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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-07-13 02:36 pm

{EVENT #3} ADVERSITY 1665648.6754

INTO THE DESERT

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available.

We will provide an IC post in exactly one week with the results of the poll that will wrap up the event. You may mingle on it if you like, but the most important purpose is to share the effects of character decisions on this event.

The various prompts are, of course, optional.


 

FOLLOW THE FAIRIES

     

On the morning of the 14th, Chosen will wake to the sound of loud clanging outside as what seems like a band of fairies has arrived to town. Most of them don’t talk, they simply stare expectantly as they float above the ground and gain the attention of the Chosen. If a character tries to speak to them, most will roll their eyes or shake their heads—some possibly using rude gestures to get their point across. They seem like they’re waiting for something, and their stubborn silence might be a problem for some of the more impatient Chosen. Characters who are nice to them might get some sass, or some eye rolling. Characters who are more impatient and try to yell, fight, or harm the fairies might find themselves… afflicted. They might not be able to hear for a while, they might not be able to see—maybe they’ll be floating in the air as if in a bubble, not able to move one way or another besides squirming and yelling at the cranky fairies. It could be a lesser affliction, too—maybe your allergies suddenly act up, or you have a massive cramp in your legs so that you can’t go anywhere. These effects don’t last long, though, only about ten or fifteen minutes. Their purpose isn’t to harm anyone, they’re just trying to tell the ruder Chosen to kindly fuck off. Other lesser status effects might happen—but the intention is never to harm, just to distract.

”Good grief, how did I end up with this job today…”

A larger fairy comes flying up, and the others surrounding him roll their eyes in even more exasperation than anything the Chosen would’ve gotten out of them. He sighs in an exaggerated way, before putting on what seems to be a fairy’s sort of version of a Customer Service Smile. When he speaks, he’s smiling but he sounds bored out of his mind:

”Today, we’re taking volunteers to a blighted area that needs to be recovered. You may keep whatever you find there… probably. And before you ask, we can’t do it ourselves. So, if everyone’s ready–”

The fairies behind him make a motion, almost like they’re unzipping a zipper. With a sound of tear, a hole appears in the air behind him, almost as if the scenery itself has been torn. A couple more fairies pull and stretch the tear until it’s big enough for the Chosen to walk through. If the Chosen to look through the tear, they can see that there’s a desert on the other side of it. It looks to be some kind of ruins, actually—but don’t wait too long.

”Please! We don’t have a all day.”

Mr. Expedition isn’t too happy with hesitation.

**NPC will be available for interaction at this point!



 

JOURNEY TO THE DESERT


When the Chosen step through, they find themselves in the middle of some desert ruins. There’s not much on the horizon to see other than sand, and an oasis that looks like it’s off in the distance. If characters try to exit the city and go further out, they’re stopped and find themselves teleported back somehow. The fairies give a little chuckle when it happens, so maybe it was them? They can’t go further into the desert than where they’re at right now. There are stone buildings, but there are also metal remains of structures scattered around the area—just about the size of Aldrip. There’s remnants of businesses, restaurants and houses. Some are standing, and some are only remembered by a single dining room table sitting in the middle of the sand.

"Well ? What are you waiting for? Go on, do your… thing. Be tourists! Snoop! Investigate! Engage! Or… whatever it is you do. But I’d be ready when it turns dark. Oh! You might come across people – wait, I meant beings that don’t seem quite right. They are harmless enough in the daylight, but at night? Well, I’d be careful, if I were you."

**NPC will be available for interaction at this point!



I. THERE'S SAND IN MY SHOES

     

Chosen who wander the ruins may note that it looks like some of the buildings were left in a hurry. Some of them look like people just disappeared from the inside— everything remains intact, as if nothing has been moved or taken out of the building. Plates out, covered with dust and sand, as if waiting for a lunch that’ll never come, or at the bar with liquor still in smaller shot glasses. Twinkies that have been unopened and are, somehow, inexplicably,, still good—

The remnants of the interiors are covered in thick layers of dust, but when they look inside, everything is painted. Everything is treated as a mural, from the inside walls to the outside. From religious figures, partial landscapes, and even some cartoon-looking characters—there’s a little bit of everything painted. Nothing seems to be just plain, almost as if the people who had lived there had considered everything a blank canvas. There may still be buckets of paint that characters find still hanging around, dried up from disuse, but still there. Beneath piles of rubble, the Chosen can find canvases, easels and other art supplies, most in various states of disrepair from age.

