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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-10-14 08:59 am

TEST DRIVE MEME #11

Test Drive Meme #11
Welcome to Expiation, a pan-fandom adventure game with elements of fantasy, science fiction, and some subtle horror.

THE STORY SO FAR (click to expand!)
Characters have arrived in Expiation, a seemingly idyllic fantasy world where they have been told they will be judged and sentenced for crimes they were charged with upon arrival.

Every two months, several characters are chosen for sentencing, where they’re brought to City Hall and told to perform a task related to their assigned crime.

Their only contact at City Hall is a mysterious and long-suffering man called Jerry.

Over time, characters have begun to realize that not all is as it seems in Expiation: as it turns out, the entire world is a simulation that seems to be run by an artificial intelligence.
This AI claims that its purpose, and thus the purpose of Expiation, is rehabilitating the Chosen after their crimes.

In March 2024, after the destruction of City Hall, the city of Aldrip was forced into an upgrade status. While this upgrade was being implemented, characters were pulled into a false reality where they believed they were natives to the city of Aldrip.

Aldrip has been a bit of a glitchy place for many, many months. However, in Summer 2024, these glitches became difficult to ignore, and pointed at evidence of a catastrophic systems failure. For several months, characters experienced chaotic effects as elements from their worlds and many others were thrown into the setting without warning, even going so far as to import a Gnosia infection.

The AI in charge of Expiation believed that performing a system reset might be the only way to stop the glitches before they could impact the world as a whole.

In September 2024, characters complied with the AI’s request and performed a reset. Although this set the AI back to a default state where it felt more neutral–rather than affectionate–toward the Chosen, several people created a system backup that they hope will return some of the data that has made the AI more sympathetic toward the Chosen.

When Aldrip was reset, City Hall became a Courthouse, and this is the new building where Chosen are now sent for sentencing.

TDM top-levels are open to all, whether you are already in-game or not. New characters, please put TDM in your subject header so we’ll know you’re trying things out! You can also put your top-level in the TDM DIRECTORY at the bottom of the post. New folks are welcome and encouraged to use TDM threads as samples in their application. Current players may use TDM threads as part of their AC proofs.

October's TDM takes place on October 21st.

You can view our CALENDAR to keep important dates in mind. RESERVES open on October 21 and APPLICATIONS will open on October 24. After this, applications will next open in December 2024.

Full Navigation
Arrival

Spooky season has come to Aldrip in full force! City and outskirts gardens are full of pumpkins to harvest, trees begin turning red and orange, and there’s a chill in the air that’d have anyone reaching for a cozy sweater. The wind picks up occasionally, howling through the trees, especially near the forest… While the seasonal weather is welcoming, the locals are anything but: they send disapproving glances and keep a wide distance. Unfortunately, this may only be heightened by the new arrivals to the city…

Newcomers to Aldrip face a rude awakening this month. Strange iron cages have appeared on surfaces all over town, short and tall alike, and this is where new Chosen find themselves upon arrival. The cages themselves aren’t terribly hard to open, honestly; the latch is on the outside, and it’s a bit finicky, but it’s not locked or anything. That said, some of these cages are quite high up. They’re sometimes near ledges and windows, but not always, and some new Chosen might need a helping hand to get down.

Yeah. The optics aren’t great. No wonder the locals are a little nervous!
The fall carnival

On the morning of October 21st, a Fall carnival pops up, seemingly out of nowhere. It hasn’t been well-advertised–maybe a flyer or two around town–but luckily for the Chosen, those who work there don’t seem to have the same opinion of them as the locals do. Costumes are not required for the carnival, but they’re definitely encouraged! There is a large tent near the entrance with lots of costumes to choose from, and changing rooms as well, should the Chosen decide they’d like to give it a try. The tent workers will be so excited to help with this process–but they might find some very unexpected choices for the Chosen!

There are plenty of rides, games, and food stalls, so come on down! Some special attractions the Chosen may take note of include:

The Funhouse
Billed as a standard house of mirrors, the Chosen are encouraged to try to get through the maze as quickly as they can. Push your limits! Test yourself!

