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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-07-13 02:36 pm

{EVENT #3} ADVERSITY 1665648.6754

INTO THE DESERT

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available.

We will provide an IC post in exactly one week with the results of the poll that will wrap up the event. You may mingle on it if you like, but the most important purpose is to share the effects of character decisions on this event.

The various prompts are, of course, optional.


 

FOLLOW THE FAIRIES

     

On the morning of the 14th, Chosen will wake to the sound of loud clanging outside as what seems like a band of fairies has arrived to town. Most of them don’t talk, they simply stare expectantly as they float above the ground and gain the attention of the Chosen. If a character tries to speak to them, most will roll their eyes or shake their heads—some possibly using rude gestures to get their point across. They seem like they’re waiting for something, and their stubborn silence might be a problem for some of the more impatient Chosen. Characters who are nice to them might get some sass, or some eye rolling. Characters who are more impatient and try to yell, fight, or harm the fairies might find themselves… afflicted. They might not be able to hear for a while, they might not be able to see—maybe they’ll be floating in the air as if in a bubble, not able to move one way or another besides squirming and yelling at the cranky fairies. It could be a lesser affliction, too—maybe your allergies suddenly act up, or you have a massive cramp in your legs so that you can’t go anywhere. These effects don’t last long, though, only about ten or fifteen minutes. Their purpose isn’t to harm anyone, they’re just trying to tell the ruder Chosen to kindly fuck off. Other lesser status effects might happen—but the intention is never to harm, just to distract.

”Good grief, how did I end up with this job today…”

A larger fairy comes flying up, and the others surrounding him roll their eyes in even more exasperation than anything the Chosen would’ve gotten out of them. He sighs in an exaggerated way, before putting on what seems to be a fairy’s sort of version of a Customer Service Smile. When he speaks, he’s smiling but he sounds bored out of his mind:

”Today, we’re taking volunteers to a blighted area that needs to be recovered. You may keep whatever you find there… probably. And before you ask, we can’t do it ourselves. So, if everyone’s ready–”

The fairies behind him make a motion, almost like they’re unzipping a zipper. With a sound of tear, a hole appears in the air behind him, almost as if the scenery itself has been torn. A couple more fairies pull and stretch the tear until it’s big enough for the Chosen to walk through. If the Chosen to look through the tear, they can see that there’s a desert on the other side of it. It looks to be some kind of ruins, actually—but don’t wait too long.

”Please! We don’t have a all day.”

Mr. Expedition isn’t too happy with hesitation.

**NPC will be available for interaction at this point!



 

JOURNEY TO THE DESERT


When the Chosen step through, they find themselves in the middle of some desert ruins. There’s not much on the horizon to see other than sand, and an oasis that looks like it’s off in the distance. If characters try to exit the city and go further out, they’re stopped and find themselves teleported back somehow. The fairies give a little chuckle when it happens, so maybe it was them? They can’t go further into the desert than where they’re at right now. There are stone buildings, but there are also metal remains of structures scattered around the area—just about the size of Aldrip. There’s remnants of businesses, restaurants and houses. Some are standing, and some are only remembered by a single dining room table sitting in the middle of the sand.

"Well ? What are you waiting for? Go on, do your… thing. Be tourists! Snoop! Investigate! Engage! Or… whatever it is you do. But I’d be ready when it turns dark. Oh! You might come across people – wait, I meant beings that don’t seem quite right. They are harmless enough in the daylight, but at night? Well, I’d be careful, if I were you."

**NPC will be available for interaction at this point!



I. THERE'S SAND IN MY SHOES

     

Chosen who wander the ruins may note that it looks like some of the buildings were left in a hurry. Some of them look like people just disappeared from the inside— everything remains intact, as if nothing has been moved or taken out of the building. Plates out, covered with dust and sand, as if waiting for a lunch that’ll never come, or at the bar with liquor still in smaller shot glasses. Twinkies that have been unopened and are, somehow, inexplicably,, still good—

The remnants of the interiors are covered in thick layers of dust, but when they look inside, everything is painted. Everything is treated as a mural, from the inside walls to the outside. From religious figures, partial landscapes, and even some cartoon-looking characters—there’s a little bit of everything painted. Nothing seems to be just plain, almost as if the people who had lived there had considered everything a blank canvas. There may still be buckets of paint that characters find still hanging around, dried up from disuse, but still there. Beneath piles of rubble, the Chosen can find canvases, easels and other art supplies, most in various states of disrepair from age.

