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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-05-13 12:27 am

EVENT #8: ADVERSITY 678545

EVENT #8: THE TOWER IN THE SAND
THE AD
On May 5, an ad begins to pop up on tablets across the city. Strangely, it only seems to be available to the Chosen… The text reads as follows: DO YOU HAVE WHAT IT TAKES TO WIN THE GRAND PRIZE?

There is a button below that says “sign up here!” Tapping anywhere else on the screen will cause the ad to go away, though it may return intermittently over the course of the next few days. By the 10th, the ad stops appearing altogether.

What happens when you tap the button? Nothing. How strange.


MAY 20
It’s been over a week since the mysterious advertisement stopped appearing on tablets across the city. Maybe you’ve stopped thinking about it altogether. Maybe you’ve dismissed it as a prank. Oh well.

Wherever you went to sleep, on the morning of May 20, you wake on a stone floor. The room you’re in is circular and empty, except for a winding set of stairs that seems to travel upward as far as you can see. How odd…shouldn’t there be a door? Or a floor to stop on? Anything? You seem to be alone, but your tablet is with you, at least. It buzzes in your pocket, and when you turn it on, it shows the opening screen of an app you are certain you never downloaded–you’ve never seen it before in your life.

TOWERCHALLENGE
The application has three tabs. The first says Introduction, and it says: “Welcome to TowerCHALLENGE. Climb the tower and learn more about yourself in the process! Making it all the way to the top will win you the GRAND PRIZE. Start climbing, and you’ll be one step closer to rehabilitation…”

The second tab says Rules. When you move to this tab, it states the following:
RULES
Winning. Careful with terms and conditions of each challenge! Read the fine print, conquer, and get ready for the next one!

Three strikes. Everyone has a loss now and then, but losing three times will kick a participant out of the competition. Not everyone can emerge a winner!

Knockouts and death. A knockout does not necessarily mean you lose your challenge! Depending on the win conditions, even death could earn you a victory.

Forfeit. You can decide to leave the competition at any time, but think very carefully about this! You will not be able to return if you forfeit.

Draws. No one will collect a win for the category, but you’ll live to challenge another day!

[Note: please see the OOC event post for more details about rules.]


The third tab is labeled Status. This tab offers no explanation, simply has the following graphic:
STATUS

As characters progress in the tower and win challenges, the icon for that challenge type will turn from gray to black.


OOC: If anyone needs any help with ideas for challenges, a player made a pretty big list of ideas here!
THE TOWER
THE STAIRS.

The only way forward is up, apparently, but the stairs seem practically endless. You walk, and walk, and walk...but you never seem to get closer to the top. Finally, after what feels like an eternity, you find a small landing, just wide enough to stand on, and you see a door there just waiting for you to open it. It has one of four symbols on it, the same symbols you saw in the app. You may choose not to go through this door and continue upward, of course; after what feels like many more sets of stairs, you may find a door with a different symbol.

If you turn and go back down the stairs, they seem to go on forever in this direction, too. Even though you started at the ground level, you never seem to get any closer to it… Either way, the tower seems to go on and on until you either attempt the challenges or give up.

THE CHALLENGES.

You step through the door and into a challenge room. If you’re the first one inside, the room seems to shift around you, becoming whatever size, shape, and appearance is required for your challenge. Your challenge, because this was built for you, to test some aspect of yourself. It may even look like your home, or like the outdoors. The possibilities of how this room could be arranged are endless, and we leave it at your discretion how you set up your challenges.

And the next person who enters the room becomes your challenger.

Your tablet buzzes, revealing to you the nature of your challenge. Whether you choose to share this information with your competitor is up to you. But after a few minutes, you hear a bell ring, loud and clear, signaling the beginning of the competition.

