expiationmods: (Default)
Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-07-13 02:36 pm

{EVENT #3} ADVERSITY 1665648.6754

INTO THE DESERT

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available.

We will provide an IC post in exactly one week with the results of the poll that will wrap up the event. You may mingle on it if you like, but the most important purpose is to share the effects of character decisions on this event.

The various prompts are, of course, optional.


 

FOLLOW THE FAIRIES

     

On the morning of the 14th, Chosen will wake to the sound of loud clanging outside as what seems like a band of fairies has arrived to town. Most of them don’t talk, they simply stare expectantly as they float above the ground and gain the attention of the Chosen. If a character tries to speak to them, most will roll their eyes or shake their heads—some possibly using rude gestures to get their point across. They seem like they’re waiting for something, and their stubborn silence might be a problem for some of the more impatient Chosen. Characters who are nice to them might get some sass, or some eye rolling. Characters who are more impatient and try to yell, fight, or harm the fairies might find themselves… afflicted. They might not be able to hear for a while, they might not be able to see—maybe they’ll be floating in the air as if in a bubble, not able to move one way or another besides squirming and yelling at the cranky fairies. It could be a lesser affliction, too—maybe your allergies suddenly act up, or you have a massive cramp in your legs so that you can’t go anywhere. These effects don’t last long, though, only about ten or fifteen minutes. Their purpose isn’t to harm anyone, they’re just trying to tell the ruder Chosen to kindly fuck off. Other lesser status effects might happen—but the intention is never to harm, just to distract.

”Good grief, how did I end up with this job today…”

A larger fairy comes flying up, and the others surrounding him roll their eyes in even more exasperation than anything the Chosen would’ve gotten out of them. He sighs in an exaggerated way, before putting on what seems to be a fairy’s sort of version of a Customer Service Smile. When he speaks, he’s smiling but he sounds bored out of his mind:

”Today, we’re taking volunteers to a blighted area that needs to be recovered. You may keep whatever you find there… probably. And before you ask, we can’t do it ourselves. So, if everyone’s ready–”

The fairies behind him make a motion, almost like they’re unzipping a zipper. With a sound of tear, a hole appears in the air behind him, almost as if the scenery itself has been torn. A couple more fairies pull and stretch the tear until it’s big enough for the Chosen to walk through. If the Chosen to look through the tear, they can see that there’s a desert on the other side of it. It looks to be some kind of ruins, actually—but don’t wait too long.

”Please! We don’t have a all day.”

Mr. Expedition isn’t too happy with hesitation.

**NPC will be available for interaction at this point!



 

JOURNEY TO THE DESERT


When the Chosen step through, they find themselves in the middle of some desert ruins. There’s not much on the horizon to see other than sand, and an oasis that looks like it’s off in the distance. If characters try to exit the city and go further out, they’re stopped and find themselves teleported back somehow. The fairies give a little chuckle when it happens, so maybe it was them? They can’t go further into the desert than where they’re at right now. There are stone buildings, but there are also metal remains of structures scattered around the area—just about the size of Aldrip. There’s remnants of businesses, restaurants and houses. Some are standing, and some are only remembered by a single dining room table sitting in the middle of the sand.

"Well ? What are you waiting for? Go on, do your… thing. Be tourists! Snoop! Investigate! Engage! Or… whatever it is you do. But I’d be ready when it turns dark. Oh! You might come across people – wait, I meant beings that don’t seem quite right. They are harmless enough in the daylight, but at night? Well, I’d be careful, if I were you."

**NPC will be available for interaction at this point!



I. THERE'S SAND IN MY SHOES

     

Chosen who wander the ruins may note that it looks like some of the buildings were left in a hurry. Some of them look like people just disappeared from the inside— everything remains intact, as if nothing has been moved or taken out of the building. Plates out, covered with dust and sand, as if waiting for a lunch that’ll never come, or at the bar with liquor still in smaller shot glasses. Twinkies that have been unopened and are, somehow, inexplicably,, still good—

The remnants of the interiors are covered in thick layers of dust, but when they look inside, everything is painted. Everything is treated as a mural, from the inside walls to the outside. From religious figures, partial landscapes, and even some cartoon-looking characters—there’s a little bit of everything painted. Nothing seems to be just plain, almost as if the people who had lived there had considered everything a blank canvas. There may still be buckets of paint that characters find still hanging around, dried up from disuse, but still there. Beneath piles of rubble, the Chosen can find canvases, easels and other art supplies, most in various states of disrepair from age.

