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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-07-13 02:36 pm

{EVENT #3} ADVERSITY 1665648.6754

INTO THE DESERT

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available.

We will provide an IC post in exactly one week with the results of the poll that will wrap up the event. You may mingle on it if you like, but the most important purpose is to share the effects of character decisions on this event.

The various prompts are, of course, optional.


 

FOLLOW THE FAIRIES

     

On the morning of the 14th, Chosen will wake to the sound of loud clanging outside as what seems like a band of fairies has arrived to town. Most of them don’t talk, they simply stare expectantly as they float above the ground and gain the attention of the Chosen. If a character tries to speak to them, most will roll their eyes or shake their heads—some possibly using rude gestures to get their point across. They seem like they’re waiting for something, and their stubborn silence might be a problem for some of the more impatient Chosen. Characters who are nice to them might get some sass, or some eye rolling. Characters who are more impatient and try to yell, fight, or harm the fairies might find themselves… afflicted. They might not be able to hear for a while, they might not be able to see—maybe they’ll be floating in the air as if in a bubble, not able to move one way or another besides squirming and yelling at the cranky fairies. It could be a lesser affliction, too—maybe your allergies suddenly act up, or you have a massive cramp in your legs so that you can’t go anywhere. These effects don’t last long, though, only about ten or fifteen minutes. Their purpose isn’t to harm anyone, they’re just trying to tell the ruder Chosen to kindly fuck off. Other lesser status effects might happen—but the intention is never to harm, just to distract.

”Good grief, how did I end up with this job today…”

A larger fairy comes flying up, and the others surrounding him roll their eyes in even more exasperation than anything the Chosen would’ve gotten out of them. He sighs in an exaggerated way, before putting on what seems to be a fairy’s sort of version of a Customer Service Smile. When he speaks, he’s smiling but he sounds bored out of his mind:

”Today, we’re taking volunteers to a blighted area that needs to be recovered. You may keep whatever you find there… probably. And before you ask, we can’t do it ourselves. So, if everyone’s ready–”

The fairies behind him make a motion, almost like they’re unzipping a zipper. With a sound of tear, a hole appears in the air behind him, almost as if the scenery itself has been torn. A couple more fairies pull and stretch the tear until it’s big enough for the Chosen to walk through. If the Chosen to look through the tear, they can see that there’s a desert on the other side of it. It looks to be some kind of ruins, actually—but don’t wait too long.

”Please! We don’t have a all day.”

Mr. Expedition isn’t too happy with hesitation.

**NPC will be available for interaction at this point!



 

JOURNEY TO THE DESERT


When the Chosen step through, they find themselves in the middle of some desert ruins. There’s not much on the horizon to see other than sand, and an oasis that looks like it’s off in the distance. If characters try to exit the city and go further out, they’re stopped and find themselves teleported back somehow. The fairies give a little chuckle when it happens, so maybe it was them? They can’t go further into the desert than where they’re at right now. There are stone buildings, but there are also metal remains of structures scattered around the area—just about the size of Aldrip. There’s remnants of businesses, restaurants and houses. Some are standing, and some are only remembered by a single dining room table sitting in the middle of the sand.

"Well ? What are you waiting for? Go on, do your… thing. Be tourists! Snoop! Investigate! Engage! Or… whatever it is you do. But I’d be ready when it turns dark. Oh! You might come across people – wait, I meant beings that don’t seem quite right. They are harmless enough in the daylight, but at night? Well, I’d be careful, if I were you."

**NPC will be available for interaction at this point!



I. THERE'S SAND IN MY SHOES

     

Chosen who wander the ruins may note that it looks like some of the buildings were left in a hurry. Some of them look like people just disappeared from the inside— everything remains intact, as if nothing has been moved or taken out of the building. Plates out, covered with dust and sand, as if waiting for a lunch that’ll never come, or at the bar with liquor still in smaller shot glasses. Twinkies that have been unopened and are, somehow, inexplicably,, still good—

The remnants of the interiors are covered in thick layers of dust, but when they look inside, everything is painted. Everything is treated as a mural, from the inside walls to the outside. From religious figures, partial landscapes, and even some cartoon-looking characters—there’s a little bit of everything painted. Nothing seems to be just plain, almost as if the people who had lived there had considered everything a blank canvas. There may still be buckets of paint that characters find still hanging around, dried up from disuse, but still there. Beneath piles of rubble, the Chosen can find canvases, easels and other art supplies, most in various states of disrepair from age.