Inside the mirror maze, the Chosen will find more of a test than they might have expected, at first. As they go deeper into the maze, the mirror reflections seem to change. At first, it’s just little things: your reflection might look in a different direction, or move when you stand still. But deeper within the maze, these mirrors begin to show things about the Chosen that they might not be ready to admit just yet. Some reflections may try to confess to the character’s crime to anyone who may be in the funhouse, even going into detail about it. Some may even show the crime as it happened, or a warped version of that crime. Anyone present can see and hear these reflections.

The reflections will follow Chosen until they find their way out of the funhouse. Unfortunately, that could take quite a bit longer, since those reflections are so very vocal and distracting.

Pumpkin Pick-up
You know those duck games at a fair where you pick up a rubber duck and the bottom of the toy has a prize written on it? Well, we know better than to pick up a duck in a dungeon carnival here in Expiation, so for extra spooky flair, these are small pumpkins instead, with painted jack-o-lantern faces! Picking up a pumpkin should reveal a prize…but what’s this? It’s a challenge instead? Interesting.

Written on the underside of each pumpkin is a truth-or-dare style directive. Players are free to make up any challenge they want, here! If you’re looking for some ideas, we’ve provided some examples in the details cut below.

Click here for a list of example challenges!
Tell someone your biggest regret
Tell someone about the scariest moment you’ve ever had
Confess your deepest shame to a stranger
Take someone’s shoes
Attempt to pickpocket someone without them noticing
Find a stranger and show off a secret talent
Tell someone about the thing you hate most, deep down
Kiss or hug a stranger
Eat something that doesn’t look like food
Tell someone about the cruelest thing you have ever done
Start dancing in the middle of a crowd, but only if there’s no music playing
Tell a stranger about the worst lie you ever told
Ask a stranger out on a date
Set off a small firework without warning
Give away your shirt and do not replace it
Confess your greatest weakness
Put on an extra silly costume
Exchange clothes with a stranger

You get the idea! Feel free to use these as a jumping off point and make up your own–there are no limits to what the pumpkins might say. Once the task has been completed, Chosen may turn the pumpkins in at one of the prize booths for whatever prize they would like. There’s no visible indication on the pumpkin as to whether the task is done or not, so you’re welcome to try bluffing, if you don’t want to complete it…but somehow, the booth worker always seems to know.

Dueling Potions
One of the stalls is a game of chance: two identical potions sit before you on a table. The carnie claims that one is a luck potion, and that choosing that potion will give you excellent luck for the whole day…but how do you tell which is which? By drinking the potion, of course!

There’s a 50% chance of victory, here. One vial does indeed contain a good luck potion, and if you choose that vial, your luck will be incredible for the next 24 hours. Unfortunately, the other bottle contains a bad luck potion, and that will have the opposite effect: for 24 hours, you’ll be plagued by disaster, bad happenstance, and maybe even some extra clumsiness. Does it seem a bit like you need to have good luck to get good luck, here? What, is this a commentary on something? Hmm.

Fortune Teller
Want some woo in your spooky season? A midnight-blue tent covered in stars seems to invite you in. You’ll find a bonafide fortune teller within, complete with crystal ball and heady incense. How fun! They’ll give you a cursory reading, either by palm or with strange-looking cards. You get the feeling that this reading is fairly accurate, but strangely…it’s hard to recite details later, if you try to tell someone else about what they told you. How odd. Maybe it was the incense.

It’s not just a hazy fortune and a nose full of frankincense that Chosen leave this booth with: they also feel a compulsion to speak their minds more than they might otherwise. Whether this is telling secrets usually kept close to the vest, expressing their opinions more readily, readily admitting to crimes they’ve been charged with or other wrongdoings, or some other manifestation of this effect is up to players!

There are plenty of other games, rides, and booths to explore, many of which have perfectly standard fare for events like these. Characters can use these booths to win tickets and get prizes: many booths offer cute stuffies and kitschy toys, of course, but Chosen can also find useful items like weapons, food, clothing, accessories, and things like that.