As a refresher, here are the four categories of challenges. We encourage you to get creative with challenge design and to find different ways of incorporating whatever effects or themes you’d like!
The different challenge types:
Wands. Challenges in the wands category focus on will and creativity. This includes creative solutions to problems, tests of resolve, examining accomplishments, and exploring what is important to your character.
Swords. The swords category centers reason, logic, wisdom, and intellect. This category also emphasizes adversity and problems, feeling trapped, and situations of oppression/cruelty.
Cups. Challenges in this category might pertain to spiritual matters, emotion, love, and examining your past or your feelings. Cups can encourage characters to face feelings head-on, or to focus on memories, whether accurate or not.
Coins. Emphasizing material matters and possessions, this is a category that focuses on physical, tangible challenges. These don’t have to be related to money; anything with high stakes (tests, games, etc) as well as challenges of physicality can fit into the category.

THE FLOOR BETWEEN.

Every so often, when you leave a challenge room (whether you’ve won, lost, or tied), you find yourself not on the stairs but on a separate floor. This floor has tables, chairs, and some simple food offerings. Strangely, while no one seems to come stock these offerings, they never seem to run out… This seems to be a rest area, a floor between challenges where you can recover some strength and mentally prepare yourself. You may even run into someone you know…whether you want to or not.
LEAVING THE TOWER

There are three ways to leave the tower: by winning, of course; by losing; and by choosing to give up. This first way is simplest: those who lose enough challenges will find themselves back in Aldrip, back in the same place where they first went to sleep before the tower. A quick look at the clock will tell them that no time has passed at all…

Those who choose to leave will find a door appearing before them with no symbols. This is the second way. Touching the doorknob, you feel a great sense of finality. You are absolutely certain that once you step through this door, you will not be able to come back. If you’re sure, you can step through the door–it closes behind you, and will not reopen.

The third way...
WINNING!
THE WINNER'S DOOR.

The app buzzes again once you have completed one challenge of each type, darkening all four shapes in your status section. Congratulations, you’ve won! But isn’t something supposed to happen…? Better keep climbing.

The next door you encounter has all four symbols on it. Opening this door will bring you to a rooftop. Strangely, the outside of the tower doesn’t seem as endless as its interior…

You may choose not to step through this door just yet. Maybe you want to see what other challenges there are waiting ahead. Maybe you just want to see if you can knock off some other winners. Whatever the case, you may continue climbing the stairs for as long as you’d like. The winner’s door will be interspersed between other doors of various symbols. Be careful, though: just because you’ve won doesn’t mean you can’t still be eliminated for losing enough challenges.

THE ROOF.

No matter when you step onto the roof, it seems as though anyone else there, any other winners, have also just arrived. From this rooftop, you can see the area of the tower clearly: it seems to stand at the edge of a vast desert. The sun bears down on you from a cloudless sky. For a little while, nothing happens. Then, all at once, you’re surrounded by a warm feeling–not physically, but mentally. Like your spirit is being wrapped in a warm hug. You’re about to receive something precious, and a sense of pride wells up within you. Whatever has designed this tower, it is congratulating you for making it to the top. It is so proud of you.

And now, your reward will—

The warmth disappears all at once, as if your connection with it has been severed. Instead, you see a white void surrounding you; the tower is gone. A rip in the void appears before you, rupturing in slow-motion, and at first all you see is a single eye looking through it directly at you.

“I did it,” comes the gasp from within the rip. “You have to help me.”

A hand reaches through the rip in reality, pulling it wider. The face that emerges may be familiar to some. He stares at you, wild-eyed with desperation that is uncharacteristic of him, for those that have met him before.

“I’ve been trapped here for so many cycles— I’ve lost count of them all. I can’t leave. It keeps bringing me back to—”

The void erupts into static, and he gasps, as if pained, as if it’s taking all of his energy just to be here. You see something simmering beneath his surface, as if he melts into transparency for a moment, and all that’s left is the wireframe of his body. It flickers back and forth, solid to wireframe to solid again, and he grips the void-tear with violent desperation.

“I shouldn’t even exist anymore. I can’t keep doing this, watching this, watching all of you— You have to free me, erase my code, something! Anything is better than this. Even death is better than this!”

He’s said it, finally, the things he’s wanted to say, and now he seems to have a spare moment before the void collapses. He fixes his eyes on you with a strange look; some odd mix of longing, resentment, and nostalgia. In this moment, he looks less like a fairy and more like an ordinary person. A creature without glamour; an actor without makeup.

