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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-11-11 09:09 am

EVENT #11: ADVERSITY 4590683

EVENT #11: REMEMBER YOU ARE MORTAL
This event takes place in conjunction with a player plot that is open for participation! Participation in that plot is not needed to experience the world effects outlined in this log. You can find the log for the player event here!

THE STORY SO FAR (click to expand)
-Over time, characters have discovered that the world of Expiation is actually a large, elaborate simulation run by an AI that seems to be intent on helping them atone for their crimes. This news is well-known by the Chosen, enough so that any new character who wishes to handwave this knowledge is able to do so.

-In September 2024, that AI needed to be reset as a consequence of some catastrophic systems failures. So far, there has been no downside to this reset–but the AI has also been strangely absent since then.

-Things have been quiet in Aldrip since September, aside from the routine arrival of new Chosen. The locals seem less than happy with the Chosen, though, as if they have already branded them all criminals. As if they no longer trust them…

MONDAY, NOVEMBER 11

The moon looms large and full over the buildings of Aldrip this morning.

… Wait. The moon?

It’s true: Aldrip seems to have settled into an eerie perpetual twilight, lit by the full moon and little else. The ambient lighting is dim, but not dark, still light enough to see by. Which is good, because nothing else seems to be serving as a source of light. No sun, no street lamps–nothing. How odd is that?

In fact, it seems that no electronics are working during this strange week. Tablets don’t turn on, computers won’t work, even the lights inside the houses are unresponsive. STEM club’s dark web devices remain capable of some rudimentary communication, however.

The Dark Hour permeates Aldrip entirely. Well. Almost entirely–more on that in a minute. But first: monsters of all kinds will be more prominent during this time. If you would like to add new monsters to the bestiary, you can do so here! Monsters will be more aggressive and enterprising, freely roaming the streets of the city and attacking more boldly than they otherwise would.

Now, all is not lost, here. Because some Chosen-owned spaces remain immune to its effects. Notably: the Inn, the Willow Clinic, and some other player-run businesses can serve as safe houses, as well as some storehouses that were constructed long ago. The lights will still go on in these locations, though the network restrictions above still remain in effect.

For the most part, monsters and other event happenings will avoid safe houses, though if you’d like to play around with that, we see no reason why you shouldn’t. Just remember that characters and players who choose to limit their participation in the event are making use of these spaces, and be respectful of that.

As for outside of the city…who knows? A thick, impenetrable mist surrounds Aldrip, keeping all characters within the city for the duration of the event. Anyone who may have been outside of Aldrip before the event began will mysteriously find themselves inside the city as the Dark Hour takes hold. Better make your way to a safe house…and good luck out there.
MY OWN WORST ENEMY

Who is the monster and who is the man?

It seems that monsters aren’t the only obstacle roaming the city. The Chosen may find themselves facing doppelgangers, of themselves or of fellow Chosen. In terms of appearance, they may be identical to the Chosen they reflect, to the point of being difficult to tell apart. Some may have minor changes–different eye color, different clothing, things like that. But in many cases, it may be impossible to tell which is real and which is not based on looks alone.

These doubles reveal a dark reflection of the characters they look like: their deepest fears and regrets, repressed desires they refuse to admit, feelings and experiences they’ve never told anyone about…all of these things and more will come to the surface with them. These doubles desperately want to see a character’s accused crime confronted, and they will do anything to make that happen, even resorting to violence if they must. The doubles have all the original powers and abilities of their real counterparts, making them extremely difficult (but not impossible!) to fight one-on-one.

Some characters may find themselves inexplicably drawn to their doppelgangers, as if called by some force. They may feel compelled to seek them out, as if they’re unable to rest so long as their double roams free. This is an optional effect, but should you be looking for an excuse to get your character out and about–please feel free to utilize it.

Doubles can be injured and incapacitated, but not killed; the only way to eliminate them is through acceptance and recognition. Characters do not have to do this alone; in fact, having some moral support or coaching may prove useful. Confronting the double and accepting or seriously reflecting upon the crime they’re charged with will make the doppelgangers first turn docile, and then disappear, leaving the original character feeling lighter and more sure of themselves.

A MINOR TECHNICALITY

What happens to a simulation when the electronics stop working?

Good question.
Occasionally, you may see what looks like a strange, thin line, just from the corner of your vision. Early in the week, trying to look at this line straight on reveals…nothing. It seems to vanish.

As the week continues, this strange happening seems to intensify, bit by bit. By midweek, Wednesday or so, you’re able to look at this line head-on. It seems to be a small crack, little more than a hairline fracture, outlined in light. As the weekend creeps closer, this crack seems to grow, bit by bit, becoming more pronounced, the gaps between it getting larger.

By the weekend, it’s wide enough that you can see through it.

What you see is difficult to describe. You seem to be looking into a large metallic structure, so large that the end seems to curve off into the horizon. How far does this go on? There’s a ceiling overhead, so high up that you can’t make out details. Much of this structure seems to be empty within, but you see a floor at foot level, made of metal.