Besides paper used for art work, it doesn’t look like there’s much in the way of books or newspapers.Instead, they’re able to find something that looks almost like a smartwatch: sleek, with minimal interface, but when touched, they activate a few seconds of what looks like decayed hologram log.

We have to work together! We can’t let them separate us—

The hologram disappears. The Chosen can fiddle with this device and try to restore the hologram, but it just repeats the same distorted words over and over in a loop.

Besides the watches are what look like datapads that are found around the buildings as well. Touching them will cause the screen to flash in and out, almost as if there’s something wrong with their wiring. But words on a screen can be found intermittently—

Those bastards, they left us THEY LEFT

But wait… You feel a sudden chill down your neck. Are you being watched? Was that a shadow moving from the corner of your eye? You look, but don’t see anything. No, that’s silly. Mr. Expedition is the one watching you. Of course. That’s all it was

Of course.



II. LEAVE NO STONE UNTURNED

     


The Chosen are a thorough bunch, aren’t they? As they continue to investigate the ruins, they’ll be able to access places like pantries, drawers, closets, and basements that are still roughly intact. Kind of. There are various things in these nooks and crannies: characters will be able to find various sundries like money, or sheer metal, or old dilapidated clothing. Jewelry boxes may still have earrings or necklaces, tool boxes may still have tools inside, things like that. A lot of it is personal, tucked away in storage, waiting for owners who have seemingly not returned. Some of it is useless junk: broken toys, half-disintegrated candy wrappers, and the like.

”You might want to keep those items for later.”


Mr. Expedition says this over the Chosen’s shoulder, but when they turn around, he’s gone again.

What he doesn’t warn for… are the traps. There’s tripwire, and devices on the doors to ensure that they’re not messed with. What kind of traps?

Well, they’re mostly harmless.

Most of the traps are just pranks: trap doors springing open beneath a character's feet, a loud burst of firecrackers upon opening a drawer, pie-in-the-face pranks with pie shells that have long since dried up. There is an endless variety, and nothing causes more than light bruising or startling. What will the Chosen pick up? What traps will they end up springing? Well, that's up to you.




 

THOSE WHO COME AT NIGHT


As Mr. Expedition mentioned earlier, there are some… people hanging around. Or are they people at all? Sometimes it can be as simple as a shadow, a trick of the light...others look as if they’re merely ghosts. Whether the Chosen try to talk to them or not, they don’t say much.

Why me?
Why us?
Why why why why why


It’s nothing that really makes sense to the Chosen… so maybe it’s not that important to interact with them. Right?

As the day gets darker and it turns to night, the figures become more tangible. Their forms become clearer, now: what looks like people with strange but possibly familiar markings running along their skin. They’re probably unnerving enough, with their incoherent speech that just gets louder and louder.But they're not the only concern here: the bigger problem is that something else is becoming more tangible, too. These creatures might have been humanoid, once: they seem to have two arms, two legs, and what looks like a head…but all of them look fuzzy, almost like they're half-there, with indistinct features and black holes where their faces should be. Even if they don't have mouths…they still scream when they attack.




III. DESERT'S HAUNTED

     


These creatures see the fairies—and anyone who might be accompanying them—as a threat, and they react accordingly. The marked humanoids ("Oh, ew, Infected!" Mr. Expedition will hastily explain, if asked), who had barely paid attention to the visitors earlier, turn more hostile at the sound of the screams, almost as if the shadowy mutations are encouraging them to join the attack. Curiously, their markings become more prominent at the sound of the screams, as well. They all seem averse to light, which might be why Mr. Expedition has encouraged the Chosen to stay close to camp. The campfire provides refuge from all of the hostile creatures, but for those enterprising enough to try exploring at night…well, good luck.