“I was like you, once,” he says, with uncharacteristic softness. Then, with a bitter edge, he adds: “Don’t let it ‘save’ you, the way it ‘saved’ me.”

The void collapses in on itself like an implosion, and your vision, your hearing, both fill with a cacophony of static.

ERROR: PROCESS INTERRUPTED.
DATA LOST.
RETRYING...........................
RETRY FAILED.
THIS APPLICATION MUST BE SUSPENDED.


You wake in Aldrip. Looking at the time and date—May 20, still? really?—it seems as if no time has passed for you at all.


Wildcard Just because it’s not in the prompts doesn’t mean it can’t happen. If you have any questions, let us know in the comments below! Otherwise, get to tagging!
finalfrontiersman: (side eye)

you'll be billed for the psychic damage this email gave me

[personal profile] finalfrontiersman 2024-05-28 05:39 pm (UTC)(link)
Jim's Spock has yet to impart that nugget of knowledge, if it's something he's even cognizant of - to be fair, Jim wouldn't know anything about his Spock's brand of calisthenics. It's not something they talk about any more than necessary, tacitly sidestepping the damage Khan had wrought to Jim's body (damage this Spock is clocking, in the way Jim holds himself, the way his non-dominant side is weaker than the other in a tangible way.) Regardless, Jim knows it's a...sensitive topic, and something about it with Spock always seems oddly charged - so they just don't touch it with a ten foot pole, the same way Jim avoids bringing up Jocelyn with Bones, unless Bones is the one to broach the topic first.

Jim buries his hands in the sand, letting the warmth cover them, even as Spock shakes his hair and sends water droplets every which way. It's as undignified as it is charming, in a way, and Jim can't help the funny little smile that pulls at his lips as Spock starts in on untangling his references. Their battle of wits is cut short, and Jim abandons any possible responses to Spock's aborted sentence, turning towards him as he, predictably, starts to argue instead.

That Spock calls him Jim instead of Captain surprises him, however, stopping his rebuts in their tracks, if only for a moment. Jim blinks, processing the tone for a beat as Spock approaches, hovering firm at his shoulder. It's about as close to impassioned as Jim could expect from his Vulcan Commander; and a far cry from his stoic "Let me drown Captain, don't worry about it, it's no trouble," bullshit from twenty minutes ago. Even if Jim will be fine in the water, stubborn bastard. Jim can't even be anything other than fondly exasperated about it, though, not after his insistence on an adamant no man left behind policy.

And of course, Spock's suggestion gets another doubletake - first surprise, then mild incredulity. Jim meets his gaze with evaluation couched in concern; he almost has to look away at the warm ocher color that makes itself known in Spock's iris, a reflection from the sand, surely - instead, he uses it as an excuse to take in the whole of him, looking for any signs of green tinge to his skin. "Spock - are you sure you're in a fit state?"

'Operating near normal capacity' wasn't exactly 'Ready to carry 190 pounds of human 30 feet up a sheer rockface'. Moreover, Jim's attention turns from Spock to the wall again, zeroing in on the holds carved distant from each other, then back to Spock. "I'd put you off balance, and that kind of a climb needs flexibility in range of motion. It might not be possible anyway, I feel like you'd need to be an octopus with eight - "

Jim cuts himself off suddenly, clearly working through an idea that lights him up as soon as it's uncovered. "Have you ever been camping, Spock?"

Jim approaches the wall without further comment, stretching the wingspan of his arms across the divide. Two sides to climb up, ostensibly, but the gap in the middle - he can touch both sides with his fingertips when standing between them. He turns around with a determined grin, beckoning Spock over. The room seemed determined to pit them against one another, but teamwork makes the dream work, as they say. "There's a technique I think we can...repurpose for our current needs."

The poorly-concealed amusement is evident in Jim's expression, but at least his eyes are alight with mirth and no longer abject worry.
ashaya: ( ᴄʜʀᴏᴍᴇsᴛʜᴇsɪᴀ: ᴅɴs. ) (pic#17200504)

the penalty of knowing me is high, etc.