The gap is wide enough that you can stick your hand right through it. When you do so, you begin to feel a strange tingling, starting at the tips of your fingers and extending to the part of your arm that goes into the crack. Nothing about your hand changes, really, but when the tingling subsides, you get the strange sensation that you’ve been unable to feel anything with that hand, up til now. Something about the air against your skin feels more real, here. As if your senses were muted before…

The crack never widens more than this. It is sometimes visible to just one person, and sometimes it can be visible to a group. This crack can appear in any surface, in any location, but it always looks the same and always reveals the same structure within.

Interesting…

ENDING In conjunction with the conclusion of the player plot, the Dark Hour comes to an end one week later, on November 18. Monsters vacate the city, the sun reappears…this happens slowly, over the course of the day. By Tuesday, the network and electronic usage is restored. By Wednesday, the crack in the world seems to be gone for good. By the weekend after the event, all doppelgangers seem to have vanished.

This is fine, we always say. And it is! Everything is back to normal!



Or is it…?

WILDCARD Make your own fun! Just because it’s not in the prompts doesn’t mean it’s not possible. Have at it! Go crazy! Try not to break anything (too much)!
nightwild: (pic#17451905)

[personal profile] nightwild 2024-11-21 06:37 am (UTC)(link)
... I'll keep that in mind.

But maybe it won't matter anymore.

[She doesn't seem to believe it, though. Nothing good ever lasts.]
chimericalclaw: (a: pleasant)

[personal profile] chimericalclaw 2024-11-21 06:46 am (UTC)(link)
[With a faint but concerned smile, he places a hand on her closer shoulder.]

Maybe so.

[He keeps his hand there a moment longer in the hopes of reassuring her out of that pessimistic mood, but he removes it after a few more seconds. He already knows a simple platitude and a moment of comfort won't change a lifetime of suffering. These things take time, and reinforcement.]

Either way, we'll figure things out, won't we—Miss Night Wild?
nightwild: (pic#16446302)

[personal profile] nightwild 2024-11-21 07:02 am (UTC)(link)
[... at the very least, that seems to draw her out of her funk. She laughs a little.]

Hey, don't use that name when I'm not transformed.
chimericalclaw: (a: calm)

[personal profile] chimericalclaw 2024-11-22 04:14 am (UTC)(link)
[He answers her laugh with a chuckle of his own.]

My mistake. Is that against the rules? I'm afraid I'm new to all of this superhero business.
nightwild: (pic#16446213)

[personal profile] nightwild 2024-11-24 12:45 am (UTC)(link)
It's not against any rules... But it's better if I keep my identities separate.

... I'd rather keep the identity secret, but it's way too late for that.
chimericalclaw: (a: pleasant)

[personal profile] chimericalclaw 2024-11-24 01:01 am (UTC)(link)
[Hmm. All of these hero sorts running around with no magical shield to protect them from being identified... It's a different sort of environment. It would have made things very different in his world, that's for sure.]

I promise not to spread it around, then. Should I only refer to you by that name when you are transformed?

[Sure, it's pointless, but he's not opposed if it makes her feel better or whatnot.]
nightwild: (pic#15737830)

[personal profile] nightwild 2024-11-24 01:04 am (UTC)(link)
Yeah.

[She thinks back to what Flora told her...]

... Heroes fight in the shadows. Others don't need to know who we are or what we do. What matters is that we do it, not that others know about it.
chimericalclaw: (a: solutions)

[personal profile] chimericalclaw 2024-11-24 07:03 pm (UTC)(link)
[Altius lets out a thoughtful noise between a hum and a sigh.]

I can certainly respect that to some extent... but those who do good in the world deserve to be rewarded with more than just the satisfaction of doing the right thing.

[What he does not say: those who only work in the shadows have no oversight or accountability, if any of them decide being heroic is tiring. Just look at him! :)]

I suppose that's just a bit of idealism on my part.
nightwild: (pic#17451905)

[personal profile] nightwild 2024-11-24 09:43 pm (UTC)(link)
[She shrugs.]

... If you want a reward, it's not about justice. If you're doing it for rewards, then you can start choosing who to save and who not to save.

That's not justice. That's a judge. Or a king.
chimericalclaw: (a: i see)

[personal profile] chimericalclaw 2024-11-24 11:08 pm (UTC)(link)
[He raises an eyebrow.]

I didn't say anything about wanting; I said deserve.

[Putting aside that's not how any of that works, but whatever, she's a kid with a lot of weird ideas in her head.]

And just as I'm sure you'd refuse any sort of payment for helping me like you did tonight, you can be sure that I want to repay you with more than my gratitude.
nightwild: (pic#17451905)

[personal profile] nightwild 2024-11-25 01:06 am (UTC)(link)
Well... Thanks.

[She doesn't know how to react to this... She's an idealist, herself, after all.]

But I don't need anything. I just fight because it's the right thing to do.
chimericalclaw: (a: pleasant)

wrap hereish?

[personal profile] chimericalclaw 2024-11-25 07:21 pm (UTC)(link)
I know you do. [He says that with full confidence, somehow.] I just hope for you to do that without struggling more than necessary.