"Ah, yep, there they are,"
Mr. Expedition ponders aloud, ducking behind a group of the Chosen. "Now, let's see. What was I supposed to tell you about them? Hmm…something about 'the attack'." And then, just like that, he's gone again.

How helpful.

Chosen who attack the Ghosts will find this to be a futile effort: weapons, magic, and objects lobbed at the creatures are absorbed in the black void of their bodies. Physical attacks with fists and the like are repelled: the Chosen will find themselves thrown several feet away after trying.

The Infected, as Mr. Expedition called them, do not seem to be invulnerable. The Chosen are able to attack and push them back with weapons, magic, and physical attacks, which can prove fatal to them. When they die, their bodies disappear from the field moments after they're struck down.

Both the Ghosts and the Infected are able to hurt the Chosen, tearing at them with claws. The wounds caused by these creatures seem normal enough, but are invulnerable to magical healing, and take a strangely long time to heal…



IV. KNEW THAT'D COME IN HANDY

     


"Aha! I got it!" Mr. Expedition cries, reappearing over the Chosen a few minutes later. "Be nice! Remember the attack! And items have power!" He bows, as if he's made the most helpful announcement in the world, and then disappears again.


So…what does that mean? And why did he wait until now to even say anything?

Chosen that are able to think quickly may remember his words from earlier about holding onto some of the personal items they found in the ruins. They might also remember how some of their ranks had been Branded before, and how selfless acts helped them overcome those struggles. The Infected may stand down when they're held back from hurting others, or given a possession that someone found earlier. If given a personal item—any personal item—from the ruins, they pause their fighting, their faces going blank for a few moments. The markings begin to face, and they collapse on the ground. they're still alive, but unconscious.

The Ghosts are more formidable. They don't have the same reaction to the personal items, but they seem to be strongly affected by acts of protection. Witnessing the Chosen exhibiting these acts of kindness is what ultimately gets a Ghost to stop in its tracks. These creatures are too far gone to revert to a humanoid form, though—if their tastes are met, they simply fade away.




 

THOSE WHO STAYED BEHIND



We get it, not everyone trusts fairies. Those who choose not to go on the expedition to the ruins might find things eerily quiet in Aldrip. There are a few fairies who stay behind and continue to coax the ground back to life, of course—and just as before, they encourage the Chosen to help them do so.
But if they're paying attention, the Chosen might notice that something is amiss. Parts of signs on buildings have blinked out of existence. Some of the local residents of Aldrip act as if they're lagging. Some even flicker in and out of existence…but that's fine, right? Nothing to worry about.

Right?



V. IT'S NOT A BUG, IT'S A FEATURE

     

For those who have stayed behind, there's plenty of work to do in Aldrip and the surrounds. Buildings still sit in disrepair after the last event—haven't the locals been working on that? no? what have they been doing all this time?—and decayed wood and underbrush need to be removed from Pessiria Forest.

Now would be a great time to begin working on building up new things, too: plenty of Chosen have been talking about building homes or dorms to ease the pressure on the Inn, and some of the locals still whisper concerns about what happens if refrigeration fails again. Do they have enough crops to feed everyone, after that giant monster withered so much of the area? Where are you going to put all that debris, anyway? And what about the paths between towns that still lie in disrepair?

Unfortunately, the Chosen are almost entirely on their own for this. The people of Aldrip seem particularly helpless in the face of change, and some even seem to freeze up at the thought of helping out…wait. Are they actually frozen? They're not blinking. Or moving. …Oh, they're fine now.

This is fine!