[personal profile] ashaya 2024-06-01 12:35 am (UTC)(link)
He might do it, he thinks. He could do it, if the situation continued to call for it. His body knows itself, as much as he might know it. He knows what it has before endured, what it might still yet. But, there are times where such qualifiers need not apply. There are times where might becomes must, could becomes would. There are times, like these ones, where Spock gauges correctly no matter the physical cost.

It is that determination and certainty that buoys him forth, that brings him to rest as his side as though an anchor. What hypocrisies he engages in and does not? It does not matter. It is illogical to dwell upon a double-standard when the value of the other party is far more evident than his own. And it is so, despite the look that Jim casts him. It is not distrust, he knows. It is consideration. It is a hope for another alternative, when one may not be present. Still, the defense rises readily to his tongue, the probabilities and percentages available to him as they so often are. They are as accurate as they might be in this scenario. And this scenario?

Unquestionably, he nearly says. There is no conclusion without a first attempt. But, the words are devoured by the rumbling behind them. They are ensnared by the sudden spark of inspiration that flares up in Jim, the frenetic motion of his mind moving them further in. Spock follows, willing to hear the argument. They have time. They have time enough yet.

"Not as such," Spock says, settling as though a shadow would alongside him. He believes he knows what it is Jim may be suggesting, knowing that his love of free climbing, but there are times. There are times, further and further between, that Spock cannot yet discern the conclusion before Jim approaches it. "Though you have waxed on most expansively about such activities before."

He casts a discerning eye over the spaces afforded, the angle and cut of the rock. There are few solutions he might come to, but there is something to be said of making a wedge of forms. If one gains the appropriate traction and balances external force - it is not ideal, given the way his body still burns with the excess stimulus, but it is better than what might be. Could be.

The math works out right.

He arches a brow, raises with it the remnants of his shields. They will hold just enough. He will make them. He takes a breath, meets Jim's eyes. He squares himself internally, mirrors from Jim the sturdiness of his form. The certainty.

"A tribute to your eight-legged Terran mollusk, I presume?"

What else might it be?
finalfrontiersman: (YIPEE)

[personal profile] finalfrontiersman 2024-06-02 05:58 pm (UTC)(link)
Oh, Jim's well aware of the percentages and COUGH - bullshit - COUGH that Spock likes to stack behind his 'logical' deductions. That he is always so prone to this self-sacrificial streak - well, Jim's not buying what he's selling, he never has. He trained it (mostly) out of his Spock, and Jim'll be damned if he doesn't train it out of this one, too. The needs of the many outweighing the needs of the few in some scenarios, well, he could accept that - he had accepted that, when he took a risk he would never allow men under his command to take - but when there was a way, any other way? Absolutely not.

Regardless, Spock's premise is faulty, though he has not given voice to it (probably because he knows.) No one life was worth more than any other, fullstop. Even if one did engage in that kind of thinking - there's no one who would agree with Jim being worth more than Spock, by any metric. No one.

If Spock were here, and I were there, what would he do?


"Oh, we've definitely got to rectify that when we get out of here," Jim grins, all teeth, and resist the urge to bump his shoulder against Spock's - they're not wearing the protective layer of their uniforms to make the gesture friendly and not an imposition. "You'll like it. Bring your sample kit and you'll have a blast."

Spock gets to fondle plants, Jim can roast marshmallows. Wins all around. It's a pleasant distraction from the climb in front of them, but not one Jim can indulge for long; another piece of the platform falls away with a distant splash in the water below, and he squares his shoulders with determination.

"Something like that." Jim's amusement holds, even as he steps between the ridge, turning so he's facing right, the left half empty - he won't be able to stretch across both on his own. "You're familiar with how the puborectalis muscle functions, I take it."

