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{EVENT #3} ADVERSITY 1665648.6754
MOD NOTES: Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation. You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available. We will provide an IC post in exactly one week with the results of the poll that will wrap up the event. You may mingle on it if you like, but the most important purpose is to share the effects of character decisions on this event. The various prompts are, of course, optional. |
FOLLOW THE FAIRIES


On the morning of the 14th, Chosen will wake to the sound of loud clanging outside as what seems like a band of fairies has arrived to town. Most of them don’t talk, they simply stare expectantly as they float above the ground and gain the attention of the Chosen. If a character tries to speak to them, most will roll their eyes or shake their heads—some possibly using rude gestures to get their point across. They seem like they’re waiting for something, and their stubborn silence might be a problem for some of the more impatient Chosen. Characters who are nice to them might get some sass, or some eye rolling. Characters who are more impatient and try to yell, fight, or harm the fairies might find themselves… afflicted. They might not be able to hear for a while, they might not be able to see—maybe they’ll be floating in the air as if in a bubble, not able to move one way or another besides squirming and yelling at the cranky fairies. It could be a lesser affliction, too—maybe your allergies suddenly act up, or you have a massive cramp in your legs so that you can’t go anywhere. These effects don’t last long, though, only about ten or fifteen minutes. Their purpose isn’t to harm anyone, they’re just trying to tell the ruder Chosen to kindly fuck off. Other lesser status effects might happen—but the intention is never to harm, just to distract.
A larger fairy comes flying up, and the others surrounding him roll their eyes in even more exasperation than anything the Chosen would’ve gotten out of them. He sighs in an exaggerated way, before putting on what seems to be a fairy’s sort of version of a Customer Service Smile. When he speaks, he’s smiling but he sounds bored out of his mind:
The fairies behind him make a motion, almost like they’re unzipping a zipper. With a sound of tear, a hole appears in the air behind him, almost as if the scenery itself has been torn. A couple more fairies pull and stretch the tear until it’s big enough for the Chosen to walk through. If the Chosen to look through the tear, they can see that there’s a desert on the other side of it. It looks to be some kind of ruins, actually—but don’t wait too long.
Mr. Expedition isn’t too happy with hesitation.
**NPC will be available for interaction at this point!
JOURNEY TO THE DESERT
When the Chosen step through, they find themselves in the middle of some desert ruins. There’s not much on the horizon to see other than sand, and an oasis that looks like it’s off in the distance. If characters try to exit the city and go further out, they’re stopped and find themselves teleported back somehow. The fairies give a little chuckle when it happens, so maybe it was them? They can’t go further into the desert than where they’re at right now. There are stone buildings, but there are also metal remains of structures scattered around the area—just about the size of Aldrip. There’s remnants of businesses, restaurants and houses. Some are standing, and some are only remembered by a single dining room table sitting in the middle of the sand.
**NPC will be available for interaction at this point!
I. THERE'S SAND IN MY SHOES


Chosen who wander the ruins may note that it looks like some of the buildings were left in a hurry. Some of them look like people just disappeared from the inside— everything remains intact, as if nothing has been moved or taken out of the building. Plates out, covered with dust and sand, as if waiting for a lunch that’ll never come, or at the bar with liquor still in smaller shot glasses. Twinkies that have been unopened and are, somehow, inexplicably,, still good—
The remnants of the interiors are covered in thick layers of dust, but when they look inside, everything is painted. Everything is treated as a mural, from the inside walls to the outside. From religious figures, partial landscapes, and even some cartoon-looking characters—there’s a little bit of everything painted. Nothing seems to be just plain, almost as if the people who had lived there had considered everything a blank canvas. There may still be buckets of paint that characters find still hanging around, dried up from disuse, but still there. Beneath piles of rubble, the Chosen can find canvases, easels and other art supplies, most in various states of disrepair from age.
Besides paper used for art work, it doesn’t look like there’s much in the way of books or newspapers.Instead, they’re able to find something that looks almost like a smartwatch: sleek, with minimal interface, but when touched, they activate a few seconds of what looks like decayed hologram log.We have to work together! We can’t let them separate us— The hologram disappears. The Chosen can fiddle with this device and try to restore the hologram, but it just repeats the same distorted words over and over in a loop.
Besides the watches are what look like datapads that are found around the buildings as well. Touching them will cause the screen to flash in and out, almost as if there’s something wrong with their wiring. But words on a screen can be found intermittently—Those bastards, they left us THEY LEFT But wait… You feel a sudden chill down your neck. Are you being watched? Was that a shadow moving from the corner of your eye? You look, but don’t see anything. No, that’s silly. Mr. Expedition is the one watching you. Of course. That’s all it was
Of course.
II. LEAVE NO STONE UNTURNED