VI. FUCK IT, WE BALL (WILDCARD)

     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



expi: (Default)

NPC INTERACTION: FOLLOW THE FAIRIES

[personal profile] expi 2023-07-13 08:26 pm (UTC)(link)
expi: (Default)

NPC INTERACTION: JOURNEY TO THE DESERT

[personal profile] expi 2023-07-13 08:26 pm (UTC)(link)
Edited 2023-07-13 20:27 (UTC)
strength_of_will: (09 Unsure)

[personal profile] strength_of_will 2023-07-14 02:30 pm (UTC)(link)
What sort of effect will holy magic/magic effective against the undead have on the Ghosts? Will it be the same as any other type of magic? Since William's is supposed to be able to give the dead peace, how well or badly will that go against the spectres?
Edited (I mixed up the Ghosts with Infected) 2023-07-14 14:55 (UTC)
ticket218: (♣ 13)

[personal profile] ticket218 2023-07-15 01:19 am (UTC)(link)
Excuse me.

[ Customer Service Attitude to Customer Service Attitude, Sigma will be trying to get the larger fairy's attention with a polite wave. He and the fairies in the forest have been perfectly civil thus far, no reason to disrespect their...boss? Representative?? ]

I understand we've an important job to do here, but do you have a few moments to clarify some things?
nullificates: (Default)

dazai osamu | bungo stray dogs

[personal profile] nullificates 2023-07-15 02:06 am (UTC)(link)
ꜱʟᴜᴍʙᴇʀ
(dazai can't sleep should there be a ray of light, and even the slightest of sounds is enough for him to awaken - but like this? he doesn't do it in good spirits. rolling out of bed, this is the fastest coffee he has ever made, a pair of pants and a black t-shirt contradicting the usual vintage style he wears. the bandages are much more visible like this, from the palms of his hands, to his neck, even his ankles are wrapped, and he drags himself through the inn as such, caffeine in hand, the face of someone who's still asleep and the messiest of curls on top of his head.

for a while, he's just watching, squinting as he is trying to get a hold of the situation. for now, just angry fairies... ah.

alright. a sip. a slowblink.)


Ah, little curses... I definitely won't try, but did they say anything so far... (yawn) ... Is this worth it...


ꜱʟᴜᴍʙᴇʀ, ʙᴜᴛ ᴀɢᴀɪɴ
(he's got at least his vest, and shoes before he decides that it is definitely worth it once he takes a look through the other side. it's almost awkward the way he moves through, like he's avoiding touching any edges, because!! who knows!! it might close on him!! 'no longer human', a blessing, and a curse.

he's glad that he's wearing black, at least, and sleeveless at that, or he'd be in much more trouble. naturally, there are a few plans for this to work for him in the best way possible. observe first. see what happens to others, before he can have his hand. strategic placement would be under the shade, so he sits, stretches, and pretends to be asleep. he's listening, watching from the smallest gaps between his eyelids.

zzzZZZzzzzzzzzz... not.)


ʜᴇʟᴘꜰᴜʟ ᴇxᴄᴇᴘᴛ ɴᴏᴛ ʀᴇᴀʟʟʏ
(it's fine if anyone else gets the goods before him. with how he is, it's not going to be long until he gets his hands in every goods that there might be -- and aside from anything that can provide information, he's not particularly worried. everything is information, after all, and his memory is taking in each and every single detail of this place, even if it looks like he's not taking it seriously at all. a hop here, a skip there, a giggle as he draws silly faces around. all little excuses for him to look, to analyze thoroughly, while slacking off as much as he can on the surface. not at all different from usual dazai antics.

the next house he comes, however, he hears a banging noise from below him, a voice, and there's a trap door-- a little lock? oh. sounds like mr lockpick could help!! but he's going to have some fun beforehand.)


Heeeeeeeeeeeeey, how is it down there? Good napping spot?


ᴡᴇʟʟ ꜰᴜᴄᴋ
(ghosts? is that it? or... monsters? perhaps someone's ability. it's not wise to approach when he doesn't know - dangerous for dazai to put all his faith in his nullifying touch when the rules are different. not much he can do - he can fight, but to what extent? good thing he has brought one of chuuya's knives, for safety purposes, and that's what he is doing. naturally, not ghosts to target - he's been watching.

