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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-11-11 09:09 am

EVENT #11: ADVERSITY 4590683

EVENT #11: REMEMBER YOU ARE MORTAL
This event takes place in conjunction with a player plot that is open for participation! Participation in that plot is not needed to experience the world effects outlined in this log. You can find the log for the player event here!

THE STORY SO FAR (click to expand)
-Over time, characters have discovered that the world of Expiation is actually a large, elaborate simulation run by an AI that seems to be intent on helping them atone for their crimes. This news is well-known by the Chosen, enough so that any new character who wishes to handwave this knowledge is able to do so.

-In September 2024, that AI needed to be reset as a consequence of some catastrophic systems failures. So far, there has been no downside to this reset–but the AI has also been strangely absent since then.

-Things have been quiet in Aldrip since September, aside from the routine arrival of new Chosen. The locals seem less than happy with the Chosen, though, as if they have already branded them all criminals. As if they no longer trust them…

MONDAY, NOVEMBER 11

The moon looms large and full over the buildings of Aldrip this morning.

… Wait. The moon?

It’s true: Aldrip seems to have settled into an eerie perpetual twilight, lit by the full moon and little else. The ambient lighting is dim, but not dark, still light enough to see by. Which is good, because nothing else seems to be serving as a source of light. No sun, no street lamps–nothing. How odd is that?

In fact, it seems that no electronics are working during this strange week. Tablets don’t turn on, computers won’t work, even the lights inside the houses are unresponsive. STEM club’s dark web devices remain capable of some rudimentary communication, however.

The Dark Hour permeates Aldrip entirely. Well. Almost entirely–more on that in a minute. But first: monsters of all kinds will be more prominent during this time. If you would like to add new monsters to the bestiary, you can do so here! Monsters will be more aggressive and enterprising, freely roaming the streets of the city and attacking more boldly than they otherwise would.

Now, all is not lost, here. Because some Chosen-owned spaces remain immune to its effects. Notably: the Inn, the Willow Clinic, and some other player-run businesses can serve as safe houses, as well as some storehouses that were constructed long ago. The lights will still go on in these locations, though the network restrictions above still remain in effect.

For the most part, monsters and other event happenings will avoid safe houses, though if you’d like to play around with that, we see no reason why you shouldn’t. Just remember that characters and players who choose to limit their participation in the event are making use of these spaces, and be respectful of that.

As for outside of the city…who knows? A thick, impenetrable mist surrounds Aldrip, keeping all characters within the city for the duration of the event. Anyone who may have been outside of Aldrip before the event began will mysteriously find themselves inside the city as the Dark Hour takes hold. Better make your way to a safe house…and good luck out there.
MY OWN WORST ENEMY

Who is the monster and who is the man?

It seems that monsters aren’t the only obstacle roaming the city. The Chosen may find themselves facing doppelgangers, of themselves or of fellow Chosen. In terms of appearance, they may be identical to the Chosen they reflect, to the point of being difficult to tell apart. Some may have minor changes–different eye color, different clothing, things like that. But in many cases, it may be impossible to tell which is real and which is not based on looks alone.

These doubles reveal a dark reflection of the characters they look like: their deepest fears and regrets, repressed desires they refuse to admit, feelings and experiences they’ve never told anyone about…all of these things and more will come to the surface with them. These doubles desperately want to see a character’s accused crime confronted, and they will do anything to make that happen, even resorting to violence if they must. The doubles have all the original powers and abilities of their real counterparts, making them extremely difficult (but not impossible!) to fight one-on-one.

Some characters may find themselves inexplicably drawn to their doppelgangers, as if called by some force. They may feel compelled to seek them out, as if they’re unable to rest so long as their double roams free. This is an optional effect, but should you be looking for an excuse to get your character out and about–please feel free to utilize it.

Doubles can be injured and incapacitated, but not killed; the only way to eliminate them is through acceptance and recognition. Characters do not have to do this alone; in fact, having some moral support or coaching may prove useful. Confronting the double and accepting or seriously reflecting upon the crime they’re charged with will make the doppelgangers first turn docile, and then disappear, leaving the original character feeling lighter and more sure of themselves.

A MINOR TECHNICALITY

What happens to a simulation when the electronics stop working?

Good question.
Occasionally, you may see what looks like a strange, thin line, just from the corner of your vision. Early in the week, trying to look at this line straight on reveals…nothing. It seems to vanish.

As the week continues, this strange happening seems to intensify, bit by bit. By midweek, Wednesday or so, you’re able to look at this line head-on. It seems to be a small crack, little more than a hairline fracture, outlined in light. As the weekend creeps closer, this crack seems to grow, bit by bit, becoming more pronounced, the gaps between it getting larger.

By the weekend, it’s wide enough that you can see through it.