Besides paper used for art work, it doesn’t look like there’s much in the way of books or newspapers.Instead, they’re able to find something that looks almost like a smartwatch: sleek, with minimal interface, but when touched, they activate a few seconds of what looks like decayed hologram log.

We have to work together! We can’t let them separate us—

The hologram disappears. The Chosen can fiddle with this device and try to restore the hologram, but it just repeats the same distorted words over and over in a loop.

Besides the watches are what look like datapads that are found around the buildings as well. Touching them will cause the screen to flash in and out, almost as if there’s something wrong with their wiring. But words on a screen can be found intermittently—

Those bastards, they left us THEY LEFT

But wait… You feel a sudden chill down your neck. Are you being watched? Was that a shadow moving from the corner of your eye? You look, but don’t see anything. No, that’s silly. Mr. Expedition is the one watching you. Of course. That’s all it was

Of course.



II. LEAVE NO STONE UNTURNED

     


The Chosen are a thorough bunch, aren’t they? As they continue to investigate the ruins, they’ll be able to access places like pantries, drawers, closets, and basements that are still roughly intact. Kind of. There are various things in these nooks and crannies: characters will be able to find various sundries like money, or sheer metal, or old dilapidated clothing. Jewelry boxes may still have earrings or necklaces, tool boxes may still have tools inside, things like that. A lot of it is personal, tucked away in storage, waiting for owners who have seemingly not returned. Some of it is useless junk: broken toys, half-disintegrated candy wrappers, and the like.

”You might want to keep those items for later.”


Mr. Expedition says this over the Chosen’s shoulder, but when they turn around, he’s gone again.

What he doesn’t warn for… are the traps. There’s tripwire, and devices on the doors to ensure that they’re not messed with. What kind of traps?

Well, they’re mostly harmless.

Most of the traps are just pranks: trap doors springing open beneath a character's feet, a loud burst of firecrackers upon opening a drawer, pie-in-the-face pranks with pie shells that have long since dried up. There is an endless variety, and nothing causes more than light bruising or startling. What will the Chosen pick up? What traps will they end up springing? Well, that's up to you.




 

THOSE WHO COME AT NIGHT


As Mr. Expedition mentioned earlier, there are some… people hanging around. Or are they people at all? Sometimes it can be as simple as a shadow, a trick of the light...others look as if they’re merely ghosts. Whether the Chosen try to talk to them or not, they don’t say much.

Why me?
Why us?
Why why why why why


It’s nothing that really makes sense to the Chosen… so maybe it’s not that important to interact with them. Right?

As the day gets darker and it turns to night, the figures become more tangible. Their forms become clearer, now: what looks like people with strange but possibly familiar markings running along their skin. They’re probably unnerving enough, with their incoherent speech that just gets louder and louder.But they're not the only concern here: the bigger problem is that something else is becoming more tangible, too. These creatures might have been humanoid, once: they seem to have two arms, two legs, and what looks like a head…but all of them look fuzzy, almost like they're half-there, with indistinct features and black holes where their faces should be. Even if they don't have mouths…they still scream when they attack.




III. DESERT'S HAUNTED

     


These creatures see the fairies—and anyone who might be accompanying them—as a threat, and they react accordingly. The marked humanoids ("Oh, ew, Infected!" Mr. Expedition will hastily explain, if asked), who had barely paid attention to the visitors earlier, turn more hostile at the sound of the screams, almost as if the shadowy mutations are encouraging them to join the attack. Curiously, their markings become more prominent at the sound of the screams, as well. They all seem averse to light, which might be why Mr. Expedition has encouraged the Chosen to stay close to camp. The campfire provides refuge from all of the hostile creatures, but for those enterprising enough to try exploring at night…well, good luck.

