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{EVENT #3} ADVERSITY 1665648.6754
MOD NOTES: Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation. You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available. We will provide an IC post in exactly one week with the results of the poll that will wrap up the event. You may mingle on it if you like, but the most important purpose is to share the effects of character decisions on this event. The various prompts are, of course, optional. |
FOLLOW THE FAIRIES


On the morning of the 14th, Chosen will wake to the sound of loud clanging outside as what seems like a band of fairies has arrived to town. Most of them don’t talk, they simply stare expectantly as they float above the ground and gain the attention of the Chosen. If a character tries to speak to them, most will roll their eyes or shake their heads—some possibly using rude gestures to get their point across. They seem like they’re waiting for something, and their stubborn silence might be a problem for some of the more impatient Chosen. Characters who are nice to them might get some sass, or some eye rolling. Characters who are more impatient and try to yell, fight, or harm the fairies might find themselves… afflicted. They might not be able to hear for a while, they might not be able to see—maybe they’ll be floating in the air as if in a bubble, not able to move one way or another besides squirming and yelling at the cranky fairies. It could be a lesser affliction, too—maybe your allergies suddenly act up, or you have a massive cramp in your legs so that you can’t go anywhere. These effects don’t last long, though, only about ten or fifteen minutes. Their purpose isn’t to harm anyone, they’re just trying to tell the ruder Chosen to kindly fuck off. Other lesser status effects might happen—but the intention is never to harm, just to distract.
A larger fairy comes flying up, and the others surrounding him roll their eyes in even more exasperation than anything the Chosen would’ve gotten out of them. He sighs in an exaggerated way, before putting on what seems to be a fairy’s sort of version of a Customer Service Smile. When he speaks, he’s smiling but he sounds bored out of his mind:
The fairies behind him make a motion, almost like they’re unzipping a zipper. With a sound of tear, a hole appears in the air behind him, almost as if the scenery itself has been torn. A couple more fairies pull and stretch the tear until it’s big enough for the Chosen to walk through. If the Chosen to look through the tear, they can see that there’s a desert on the other side of it. It looks to be some kind of ruins, actually—but don’t wait too long.
Mr. Expedition isn’t too happy with hesitation.
**NPC will be available for interaction at this point!
JOURNEY TO THE DESERT
When the Chosen step through, they find themselves in the middle of some desert ruins. There’s not much on the horizon to see other than sand, and an oasis that looks like it’s off in the distance. If characters try to exit the city and go further out, they’re stopped and find themselves teleported back somehow. The fairies give a little chuckle when it happens, so maybe it was them? They can’t go further into the desert than where they’re at right now. There are stone buildings, but there are also metal remains of structures scattered around the area—just about the size of Aldrip. There’s remnants of businesses, restaurants and houses. Some are standing, and some are only remembered by a single dining room table sitting in the middle of the sand.
**NPC will be available for interaction at this point!
I. THERE'S SAND IN MY SHOES


Chosen who wander the ruins may note that it looks like some of the buildings were left in a hurry. Some of them look like people just disappeared from the inside— everything remains intact, as if nothing has been moved or taken out of the building. Plates out, covered with dust and sand, as if waiting for a lunch that’ll never come, or at the bar with liquor still in smaller shot glasses. Twinkies that have been unopened and are, somehow, inexplicably,, still good—
The remnants of the interiors are covered in thick layers of dust, but when they look inside, everything is painted. Everything is treated as a mural, from the inside walls to the outside. From religious figures, partial landscapes, and even some cartoon-looking characters—there’s a little bit of everything painted. Nothing seems to be just plain, almost as if the people who had lived there had considered everything a blank canvas. There may still be buckets of paint that characters find still hanging around, dried up from disuse, but still there. Beneath piles of rubble, the Chosen can find canvases, easels and other art supplies, most in various states of disrepair from age.
Besides paper used for art work, it doesn’t look like there’s much in the way of books or newspapers.Instead, they’re able to find something that looks almost like a smartwatch: sleek, with minimal interface, but when touched, they activate a few seconds of what looks like decayed hologram log.We have to work together! We can’t let them separate us— The hologram disappears. The Chosen can fiddle with this device and try to restore the hologram, but it just repeats the same distorted words over and over in a loop.
Besides the watches are what look like datapads that are found around the buildings as well. Touching them will cause the screen to flash in and out, almost as if there’s something wrong with their wiring. But words on a screen can be found intermittently—Those bastards, they left us THEY LEFT But wait… You feel a sudden chill down your neck. Are you being watched? Was that a shadow moving from the corner of your eye? You look, but don’t see anything. No, that’s silly. Mr. Expedition is the one watching you. Of course. That’s all it was
Of course.
II. LEAVE NO STONE UNTURNED