Besides paper used for art work, it doesn’t look like there’s much in the way of books or newspapers.Instead, they’re able to find something that looks almost like a smartwatch: sleek, with minimal interface, but when touched, they activate a few seconds of what looks like decayed hologram log.

We have to work together! We can’t let them separate us—

The hologram disappears. The Chosen can fiddle with this device and try to restore the hologram, but it just repeats the same distorted words over and over in a loop.

Besides the watches are what look like datapads that are found around the buildings as well. Touching them will cause the screen to flash in and out, almost as if there’s something wrong with their wiring. But words on a screen can be found intermittently—

Those bastards, they left us THEY LEFT

But wait… You feel a sudden chill down your neck. Are you being watched? Was that a shadow moving from the corner of your eye? You look, but don’t see anything. No, that’s silly. Mr. Expedition is the one watching you. Of course. That’s all it was

Of course.



II. LEAVE NO STONE UNTURNED

     


The Chosen are a thorough bunch, aren’t they? As they continue to investigate the ruins, they’ll be able to access places like pantries, drawers, closets, and basements that are still roughly intact. Kind of. There are various things in these nooks and crannies: characters will be able to find various sundries like money, or sheer metal, or old dilapidated clothing. Jewelry boxes may still have earrings or necklaces, tool boxes may still have tools inside, things like that. A lot of it is personal, tucked away in storage, waiting for owners who have seemingly not returned. Some of it is useless junk: broken toys, half-disintegrated candy wrappers, and the like.

”You might want to keep those items for later.”


Mr. Expedition says this over the Chosen’s shoulder, but when they turn around, he’s gone again.

What he doesn’t warn for… are the traps. There’s tripwire, and devices on the doors to ensure that they’re not messed with. What kind of traps?

Well, they’re mostly harmless.

Most of the traps are just pranks: trap doors springing open beneath a character's feet, a loud burst of firecrackers upon opening a drawer, pie-in-the-face pranks with pie shells that have long since dried up. There is an endless variety, and nothing causes more than light bruising or startling. What will the Chosen pick up? What traps will they end up springing? Well, that's up to you.




 

THOSE WHO COME AT NIGHT


As Mr. Expedition mentioned earlier, there are some… people hanging around. Or are they people at all? Sometimes it can be as simple as a shadow, a trick of the light...others look as if they’re merely ghosts. Whether the Chosen try to talk to them or not, they don’t say much.

Why me?
Why us?
Why why why why why


It’s nothing that really makes sense to the Chosen… so maybe it’s not that important to interact with them. Right?

As the day gets darker and it turns to night, the figures become more tangible. Their forms become clearer, now: what looks like people with strange but possibly familiar markings running along their skin. They’re probably unnerving enough, with their incoherent speech that just gets louder and louder.But they're not the only concern here: the bigger problem is that something else is becoming more tangible, too. These creatures might have been humanoid, once: they seem to have two arms, two legs, and what looks like a head…but all of them look fuzzy, almost like they're half-there, with indistinct features and black holes where their faces should be. Even if they don't have mouths…they still scream when they attack.




III. DESERT'S HAUNTED

     


These creatures see the fairies—and anyone who might be accompanying them—as a threat, and they react accordingly. The marked humanoids ("Oh, ew, Infected!" Mr. Expedition will hastily explain, if asked), who had barely paid attention to the visitors earlier, turn more hostile at the sound of the screams, almost as if the shadowy mutations are encouraging them to join the attack. Curiously, their markings become more prominent at the sound of the screams, as well. They all seem averse to light, which might be why Mr. Expedition has encouraged the Chosen to stay close to camp. The campfire provides refuge from all of the hostile creatures, but for those enterprising enough to try exploring at night…well, good luck.