Besides paper used for art work, it doesn’t look like there’s much in the way of books or newspapers.Instead, they’re able to find something that looks almost like a smartwatch: sleek, with minimal interface, but when touched, they activate a few seconds of what looks like decayed hologram log.

We have to work together! We can’t let them separate us—

The hologram disappears. The Chosen can fiddle with this device and try to restore the hologram, but it just repeats the same distorted words over and over in a loop.

Besides the watches are what look like datapads that are found around the buildings as well. Touching them will cause the screen to flash in and out, almost as if there’s something wrong with their wiring. But words on a screen can be found intermittently—

Those bastards, they left us THEY LEFT

But wait… You feel a sudden chill down your neck. Are you being watched? Was that a shadow moving from the corner of your eye? You look, but don’t see anything. No, that’s silly. Mr. Expedition is the one watching you. Of course. That’s all it was

Of course.



II. LEAVE NO STONE UNTURNED

     


The Chosen are a thorough bunch, aren’t they? As they continue to investigate the ruins, they’ll be able to access places like pantries, drawers, closets, and basements that are still roughly intact. Kind of. There are various things in these nooks and crannies: characters will be able to find various sundries like money, or sheer metal, or old dilapidated clothing. Jewelry boxes may still have earrings or necklaces, tool boxes may still have tools inside, things like that. A lot of it is personal, tucked away in storage, waiting for owners who have seemingly not returned. Some of it is useless junk: broken toys, half-disintegrated candy wrappers, and the like.

”You might want to keep those items for later.”


Mr. Expedition says this over the Chosen’s shoulder, but when they turn around, he’s gone again.

What he doesn’t warn for… are the traps. There’s tripwire, and devices on the doors to ensure that they’re not messed with. What kind of traps?

Well, they’re mostly harmless.

Most of the traps are just pranks: trap doors springing open beneath a character's feet, a loud burst of firecrackers upon opening a drawer, pie-in-the-face pranks with pie shells that have long since dried up. There is an endless variety, and nothing causes more than light bruising or startling. What will the Chosen pick up? What traps will they end up springing? Well, that's up to you.




 

THOSE WHO COME AT NIGHT


As Mr. Expedition mentioned earlier, there are some… people hanging around. Or are they people at all? Sometimes it can be as simple as a shadow, a trick of the light...others look as if they’re merely ghosts. Whether the Chosen try to talk to them or not, they don’t say much.

Why me?
Why us?
Why why why why why


It’s nothing that really makes sense to the Chosen… so maybe it’s not that important to interact with them. Right?

As the day gets darker and it turns to night, the figures become more tangible. Their forms become clearer, now: what looks like people with strange but possibly familiar markings running along their skin. They’re probably unnerving enough, with their incoherent speech that just gets louder and louder.But they're not the only concern here: the bigger problem is that something else is becoming more tangible, too. These creatures might have been humanoid, once: they seem to have two arms, two legs, and what looks like a head…but all of them look fuzzy, almost like they're half-there, with indistinct features and black holes where their faces should be. Even if they don't have mouths…they still scream when they attack.




III. DESERT'S HAUNTED

     


These creatures see the fairies—and anyone who might be accompanying them—as a threat, and they react accordingly. The marked humanoids ("Oh, ew, Infected!" Mr. Expedition will hastily explain, if asked), who had barely paid attention to the visitors earlier, turn more hostile at the sound of the screams, almost as if the shadowy mutations are encouraging them to join the attack. Curiously, their markings become more prominent at the sound of the screams, as well. They all seem averse to light, which might be why Mr. Expedition has encouraged the Chosen to stay close to camp. The campfire provides refuge from all of the hostile creatures, but for those enterprising enough to try exploring at night…well, good luck.

"Ah, yep, there they are,"
Mr. Expedition ponders aloud, ducking behind a group of the Chosen. "Now, let's see. What was I supposed to tell you about them? Hmm…something about 'the attack'." And then, just like that, he's gone again.

How helpful.

Chosen who attack the Ghosts will find this to be a futile effort: weapons, magic, and objects lobbed at the creatures are absorbed in the black void of their bodies. Physical attacks with fists and the like are repelled: the Chosen will find themselves thrown several feet away after trying.

The Infected, as Mr. Expedition called them, do not seem to be invulnerable. The Chosen are able to attack and push them back with weapons, magic, and physical attacks, which can prove fatal to them. When they die, their bodies disappear from the field moments after they're struck down.

