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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-11-25 09:31 am

{event #5.5} adversity 3386435.8364

PART TWO: THE BAD END

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

- The kidnapped and attempted kidnapped have been chosen.

- All questions will be answered and addressed by the 28th, as half of the mod team is being slayed by Thanksgiving weekend.

- If you wish, you may give a summary of what has happened to your character here. There will be no poll for this part of the event.

- There is a CONTENT WARNING for prompt iv. RED SKY AT MORNING for brief mention of suicide.

- Reminder that there is possibility for character death in this part of the event.

The various prompts are, of course, optional.



Until now, the Chosen have enjoyed a fair bit of hospitality during their stay in Rumpitur, and Ketsora’s attitude aside, they’ve been made to feel quite welcome. After the first several days, the kidnapping investigation seems to hit a quiet lull, leading to Rumpiturian demeanors becoming…strangely relieved? Starting the 26th or so, Chosen will begin seeing news of various meetings–Rumpiturians only. They may think little of it, for now.

Overnight on the 27th, this changes.



 

NOVEMBER 28TH



i. THE CALM BEFORE THE STORM

     

The early morning brings a few discoveries–this will be different for different groups, as determined by results of the RNG selection. Those who didn’t sign up for RNG (or who were not chosen) will wake and discover that some of their friends are missing, with little evidence to point at what has happened.

The Rumpiturians are tight-lipped about this development, but some attempted kidnappees among the Chosen may be willing to talk about what happened to them. Those who go looking for answers will find a trail of struggle signs (drag marks, an occasional discarded rag or blunt object) leading from the inns all the way to the docks, where their one remaining boat is still chained up…at a different berth from before. One of the boathouses, previously locked and unavailable, also stands ajar: it contains a small stack of rowboats in various states of repair, all seemingly free for the taking.

Those who have made friends with the Rumpiturians will be able to access information a little easier. Tug on their heartstrings and they may even whisper that while they don't know anything for sure, they would check the island ruins off the mainland first.

ii. RED SKY AT NIGHT

     

The characters chosen by RNG have a very different experience. They wake in the morning with their faces in the dirt, cold and a little woozy, very much outside and in an unfamiliar place. They can see the water…some sort of island, perhaps? On the north side is a tall ruin, a building facade with no interior remaining. Those who have looked across the sea from Rumpitur may recognize it: the Ruins of Forlinet.

The Chosen have no idea how they got here, for the most part. They may hazily remember some hints of suspicious activity designed to get them alone, they may even recall being knocked out or rendered unconscious. Maybe they remember going to sleep in their bed. Either way, they are here now, and there are no boats. No way to get off the island. The only thing they can see is the ocean barring them from returning from the mainland, and a forested island to explore. They have no personal items on them–most kidnappers aren't kind enough to bring you your stuff–but those still wearing charms will find that they still work. They seem to be at the outer limits of their range, and there may be some static, but they can still send voice or text messages this way.

So. What now?



 

NOVEMBER 29 - DECEMBER 4



iii. THE COUNTDOWN BEGINS

     

Whether by way of clues or straight from the mouth of an attempted victim, the Chosen remaining on the mainland are slowly able to piece together what has happened to their missing friends: they have been kidnapped by Rumpiturians and sent offshore to the Ruins of Forlinet.

Why? A younger Rumpiturian, cornered after messing up and letting someone escape, is willing to talk. He's too terrified to say much, but the most useful thing he says is this:

”We haven’t been able to find another way! The monster…it drains the life from our lands! It leaves us alone if we feed it well enough, so…so…”

The Chosen are able to find, through this admission, that it’s the Rumpiturians who have been behind the other kidnappings as well, for similar reasons. That they thought the Chosen would be onto them, so they faked a kidnapping of their own to throw off suspicion. That they’ve been doing this for a long time to stave off the mysterious blight caused by an even more mysterious creature.

And now, it seems, they want to make the Chosen into its next meal.

Rumpiturians will offer resistance if the Chosen try to get past them, to the docks and the boats. If they save their friends, then the Rumpiturians will be left at the mercy of this creature. But can they really leave their friends out there…?