Witch hunt

Last year’s Witch Hunt was metaphorical in nature–this year, it’s much more literal. A limited number of witch hats are placed on a table in front of the carnival. As soon as the clock strikes noon, the Chosen may grab one and try to keep it out of the hands of fellow competitors. These hats are first-come, first-served, but it really doesn’t matter who starts out with one–it’s who ends the hunt with one that counts!

It seems to be like a city-wide game of tag. The Chosen’s job is simple: obtain and keep a witch hat on their head until the clock strikes midnight. If a “witch” is caught by another Chosen (by way of being tagged), they must hand over their hat, or they’ll be disqualified.

There’s no official sign-up for the hunt, so characters can join in whenever they’d like, or may decide not to join at all. So, what’s this all for? Anyone who manages to have a witch hat on by the time the clock strikes midnight is guaranteed a prize! OOCly, this prize is any small non-magical item from home, either personal or not; ICly, Chosen will not know what this prize is before entering. How do you obtain this prize? There’s an RNG for those who would like a chance to sign up to win an item. Sign-up is optional, and TDMers are welcome to join in! New items will be delivered at the start of November, so any new applicants who win the hunt will be able to obtain their items as well.


Wildcard Make your own fun! Just because it’s not in the prompts doesn’t mean it’s not possible. Have at it! Go crazy! Try not to break anything (too much)!
fieldtrip: (73)

II-a

[personal profile] fieldtrip 2024-11-02 01:20 pm (UTC)(link)
[ The funhouse is not having the same effect on Toph. Firstly because she can't see anything happening in the mirrors, so much like with television she's left to audio only, and it's really not that impactful on someone who's used to getting the full surround sound earthbending sense of what's going on. Secondly, Toph faces every mistake she's ever made head on and is determined to learn from it, so there's not a whole lot it can throw at her.

Boo-hoo, that time she lost Appa because she couldn't see on sand. That time she got affected by the miasma and got a little too violent with a snake and failed to save that lady. She's working on all of that.

As a result, she's more or less idly wandering through it, puzzled about what this is supposed to accomplish when she gets her answer hearing someone shatter a mirror. Toph trots over immediately, rounding a few corners and making her way to Riku with unerring accuracy. This whole place is spooky or whatever, but it's still on the ground. She skids to a stop on her bare dirty feet. ]


Hey, you okay? What's going on over here?
spiritualize: (III / 24)

[personal profile] spiritualize 2024-11-02 03:06 pm (UTC)(link)
[ as soon as toph's voice carries, both the projection in the mirrors and riku himself round on her, with very different intents. an audience! the golden-eyed reflection crows with a sweeping gesture, unaware or uncaring that said audience could not see it. more strangers you can throw away like everyone else, right?

riku, having channeled his frustration into breaking the mirror, is more concerned with the shards of glass littering the ground and this tiny girl's feet dangerously close to them. his manic distorted reflection was flitting about, occasionally being cut off mid-sentence by the appearance of another, quieter one. he ignored them both, stepping forward and dismissing braveheart with a metallic vwingg. ]


It's nothing. Careful, don't walk any further.
fieldtrip: (33)

[personal profile] fieldtrip 2024-11-02 03:36 pm (UTC)(link)
--Did that metal thing just disappear?

[ Toph is instantly diverted from her reflexive annoyance at someone being protective of her. The keyblade disappearing felt so incredibly weird to her senses, given it's a huge metal object. She can also sense that the glass is there, but it's fuzzy to her, which is frustrating. Toph has never thought much about whether she could bend glass before, just assumed she couldn't, but she's feeling something from it...

Something to look into later. In the meantime, Toph makes some quick snappy motions with her arms, and the smooth concrete floor sort of bubbles upward and swallows all the glass shards. It ends up making a pretty reflective terrazzo effect in the floor. ]


That better? [ she asks pointedly. She's taking a cue from Riku and absolutely ignoring the mirror-ghosts. ]
spiritualize: (III / 28)

[personal profile] spiritualize 2024-11-02 04:36 pm (UTC)(link)
[ it's instinct to step back as the ground beneath them shifts, and if the reflection in the mirror cackles at that - riku grits his teeth and ignores the prickling urge to shove braveheart into another wall. whatever this girl can do is much more interesting than his reflecting calling him a coward, ready to run away again? ]

Much better. That's a useful ability.