"Ah, yep, there they are,"
Mr. Expedition ponders aloud, ducking behind a group of the Chosen. "Now, let's see. What was I supposed to tell you about them? Hmm…something about 'the attack'." And then, just like that, he's gone again.

How helpful.

Chosen who attack the Ghosts will find this to be a futile effort: weapons, magic, and objects lobbed at the creatures are absorbed in the black void of their bodies. Physical attacks with fists and the like are repelled: the Chosen will find themselves thrown several feet away after trying.

The Infected, as Mr. Expedition called them, do not seem to be invulnerable. The Chosen are able to attack and push them back with weapons, magic, and physical attacks, which can prove fatal to them. When they die, their bodies disappear from the field moments after they're struck down.

Both the Ghosts and the Infected are able to hurt the Chosen, tearing at them with claws. The wounds caused by these creatures seem normal enough, but are invulnerable to magical healing, and take a strangely long time to heal…



IV. KNEW THAT'D COME IN HANDY

     


"Aha! I got it!" Mr. Expedition cries, reappearing over the Chosen a few minutes later. "Be nice! Remember the attack! And items have power!" He bows, as if he's made the most helpful announcement in the world, and then disappears again.


So…what does that mean? And why did he wait until now to even say anything?

Chosen that are able to think quickly may remember his words from earlier about holding onto some of the personal items they found in the ruins. They might also remember how some of their ranks had been Branded before, and how selfless acts helped them overcome those struggles. The Infected may stand down when they're held back from hurting others, or given a possession that someone found earlier. If given a personal item—any personal item—from the ruins, they pause their fighting, their faces going blank for a few moments. The markings begin to face, and they collapse on the ground. they're still alive, but unconscious.

The Ghosts are more formidable. They don't have the same reaction to the personal items, but they seem to be strongly affected by acts of protection. Witnessing the Chosen exhibiting these acts of kindness is what ultimately gets a Ghost to stop in its tracks. These creatures are too far gone to revert to a humanoid form, though—if their tastes are met, they simply fade away.




 

THOSE WHO STAYED BEHIND



We get it, not everyone trusts fairies. Those who choose not to go on the expedition to the ruins might find things eerily quiet in Aldrip. There are a few fairies who stay behind and continue to coax the ground back to life, of course—and just as before, they encourage the Chosen to help them do so.
But if they're paying attention, the Chosen might notice that something is amiss. Parts of signs on buildings have blinked out of existence. Some of the local residents of Aldrip act as if they're lagging. Some even flicker in and out of existence…but that's fine, right? Nothing to worry about.

Right?



V. IT'S NOT A BUG, IT'S A FEATURE

     

For those who have stayed behind, there's plenty of work to do in Aldrip and the surrounds. Buildings still sit in disrepair after the last event—haven't the locals been working on that? no? what have they been doing all this time?—and decayed wood and underbrush need to be removed from Pessiria Forest.

Now would be a great time to begin working on building up new things, too: plenty of Chosen have been talking about building homes or dorms to ease the pressure on the Inn, and some of the locals still whisper concerns about what happens if refrigeration fails again. Do they have enough crops to feed everyone, after that giant monster withered so much of the area? Where are you going to put all that debris, anyway? And what about the paths between towns that still lie in disrepair?

Unfortunately, the Chosen are almost entirely on their own for this. The people of Aldrip seem particularly helpless in the face of change, and some even seem to freeze up at the thought of helping out…wait. Are they actually frozen? They're not blinking. Or moving. …Oh, they're fine now.

This is fine!



VI. FUCK IT, WE BALL (WILDCARD)

     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



likethestars: (9)

[personal profile] likethestars 2023-07-17 09:33 pm (UTC)(link)
[ Yuja pauses her struggle reading struggle to address the newcomer. A small smile forms on her lips when she recognizes who it is. Though the smile fades to an expression of confusion as she looks at the device in her hands. ]

Some manner of bracelet, I think. Though it has words that float in the air on occasion.

[ She holds out the smartwatch to Ange so she can get a better look. ]
entreats: (the time of suspicion comes around)

[personal profile] entreats 2023-07-18 09:32 pm (UTC)(link)
This..?