The Chosen are a thorough bunch, aren’t they? As they continue to investigate the ruins, they’ll be able to access places like pantries, drawers, closets, and basements that are still roughly intact. Kind of. There are various things in these nooks and crannies: characters will be able to find various sundries like money, or sheer metal, or old dilapidated clothing. Jewelry boxes may still have earrings or necklaces, tool boxes may still have tools inside, things like that. A lot of it is personal, tucked away in storage, waiting for owners who have seemingly not returned. Some of it is useless junk: broken toys, half-disintegrated candy wrappers, and the like.”You might want to keep those items for later.” Mr. Expedition says this over the Chosen’s shoulder, but when they turn around, he’s gone again.
What he doesn’t warn for… are the traps. There’s tripwire, and devices on the doors to ensure that they’re not messed with. What kind of traps?
Well, they’re mostly harmless.
Most of the traps are just pranks: trap doors springing open beneath a character's feet, a loud burst of firecrackers upon opening a drawer, pie-in-the-face pranks with pie shells that have long since dried up. There is an endless variety, and nothing causes more than light bruising or startling. What will the Chosen pick up? What traps will they end up springing? Well, that's up to you.
THOSE WHO COME AT NIGHT
As Mr. Expedition mentioned earlier, there are some… people hanging around. Or are they people at all? Sometimes it can be as simple as a shadow, a trick of the light...others look as if they’re merely ghosts. Whether the Chosen try to talk to them or not, they don’t say much.
Why us?
Why why why why why
It’s nothing that really makes sense to the Chosen… so maybe it’s not that important to interact with them. Right?
As the day gets darker and it turns to night, the figures become more tangible. Their forms become clearer, now: what looks like people with strange but possibly familiar markings running along their skin. They’re probably unnerving enough, with their incoherent speech that just gets louder and louder.But they're not the only concern here: the bigger problem is that something else is becoming more tangible, too. These creatures might have been humanoid, once: they seem to have two arms, two legs, and what looks like a head…but all of them look fuzzy, almost like they're half-there, with indistinct features and black holes where their faces should be. Even if they don't have mouths…they still scream when they attack.
III. DESERT'S HAUNTED


These creatures see the fairies—and anyone who might be accompanying them—as a threat, and they react accordingly. The marked humanoids ("Oh, ew, Infected!" Mr. Expedition will hastily explain, if asked), who had barely paid attention to the visitors earlier, turn more hostile at the sound of the screams, almost as if the shadowy mutations are encouraging them to join the attack. Curiously, their markings become more prominent at the sound of the screams, as well. They all seem averse to light, which might be why Mr. Expedition has encouraged the Chosen to stay close to camp. The campfire provides refuge from all of the hostile creatures, but for those enterprising enough to try exploring at night…well, good luck."Ah, yep, there they are," Mr. Expedition ponders aloud, ducking behind a group of the Chosen. "Now, let's see. What was I supposed to tell you about them? Hmm…something about 'the attack'." And then, just like that, he's gone again.How helpful.
Chosen who attack the Ghosts will find this to be a futile effort: weapons, magic, and objects lobbed at the creatures are absorbed in the black void of their bodies. Physical attacks with fists and the like are repelled: the Chosen will find themselves thrown several feet away after trying.
The Infected, as Mr. Expedition called them, do not seem to be invulnerable. The Chosen are able to attack and push them back with weapons, magic, and physical attacks, which can prove fatal to them. When they die, their bodies disappear from the field moments after they're struck down.
Both the Ghosts and the Infected are able to hurt the Chosen, tearing at them with claws. The wounds caused by these creatures seem normal enough, but are invulnerable to magical healing, and take a strangely long time to heal…
IV. KNEW THAT'D COME IN HANDY