[ he leans down, runs a hand over it. thankfully the shards in the floor just reflect him normally. the memory in the mirror makes a tch, displeased at being ignored. ]

Disappear... oh. [ he summons braveheart again. dismissing it was so second nature that he hadn't really registered he'd done it. ] This? Is that a problem?
fieldtrip: (125)

[personal profile] fieldtrip 2024-11-02 09:54 pm (UTC)(link)
You don't know the half of it, [ she boasts, smirking and satisfied at the acknowledgment. True to her words, there's some flickering images in the mirrors of Toph fighting a huge swarm of snakes with some pretty epic earthbending. ] It's not a problem, it's just kind of creepy.

[ Well, she's honest. To Toph, who has an extremely distinct sense of what is present and real and what isn't, things appearing and disappearing is a bit ghost-like. But it's not the weirdest thing she's run into here, not by far -- it'd just surprised her. So she moves on. ]

You want to get out of here? I was getting pretty bored of the guilt trips, anyway.

[ Toph says this like she knows the way out, which she more or less does. She can figure it out in a few seconds, anyway. ]
spiritualize: (III / 32)

[personal profile] spiritualize 2024-11-04 04:54 pm (UTC)(link)
[ oh so this girl gets epic fight highlights while he has to listen to his clone's even worse clone yell about how much of a fuckup he is. this place seems biased. then again, that's some cool as hell fighting, so maybe it's fair. ]

Ah. Sorry. Last time for now.

[ braveheart vanishes again despite the reflection now brandishing the soul eater at them in some kind of bid for attention. it can't do anything else, though, with them both clearly tuning out its attempts at rekindling riku's frustrations. ]

That sounds like a great idea. You know where to go?
fieldtrip: (66)

[personal profile] fieldtrip 2024-11-04 10:04 pm (UTC)(link)
[ It's an epic fight until there's an enormous horse-sized snake swallowing a living woman whole, and then Toph is carving it to pieces with a floating jagged piece of metal...

Suffice to say, the woman does not survive.

Fortunately, Toph has no clue what's playing behind her; it can make whatever sound effects it wants and it's the equivalent to a TV playing, which she does not see the appeal of. Literally. Instead she simply sets off with a determined stride, assuming Riku will follow if he really wants to leave. ]


Yeah, big obvious structure like this? I got it. I'm Toph, by the way.
spiritualize: (III / 43)

[personal profile] spiritualize 2024-11-05 05:55 pm (UTC)(link)
[ oh. very wait and see moment. riku swallows awkwardly, looks away. his own reflection says something cruel about him being so predictably selfish. shut up, he wills it again.

he does, in fact, follow her easily. the mirrors swim with their warped colours, but he gets the sense that she's telling the absolute truth about having the way out secured no problem. ]


I'm Riku. I'd say it's nice to meet you, but that might have to wait until we're outside.
fieldtrip: (75)

[personal profile] fieldtrip 2024-11-06 10:02 pm (UTC)(link)
[ Toph is still somewhat ashamed of her actions that day. Even if they weren't fully under her control, affected by the miasma as she'd been, she still feels responsible. A woman had died because she hadn't accounted for the miasma. And she hadn't until then understood how scary she could be, how metalbending could be used for more than cages and sliding down steel buildings if she lost her moral judgment.

She's been working on her mental resilience to status effects since then, so she continues to resolutely ignore any of the sounds from the mirrors as they walk, either hers or Riku's. ]


Yeah, your mirror guy is a huge jerk, [ she says bluntly. ] I don't blame you for smacking him.
spiritualize: (III / 42)

[personal profile] spiritualize 2024-11-07 05:18 am (UTC)(link)
[ riku's not the type to pry, but it's difficult to not have a scene like that attach to your impression of a person. given the effects of this space, though, it's kept away from this initial meeting, as he sighs and shakes his head. ]

Yeah, he's always like that. [ even if it isn't always the exact same being, reflecting his mistakes, the statement still stands. ] It's just been a while. Got frustrated.