[ Ange frowns as she looks at it. ]

It kind of looks like a watch.. [ See, the girl can get that far. Watches very much exist where she comes from, after all - and they have for a long time. But smartwatches and smartphones are definitely something from way later down the pipeline for her, so there's no way the girl immediately fully recognizes it for what it is.

Though it does seem like the watch has some.. sort of screen on it, she thinks? Like a television? Either way-- ]


It looks way too advanced though to be in a place like this. [ Especially since nothing about this abandoned village looks modern otherwise.

She leans back after having taken a look at the thing, seeming to consider its existence. ]


What words does it have?
likethestars: (11)

[personal profile] likethestars 2023-07-19 03:15 am (UTC)(link)
A watch? [ She frowns and looks back down at it. ] I'm unsure what that is.

[ Looking at what she has in her hand she can only assume a watch is something like the Allagan Tomestones only smaller. Something that holds information, though this one is clearly malfunctioning. ]

Ah, something about needing to work together. Maybe I can make it show the words again.

[ She fiddles with it again until the words appear once more. ]

We have to work together! We can’t let them separate us—
entreats: (to bloom in the snow)

[personal profile] entreats 2023-07-23 10:52 am (UTC)(link)
[ Huh. Those words are definitely more interesting to Ange than whatever the device could possibly be. Maybe that part is something to be pondered later, but 'some watch-like device that displays words' is good enough for her right now, honestly.

Especially when those words instantly take over her brain, making the girl look like she's deep in thought about them. ]


We have to assume that's a message from the people who were here, right?

[ However long ago that was. Probably a long time, judging by the state of things in this place. It doesn't look like anyone has been here in so long. ]

Something was trying to separate them?
likethestars: (12)

[personal profile] likethestars 2023-07-24 03:19 am (UTC)(link)
[ The words are the most interesting part of the device. They don't last for long, however, and no amount of fiddling with the device brings them back. ]

Aye. I wonder what it was. There are no signs of struggle in this place... [ She trails off, looking around as if the answer will appear before them. ]
entreats: (but don't reach for me)

[personal profile] entreats 2023-07-25 09:27 pm (UTC)(link)
It's strange. The words seem to imply one.

[ You don't say something like that in that sort of way unless it's a hectic situation, after all. But on the other hand, Ange also knows the other is right, she can quite literally see it in their surroundings.

There has been no struggle here. Unless someone cleaned up afterwards, but-- that makes no sense.

She glances up from the device, looking around them. ]


Unless the struggle was somewhere else. Maybe they fled the place first.
likethestars: (11)

[personal profile] likethestars 2023-07-25 10:44 pm (UTC)(link)
[ She nods as her gaze turns further from the city. It makes more sense that the people here would have fled, but what made them do so? What or who was trying to separate them? ]

Mayhaps somewhere out there is a battlefield covered in sand.

[ She tucks the broken device away. ] Mayhaps the answer is closer than we think.

[ The only way to know for certain is to continue exploring the area. ]
entreats: (through the hidden door)

[personal profile] entreats 2023-07-26 09:23 pm (UTC)(link)
[ Ange slowly breathes out. ]

Are you saying we should be looking further out?

[ Honestly, it's not like Ange is really beyond trying out anything, as long as it might get them some answers here. Figuring out what happened here is not really important because some fairies told them to do so - it's important because she feels like it might give them a few more answers about this place. ]

I guess they didn't really limit us on where we could go. Only that we had to be careful at night.
likethestars: (11)

[personal profile] likethestars 2023-07-27 02:52 am (UTC)(link)
Mayhaps, though there are still these ruins to cover first. An answer may lie within fulms of us.

[ She personally doesn't plan on heading out into the desert to poke around just yet. ]
entreats: (someone who reaches out)

[personal profile] entreats 2023-07-28 08:33 pm (UTC)(link)
I guess so.

[ Though Ange doesn't feel particularly hopeful about it. Just about everywhere she's looked so far has seemed the same - just an abandoned place, filled with the objects everyone left behind.

Maybe that's why she doesn't sound particularly excited right now.