"Ah, yep, there they are,"
Mr. Expedition ponders aloud, ducking behind a group of the Chosen. "Now, let's see. What was I supposed to tell you about them? Hmm…something about 'the attack'." And then, just like that, he's gone again.

How helpful.

Chosen who attack the Ghosts will find this to be a futile effort: weapons, magic, and objects lobbed at the creatures are absorbed in the black void of their bodies. Physical attacks with fists and the like are repelled: the Chosen will find themselves thrown several feet away after trying.

The Infected, as Mr. Expedition called them, do not seem to be invulnerable. The Chosen are able to attack and push them back with weapons, magic, and physical attacks, which can prove fatal to them. When they die, their bodies disappear from the field moments after they're struck down.

Both the Ghosts and the Infected are able to hurt the Chosen, tearing at them with claws. The wounds caused by these creatures seem normal enough, but are invulnerable to magical healing, and take a strangely long time to heal…



IV. KNEW THAT'D COME IN HANDY

     


"Aha! I got it!" Mr. Expedition cries, reappearing over the Chosen a few minutes later. "Be nice! Remember the attack! And items have power!" He bows, as if he's made the most helpful announcement in the world, and then disappears again.


So…what does that mean? And why did he wait until now to even say anything?

Chosen that are able to think quickly may remember his words from earlier about holding onto some of the personal items they found in the ruins. They might also remember how some of their ranks had been Branded before, and how selfless acts helped them overcome those struggles. The Infected may stand down when they're held back from hurting others, or given a possession that someone found earlier. If given a personal item—any personal item—from the ruins, they pause their fighting, their faces going blank for a few moments. The markings begin to face, and they collapse on the ground. they're still alive, but unconscious.

The Ghosts are more formidable. They don't have the same reaction to the personal items, but they seem to be strongly affected by acts of protection. Witnessing the Chosen exhibiting these acts of kindness is what ultimately gets a Ghost to stop in its tracks. These creatures are too far gone to revert to a humanoid form, though—if their tastes are met, they simply fade away.




 

THOSE WHO STAYED BEHIND



We get it, not everyone trusts fairies. Those who choose not to go on the expedition to the ruins might find things eerily quiet in Aldrip. There are a few fairies who stay behind and continue to coax the ground back to life, of course—and just as before, they encourage the Chosen to help them do so.
But if they're paying attention, the Chosen might notice that something is amiss. Parts of signs on buildings have blinked out of existence. Some of the local residents of Aldrip act as if they're lagging. Some even flicker in and out of existence…but that's fine, right? Nothing to worry about.

Right?



V. IT'S NOT A BUG, IT'S A FEATURE

     

For those who have stayed behind, there's plenty of work to do in Aldrip and the surrounds. Buildings still sit in disrepair after the last event—haven't the locals been working on that? no? what have they been doing all this time?—and decayed wood and underbrush need to be removed from Pessiria Forest.

Now would be a great time to begin working on building up new things, too: plenty of Chosen have been talking about building homes or dorms to ease the pressure on the Inn, and some of the locals still whisper concerns about what happens if refrigeration fails again. Do they have enough crops to feed everyone, after that giant monster withered so much of the area? Where are you going to put all that debris, anyway? And what about the paths between towns that still lie in disrepair?

Unfortunately, the Chosen are almost entirely on their own for this. The people of Aldrip seem particularly helpless in the face of change, and some even seem to freeze up at the thought of helping out…wait. Are they actually frozen? They're not blinking. Or moving. …Oh, they're fine now.

This is fine!



VI. FUCK IT, WE BALL (WILDCARD)

     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



orphne: (Kotone 207-1)

[personal profile] orphne 2023-07-18 12:09 pm (UTC)(link)
'Cause some of us might think we're doing the right thing, but make things worse by accident.

[She clasps her hands behind her back without losing her smile.]

