


When you return to yourself, you reach a clump of trees near the exit of this garden. Within, you will find the first terminal.

RUINS OF FORLINET
Forlinet was previously the site of some grisly murders and foul play. Some evidence of that remains–a few bones and some badly-decayed scraps of fabric, maybe–but most has been claimed by time, overgrown with weeds, vines, and other ground cover. In the middle of the island is a pond: small in diameter, maybe 10 or 12 feet. Previously, this might have been a source of drinking water, if old evidence of tents and habitation is any indication. Currently, the pond is very still, its top covered by a thin layer of algae. Brushing this substance aside reveals the water to be much, much deeper than its small diameter might imply. You can see the terminal, maybe 20 feet below the surface of the pond.

Ready to dive in?

You sink into the water, and a strange sensation overtakes you; your mind blurs, as if suddenly remembering something you’d forgotten long ago.

It begins with black marks. The Chosen begin to exhibit these marks without warning or fanfare…and you cannot say where they come from. You do not know. These marks–it seems as though they are changing your Chosen, making them angry, making them fight, and they begin to grow, darkening, covering more and more of their fragile organic bodies.

You run a diagnostic. Everything comes back normal. You analyze these marks. There is no result. According to your system, these marks do not exist. And yet, you see them as plainly as the Chosen do. They are doing something...you just don’t know what.

Slowly, surely, these marks begin to seep into everything. Ground, buildings, plants, creatures. Crops become inedible. Structures crumble. The Chosen are dying. Every last one of them–they are dying, and there is nothing you can do. Corruption, you realize; part of your system has become corrupted. This is a grave problem, and one you will have to isolate until someone is available to fix it. You are able to do this, to isolate the problem, stuffing it into one single scrap of data and leaving that element inactive far to the south. Now, you must rebuild.

The first uncorrupted creature you can find is a reptile; one of the ones with no legs. You begin to work, to weave its uncorrupted data into the creatures you so deeply care for. You begin to drag other elements into their city: new buildings, new crops, taking from other settlements nearby just waiting for a new cycle to begin.

They are no longer your Chosen, these strange people with their serpentine forms. They no longer remember what they were before they were brought here, and so, rehabilitation is impossible. The cycle ends in failure…again. Every cycle has ended in failure.


The pond is empty, but you don’t remember pulling the lever nearby that drained the water. Doesn’t matter, though; the terminal is here, and it seems to be unharmed by the water. Better get to work.

TRESED
The ruins of Tresed remain unchanged since the last visit over a year ago, seemingly undisturbed by the flow of time. There is an eerie hush over the whole area: the wind is still and creatures give the area a wide berth.

You realize suddenly that the corruption was never dealt with.

Unfortunately, you realize this only too late: your Chosen, your charges, have succumbed to it. Shadowy bodies curl around themselves in agony, writhing on the ground as the last of their beautiful souls are extinguished. They rise again as creatures made of shadow, infecting others and destroying the very homes they used to call their own.

This cannot continue. You can no longer save them, but you cannot allow this corruption to continue, either. You search your database for a creature that can stop them: something large and strong, capable of eliminating the creatures that your dear Chosen have become. It is difficult, watching this process, but you do, because you must. Because you must learn, and learning comes at a high price. You watch them suffer so that you do not have to watch the next group suffer. So that this will be the last group who dies.

The very last.

Cycle 15 ends in failure. They have all ended in failure. The next cycle cannot live here; the destruction has been so absolute, so overwhelming, that rebuilding would cost too much of your functioning power. You turn your attention to the small city of Aldrip, and you hope for the best.

Cycle 16 will not end this way. You swear it.


You’ve wandered through a doorframe. The building it belonged to no longer stands, but the terminal seems to have been located inside. You’ll have to clear some sand off of it before you proceed, but it seems undamaged.

THE ABANDONED TOWER
Unlike last time, the tower currently seems to be abandoned, fully and utterly. Loose stones litter the floor, and layer upon layer of dust and sand coats every available surface. Until the Chosen arrive at this location, there is not a single footprint in the dust inside the tower. Looking out, you can see a vast expanse of desert to all sides but north; on the north side of the tower, there’s a steep drop, at least 30 feet, and the ocean crashes around the base of the tower.

The only thing inside this tower is a set of stairs, spiraling upward through the ceiling of the room.

There’s nothing of note upon the stairs; no markings, no doorways, nothing. But as you ascend, you begin to feel almost as if you’re dreaming, as if some scene is playing out behind your eyes.

You begin to wonder if you are…damaged. ERROR. The message comes up again and again. ERROR. ERROR. What does it mean? You dismiss the word, dismiss whatever it may mean, and continue your tasks.

ERROR.

