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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-03-09 08:37 am

{ event 7 } A▒ E█SI▓Y ░▒▓25░9.▒░█

IT'S A BEAUTIFUL DAY
March 11. The sun is shining, streaming in perfect sunbeams through uncovered windows. Birds and animals twitter outside, basking in trees that are verdant green and full of life. Outside, the town begins to wake, stirring to life with the sounds of ordinary everyday happenings. Footsteps, carts rolling down the road, the distant sound of friendly neighbors greeting each other.

And you–you have lived here your whole life. Or maybe you’re a visitor to this fine town. Either way, you’re a neighbor here, too.

Aldrip is having another beautiful day.
i. OUR TOWN

The town square is a bustling place to be for locals, and this week is no exception. Aldrip is a vibrant swell of activity: stores, stalls, and stands all open their doors precisely on time, welcoming the new day. Things are quiet, theoretically, while the local school is in session, but anyone playing hooky won’t get a second glance. Everything is fine! It’s too nice a day to be inside, anyway.

(Just like all the other days before, all too nice to waste.)

That being said, Aldrip is not without its own brand of nuisance. Fairies are rarely seen in town, these days, but this week, they seem to be in fine form. They can be found playing harmless tricks on people: taking things from them and moving them somewhere else, rolling carts when no one is holding onto them, mostly-unscrewing screws that hold together mechanical parts… They avoid magical pranks, for now, but these mundane tricks are such a nuisance! They even pull all of the wares out of a local vendor’s stall: dozens and dozens of colorful, patterned scarves. They had been on “deep discount,” leftovers from some “Day of Devotion” event, but the discount is about to get even deeper, on account of how dirty they are.
ii. TEMPTING FATE

A recent expedition to the Lorentia Caves uncovered a hidden gem–literally. Enterprising rock enthusiasts have brought back wheelbarrows full of round geodes, and have made a game out of cracking them open. Geodes that are green inside will get a lavish prize: a stay at a local spa or a gift card to a fancy restaurant. Purple or red inside will get a free drink at the local coffee shop, or a small gift card to use at a local shop. Brown or clear gems get nothing special–but you get to keep the rocks! They hold no special properties, but can be nice to look at and make great paper weights, and some of them almost seem to

g̵l̶o̶w̷

i̵̗̐n̷̯̉ ̶̞̒t̷̝̃h̵͙̆e̸̩̍ ̸̢̌d̷͕̀a̷̬̕ŗ̵̐k̷̼͝n̴̨̍ȅ̶͎ş̵̈s̷̟̽



ERROR: MULTIPLE REDUNDANCIES DETECTED
RECALIBRATING
LOADING UPDATES...
PLEASE WAIT


Occasionally, very occasionally, breaking open one of these rocks causes it to crumble, becoming little more than gray ash. Static pops across the surface before it disintegrates.

ERROR: DATA CORRUPTED
PURGING CONTENT


Those who have found these ashen geodes will find that memories of them disappear just as soon as they turn away from what they’ve just seen.

.̸.̷.̵.̴.̷.̸.̸.̶.̴.̴.̸.̷.̵.̵.̷



Anyway.

No one quite knows where the pop-up casino came from, but it’s doing a bustling business at night. Now, this establishment is small, nowhere near the size of the one in the past, and is not nearly as expansive. Nonetheless, it helps create a thriving nightlife in town: there’s games, drinking, dancing, and all sorts of fun. Locals are encouraged to participate either by attending or working, or even performing in some way!

It’s a beautiful day in Aldrip. Just like yesterday. Just like tomorrow. Just like every day s̴h̵o̸u̶l̵d̸ ̶b̸e̵.
iii. LOST AND FOUND

You wake in a maze surrounded by fog. You have no memory of entering the maze. You have no idea which direction you might have come from. You are simply here, and there seems to be no exit above. So. The only way is forward.

You may be alone, or have company. Either way, aside from you and any other characters you may find, the maze seems empty. Without end. Without purpose.

Whatever twists and turns you take, all will eventually find themselves in the center, in their own time. There is nothing here, either, except for an overwhelming sense of aloneness. There is nothing here. There is nothing there.

There is nothing–

ERROR: REDUNDANT PROCESS FOUND
PURGING CONTENT


...

You wake up.

It’s another beautiful day in Aldrip.

Like all the days before and all the days after, your morning proceeds apace. You start your morning, you say hello to friends and neighbors. You…

… you find something unusual in an area you frequent. An item. It’s small, and somehow, it’s something you think you should know. Some will feel compelled to pick these items up. Some will feel a deep sense of unease when looking at them, and refuse to interact. Turning your back on these items will cause them to disappear. You won’t have to worry about that anymore. Not on this beautiful day.