-- fuck, he should not have been that careful, when he notices the items being of use.

fuck. time to rush to the houses, get as many items as he possibly can carry, preferably from left-overs of traps. strategy-- strategy..)
baldrshand: Hand to her neck in alarm (My thoughts run aground.)

Ethlyn | Fire Emblem: Genealogy of the Holy War | OTA

[personal profile] baldrshand 2023-07-15 02:30 am (UTC)(link)
I. The desert

[Ethlyn hadn't had much time to think about what was through the portal, not with their fairy guide chivvying them along so urgently. It hits her when the heat does--like an enormous weight pressing down from her scalp down through her entire body, her feet sinking slightly into the ground.

The desert.

Her breath catches in her throat. The light, the heat, the scent of baking sand fills her senses. Instantly she looks up and winces away from the sunlight, but the sky is empty. Of course it is. This is another world. It isn't Aed.

All the same, she's glad to have a physical excuse to be sweating.]


R-right... right. [She brushes her bangs out of her eyes and squares her shoulders.] They're just ruins. It's nothing to worry about.

[That ignores what their fairy guide said about beings, but Ethlyn is less worried about ghosts than she is about more tangible foes. Taking a deep breath, she forces herself to step forward into the abandoned town.]

II. Turn every stone

[The town is sad and desolate. Ethlyn gets the feeling, as she moves through the sandswept streets and homes, that she is walking through an open coffin. She keeps expecting to see bones peeking out from the drifts and rubble.]

This place has been empty for years... but it seems as though the people who lived here may have escaped whatever happened to make them leave it. I don't see--I don't see any remains, do you?

[Or perhaps you find her inside one of the dusty houses, she finds one of the little watches with the square glass face and jumps when her touch awakens its voice. A device like their amulets?]

What--what is this? Is this the only message?

[She begins poking at it, prodding it, trying to make it work the same way as her amulet does--this technology is unfamiliar to her, but there must be some method to have it give more.]

III. Those who come at night

[The temperature has dropped precipitously with the sunset. Ethlyn often wondered if ghosts are real or the product of fear and imagination... now she has her answer.

She wishes more than ever that she had brought her Light Brand with her. Her plain iron sword seems inadequate against these unearthly souls, and she's not keen to be wounded again. So while she keeps her sword unsheathed, she doesn't get closer--except if she sees someone else who looks like they need help.]


Are you all right?! Hurry--we need to keep away from these--these spirits.

IV. Wildcard!
emet_sulk: (01 serious)

[personal profile] emet_sulk 2023-07-15 04:22 am (UTC)(link)
For the leftover tech like the watches/data pads, can the more technically-minded characters get into the inner mechanisms?
emet_sulk: (43 now what colour was her soul again?)

Emet-Selch | Final Fantasy XIV | open

[personal profile] emet_sulk 2023-07-15 04:57 am (UTC)(link)
1. There's sand in my shoes
Emet-Selch is looking a little rumpled this horrid, desert morning as he picks his way through the ruins. He, of course, had tried to argue with their fairy guides and been suitably punished for it. Whilst he could have stayed behind in protest at the treatment, the lure of hitherto unexplored territory eventually overcame his disgust.

Finding one of the little holographic data pads, he plonks himself down tiredly on a bit of fallen masonry and starts to fiddle with it. He's searching for a back panel, or some kind of way to get into the inner workings of the things. He has an old, open toolbox beside him to help but his soft cursing can still be heard.

"Curse these primitive tools..."

And if he feels that prickle on the back of his neck? He whips around and flings a swathe of dark aether in that direction, piercing yellow eyes searching for the unseen threat.
2. Those who come at night
A shrill scream pierces the night, disturbing the heavy sleep pulling at Emet-Selch's eyelids. He jolts upright, sand scattering, and his eyes immediately find the spectres looming on the fringes of the camp firelight.

He sighs irritably and gets to his feet, brushing down his clothes. He still doesn't have a weapon made yet but he can Create a temporary staff. Pooling aether into the crystalline focus, he unleashes a storm of fire at the encroaching enemies--

--and immediately gets flung backwards. Possibly crashing into someone; definitely landing in an undignified heap.