Both the Ghosts and the Infected are able to hurt the Chosen, tearing at them with claws. The wounds caused by these creatures seem normal enough, but are invulnerable to magical healing, and take a strangely long time to heal…



IV. KNEW THAT'D COME IN HANDY

     


"Aha! I got it!" Mr. Expedition cries, reappearing over the Chosen a few minutes later. "Be nice! Remember the attack! And items have power!" He bows, as if he's made the most helpful announcement in the world, and then disappears again.


So…what does that mean? And why did he wait until now to even say anything?

Chosen that are able to think quickly may remember his words from earlier about holding onto some of the personal items they found in the ruins. They might also remember how some of their ranks had been Branded before, and how selfless acts helped them overcome those struggles. The Infected may stand down when they're held back from hurting others, or given a possession that someone found earlier. If given a personal item—any personal item—from the ruins, they pause their fighting, their faces going blank for a few moments. The markings begin to face, and they collapse on the ground. they're still alive, but unconscious.

The Ghosts are more formidable. They don't have the same reaction to the personal items, but they seem to be strongly affected by acts of protection. Witnessing the Chosen exhibiting these acts of kindness is what ultimately gets a Ghost to stop in its tracks. These creatures are too far gone to revert to a humanoid form, though—if their tastes are met, they simply fade away.




 

THOSE WHO STAYED BEHIND



We get it, not everyone trusts fairies. Those who choose not to go on the expedition to the ruins might find things eerily quiet in Aldrip. There are a few fairies who stay behind and continue to coax the ground back to life, of course—and just as before, they encourage the Chosen to help them do so.
But if they're paying attention, the Chosen might notice that something is amiss. Parts of signs on buildings have blinked out of existence. Some of the local residents of Aldrip act as if they're lagging. Some even flicker in and out of existence…but that's fine, right? Nothing to worry about.

Right?



V. IT'S NOT A BUG, IT'S A FEATURE

     

For those who have stayed behind, there's plenty of work to do in Aldrip and the surrounds. Buildings still sit in disrepair after the last event—haven't the locals been working on that? no? what have they been doing all this time?—and decayed wood and underbrush need to be removed from Pessiria Forest.

Now would be a great time to begin working on building up new things, too: plenty of Chosen have been talking about building homes or dorms to ease the pressure on the Inn, and some of the locals still whisper concerns about what happens if refrigeration fails again. Do they have enough crops to feed everyone, after that giant monster withered so much of the area? Where are you going to put all that debris, anyway? And what about the paths between towns that still lie in disrepair?

Unfortunately, the Chosen are almost entirely on their own for this. The people of Aldrip seem particularly helpless in the face of change, and some even seem to freeze up at the thought of helping out…wait. Are they actually frozen? They're not blinking. Or moving. …Oh, they're fine now.

This is fine!



VI. FUCK IT, WE BALL (WILDCARD)

     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



fatalism: (good at turning me against me)

[personal profile] fatalism 2023-07-25 02:25 am (UTC)(link)
Why, of this-- [ and fyodor places his hands on sigma's shoulders and then turns him around to face the ghost that had been slowly approaching them. why had he waited so long to warn the other? ...well, it's fyodor.

besides, he is fairly certain the ghosts are less harmful than the infected-like ones. (oh, fyodor is wrong, but...) ]
ticket218: (♥ 15)

[personal profile] ticket218 2023-07-25 02:40 am (UTC)(link)
[ A shame these things are attracted to noise, because boy howdy does Sigma scream.

And despite its lack of mouth, the thing screams back. Continuing their unfortunate synchronization, its claws find purchase on the arm Sigma's using to swing a hammer at it, ripping at fabric and skin as what should've been a moment of contact sends both Sigma and Fyodor directly behind him launched backwards.

Luckily (?) for both of them, an as of now intact wall interrupts their trajectory, easily catching them with a hard "thud."
]
fatalism: (fill the hole inside of you)

[personal profile] fatalism 2023-07-25 02:50 am (UTC)(link)
[ the wall is firm against their backs and fyodor takes a moment to glance at sigma and whether he still has the hammer on hand. ] I told you attacking those is useless. [ he chides, as if this is a lesson and not a fight for their lives (potentially).

at least now he has further confirmation that these ghosts can indeed harm them. ]
Be quiet.
ticket218: (♣ 41)

[personal profile] ticket218 2023-07-25 02:56 am (UTC)(link)
[ The hammer is gone, dropped at some point during their short flight.