Any who dare to get past the Rumpiturians and to the boats will find that the waters are a little choppier than they had been days prior, and that it will take some effort to get to the island. But with enough luck, and some basic boating knowledge (we’re talking really basic, like “this is how you row”), they will be able to make it within the day. However, not all is as it seems: as the boats make land, human-sized octopus-like monsters will descend upon the shores, dragging whatever they can into the water and revealing unnatural rows of sharp teeth in the process. They’ll take whatever they can get: boats, shoes, weapons, people, and anything they get their tands (tentacles?) on will be torn apart. They may follow inland a bit, but not more than a few yards past the shore.


iv. RED SKY AT MORNING

     

Those who were unfortunate enough to wake in the Ruins will have plenty of time to explore during the next several days…and a good thing, too, because they can learn quite a bit about their predicament by doing so. The island is fairly long, but thin; find a high enough vantage point and they can see from one end of the island to the other. There is also a fair amount of rubble and garbage around–or what looks like garbage. Looking closer at it, it looks more like personal effects left behind by someone long gone. Items of clothing, weapons (swords, spears, and bows), perhaps the remains of some non-perishable food: canned goods, bars, things like that. These things look old, as if they’ve been left out in the elements for months, but most are still in shape to be used.

As they explore the island, the Chosen will see a number of alarming things. First, bones, all humanoid in appearance, some intact and some in pieces, as if they’ve been fractured by some force. There are some that form complete skeletons, but not all do, and they are scattered as if they’ve been tossed here and there. Second, they will see a number of trees that seem to have been downed either at the roots or by being torn in half. It looks like this island has seen some struggle. Most alarming, they will be able to find a handful of charms, not unlike the ones some of them wear. Not unlike the locals from Aldrip. One or two of these can be accessed for a moment, confirming what they may be dreading: this is where the missing locals were taken. And there’s no sign of the people these charms belonged to.

Near a small freshwater pond in the middle of the island, the Chosen will find the remains of a tent. There’s a cooking pot and a recessed firepit, as if someone spent quite a bit of time here: days, maybe weeks. There is some canned food here, and fishing materials, along with the freshwater in the pond. Inside the tent, they’ll find a number of articles of clothing, as well as another charm, this one a little more worn with age. They’ll find some text messages still embedded within it.

Ten of us were taken. May Those Who Were There protect us. We do not know why we are here or how we got here, but we will do the best we can to look out for one another.

Three days on this blasted island and no sign of any reason why we are here. Food supplies are dwindling, and so is morale. They look to me for advice on what to do next. I wish I had an answer. I wish I knew why.

Day five. Ainsworth flung himself into the ocean, attempting to swim to the mainland for help. We watched him swim into the deep water. We watched something grab him from below and pull him down. We watched in horror as the water began to churn, and pieces of him began to drift away. Are we going to die here?

Day seven. They’re dead. They’re all dead. The monstrous creature rose from the sea and swallowed them all. It took them into its tentacled arms and drained the life from them. I do not know how I escaped, but maybe it cannot reach me here, in the very center of the island, so far from the water. I am terrified. I see their faces when I close my eyes. This is hell.

Day eight. It came back. It has come back and it’s coming for me. I hear it storming through the trees. I know nothing but death awaits me here, but I will leave my charm in hopes that someone will find it. That someone will learn of what has happened to me. If anyone else is unlucky enough to find themselves here: run. Find some way to run, and never come back. All who come here are dead. All who come here will die.


At the south end of the island, a grisly sight awaits. Around a dozen human remains, decked in the tattered, weathered scraps of cloaks, their bodies worn down to bones and surrounded by the damp smell of decay. Those who have been in Aldrip long enough will recognize these robes: the cultists who previously caused so much trouble for them. So that's where they went. There are few personal artifacts around, though each of them seems to have some sort of small, handheld weapon. Looking close enough to one of the dead bodies, the Chosen can find scraps left in a leather-bound book: handwritten, clearly some sort of journal. The only legible article reads as such:

”Our final day nears, and having found no other way, we have reached our consensus. With the tools available to us, we will seal our fate for ourselves. We would rather die by our own hands than be sacrificed to their blasphemous monstrosity. May Those
Who Were There welcome us into their arms and into the loving embrace of paradise.