The Chosen are a thorough bunch, aren’t they? As they continue to investigate the ruins, they’ll be able to access places like pantries, drawers, closets, and basements that are still roughly intact. Kind of. There are various things in these nooks and crannies: characters will be able to find various sundries like money, or sheer metal, or old dilapidated clothing. Jewelry boxes may still have earrings or necklaces, tool boxes may still have tools inside, things like that. A lot of it is personal, tucked away in storage, waiting for owners who have seemingly not returned. Some of it is useless junk: broken toys, half-disintegrated candy wrappers, and the like.”You might want to keep those items for later.” Mr. Expedition says this over the Chosen’s shoulder, but when they turn around, he’s gone again.
What he doesn’t warn for… are the traps. There’s tripwire, and devices on the doors to ensure that they’re not messed with. What kind of traps?
Well, they’re mostly harmless.
Most of the traps are just pranks: trap doors springing open beneath a character's feet, a loud burst of firecrackers upon opening a drawer, pie-in-the-face pranks with pie shells that have long since dried up. There is an endless variety, and nothing causes more than light bruising or startling. What will the Chosen pick up? What traps will they end up springing? Well, that's up to you.
THOSE WHO COME AT NIGHT
As Mr. Expedition mentioned earlier, there are some… people hanging around. Or are they people at all? Sometimes it can be as simple as a shadow, a trick of the light...others look as if they’re merely ghosts. Whether the Chosen try to talk to them or not, they don’t say much.
Why us?
Why why why why why
It’s nothing that really makes sense to the Chosen… so maybe it’s not that important to interact with them. Right?
As the day gets darker and it turns to night, the figures become more tangible. Their forms become clearer, now: what looks like people with strange but possibly familiar markings running along their skin. They’re probably unnerving enough, with their incoherent speech that just gets louder and louder.But they're not the only concern here: the bigger problem is that something else is becoming more tangible, too. These creatures might have been humanoid, once: they seem to have two arms, two legs, and what looks like a head…but all of them look fuzzy, almost like they're half-there, with indistinct features and black holes where their faces should be. Even if they don't have mouths…they still scream when they attack.
III. DESERT'S HAUNTED


These creatures see the fairies—and anyone who might be accompanying them—as a threat, and they react accordingly. The marked humanoids ("Oh, ew, Infected!" Mr. Expedition will hastily explain, if asked), who had barely paid attention to the visitors earlier, turn more hostile at the sound of the screams, almost as if the shadowy mutations are encouraging them to join the attack. Curiously, their markings become more prominent at the sound of the screams, as well. They all seem averse to light, which might be why Mr. Expedition has encouraged the Chosen to stay close to camp. The campfire provides refuge from all of the hostile creatures, but for those enterprising enough to try exploring at night…well, good luck."Ah, yep, there they are," Mr. Expedition ponders aloud, ducking behind a group of the Chosen. "Now, let's see. What was I supposed to tell you about them? Hmm…something about 'the attack'." And then, just like that, he's gone again.How helpful.
Chosen who attack the Ghosts will find this to be a futile effort: weapons, magic, and objects lobbed at the creatures are absorbed in the black void of their bodies. Physical attacks with fists and the like are repelled: the Chosen will find themselves thrown several feet away after trying.
The Infected, as Mr. Expedition called them, do not seem to be invulnerable. The Chosen are able to attack and push them back with weapons, magic, and physical attacks, which can prove fatal to them. When they die, their bodies disappear from the field moments after they're struck down.
Both the Ghosts and the Infected are able to hurt the Chosen, tearing at them with claws. The wounds caused by these creatures seem normal enough, but are invulnerable to magical healing, and take a strangely long time to heal…
IV. KNEW THAT'D COME IN HANDY