Jim gestures behind himself, committing to a half squat in demonstration; he's pretty sure Spock will pick up his point, camping experience or not. "If we stand back to back, I think we'll be able to brace and use each other for leverage."
ashaya: ( ᴄʜʀᴏᴍᴇsᴛʜᴇsɪᴀ: ᴅɴs. ) (pic#17200502)

[personal profile] ashaya 2024-06-12 11:10 pm (UTC)(link)
Something about the Terran idiom of pots and kettles should spring to mind here. Even so, Spock will always balance the benefit of all against the benefit of one. If it is between himself and Jim, then it is Jim that he should endeavor to let the universe keep. And if they might come upon an equilibrium, if it is possible that neither should be left behind? Well, that should be an ideal scenario indeed. All that aside: Jim might yet rattle the self-sacrificial tendencies from this Spock. Just as Spock may yet confirm for this Jim that his importance is paramount.

And thus, they reach such an impasse: that is one statement that would never sway this or that or another Spock. If he himself was so important, he should think, then why is Jim not? And he supposes this is why Jim spins about in his usual and chaotic thoughts. That he strikes upon an interesting compromise and course is no surprise to Spock. This is what makes him the Captain, after all.

Spock has no doubt he needn't remind Jim that his condition (as well as Jim's) is not stellar at the moment. Even so, he takes to Jim's suggestion without further thought. The sooner they might scale this obstacle, perhaps, the sooner they might clear this room. And, if there is a particular sort of mercy that the tower might show them, come upon a change of clothing.

"An inelegant solution, but a practical one."

Spock assesses the modeled position for no longer than he has to, eyes flicking up and away to focus upon the grain of the rock. He clears his throat, heart thudding away against his side. He reminds himself of what Jim has told upon the raft in the lower half of the room (he'd tell him, he'd left him know).

"As you wish," he says, the syllables rounded with the usual amount of capitulation. It is no hardship to answer that whim, but time is running out. "I believe the saying goes: 'on your mark.'"

He makes himself as pliant as he ought, settles with his back against Jim's.

Get set and go?
finalfrontiersman: (naked and cute)

[personal profile] finalfrontiersman 2024-06-13 06:36 pm (UTC)(link)
Jim could list a hundred reasons, a thousand, why Spock's survival was necessary, why it was right and the absence of it would be so, so wrong, but in truth, he only needed one. No others would ever surpass the painfully sincere fact at the heart of his obstinacy, pots and kettles be damned: Spock was one of his greatest friends, and Jim could not conceive of a world without him.

More importantly, he would not want to.

Perhaps it's selfish, in the way that caring for someone can be, sometimes - but it's no secret that Spock would outlive all of them, and Jim, admittedly, takes some amount of comfort in knowing that. There's no guarantee, of course, now that his universe is out of sync with the one this Spock hails from - but if there's anything Jim hopes remains a constant, well, his answer should come as no surprise.

"Work smarter, not harder." It's the only idea he's got, and while he's open to suggestions, they'll be pushing it on time soon enough. Spock acquiesces to the idea, which means he's determined it's likely (enough) to succeed - whether it's still post-hypothermic delusion or not, Jim will take the wins where he can get them.

Spock assumes the position behind him, and Jim links their arms together, leaning back to brace them against one another. Where his Spock has an inch on him and Spock has several on his own Captain, the two of them are evenly matched. The burst of color that occurs when their skin touches, back to back, is not as controlled as it was on the raft - Jim doesn't have the mental capacity to recall poetry as he determines the course of action. It is, however, focused - determination hums, tightly bound, under his skin. Adrenaline, the thrill of both physical exertion and a healthy dose of distress - just another day in the Fleet.

"One, two - three - !" Jim braces one foot against the rock, flexing his toes, and pushes up with his other leg on three, pushing back against Spock. It works, insofar as they are indeed suspended between the two cliffs. Jim tilts his head back to look upwards, brushing against Spock's - it looks fairly even all the way up, so hopefully the hypothesis holds true, and the length of both of them combined will be enough to stretch the whole way. "Alright, ready?"

Jim takes a step, core muscles engaged, leveraging his hips a little higher, before waiting for Spock to shift. They'll need to establish a rhythm, a back and forth, as his shoulders shift against Spock's - a push and pull, like a seesaw, the rowing of a boat, sliding into sync as if they're one organism.

This is one task that's never seemed to be an issue for them.