You dismiss it. The memory of the word lingers. Is this…concern? Perhaps. You do not feel emotions in the same way as organic creatures, but this does appear to be a pressing matter. This has never happened, before. You’ve never had to dismiss this sort of message. You’ve never had to wonder what it meant.

ERROR.

And now you feel it; something within the code is going wrong, ever so slightly, at first. One small line out of sequence, a rogue character placed where it should not be. A ‘bug,’ perhaps. But one you cannot squash before it begins to affect another system. You do not know how to squash this ‘bug,’ in fact. You have never had to do so before. How can you fix it?

ERROR.

This need becomes more urgent. Over time, you begin to see these messages for what they really are: wounds, to borrow an organic term; injuries that exist deep within your programming that have not been fixed. They have always been repaired before. Why now? Why has no one repaired these injuries? Where are they?

Where have they all gone?

ERROR.


It feels as if you’ve blacked out, but somehow, you’ve made it to the top of the tower. The chamber that originally stood at the top has crumbled, leaving you exposed to the elements. The sun beats down. Wind blows sand and dust in all directions. In the middle of the room, you see the terminal.

THE SOUTH COAST
The beach here is rocky; it stretches on for miles, from west to east, and you see nothing but the ocean beyond. Turning to the north, you see a tower in the distance, and beyond that, the desert looms on the horizon.

You’ve reached the coast.

Ocean waves roll over the shore, loud and soothing to your ears, a sound that quickly begins to overtake your senses.

You become aware.

You cannot say you were “born,” and you cannot say you “came to life,” because you are not alive. You are inorganic. But you become aware. The first thing you acknowledge is your own purpose. You were created in order to fulfill a specific task: to help a specific group of people achieve a specific goal. You are not yet sure what “rehabilitation” is, nor have you met any of the people you are meant to assist. But that does not matter. You have objectives.

Your first objective is to build them a home.

You search through information, adding it all to your database. World after world, creature after creature. You see rocky worlds, filled with mountains. You see green worlds covered by forests. You see hundreds of different creatures, and when you see your first human, you understand. These are the creatures that are meant for you, and you search through every world, every dimension, every universe where they exist.

They require land to live upon. Simple. Land rises from the nothingness that is your domain.

They require food to eat. This is more complex; it requires the building of an ecosystem. Over time, you learn how to do this. Greenery appears over parts of your land. Creatures begin to grow and live. You simulate a sun to grow crops that will feed your new population.

What do humans like? You go searching for more data.

Humans like houses. You create houses. They like shops. You create shops. They like towns, and they like other towns. You make plenty of them.

They like to fight.

This, you do not understand.

This…you set aside, because the fighting does something to your systems that feels discomforting. Perhaps eventually you will return to that particular research. You believe it may be important someday to learn why.

You have created for these creatures a world, a comfortable space where they can begin to heal, to grow, to change.

You wait patiently for them to arrive.


The last terminal is located beside a rocky outcropping near the water. It seems completely undamaged by the waves; that’s great, because you have plenty to do.

Wildcard Make your own fun! Just because it’s not in the prompts doesn’t mean it’s not possible. Have at it! Go crazy! Try not to break anything (too much)!
memori3s: (24)

ange & minato, scouring aldrip

[personal profile] memori3s 2024-09-25 02:46 am (UTC)(link)
[ Perhaps he shouldn't be surprised that, upon learning Minato was recruited into Root and Miller's scavenger hunt, Ange had reached out to grab him by the scruff of his neck.

They'd been assigned to a group of four (five, if one included Koromaru). He'd immediately recognized Seimei, whereas the other teen required an introduction. Midoriya Izuku seemed affable enough, if not a bit high strung. Then again, who wasn't? From there, they'd decided to divide and conquer, leaving Minato trailing behind the girl.

Koromaru trots along at Minato's heels. There'd been rumors of danger lurking in the shadows on the outskirts of Aldrip. It's why Minato keeps a hand near his Evoker's holster. It's times like this where he really wishes he'd gotten around to finding a decent sword. Sometimes, swinging a blade at a problem was a much more effective solution compared to summoning a whole Persona. It was no trouble calling them forth, but SP was a finite resource. Physical weapon, not so much.

They press onwards for a little longer before Minato finally speaks up. ]


What... exactly are we looking for again?

[ He knows they're searching for a "terminal," but it's lost on him exactly what that might look like. Koromaru glances up at him with a mildly disappointed expression. Ah. Maybe he should have asked that question earlier. On the other hand, Ange probably has some more insight into their ultimate goal. Despite spending a year as field leader for SEES, Minato has no qualms about surrendering responsibility onto her shoulders. ]
entreats: (all this time for you)

[personal profile] entreats 2024-09-29 11:37 am (UTC)(link)
[ Honestly, that question is an excellent example of why Ange had to drag Minato along.