"Aha! I got it!" Mr. Expedition cries, reappearing over the Chosen a few minutes later. "Be nice! Remember the attack! And items have power!" He bows, as if he's made the most helpful announcement in the world, and then disappears again. So…what does that mean? And why did he wait until now to even say anything?
Chosen that are able to think quickly may remember his words from earlier about holding onto some of the personal items they found in the ruins. They might also remember how some of their ranks had been Branded before, and how selfless acts helped them overcome those struggles. The Infected may stand down when they're held back from hurting others, or given a possession that someone found earlier. If given a personal item—any personal item—from the ruins, they pause their fighting, their faces going blank for a few moments. The markings begin to face, and they collapse on the ground. they're still alive, but unconscious.
The Ghosts are more formidable. They don't have the same reaction to the personal items, but they seem to be strongly affected by acts of protection. Witnessing the Chosen exhibiting these acts of kindness is what ultimately gets a Ghost to stop in its tracks. These creatures are too far gone to revert to a humanoid form, though—if their tastes are met, they simply fade away.
THOSE WHO STAYED BEHIND
We get it, not everyone trusts fairies. Those who choose not to go on the expedition to the ruins might find things eerily quiet in Aldrip. There are a few fairies who stay behind and continue to coax the ground back to life, of course—and just as before, they encourage the Chosen to help them do so.
But if they're paying attention, the Chosen might notice that something is amiss. Parts of signs on buildings have blinked out of existence. Some of the local residents of Aldrip act as if they're lagging. Some even flicker in and out of existence…but that's fine, right? Nothing to worry about.
Right?
V. IT'S NOT A BUG, IT'S A FEATURE


For those who have stayed behind, there's plenty of work to do in Aldrip and the surrounds. Buildings still sit in disrepair after the last event—haven't the locals been working on that? no? what have they been doing all this time?—and decayed wood and underbrush need to be removed from Pessiria Forest.
Now would be a great time to begin working on building up new things, too: plenty of Chosen have been talking about building homes or dorms to ease the pressure on the Inn, and some of the locals still whisper concerns about what happens if refrigeration fails again. Do they have enough crops to feed everyone, after that giant monster withered so much of the area? Where are you going to put all that debris, anyway? And what about the paths between towns that still lie in disrepair?
Unfortunately, the Chosen are almost entirely on their own for this. The people of Aldrip seem particularly helpless in the face of change, and some even seem to freeze up at the thought of helping out…wait. Are they actually frozen? They're not blinking. Or moving. …Oh, they're fine now.
This is fine!
VI. FUCK IT, WE BALL (WILDCARD)


Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.
no subject
[ Because the attacks have been useless. But with every moment that G'raha steps in to block or even pull the Ascian out of the way? The Ghost seems to be struggling to keep themselves even visible. ]
Attacks are ineffective - both magical and physical - but they are not entirely immune to actions it would seem.
no subject
Emet-Selch bites his lip until he tastes blood. Why him? Why is he here? If they're all telling the truth and he doesn't succeed in rejoining the shards anyway then he should--
Seconds pass like minutes. He doesn't act. Meanwhile, the miqo'te continues to place himself between the Ascian and their opponents and it's having more of an effect than Emet-Selch's initial attacks.
What is the point in being the strongest mage who ever lived if there's no-one left to use this strength for?
Out of the corner of his eye, movement. He turns and throws up a barrier without thinking, stopping the strike from reaching G'raha's back. He drops it almost immediately, as though disgusted or embarrassed at the thought of having defended the other man. But the gesture has done its work: the Infected being stumbles back and seems to look confused. The markings on its skin begin to retreat. ]
no subject
But then that barrier goes up. So, too, do his ears. His tail curls a bit in realization of what Emet-Selch has done. It might have been brief, but it is there nonetheless. ]
Ah. There. Acts done for the sake of another seem to be the weak point.
[ Which he doesn't seem to mind doing. Emet-Selch, on the other hand... Well. Ha. ]
no subject
Let me be clear that I am not doing this out of the goodness of my heart. Elidibus would be disappointed in me for standing by and doing nothing.
[ ...Well, since he's already done it once already, he supposes he should keep doing it. Emet-Selch throws out another shield around them both and this time he holds it in place, wondering if it really is as simple as the former Exarch says it is. ]
no subject
[ In G'raha's opinion, Elidibus at least had some sense the last they crossed paths. Sense enough not to hold onto hostilities. Then again perhaps it is more Emet-Selch's pride than anything else.
No matter.
Because it is working. At some point G'raha even dissipates his sword and shield. Seeks to add his own aether to Emet-Selch's barrier. ]
no subject
Now that he is looking properly, he can see the markings on their skin as they slowly recede and vanish. ]
...Did these mindless puppets make a pact with the same entity as I?
no subject
Red eyes turn onto him, questioning. ]
What entity, exactly, did you decide to align yourself with?
no subject
A very insistent and persuasive voice if you must know. One, I assume, who is not aligned to the so-called gods the mortals here worship.
no subject
[ So yes. Yes he must know... ]
Would you also not like to know if one can undo what has been done?
no subject
It was a hooded man joined by several acolytes. He promised power enough to change the world into a paradise if we pledged to his cause.
no subject
Somewhat anyway. It's an alliance of convenience at the moment. ]
Just what was his cause?
no subject
[ What does it matter to him if the people here die? All he needs is a way to return home. ]
no subject
[ Now that's certainly an odd thing. That implies that G'raha actually did have something of respect for Emet-Selch's intellect.
Well that might be out the window now. Despite the regard one has for this world, it is foolish to make a deal with anyone without first knowing something of what is being agreed to. ]
no subject
[ He drops his hand in disgust, and with it, the shield. ]
Next time I shall hold a democratic vote with all my fellow murderers and pilferers and what have you. I'm sure that will lead to a far more favourable outcome.
no subject
[ That's all he means, Ascian. It's actually a complement. And a wee bit of an insult. But it is putting into words that G'raha does think highly of the man's intellect. ]
no subject
Fine. You wish to know why I accepted? I accepted because I wanted to see what his promised paradise would be. I accepted because I was tired, Exarch. Being brought to a self-proclaimed prison against my will for crimes I would willingly commit again, with all my abilities curtailed, was an insult I could not stand. Those few moments where I wielded borrowed power were a rare gift, boy. I don't care if you think poorly of me for it - none of you are in any position to judge me. None of you would understand how it feels to be stifled in this mediocre vessel of flesh, cut off from the aether of the world.
no subject
Yet, there is something that strikes him. ]
Correct. I cannot understand what it means to be unable to feel the flow of aether as readily as one might feel the tips of their fingers or the like. 'Tis impossible for me to and I will not pretend otherwise.
[ When he looks at the Ascian, it is with the same gaze that he once had when he had actually BEEN the Exarch. ]
What I understand is that you nor I have the luxury of being tired. You bear the hopes and dreams of your people as I have done so for a timeline that no longer exists. For people that no longer exist and may never come into being. So yes, I will think poorly of you for it as I thought at the very least you were more steadfast and resolute than any of us.
no subject
I am resolved to save my people, Exarch, and I will sacrifice whatever is necessary to achieve that. I have already given more than you could ever imagine. I would even offer up my own soul in a heartbeat if it ensured certain victory. Striking a deal with that mysterious figure was hardly that severe.
[ He turns away and folds his arms tightly across his chest. He would never admit to wanting to indulge in a moment of weakness to an enemy. It's not as though he could have predicted more people from the Etheirys would appear and question his judgement. ]
Think whatever you like. The opinion of someone such as yourself is worth little and less to me.