Picking up the items causes a rush of information to flood your mind. Something like a memory plays in your head: the person in this memory looks and sounds like you. But…you don’t remember living that life, or doing those things. So how does it feel so real?

Throughout the rest of the event, these items will continue appearing. Characters are free to interact with them or ignore them as you see fit. Regaining more memories means they may regain their powers, as well, though whether they remember how to control them is another story.

These memories will feature prominently in the event poll that goes up after this, and your choice of how many memories they regain (or don’t) may have a lasting effect on your character. Not filling it out will also have an impact on them. So please make sure to fill out the poll!
iv. MISSING LINKS
As this strange memory phenomenon takes over Aldrip, other odd things begin to happen. It’s small, at first, and barely notable except that it renders Aldrip slightly less idyllic than usual. There are a few clouds in the sky. You may get caught in a passing rain shower, or maybe sleep through your alarm…

It gets worse.

The end of the month crawls ever closer, slow and steady. As it does, things begin to go missing. Small things, at first: personal possessions, the lunch left in the break room, flyers that look like maybe they were torn down in the town square. Is someone thieving? Here? In Aldrip?? You’ve never known Aldrip to have a problem with crime. Everything is so…



Pleasant.

Everyone becomes a suspect. It could have been your neighbor who took your wallet, or a coworker. Maybe your friend took that bracelet from the counter while you weren’t looking. But close to the end of the month, this starts getting bigger. What happened to that tree along the path you walk every day? Wasn’t there a butcher shop on the corner there? Where have all the birds gone?

ERROR: DATA LOST


Things go missing.

They keep going missing.

Why have they disappeared?


And…where have they gone?
v. THE COUNTDOWN
Sunday, March 31.

It’s raining.

It never rains like this in Aldrip.

Characters wake in the morning to anxiety twisting in the pit of their stomach, inexplicable and impossible to trace. As the day wears on, this sense of foreboding ramps up. Characters may even see significant numbers throughout the day that seem to count…down.

Twelve. Morning. How funny, to see these recurrences. Odd.

Eight. Seven. Around noon. This must be a coincidence, and yet, you cannot help but wonder if it is meaningful.

Four. Late afternoon. Wonder and curiosity are replaced by dread. Whatever is at the end of this countdown–it feels like a finality. Terrifying and unknown.

Two. Night. Those going to bed will find their sleep restless and filled with bad dreams.

UPDATES INSTALLED
RESTARTING…


One. Midnight. The clock strikes twelve, and whatever your character is doing–sleeping, waking, etc–the whole of existence seems to blink out.

(Info about what happens after this will be forthcoming in the event poll results and April’s SOTG.)
vi. WILDCARD Go wild! We know that you all have plotted extensively for this event, so go ahead and do what you'd like with it!
entreats: (the world will close the exit)

ii-a

[personal profile] entreats 2024-03-16 04:04 pm (UTC)(link)
[ Give Ange a moment to look at the sign.

.. or, you know, the place where the sign used to be. This isn't really the state she expected to find the place in when arriving at her part time job after classes were done at school.. She slowly blinks, staring at the spot, but then turns her attention back to Yu properly to answer his question. ]


I mean, it's not that strange, right? Someone probably stole it as a dumb prank.

[ That seems like a way more feasible explanation to her than the sign somehow going missing in any more mysterious way. ]

There's enough people around town who love causing trouble like that.
izanagis: (050)

[personal profile] izanagis 2024-03-18 02:47 am (UTC)(link)
[Ange is, as ever, a voice of reason -- a fact Yu normally appreciates. And she's right, of course. There are plenty of people who just go looking for trouble. But there's something about this that just bothers him, something he can't put a finger on. Some strange gut instinct that tells him something's not right, you're missing something, here.

He frowns up at the sign, adjusting his glasses thoughtfully.]


No witnesses, no sign of anything strange in the area... It'll be tough to track it down.
entreats: and you're noticing nothing again (yeah; i'm playing that card)

[personal profile] entreats 2024-03-22 11:08 pm (UTC)(link)
They always come back to the scene of the crime.

[ She sounds weirdly sure about that. Or maybe it's just that Ange is great at saying things confidently, regardless of whether she truly has as much faith in the things she's talking about as she's making it sound..