"What in Zodiark's name--?!"
3. Wildcard
Got another scenario in mind? Feel free to DM with ideas or just write something custom.
expi: (mr. expedition)

[personal profile] expi 2023-07-15 05:55 pm (UTC)(link)
[Mr. Expedition (is that his name? Who knows) is floating in the air and ushering the last of the Chosen through the portal as Sigma approaches him. Luckily he's not facing the man as he let's out an inaudible groan.

--Oh wait, no no. He needs to behave.

With a quick flutter of wings, he turns around and flashes Sigma a wide (and disingenuous) grin.]


Hm? Yes, what seems to be the problem here?
ticket218: (♠ 40)

[personal profile] ticket218 2023-07-15 09:43 pm (UTC)(link)
[ Well that groan's aggravating whether he can see the face making it or not, but he's picking his battles here. His professional face stays completely intact. ]

You told us to investigate, but didn't clarify. Is there anything in particular we're looking for, anything you'd want us to report back to you if we found?
ticket218: (♦ 26)

[personal profile] ticket218 2023-07-15 09:49 pm (UTC)(link)
Hello! Sigma's ability lets him take information he wants from someone in exchange for information they want from him via touch, all delivered right to the respective brains. If he were to try this on Mr. Expedition, what would happen?
expi: (mr. expedition)

[personal profile] expi 2023-07-15 09:57 pm (UTC)(link)
Good grief! [The Fairy sighs out loud, throwing his shoulders up in a shrug.] Isn't this a serious one. [He calls back to the fairies who chuckle into their hands behind him.]

But a fair question! Is there something you'd like to find?
Edited 2023-07-15 21:57 (UTC)
ticket218: (♣ 25)

[personal profile] ticket218 2023-07-15 10:23 pm (UTC)(link)
Is this not something we're meant to take seriously?

[ Sigma can usually handle a little teasing, but something about a giggling gaggle of fairies has him looking away to find some composure. Just a moment, though, fiddling with his sleeves like everything is perfectly normal before looking back up. ]

Well, I'd like to find whatever could be helpful to you. We're here for a reason, aren't we?
ticket218: (♦ 34)

[personal profile] ticket218 2023-07-15 10:24 pm (UTC)(link)
Most excellent, thank you!
expi: (mr. expedition)

[personal profile] expi 2023-07-15 10:37 pm (UTC)(link)
Are you, hmm? [He taps thoughtfully against his chin.] Well, if I were you I'd definitely be. But! I'm not, so you do whatever you want I guess.

[Then a couple of fairies quickly fly forward to whisper something at Mr. Expedition's ear. A smirk of pure glee spreads to bigger fairy's lips as he nods towards his kin and then flies closer to Sigma.]

There is actually something we'd like you to find, if you were so kind hmm?
ticket218: (♠ 16)

[personal profile] ticket218 2023-07-15 10:46 pm (UTC)(link)
[ Not sure he likes that smirk, but so long as he's not about to be sent on a wild goose chase or something...

Straightening up a little more,
] Yes, of course. What do you need?
expi: (mr. expedition)

[personal profile] expi 2023-07-15 10:51 pm (UTC)(link)
[Oh worry not! They would never do something like that to you, Sigma.]

Well. You see one our friends, [He nods towards one of the fairies on his left] lost their spare wings during our last trip. Pretty embarrassing, really. Anyway! They are located somewhere in the ruins, in a place that is rather difficult for us to get into.

If you could go fetch those we'd be ever so grateful to you, my good sir!
ticket218: (♥ 43)

[personal profile] ticket218 2023-07-15 11:00 pm (UTC)(link)
Spare wings...?

[ Fairies have spares? He'd think they were attached, but he supposes he's never looked too closely at their backs. He offers a glance at the one "Mr. Expedition" indicated, as if a glance would tell him if this is all true, but... ]

Alright, then. [ Offering a hand to shake, still so polite and professional. ] I'll do my best to find and return these for you, sir.
expi: (mr. expedition)

[personal profile] expi 2023-07-15 11:13 pm (UTC)(link)
[The small fairy Mr. Expedition had nodded towards covers their face in embarrassment at question. Look! This is clearly very sensitive topic to them. But the fairy in question clearly cheers up when Sigma agrees to the deal. After making a few joyful rounds around the man the fairy moves to grab the end of his tailcoat as in to say C'mon, let's go already!