[ smacking them did seem to be the preferred solution. he glances briefly at the mirrors in this corridor, but the images are too blurry to make out anything distinct for now. ]

Your reflection's a lot quieter. Guess it's different for everyone.
fieldtrip: (26)

[personal profile] fieldtrip 2024-11-08 02:39 pm (UTC)(link)
It's probably showing me carving up this giant snake in the most creepy way imaginable, right?

[ Toph huffs and walks a little faster, bare feet smacking the concrete floor decisively as she turns a corner. She realizes belatedly she's going to have to explain her uncertainty over what the mirrors are showing. ]

I'm blind, by the way. I sense things through the earth. [ Riku's getting the short version today -- Toph has given this explanation a lot and she's not in the mood right now to get into it in detail. ] This whole guilt trip is a little lost on me considering I'm just getting the sound effects.
spiritualize: (III / 18)

[personal profile] spiritualize 2024-11-08 03:21 pm (UTC)(link)
Yeah, that's the one.

[ riku trails, taking slow strides to maintain pace with toph's shorter legs. her explanation gives him pause - he had sort of worked that out, partly from his own experiences operating primarily with his other senses for nearly a year.

so he hums in acknowledgement, instead of reacting strongly. she's clearly capable, and her power considerable. ]


Sorry mine's so obnoxiously loud. They're not worth paying attention to, anyway.
fieldtrip: (69)

[personal profile] fieldtrip 2024-11-09 09:58 pm (UTC)(link)
[ Toph definitely likes the complete non-reaction Riku has to the news that she's blind, which takes some of the irritation out of her swift strides. Fortunately, the maze isn't that huge, and when you know exactly where you're going it doesn't take too long to get to the exit.

They round a corner and there's a door straight ahead of them. ]


Yeah, anybody who needs their mistakes shoved in their face that blatantly to learn them from is a lost cause, anyway.
spiritualize: (III / 32)

[personal profile] spiritualize 2024-11-11 02:34 am (UTC)(link)
Ouch. Guess that's fair enough.

[ guy who is only coping this well ("coping") ("this well") because this is like the fourth time this has happened.

her swift navigation impresses him, even with the size of the place and the skills she'd explained. it's a heavy door, and while he's got no reservations about her ability to open it, he's still much taller. so he reaches over her head to push it open. ]


Is that why my keyblade disappearing felt creepy? Sensory thing?
Edited 2024-11-11 03:04 (UTC)
fieldtrip: (36)

[personal profile] fieldtrip 2024-11-11 09:58 pm (UTC)(link)
[ Toph is from the school of face every problem head on and smash it, and if that strategy doesn't work then she isn't interested. Not to say she doesn't ever do something more subtly -- particularly when it involves tricking people -- but her own personal weaknesses she's unrelenting about addressing.

She doesn't actually mind Riku opening the door for them even if he reaches above her head to do it. He's been chill and respectful of her abilities so far, which means she doesn't need to prove anything. She walks right out into the waning daylight without a thank you. ]


Yeah, basically. I think seeing people are used to their eyes tricking them, but if I'm sensing something, it's there. Rock solid.

[ And then... not, when it vanishes. ]
spiritualize: (III / 24)

[personal profile] spiritualize 2024-11-13 12:18 pm (UTC)(link)
Makes sense. It comes and goes when I call to it, so much that it's not really conscious.

[ the grungy twilight isn't the comforting orange he's used to from this time of day, and he squints in distaste as his eyes adjust. there's one last echo of running away again? from his reflection before the door swings closed with a thud. ]

Shut up.

[ uuugh. he pinches the bridge of his nose, quelling the irritation, before looking back to toph. she looks... a lot younger than expected, now they're outside. ]

Why did you come and check on me?
fieldtrip: (55)

[personal profile] fieldtrip 2024-11-13 02:52 pm (UTC)(link)
[ She's about to comment on his relentless pest of a mirror self, but then he asks why she'd helped him and Toph pivots on her bare heel to give him a look of disbelief. ]

Why wouldn't I? You might have needed help. Actually, you did need help.