Damn these evil creatures and their accursed city. Damn them all.”


To the east, the Chosen will find the ocean; off in the distance, if the weather is clear and cloudless, they can see the mainland, a bare sliver on the horizon. If the drag marks in the dirt are any indication, this seems to be where the Rumpiturians have been landing on shore and dumping victims. For how long? It’s hard to say. There are no boats to be found, but there may be some scraps of old vessels: wooden boards, some tattered sailcloth. Not much, but it’s better than nothing.



 

DECEMBER 5



v. ALL WILL TAKE WARNING

The promised day arrives. Seven days after the weary Chosen woke up on the island, anyone left there will be set upon by the monster they have been inadvertently warned about. Those who have been here for a while will note that this creature, while slightly different, has some similarities to an old foe fought once before. It rises from the deep: gargantuan, a golden beast of tentacles with an enormous mouth, too many teeth within. It’s large enough that it could easily grab onto a person and lift them into the air, swallowing them whole.

This creature seems to be in control of the small octopus-like monsters reining terror upon any boat trying to escape the island. Distract the giant creature, and the smaller ones seem to go still for a little while, as if they’re in a trance–or maybe awaiting orders that have not yet come. The creature can be distracted by being made to fight, or chase…and of course, it will be distracted while eating, as well. But be warned: those chosen by RNG will be of particular interest to the creature, and the smaller monsters will do everything they can to stop those characters in particular from leaving. Perhaps it bonded with them over their seven days on the island. Perhaps it feels that it knows them better.

The smaller monsters can be thrown off in other ways besides distracting the big one, of course. They can be fought and injured, slinking away into the water, or even killed. For those not inclined to fight, they’ll follow sudden movements or sounds, such as something being thrown.

Anyone left on the island after the very last boat leaves will not make it back. They will become part of the creature’s next meal, and it will be an agonizing death. So. Now is the time.

Get out while you can.




vi. A RECKONING OF WILLS

As the Chosen head for shore, the giant monster sinks beneath the waves. Maybe enough people missed the boat that it’s gotten a good meal. Maybe it just decides that they weren’t worth it. Either way, the monster disappears, slinking back into the deep of the ocean, and the smaller creatures pull away once Rumpitur is in sight.

It’s a quiet moment, now, a good opportunity to tend to wounds and injuries. To mourn any who were not so lucky to leave.

The next question comes into clarity as soon as the Rumpiturians start appearing from their homes: what should you do with these kidnappers, who were so ready to feed you to the beasts?



 

WILDCARD



     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



izanagis: (032)

[personal profile] izanagis 2023-11-30 03:25 pm (UTC)(link)
[It's almost natural, the way that combination comes together, and while it should be more of a surprise than it is-- mostly, Yu is just impressed. (Enough to make a note that this could be a potential fight pattern to practice, in the future.) He exhales and shakes the soreness out of his fist; Chie and Mikey both make that sort of physical fighting look easy, but it really is not.]

Kirijo-san? [There's a hint of surprise in his voice, mostly because she seemed so...it's hard to say. Refined? Poised? He didn't imagine her to be a fighter. But he nods anyway.] Fine so far. What about you?
icequeenly: (❄️ that's how I heard music first)

[personal profile] icequeenly 2023-11-30 04:07 pm (UTC)(link)
Likewise. [ you know, apart from the whole people being kidnapped thing. And she’s very conscious that they may not have long. ]

I’m going to clear more of a path for us.

[ She’s withdrawing what looks like a gun from a white holster around her waist, right as she eyes another cluster of the monsters in their path and headed their way. ]

All I ask is that you don’t ask questions about the method until we’re a little more clear of the beach.