Enjoy your new fairy companion, Sigma.

Mr. Expedition, however, is already about to fly up and move on from this business. He stops when Sigma offers his hand to him.

Ohhh yes, the human thing!]


Pleasure doing business with you, then! [He says, slight annoyance creeping up to his voice. Please, he wants to be done here already. But! He does take Sigma's hand to his, giving it a firm and hurried shake.]
ticket218: (♥ 39)

[personal profile] ticket218 2023-07-15 11:34 pm (UTC)(link)
[ The small, circling fairy quickly steals Sigma's attention away, trying to follow along so he can offer some kind of "hello" or an apologetic look for being visibly doubtful moments before. He waffles on trying to offer this one a handshake too, but considering how small...would it be rude to offer just a finger? Oh, geez, probably.

Speaking of, though! He's saved from that thought by the larger one, turning his attention back for a moment.
]

Of course. I'm always happy to help.

[ Even quick as the shake is, it's enough.

Mr. Expedition will all of the sudden find himself mysteriously aware of a number of things--a desert much like this, its sands only occasionally broken up by men in tactical gear scurrying with malicious intent like fire ants. Small, dark houses nestled inside the bitter cold with little to offer but the smell of fresh tea wafting through the air. And finally an entire building in the sky, sprawling and decadent, filled to the brim with humans laughing, mingling, and playing games.

There's a softness around that one, a feeling of comfort despite the colors, sounds, and smells all bombarding the senses without end.

Meanwhile, Sigma's awaiting something similar. Always so careful, his focus is on a specific question: "What do we really have to be looking out for here?"
]
quizpersona: (pic#16260465)

Nikolai Gogol | Bungo Stray Dogs

[personal profile] quizpersona 2023-07-16 12:33 am (UTC)(link)
LEAVE NO STONE UNTURNED
a. [ Giving up the opportunity to do some sanctioned stealing? Not likely! Although the fact that it is dubiously permitted by flying little humanoids from fairytales makes it slightly less appealing. For a man who has been caught stealing for seemingly no reason besides for ones that are purely philosophical Gogol spends a lot of time stalking through the abandoned buildings without having taken anything yet.

With so many investigators traipsing through it means he encounters someone else eventually. Focusing his gaze on the a line in the dust on a counter he draws with his index finger, he decides to pose a question to that person. ]


What makes a good souvenir good? Do you have any thoughts?

b.
i.
[ The traps? Oh those are a blast. It only took falling for the first trap door to learn most areas are booby-trapped. The comical shriek the clown of a man releases early on in the day might've been something that could be heard throughout the abandoned settlement. Embarrassing mishaps aside he reserves part of his day for enforcing good WSIB safety and prevention practices. Which means into the shadows Gogol goes! Until he sees someone else about to fall victim.

There's liberal use of the Overcoat. For the tripwires he teleports his hand to flick whoever is about to step on it on the forehead or at the side of the head before they do. For the dried up pies he pulls the victim partway through the floor boards so the pastries fly over their heads-... leaving them stuck there from the shins up. ]


Who~opsie-daisy.

ii.
[ The firecracker drawers however are a different matter. Humming a cheery tune he sidles up to the first person he witnesses moving to open one of the safer ones. ]

No no, you definitely won't want to open that one. Go for the one below it!

[ For the record: that's exactly the one that has firecrackers in it. ]

CLOWN'S HAUNTED
[ Unlike the jovial disposition during the day the Gogol that catches sight of the familiar brands is entirely different presence. He watches those shambling bodies bereft of all but heightened emotions with a uncharacteristically blank expression. The inner thoughts are unreadable at that point; but the intentions are clear. Despite being accustomed to combat he's clearly keeping his distance this time. ]

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