"Aha! I got it!" Mr. Expedition cries, reappearing over the Chosen a few minutes later. "Be nice! Remember the attack! And items have power!" He bows, as if he's made the most helpful announcement in the world, and then disappears again. So…what does that mean? And why did he wait until now to even say anything?
Chosen that are able to think quickly may remember his words from earlier about holding onto some of the personal items they found in the ruins. They might also remember how some of their ranks had been Branded before, and how selfless acts helped them overcome those struggles. The Infected may stand down when they're held back from hurting others, or given a possession that someone found earlier. If given a personal item—any personal item—from the ruins, they pause their fighting, their faces going blank for a few moments. The markings begin to face, and they collapse on the ground. they're still alive, but unconscious.
The Ghosts are more formidable. They don't have the same reaction to the personal items, but they seem to be strongly affected by acts of protection. Witnessing the Chosen exhibiting these acts of kindness is what ultimately gets a Ghost to stop in its tracks. These creatures are too far gone to revert to a humanoid form, though—if their tastes are met, they simply fade away.
THOSE WHO STAYED BEHIND
We get it, not everyone trusts fairies. Those who choose not to go on the expedition to the ruins might find things eerily quiet in Aldrip. There are a few fairies who stay behind and continue to coax the ground back to life, of course—and just as before, they encourage the Chosen to help them do so.
But if they're paying attention, the Chosen might notice that something is amiss. Parts of signs on buildings have blinked out of existence. Some of the local residents of Aldrip act as if they're lagging. Some even flicker in and out of existence…but that's fine, right? Nothing to worry about.
Right?
V. IT'S NOT A BUG, IT'S A FEATURE


For those who have stayed behind, there's plenty of work to do in Aldrip and the surrounds. Buildings still sit in disrepair after the last event—haven't the locals been working on that? no? what have they been doing all this time?—and decayed wood and underbrush need to be removed from Pessiria Forest.
Now would be a great time to begin working on building up new things, too: plenty of Chosen have been talking about building homes or dorms to ease the pressure on the Inn, and some of the locals still whisper concerns about what happens if refrigeration fails again. Do they have enough crops to feed everyone, after that giant monster withered so much of the area? Where are you going to put all that debris, anyway? And what about the paths between towns that still lie in disrepair?
Unfortunately, the Chosen are almost entirely on their own for this. The people of Aldrip seem particularly helpless in the face of change, and some even seem to freeze up at the thought of helping out…wait. Are they actually frozen? They're not blinking. Or moving. …Oh, they're fine now.
This is fine!
VI. FUCK IT, WE BALL (WILDCARD)


Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.
no subject
[Especially when he already heard reports of how they could do some interesting things should people keep annoying them. Regardless, he looked at one of the nearby buildings before raising an eyebrow or two.]
Then has anyone tried to make a map of the town? If not, I can try to make one.
[Granted, his mapping skills were based on what he already knew and from some video games he played but...!]
no subject
[She gives him a bright smile as she changes direction to push open the door to one of the houses. Oddly enough, it's completely untouched, like whoever had been living here had just stepped out for a while with every intention of coming back. Only the thick dust precludes that idea, and it makes her brow furrow a little.]
...What'd you think about this?
no subject
[Well, that is one way he could start on finishing his task. Looking around the area, it seemed that it could be possible given his limited cartography skills. However, as they entered into the house? All Ken could do was raise an eyebrow or two.]
If I had to guess, it seemed as though they disappeared. It doesn't look like there was an attack here but just...they left and forgot.
no subject
[She ventures further forward, reaching out to gently rest a hand on a dust-covered table as if to try to figure out if it's an illusion or not. It certainly feels real, alright, even if the situation doesn't make any sense at all.]
Like, whoever was here just left suddenly and never came back. The fairies said it was connected to the stuff that'd be affecting the forest, so I wonder if it's like how people were brainwashed to leave town, back in Aldrip.
[And that makes her more than a little uncomfortable to think about, considering she was one of the ones who was brainwashed.]
no subject
[But then again, he was trying to stay grounded. As he went closer into the room, he was walking around to see if there was any clues. He knew better than to open things but he couldn't help but start doing that to a couple of drawers.]
There has to be something else.
no subject
[Checking one of the closets, she finally finds what she was looking for -- a ladder! It kind of makes a bit of a racket as she wiggles it out, but displays it kind of proudly nonetheless.]
Look, see? We can get onto the roof with this and get a better view!
no subject
[Of course he knew they didn't but he still had to ask just to be safe. That said, as she found the ladder, he walked over to her before attempting to talk outside.]
Then let's go! The faster we do it, the faster we can make a map!
no subject
Gimme a hand with this?
[The ladder, that is, so they can maneuver it out the door without making a mess of things.]
I look forward to seeing your mapping skills in action!
no subject
As he went over to hold said ladder with Kotone, there was a moment of hesitation.]
You promise though...? You won't laugh even when it might not be the best...?
[He mumbled to himself as he suddenly felt like his younger self.]
no subject
I mean, I've never tried drawing a map, either! Midoriya-kun drew the last one I had to use.
no subject
[With them placing the ladder by the roof, he looked upward before looking out to the area.]
That is if uh....Midoriya-san is okay with that.
no subject
[No argument. With the ladder set, she climbs up immediately without waiting for kicking up a fuss about wearing a skirt. It literally doesn't matter to her, and besides, she's wearing shorts underneath. Also like, it's Ken, not Junpei.
Once she's up there, she moves out of the way so Ken can ascend and pulls out a well-worn notebook from her blouse, flipping back several pages. Everyone's schedules are inside, including where they like to hang out, things they like to do or gifts they enjoy -- you know, normal social link stuff. Further back, there's a hand-drawn map with an overlaid grid and key landmarks from the forest outside Aldrip marked on it.]
The first time people went missing in the forest, Midoriya-kun and I went looking for them.
no subject
That and he had to wonder. Just how much of a busybody was she anyway??]
And they were okay in the end? What happened?
[All the while looking at the area before them and trying to memorize said landmarks around them.]
no subject
She hums at his question, keeping her notebook open as an example as she tries to figure out how to phrase it for Ken specifically.]
Everyone was okay in the end. There was some... stuff that happened. All the fridges in town failed at once, so there was danger of a food shortage. A bunch of us went through the forest to the town of Rumpitur to barter until the others could get the fridges working again. There were these creepy voices in the forest calling to people -- kind of like Tartarus? -- and some of the locals went missing. Turns out a weird cult was trying to summon this giant monster. They were able to mind control some people into the forest, and others into attacking town, but we took care of it.
no subject
[Should he be surprised? No, he shouldn't, this place was already off the moment he came here. Who would let 'criminals' live here without something going on. With a sigh, he kept looking around before briefly looking at Kotone.]
...something I would expect here. Although, it doesn't seem all that different from what we went through. Except it's just going to be strange doing things on our own without our Personas involved.
no subject
I've only been able to summon my Persona twice. Once when the monster attacked, and once when Dazai-san was dying. Akira was able to summon his during the attack, too. I haven't really tried outside of that, though. Goro's pretty upset about it.
no subject
I'm sorry. I didn't realize that you, Akira-san, and Goro-san had a lot to deal with when I wasn't here. I hope that Aragaki-san didn't have a lot to handle as well.
no subject
Well, you know Aragaki-senpai! If he was having trouble with anything, he wouldn't tell us.
[It would have been up to her to figure it out, and, well... she clearly hadn't. She kicks her feet a little, doing her best to stay cheerful.]
So... you promise to tell me if you ever have trouble with anything, right?
no subject
Don't worry, I will. I know it wouldn't be fair to you to keep anymore secrets from you.
[And yet, he didn't know if he could keep that promise being in a world like this. For now, he'll just say that in hopes that it would ease her troubled mind.]