And maybe so we can prevent it from happening somewhere else in the future! That way, you won't have to come all the way out here and fetch us once something's already been hurt.
expi: (mr. expedition)

[personal profile] expi 2023-07-18 12:21 pm (UTC)(link)
[There's some whispering among the fairies, which ends with some of them nodding sagely. She clearly has a point here!]

I see, that is very good point. Here we thought you'd be experts after everything's been going. But oh well! [He clasps his hands together behind his back, mimicking her movements.

Then, grinning widely he produces a.. dried twig behind his back and offers it to her.

Take it???
> Yes
> No]
Edited 2023-07-18 12:21 (UTC)
orphne: (Kotone 201)

[personal profile] orphne 2023-07-18 12:33 pm (UTC)(link)
[She doesn't need to still have any of the Fair Folk within her heart to hear their whispers not to accept a gift freely given. Don't insult him by refusing, but don't make him feel like you owe him.]

Oh! From within her bag, she draws a small bag of cookies to offer in exchange.] Here. I can't accept something without giving something in return.
expi: (mr. expedition)

[personal profile] expi 2023-07-18 12:51 pm (UTC)(link)
[The fairy folk rejoices at the sight of the cookies! A couple of them flies to grab the offering and take it with them to the background. Meanwhile, the grin on Mr. Expedition's widens when she avoids yet another trap.]

Ooookay. That used to be a part of something else before. You know how things lose their meaning when they break down. Remembering that bit might come handy in future. Or! [He makes another loop in the air]

You can just swat someone with it! Pretty good for that too!
orphne: (Kotone 119-1)

[personal profile] orphne 2023-07-18 12:57 pm (UTC)(link)
I'll remember that.

[She holds out her hand to take the stick. Who knows! It might be useful. And if nothing else, at least she tried not to be too beholden to him. The cookies are handmade and delicious, after all!]

Any other advice?
expi: (mr. expedition)

[personal profile] expi 2023-07-18 03:48 pm (UTC)(link)
[The fairies appreciate your tribute, Kotone.]

Good grief! Are all you... humans? This handful all the time? We can't be doing the all the work for you, our resources are stretched as thin as they get!

[Mr. Expedition groans, rolling his eyes. Then he flies close up to her personal space.] Want to give it a try? Here!


[there's a quick tap on top of Kotone's head and... Poof. She might notice that the weight is suddenly disappearing from her body, making her float up in the air]
orphne: (Kotone 137)

[personal profile] orphne 2023-07-18 04:32 pm (UTC)(link)
Eeek!

[And up into the air she goes! She holds up both hands in surrender, careful not to drop the branch. It's not the first time she's gone flying (thanks, Chuuya), but she can't say she actually likes hovering at this guy's whim.]

Okay, okay! I'll go.
expi: (Default)

[personal profile] expi 2023-07-18 06:21 pm (UTC)(link)
[Oh my. Her reaction unfortunately only encourages the smaller fairies. Some of them giggle at her behind their hands while others fly up to her and begin to push her back and forth as if she was a balloon.

Well, at least they're small enough that their attempts to move her shouldn't hurt!

Meanwhile Mr. Expedition crosses his arms over his chest and keeps peering at her. Should he stop the smaller fairies? Nahh.]


Hm? Nonono. You're "it" as you humans would say and now it's your turn to answer our questions!
orphne: (Kotone 119-1)

[personal profile] orphne 2023-07-18 06:28 pm (UTC)(link)
[Well, alright. She's pushed this way and that without resistance, because this might as well happen. If anything, it's kind of fun! If, you know, she were controlling it and not being shoved around by little fairies. Maybe it should be humiliating, but... eh. Could be worse.]

Sure, I'll try!
expi: (mr. expedition)

[personal profile] expi 2023-07-18 07:36 pm (UTC)(link)
[The excitement just keeps ensuing within the fairies! Kotone sure is earning points here]

Ah excellent!! Now gather around everyone! [Mr. Expedition calls the fairies back and they all circle around him, whispering in a voice that only he can hear. It's a real meeting! After a brief minute they all turn to face her again, hands sassily resting against their hips as in to indicate they mean Business.]