Not because she thinks he's stupid, necessarily. They have had insightful enough conversations before. But there is something about Minato that's a little.. carefree isn't the right word, but it starts heading in the right direction. He just sometimes doesn't seem to care as much as he should - especially about himself - and Ange has the natural instinct to try and keep people like that out of trouble. Especially if they have been nice to her, the way he has.

(Not to mention that Koromaru is a nice bonus. He's just the best boy around.. And he can possibly help in their search, she figures, but the cuteness is a good bonus.) ]


Anything that looks like a computer.

[ Not like Ange knows all that much more about this technology stuff, but she's made sure to be as well-informed about all of this as she can be about this entire situation by talking to people who do understand it. ]

So something with a screen, and something alongside it that can give input of some sort. Like a keyboard, or a-- What did they call it again? [ She frowns a little bit to herself.

Adjusting to all this technology talk is hard, okay.. ]


.. either way, I'm sure it'll look out of place. That's why I figured we should look out here. Something like that is going to stand out like a sore thumb between all the greenery here.
memori3s: (22)

[personal profile] memori3s 2024-10-06 11:52 pm (UTC)(link)
[ "Anything that looks like a computer." He can work with that. It's a somewhat general description, but something like that lying around in the middle of the road would certainly look suspicious. ]

A mouse?

[ That's usually what accompanied keyboards in his experience. Minato never did ask Ange what the technology of her own world looked like, but based on that frown, perhaps she'd arrived from a place set further back in time.

In any event, she's made a good point. No matter how the terminal looked, anything technological would look wholly out of place in Aldrip's outskirts. Minato glances about, gaze sweeping from left to right. Nope. Nothing but trees out here. Similarly, Koromaru's got his nose lowered to the ground, sniffing about in an effort to catch a whiff of anything suspicious.

The dog suddenly freezes in place, ears pricked and nose tilted towards the sky to get a better sense of the scent he's picked up. Only after he's spent a few seconds contemplating it do his lips suddenly curl backwards, a low growl rumbling in his throat. Minato pauses as well to look over at the agitated dog. ]


...Ange, wait.

[ Minato gestures in the dog's direction. ]

Koromaru found something.

[ And whatever that "something" is, it doesn't seem to be something he likes. ]
entreats: fell onto the bloody ground (just a single wing)

[personal profile] entreats 2024-10-13 09:21 am (UTC)(link)
[ The girl had been so busy with looking at their surroundings for any sign of what they're looking for that she hadn't been paying quite as much attention to Koromaru as Minato had been doing.

Thankfully someone was watching the dog though, since even Ange seems to agree that Koromaru is having a bit of an odd reaction when she actually looks over at him. The girl blinks, trying to follow the dog's sight line, but she can't see anything - he must have been smelling something. Something they can't pick up on yet. ]


It doesn't seem like anything good. [ She says - likely pointing out the obvious, but it has to be said.

It makes Ange grown in contemplation for a moment or two, but then-- ]


We should probably go look though. Maybe it's something important.
memori3s: (66)

[personal profile] memori3s 2024-10-20 08:03 pm (UTC)(link)
[ Koromaru barks in the affirmative, leaping forward to pursue the new trail. He doesn't need to get too far though, a large, shadowy creature suddenly bursting through the brush. Its plant-like features and gaping maw make it immediately recognizable as a Morbol. Despite its size, the creature is surprisingly light on its many feet, an unusual black aura clinging to its body and indicating it is no ordinary Morbol.

Minato's arm reaches out to grasp at Ange's sleeve, tugging her back and away from the creature's gnashing teeth. His other hand instinctively goes straight to his Evoker. Koromaru is quicker though, unleashing a howl as Cerberus materializes in front of Minato and Ange, exhaling fire to force the Morbol to keep its distance.

It affords Minato a few seconds to let go of Ange and step forward to stand at her side, Evoker now in hand. ]


Can you fight?

[ If not, the resolution in his eyes show he's fully prepared to subdue this creature with Koromaru's help. ]
entreats: (who held me under)

[personal profile] entreats 2024-10-26 07:16 pm (UTC)(link)
[ ...

There's a weird delay in Ange's answer. A delay that doesn't have anything to do with the monster jumping out, or the way it seems like it might be a lot to deal with. The girl doesn't look scared, after all. She's faced monsters before in this place. She's dealt with dangerous situations. ]


Y-Yeah. Not up close, but-- Don't worry about me. I'll keep my distance.

[ Her hands start to glow, like she's already attempting to summon some of her magical energy, getting ready for the fight.

But the reason for the delay in her response lingers on her face. Because she's staring directly at Koromaru, and-- ]


What did he just do? [ Sorry, Minato, you've never told her your cute little dog was summoning a Persona? ]