(Then again - when does Ange ever sound excited, when her tone is so constantly flat?) ]


It just doesn't feel like we're going to find these people anywhere in town.
likethestars: (11)

[personal profile] likethestars 2023-07-28 08:39 pm (UTC)(link)
No, you're correct. There doesn't seem to be anyone left here.

[ Though she can't shake the feeling she's being watched every now and again, then again, it could just be another Chosen or one of the fae. The only way to know for sure would be to catch them. ]

But perhaps hints were left behind. 'Tis just a matter of putting them together.
entreats: (it will all catch up eventually)

[personal profile] entreats 2023-07-31 09:10 pm (UTC)(link)
That watch thing was a hint. [ And it seems like the best hint they might find here. Ange has mostly come across a whole lot of personal possessions that belonged to the people who lived here, but.. you know, those don't really tell them anything.

Other than the fact that these people left pretty much everything behind.

It makes her sigh before looking at Yuja again. ]


But what do we do then, if we can't find anything else? Those fairy things said this was a blighted place that needed to be recovered.. but how do we do that? [ She shakes her head. ] I sure don't have any powers that could recover anything here, even if we knew what that meant in this place.

[ Then again, supernatural beings being way too vague about what you have to do? Nothing new to Ange.

But that doesn't mean it still isn't kind of annoying, hence why the girl is frowning as she speaks. ]
likethestars: (14)

[personal profile] likethestars 2023-08-01 01:30 am (UTC)(link)
[ Yuja's head bobs in a curt nod. ] Aye and mayhap there are other devices to be found that will give us more information.

[ Or perhaps some artwork would tell them more. This place is covered in art, surely someone painted something that tells a story.

As for recovering the area, she hasn't a clue how to go about that.
]

Nor do I. All we can do is poke around and hope we stumble across something helpful. [ That's kind of how she's done everything up to this point. ]
entreats: (it's never good enough to feel right)

[personal profile] entreats 2023-08-01 06:09 pm (UTC)(link)
[ Ange lets out a deep sigh.

It's a little exaggerated. You know, in that Teenager sort of way. Ange may like acting like she's all mature, but she's definitely still eighteen. Just young enough to still be into dramatic sighing when something happens she doesn't like. ]


So they're giving us nothing to go off on purpose. Great.

[ Even that great is said in the same tone. None of the annoyance is directly aimed at Yuja though - Ange knows it's not the other's fault.

But it still makes the situation itself annoying. ]


Well, just let me know if you find something you actually think might help us find out something.
likethestars: (10)

[personal profile] likethestars 2023-08-02 06:12 am (UTC)(link)
[ It's the kind of sigh that Yuja is familiar with and she can't help but smile. It reminds her of Alisaie and all her sass. ]

The fae-kind tend to be that way. We should be lucky that they don't turn us into topiary. [ Because that's absolutely something the pixies do to people. ]

Sure thing. You'll do the same, aye?
entreats: (it woke me up this morning)

[personal profile] entreats 2023-08-03 05:33 pm (UTC)(link)
Of course. I'm determined to find out what's going on here.

[ Despite her current huffy teenage attitude, apparently.. Because Ange does mean those words as she's saying them.

Especially since she shakes her head, bothering to clarify as if a certain possible assumption here really bothers her on a personal level-- ]


Not because some fairy creatures or whatever told us to do so, by the way. It's just that I want to find out more about this place in general. And if that has to be here, then so be it.
likethestars: (11)

[personal profile] likethestars 2023-08-04 12:13 am (UTC)(link)
[ Yuja bobs her head in a nod. ] Curiosity can be a powerful motivator, I've found.

[ She wouldn't do half the stuff she does if not for curiosity. ]

We will cover more ground if we split up. Good luck.
entreats: (she's seeing too clearly)

[personal profile] entreats 2023-08-06 01:15 pm (UTC)(link)
[ Ange nods.

It's not like she minds being on her own, anyway. Sure, the talk they got did make it sound like there's potentially something dangerous out here, but.. well, she'll see if she can handle it by the time said dangerous thing actually becomes a real threat.

So he just waves a half-dismissive hand. ]


Sure. [ Ange is already starting to walk. ] Let's see what we'll find.

[ And with that, she's already turned a corner to go investigate by herself. ]