What isn't gone, somehow, is Sigma's self control after a stunt like that. He's clearly ready to go off about whatever the hell that was, but in a moment of ingrained obedience he'll kick himself for later he shuts his mouth, grasping at his injured arm and just. Seething.
]
fatalism: (i need you like a heart needs a beat)

[personal profile] fatalism 2023-07-25 03:07 am (UTC)(link)
[ and yet despite the ghost having followed them it is no longer trying to attack them. interesting—fyodor casts a glance down at sigma and most decidedly ignores the seething.

he waves for sigma to stay put before he gets to his feet. the ghosts seems to begin reacting again and fyodor freezes, a tense standoff as he tries to work it out.

a step back and the ghost advances, threatening. what had sigma done? it hadn't been running--blood? no. something else. fyodor hates being out in the open like this, even as he forces himself to give his back to a clear threat and instead kneels by sigma.

there is a mirror action of something he's not quite capable of feeling: protection. ]


Give me your arm.
ticket218: (♦ 46)

[personal profile] ticket218 2023-07-25 03:21 am (UTC)(link)
[ Sigma's anger steadily turns into confusion as he watches the back and forth. The ghost doesn't seem to be afraid of Fyodor or anything, but...repelled? By what?

It's difficult to tell if Fyodor is studying a reaction he expected or if he's just as confused as Sigma, which isn't helping the latter's nerves when asked for his arm. He'd just pulled something incredibly dangerous, willingly putting Sigma right in harm's way, and now this?

He just. He just needs to make sure real quick,
]

Why?
fatalism: (down til the dark)

[personal profile] fatalism 2023-07-25 03:31 am (UTC)(link)
Because [ fyodor replies smiling warmly despite the way sarcasm is clearly present in his words, ] I would rather not have to drag your body back, and I would prefer avoiding getting blood on my hat.

[ honestly, sorry sigma, this man can't help himself. another step back, slow and careful as he kneels by the side of his ex-decay companion. ]

Trust me.
ticket218: (♥ 55)

[personal profile] ticket218 2023-07-25 03:42 am (UTC)(link)
[ "Trust me", he says. Sigma would laugh in any other situation.

But in this one, he's got a lot to lose. So he slowly, carefully, adjusts himself to offer up his injured arm to Dostoevsky, wincing and hissing as he does so. That thing really raked through him, but not badly enough to cause any permanent damage if it's quickly seen to.
]
fatalism: (Default)

[personal profile] fatalism 2023-07-26 02:42 am (UTC)(link)
[ mimicry—he has learnt to do it all the way to make it look real except to those who have seen beneath the veil: dazai, nikolai. he might, very soon--or even now--be more visible, it is an act but but it is real enough.

fyodor's eyes shift, he ignores the ghost entirely and instead takes sigma's injured arm gently. no further words, just actions as he tears the strips of cloth to reveal the wound and use those pieces to clean it up.

meanwhile, the ghost seems to shudder, translucent and watchful as if there is something going on between them that has its attention. ]
ticket218: (♥ 51)

[personal profile] ticket218 2023-07-28 12:45 am (UTC)(link)
[ Despite the gentle treatment it's still not a pleasant process, Sigma visibly flinching and hissing through his teeth. He doesn't move away, though, not even an inch, eyes moving back and forth between Dostoevsky and the ghost, both acting...strangely.

"Selfless acts." He'd heard about them effecting the Infected, but wasn't sure how the ghosts might react. Is that Dostoevsky's angle here...? Would it work just looking the part and not being done out of genuine concern?

(As far as Sigma would guess, at least. The other man is practical, wouldn't let Sigma sit and suffer if he needed both arms to do something for him, but it would be a far cry from altruism. Especially when a dangerous enemy is right there.)

His eyes land on the ghost again. Without wavering he scoots ever-so-slightly closer to Dostoevsky, as if the man's presence would keep Sigma safe. Hopefully in this case it will.
]
fatalism: (i'm at your mercy)

[personal profile] fatalism 2023-07-30 03:55 am (UTC)(link)
[ if it doesn't work well both are going to end up mauled at best by the ghost. he isn't very good at kindness, performative or not--but still he is glad sigma is not making the process more difficult. even if he's not particularly gentle with the way he tears at cloth and wipes down the blood.

he's not ignoring the ghost, not really, he's merely...focused on bandaging this right. for both of their sakes. ]


What is it doing? [ the ghost ]
ticket218: (♦ 46)

[personal profile] ticket218 2023-07-31 01:43 am (UTC)(link)
It's just...watching. I think?

[ The featureless face makes it difficult to be sure, but it's certainly poised as if to get as good a look as it can at them both from the distance it's allowed itself. At the very least it doesn't seem to be wound up tight enough to spring at them any second, but it doesn't convince Sigma to relax himself at all. ]

It does seem calmer.