So you're welcome.
spiritualize: (III / 12)

[personal profile] spiritualize 2024-11-14 02:45 pm (UTC)(link)
[ really, he does try not to get a little childishly huffy about that. he fails, but tries. ]

I'd have been okay on my own. Happens all the time.

[ totally normal circumstances, it's fine. ]

Don't get me wrong, thanks. It was just unexpected.
fieldtrip: (42)

[personal profile] fieldtrip 2024-11-14 02:57 pm (UTC)(link)
[ Toph smirks at him. If anything, this hint of pushback makes her like him more. She likes people who both stand up to her and respect her at the same time. ]

Uh-huh. Don't worry, I won't tell anyone you needed a little girl to rescue you from the big scary maze.
spiritualize: (III / 03)

[personal profile] spiritualize 2024-11-15 01:22 pm (UTC)(link)
[ riku rolls his eyes even though he belatedly realises she can't actually see it, and there's a dumb little smile on his face anyway. ]

So that's how it's gonna be? Alright, next time I smash a mirror, you'll be the first person I call to help clean it up.
fieldtrip: (44)

[personal profile] fieldtrip 2024-11-15 08:24 pm (UTC)(link)
Yeah yeah, you wouldn't be the first person. I'm like the local totally overkill building cleanup crew.

[ Toph has done a lot of cleaning up and fixing buildings around Aldrip in the past ten months. She doesn't mind it, but she really is overkill. Enjoying being out in the fresh air, she laces her fingers together and stretches her arms out over her head, considering what to do next. ]

You want a burger? That's what I usually do with new people. You seem new.
spiritualize: (re: // 01)

[personal profile] spiritualize 2024-11-16 12:26 pm (UTC)(link)
You're what, twelve? Who gave you a license for working in construction?

[ this is quickly turning into a very silly conversation. ]

A burger sounds great, actually. [ he doesn't remember the last time he'd eaten something like that. coffee and whatever pity food aerith or leon had brought him had practically been his entire diet for weeks before ending up here. ] I am. New, that is.
fieldtrip: (126)

[personal profile] fieldtrip 2024-11-21 01:39 am (UTC)(link)
I'm fourteen, thanks, and nobody gives me a license.

[ She just does what she wants, obviously. Like now, as she takes that as enough of a confirmation and sets off walking toward her favorite burger place, once again figuring Riku will follow. ]

All right, hit me. What are your newbie questions?
spiritualize: (III / 21)

[personal profile] spiritualize 2024-11-22 01:04 pm (UTC)(link)
[ follow he does, barely masking a laugh with a shake of his head. this kid was something else, and shockingly... really easy to talk to. he missed easy banter like that. ]

A bunch got answered already. The basic idea of the place is annoying and senseless, but the concept of a trap is one I'm pretty familiar with.

[ and might have had a regretful hand in enforcing one of those himself. he presses that memory down again quickly. ]

I am curious about how long everyone's been here. What about you, Toph?
fieldtrip: (70)

[personal profile] fieldtrip 2024-11-23 01:00 am (UTC)(link)
[ Toph is who she is and she isn't waiting for permission or asking for forgiveness. Sometimes that's abrasive, but a lot of the time it's refreshingly straightforward. She's not looking to prove anything and she doesn't mind going out of her way to help people. ]

I think almost a year by now? [ She's not exactly keeping track, but it is her birthday around this time of year so Toph has recently been forced to consider it must be getting close to a year. She'd shown up only a couple months after turning thirteen. ] Don't take the premise too seriously. It's not like they're literally putting us in prison or whatever. Things can suck, but we still have, like, houses and friends and jobs.

[ Toph isn't going to sugar-coat life in Aldrip, but she also comes from a world that recently wrapped up a century-long war, and she's been to Lake Laogai, among other places. She has a real sense of perspective for her age on what constitutes a prison. ]

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