[ Because Artemisia is bound to raise questions. Or at least Mitsuru thinks she will. ]
Edited 2023-11-30 16:12 (UTC)
izanagis: (154)

[personal profile] izanagis 2023-11-30 04:25 pm (UTC)(link)
[Yu has seen guns before, of course, so he doesn't give the weapon a second thought...until she issues her request, at least. Don't ask questions? What could she be planning?

(His mind is bouncing theories back and forth already, and Kotone and her evoker come to mind, but-- what are the odds?)

...

For now, he nods in her direction.]


Do what you're going to do. I've got your back.
icequeenly: (❄️ I know your fears)

[personal profile] icequeenly 2023-12-01 12:29 pm (UTC)(link)
[ There is a good reason for telling him not to ask questions, because ordinarily the sight of a young woman pointing what looks like a gun to the side of her head would cause a hell of a reaction. Particularly as Mitsuru has no idea of his prior knowledge of how evokers work.

Still, the action is so quick, precise and clearly well practiced that there almost isn’t enough time to react regardless. Not before the looming figure of her Persona, Artemisia appears in response to her summon, casting mabufudyne.

As a result, the small cluster of octopus monsters immediately blocking their path are hit with pinnacles of ice, sent raining down on their heads. If they aren’t immediately felled by that then they’re at least knocked down to the ground wounded and Mitsuru wastes no time in taking advantage and rushing onward.

They need to get off this beach. ]


Let’s go!
izanagis: (019)

[personal profile] izanagis 2023-12-01 01:05 pm (UTC)(link)
A Persona?!

[--okay, he can't say he wasn't totally expecting that, because the gun --evoker?-- and the warning and the strange vibe he was getting from Mitsuru before now just make more sense...but the exclamation still stands.

The neurons in Yu's brain are firing almost before he totally registers that he's right about it. It's the leader thing that starts first: that's area-wide ice magic, and he's immediately looking for where it can be used and the best way to clear a path...

Yu starts shattering those monsters unlucky enough to be left standing in the wake of mabufudyne, all frozen -- what's that English term, "sitting ducks?" At the same time, he gestures to the largest clump of close-proximity creatures in their line of sight.]


That way -- I'll cover whatever you don't hit.
icequeenly: (❄️ I've been loved enough today)

[personal profile] icequeenly 2023-12-01 08:31 pm (UTC)(link)
[ Yu might not be her field leader but there's something that feels so utterly natural about accepting his directions and following them. And now Mitsuru realises that might very much have to do with the fact that he knows what a Persona is. Not the reaction she was expecting, but things are now rapidly clicking together in her head.

There's no time for her to react to him acknowledging Artemisia as a Persona, she already made it plain: questions later. For now, she just nods. Instead, she's focusing on following his directive with speed and precision. ]


Roger that!

[ Evoker once again aimed to her temple, Mitsuru moves forward, aiming Artemisia's next ice attack at the largest cluster Yu had directed her to. Once again, ice comes shattering down on the creature's heads, hitting the majority within the group. Any that aren't direct hits, are still sent reeling by the falling ice as it violently shatters. ]
Edited 2023-12-01 20:31 (UTC)
izanagis: (054)

1/2

[personal profile] izanagis 2023-12-04 07:13 pm (UTC)(link)
[That-- that evoker thing is never going to be easy to get used to.

P3 friends, are you okay???]
izanagis: (116)

[personal profile] izanagis 2023-12-04 07:13 pm (UTC)(link)
[Yu finds himself itching to summon Izanagi, much to his own chagrin. Distantly, in the back of his mind, he's growing more concerned by the day that the Council might have taken those abilities for good, but-- he feels them there, in the back of his mind, like performers just waiting for the curtain to lift. The frustration just mounts when he thinks about it, though, so he has to focus on the battle at hand.

The elemental attacks are all terrifying in their own unique way, especially the higher-level ones like this. Yu finds himself suppressing a shudder --at the cold, or at the immense power of the spell? hard to say-- but quickly leaps into action anyway, smashing through a few of the creatures with his sword while they're down and distracted.]