What is it that you're hoping to gain by volunteering to help? If you could save a person from their past or future which one would you choose? What does a home mean to you? Which one is more important: reason or feelings?
orphne: (Kotone 206)

[personal profile] orphne 2023-07-18 07:45 pm (UTC)(link)
[Oh! And just like that, she's left floating. It's a little dizzying, to tell the truth, but it's a little sad that this isn't the strangest thing that's ever happened to her. She cranes her neck to look toward the big opening while they're having their meeting instead of visibly trying to eavesdrop, because that seems like it'll end poorly if they take offense.]

Oh! [Okay, that's a lot of questions, hang on, give her some time to think. Some of them are easier to answer than others, but if there's anything she remembers from the Celtic Personas that had been part of her soul, it's not to lie to the fair folk.]

I guess I'm hoping to gain a little more knowledge about this place. Umm... I think it should be up to the person which they'd rather be saved from, if they wanted it in the first place. Maybe the future? Home is my friends, and... I don't know which is more important. I think it depends on the situation, but I'm pretty sure I try to trust my feelings.

[Phew! She crosses her legs as if to "sit" in the air, hands holding her skirt in place as she tilts her head and raises her eyebrows, wordlessly asking if those are the answers he's looking for.]
expi: (mr. expedition)

[personal profile] expi 2023-07-18 08:12 pm (UTC)(link)
[Not so fast! Just as she's trying to sit in the mid-air the fairies press in closer for follow up questions.]

But that doesn't make sense! If you have a friends here wouldn't this place also be your home? And if that were the case then what would happen to your previous world? And just how many friends do you need to make it a home -- is one enough or does a 'home' require multiple ones?
orphne: (Kotone 201)

[personal profile] orphne 2023-07-18 08:16 pm (UTC)(link)
You don't think people can have more than one home?

[She blinks at them, but doesn't shy away from their presence or their questions. Considering she's literally just hanging here, there's no point trying to dodge them, literally or figuratively.]

One good friend is enough for me.
expi: (mr. expedition)

[personal profile] expi 2023-07-18 08:29 pm (UTC)(link)
We have only one home.

[He responds in a rather matter-of-factually.]

And what if that friend doesn't reciprocate the sentiment. Would you still be able to call a place home?
orphne: (Kotone 54)

[personal profile] orphne 2023-07-18 08:42 pm (UTC)(link)
I've lived a lot of places, but only some of them have felt like home. Not all homes are for staying at forever, either; some are only temporary. Most of mine have been, anyway.

[She returns his matter-of-factness with her own, though her tone is still as light and friendly as ever. From her bag, she produces another small bag of cookies, offering them to the smaller fairies by way of apology for having asked one question too many earlier.]

Saying something feels like a home is pretty subjective, isn't it? To me, it's not about the place. It's about the relationships. But just like physical places, relationships can't always be forever, either.
expi: (mr. expedition)

[personal profile] expi 2023-07-18 09:11 pm (UTC)(link)
[The smaller fairies immediately drop the tough act at the sight of the new batch of cookies! They flutter closer to take the offered goods --- though a couple stay closer to her and begin curiously poke around her, touch her hair and carefully tug at her earphones. They do seem to take liking to you, Kotone!]

Hmm. You humans make it so difficult. [Mr. Expedition says thoughtfully but then claps his hands together.] But that's that I suppose! Good luck out there, a small Chosen one.

[He's about to turn around to leave her but let's out a "oh"-sound, as if he just remembered something.] That item in your hands. If you were to keep it and help it regain the forgotten form it might prove out to be worth a while! Remember, memories hold the power over of self. Just like names.

[He winks at her and flies away, attending to the next mouthful Chosen -- leaving her float in mid-air. But worry not! She should be coming down on her own. In about 15 minutes or so.

And staying true to his words: Kotone's actions will reflect on the stick she was given. If she continues to perform nurturing action it will gain a new life -- leaves growing and flowers slowly blooming. But if she decides to go for another route? Well, the stick will stay as it is. Dried up and dead.]