Or maybe she's just hoping this will be the case, honestly. ]


And when they do, we strike back. We can't just let people steal stuff from the store without payback! [ She slams her one hand - formed into a fist - against the open palm of her other hand, like she's got the world's best idea. ] We need to set a trap!
izanagis: (029)

[personal profile] izanagis 2024-03-25 02:39 pm (UTC)(link)
[She does sound pretty confident -- convincingly so. It's true, though: if it's a prank, someone is going to come back to check. They'll want to know they got under someone's skin, that someone noticed...

His expression brightens at the idea of a trap.]


We could set out another sign as bait. Bet they'd be pretty annoyed to see that their prank didn't get much attention.
entreats: (were impossible to hold)

[personal profile] entreats 2024-03-27 10:57 pm (UTC)(link)
[ .. oh.

She stares at Yu with clear interest in her eyes, apparently approving of his idea. ]


And then we just.. watch and wait?

[ He did say bait, after all. That has an obvious implication connected to it. ]

Because they'll return to the scene of the crime?
izanagis: (076)

[personal profile] izanagis 2024-04-03 06:16 pm (UTC)(link)
Mhm.

[That's Ange for you. She catches on easily.] Maybe they'll even try it again.

[There's an edge to his voice that sounds almost eager to do this. Scooby-doo style villain-catching isn't generally his thing, but this almost sounds fun.]

Question is, what'll we do with them when we catch them?
entreats: (i don't want to talk)

[personal profile] entreats 2024-04-07 08:57 pm (UTC)(link)
We have to punish them, of course.

[ Forget law enforcement. Where's the fun in catching some people red-handed if it doesn't mean you get to punish them yourself, right?

.. or so Ange seems to think, anyway. She's presenting the idea to him so easily, moving into the store as she talks. ]


That means we should make some sort of trap out of the fake bait sign.
izanagis: (084)

[personal profile] izanagis 2024-04-10 06:50 pm (UTC)(link)
[Yu nods his agreement. Because apparently even in the AU he just takes the law into his own hands.]

I agree. We can't let them get away with this.

[Which leaves the question of what sort of trap they should set. He glances around the area, and then points at the basement hatch in the ground near the front windows.]

We could set the new sign up there with a trap door.
entreats: (throwing love astray)

[personal profile] entreats 2024-04-13 10:14 pm (UTC)(link)
[ Without even the slightest moment of thought or hesitation: ]

We should make a spike pit at the bottom.

[ AngE NO--

It's hard to tell if she's serious about that or just joking. Even with Ange being a little less emotionless right now, she sounds oddly serious about this one? But surely no one would be, right..?? ]
izanagis: (054)

[personal profile] izanagis 2024-04-18 06:27 pm (UTC)(link)
[ANGE!!!

Yu gives her a look, because it's simultaneously the most bonkers suggestion he's heard all day, and also somehow weirdly seems on brand for her, whether she's joking or not. If she is, she's got the greatest poker face in the world...

... But it doesn't matter either way, because they're not murderers.]


Maybe we can start with something adhesive. Or something that'll stain, so we'd be able to identify them if they escaped.

[Something less deadly??????]
entreats: (the time of suspicion comes around)

[personal profile] entreats 2024-04-21 10:05 pm (UTC)(link)
I guess adhesive would work too.

[ Maybe she really was joking, considering just how easily she goes along with Yu's alternative suggestion.. She says it so calmly like this is on the same level as condemning someone to death just for trying to steal the sign of the shop they work at.

At least Yu successfully de-escalated this? Good job, boy.. ]


I prefer that solution over the staining. After all, shouldn't they at least be stuck in the hole for their crime until we find them in the morning? [ At least it.. is a relatively milder sort of punishment.. ] We have to make sure they at least regret having pulled a dumb prank like that.
izanagis: (071)

[personal profile] izanagis 2024-04-24 04:33 pm (UTC)(link)
[A soft exhale; Yu wasn't convinced that Ange was serious, but at least they're not talking about impaling anymore. That seemed a little extreme for the situation, anyway.

If it was a joke, though, it was actually pretty funny.]


I agree. It'll give them plenty of time to think about their pranking tendencies.

[Now, as for the plan itself...he looks at the basement hatch, then the part of the store over top of it.]

Let's set the sign up first. It won't be easy to hang it up if we start with the trap door.
entreats: (before long)

[personal profile] entreats 2024-04-28 09:29 am (UTC)(link)
[ She hums. ]

Sure.

[ After glancing at both Yu and the empty spot where the sign used to be, Ange wanders into the store, calling out as she does: ]

Where did we leave the backup sign again? [ She figures he'd know.. Yu always seems a little more organized than her. Or maybe he's just good at projecting that sort of impression of him outwardly, even if it might not be necessarily true. ]