What you see is difficult to describe. You seem to be looking into a large metallic structure, so large that the end seems to curve off into the horizon. How far does this go on? There’s a ceiling overhead, so high up that you can’t make out details. Much of this structure seems to be empty within, but you see a floor at foot level, made of metal.

The gap is wide enough that you can stick your hand right through it. When you do so, you begin to feel a strange tingling, starting at the tips of your fingers and extending to the part of your arm that goes into the crack. Nothing about your hand changes, really, but when the tingling subsides, you get the strange sensation that you’ve been unable to feel anything with that hand, up til now. Something about the air against your skin feels more real, here. As if your senses were muted before…

The crack never widens more than this. It is sometimes visible to just one person, and sometimes it can be visible to a group. This crack can appear in any surface, in any location, but it always looks the same and always reveals the same structure within.

Interesting…

ENDING In conjunction with the conclusion of the player plot, the Dark Hour comes to an end one week later, on November 18. Monsters vacate the city, the sun reappears…this happens slowly, over the course of the day. By Tuesday, the network and electronic usage is restored. By Wednesday, the crack in the world seems to be gone for good. By the weekend after the event, all doppelgangers seem to have vanished.

This is fine, we always say. And it is! Everything is back to normal!



Or is it…?

WILDCARD Make your own fun! Just because it’s not in the prompts doesn’t mean it’s not possible. Have at it! Go crazy! Try not to break anything (too much)!
spiritualize: (III / 42)

[personal profile] spiritualize 2024-11-24 02:25 pm (UTC)(link)
--no, don't apologise. I asked, and honesty is really hard to come by.

[ good lord he's put his foot in it now. he runs a hand through the side of his hair, a fidget as he searches for words. ]

It could be something unique to your world. [ he reasons again, not sure if saying that aloud will actually help make this less awkward. ] And-- it's a good thing, to experience love, so...
cupidsammo: (pic#17499112)

[personal profile] cupidsammo 2024-11-24 08:50 pm (UTC)(link)
[ Unique...?

Koharu's brow furrows in thought, but rather than pursue that particular line of thinking, her mind also goes elsewhere; she's watched all his little gestures and the reluctant way he's responded, so she can't help but wonder: ]


Have you?

[ She thinks she might know the answer, but it's best not to assume. ]
spiritualize: (III / 16)

[personal profile] spiritualize 2024-11-25 03:04 am (UTC)(link)
[ to his credit, riku's ears only feel warm for a moment. there's an immediate thought, of course, of light that coalesced into a shining weapon of shared hearts, of music that only formed its melody when overlaid with another's. of a hand he reached out and pulled back. a very, very important person.

the question makes him feel small. his eyes look even more exhausted than they did a moment earlier. ]


No. [ the untruth of it is bitter, but enough of him still believed it that there's no waver in the answer. ] But I've seen enough, with others.
cupidsammo: (pic#17456671)

[personal profile] cupidsammo 2024-11-28 05:03 am (UTC)(link)
Oh... Yeah.

[ They've only just met, and the circumstances aren't great; while Koharu is typically good at reading people, that usually comes with the time to be able to do it, and therefore has little reason to believe he's lying. Love is complicated, and it's clearly not so simple for him.

Koharu doesn't press—that isn't a boundary to push right now—and instead offers: ]


But that's okay. Maybe one day your cupid will come along, too, so I wouldn't worry.
spiritualize: (III / 21)

[personal profile] spiritualize 2024-11-28 03:51 pm (UTC)(link)
[ he feels a little ill, actually. maybe he's more tired from fighting than he thought. definitely couldn't be from anything else.

the way koharu follows up with such matter-of-factness actually helps. as if it's a known way of things, rather than brand-new information. he lets out a long, shallow breath, and shoves the bizarre staticky feeling in his chest back down again. ]


Can you tell me more about how you work? You mentioned people needing their... likes and preferences.
cupidsammo: (pic#17522067)

[personal profile] cupidsammo 2024-11-30 10:21 pm (UTC)(link)
[ Once again, she watches him briefly, but does nod. ]

Of course. Well—you know how most people usually have a type they're into? Whether it's looks or personality, everyone has a preference. No one's going to enjoy being with someone they don't actually like, right?
spiritualize: (III / 06)

[personal profile] spiritualize 2024-12-01 07:15 pm (UTC)(link)
Right. [ a nod. ] So... you spend time observing people, to work that out? Or is it something you inherently know as a cupid?
cupidsammo: (pic#17456679)

[personal profile] cupidsammo 2024-12-04 05:21 am (UTC)(link)
Oh, no, I don't know anything from the start.

[ She says, with a shake of her head. ]

So we do have to spend some time observing them... So it can be a little tricky sometimes, but it's about making your best judgement call in the end.