expiationmods: (Default)
Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-10-14 08:59 am

TEST DRIVE MEME #11

Test Drive Meme #11
Welcome to Expiation, a pan-fandom adventure game with elements of fantasy, science fiction, and some subtle horror.

THE STORY SO FAR (click to expand!)
Characters have arrived in Expiation, a seemingly idyllic fantasy world where they have been told they will be judged and sentenced for crimes they were charged with upon arrival.

Every two months, several characters are chosen for sentencing, where they’re brought to City Hall and told to perform a task related to their assigned crime.

Their only contact at City Hall is a mysterious and long-suffering man called Jerry.

Over time, characters have begun to realize that not all is as it seems in Expiation: as it turns out, the entire world is a simulation that seems to be run by an artificial intelligence.
This AI claims that its purpose, and thus the purpose of Expiation, is rehabilitating the Chosen after their crimes.

In March 2024, after the destruction of City Hall, the city of Aldrip was forced into an upgrade status. While this upgrade was being implemented, characters were pulled into a false reality where they believed they were natives to the city of Aldrip.

Aldrip has been a bit of a glitchy place for many, many months. However, in Summer 2024, these glitches became difficult to ignore, and pointed at evidence of a catastrophic systems failure. For several months, characters experienced chaotic effects as elements from their worlds and many others were thrown into the setting without warning, even going so far as to import a Gnosia infection.

The AI in charge of Expiation believed that performing a system reset might be the only way to stop the glitches before they could impact the world as a whole.

In September 2024, characters complied with the AI’s request and performed a reset. Although this set the AI back to a default state where it felt more neutral–rather than affectionate–toward the Chosen, several people created a system backup that they hope will return some of the data that has made the AI more sympathetic toward the Chosen.

When Aldrip was reset, City Hall became a Courthouse, and this is the new building where Chosen are now sent for sentencing.

TDM top-levels are open to all, whether you are already in-game or not. New characters, please put TDM in your subject header so we’ll know you’re trying things out! You can also put your top-level in the TDM DIRECTORY at the bottom of the post. New folks are welcome and encouraged to use TDM threads as samples in their application. Current players may use TDM threads as part of their AC proofs.

October's TDM takes place on October 21st.

You can view our CALENDAR to keep important dates in mind. RESERVES open on October 21 and APPLICATIONS will open on October 24. After this, applications will next open in December 2024.

Full Navigation
Arrival

Spooky season has come to Aldrip in full force! City and outskirts gardens are full of pumpkins to harvest, trees begin turning red and orange, and there’s a chill in the air that’d have anyone reaching for a cozy sweater. The wind picks up occasionally, howling through the trees, especially near the forest… While the seasonal weather is welcoming, the locals are anything but: they send disapproving glances and keep a wide distance. Unfortunately, this may only be heightened by the new arrivals to the city…

Newcomers to Aldrip face a rude awakening this month. Strange iron cages have appeared on surfaces all over town, short and tall alike, and this is where new Chosen find themselves upon arrival. The cages themselves aren’t terribly hard to open, honestly; the latch is on the outside, and it’s a bit finicky, but it’s not locked or anything. That said, some of these cages are quite high up. They’re sometimes near ledges and windows, but not always, and some new Chosen might need a helping hand to get down.

Yeah. The optics aren’t great. No wonder the locals are a little nervous!
The fall carnival

On the morning of October 21st, a Fall carnival pops up, seemingly out of nowhere. It hasn’t been well-advertised–maybe a flyer or two around town–but luckily for the Chosen, those who work there don’t seem to have the same opinion of them as the locals do. Costumes are not required for the carnival, but they’re definitely encouraged! There is a large tent near the entrance with lots of costumes to choose from, and changing rooms as well, should the Chosen decide they’d like to give it a try. The tent workers will be so excited to help with this process–but they might find some very unexpected choices for the Chosen!

There are plenty of rides, games, and food stalls, so come on down! Some special attractions the Chosen may take note of include:

The Funhouse
Billed as a standard house of mirrors, the Chosen are encouraged to try to get through the maze as quickly as they can. Push your limits! Test yourself!

Inside the mirror maze, the Chosen will find more of a test than they might have expected, at first. As they go deeper into the maze, the mirror reflections seem to change. At first, it’s just little things: your reflection might look in a different direction, or move when you stand still. But deeper within the maze, these mirrors begin to show things about the Chosen that they might not be ready to admit just yet. Some reflections may try to confess to the character’s crime to anyone who may be in the funhouse, even going into detail about it. Some may even show the crime as it happened, or a warped version of that crime. Anyone present can see and hear these reflections.

The reflections will follow Chosen until they find their way out of the funhouse. Unfortunately, that could take quite a bit longer, since those reflections are so very vocal and distracting.

Pumpkin Pick-up
You know those duck games at a fair where you pick up a rubber duck and the bottom of the toy has a prize written on it? Well, we know better than to pick up a duck in a dungeon carnival here in Expiation, so for extra spooky flair, these are small pumpkins instead, with painted jack-o-lantern faces! Picking up a pumpkin should reveal a prize…but what’s this? It’s a challenge instead? Interesting.

Written on the underside of each pumpkin is a truth-or-dare style directive. Players are free to make up any challenge they want, here! If you’re looking for some ideas, we’ve provided some examples in the details cut below.

Click here for a list of example challenges!
Tell someone your biggest regret
Tell someone about the scariest moment you’ve ever had
Confess your deepest shame to a stranger
Take someone’s shoes
Attempt to pickpocket someone without them noticing
Find a stranger and show off a secret talent
Tell someone about the thing you hate most, deep down
Kiss or hug a stranger
Eat something that doesn’t look like food
Tell someone about the cruelest thing you have ever done
Start dancing in the middle of a crowd, but only if there’s no music playing
Tell a stranger about the worst lie you ever told
Ask a stranger out on a date
Set off a small firework without warning
Give away your shirt and do not replace it
Confess your greatest weakness
Put on an extra silly costume
Exchange clothes with a stranger

You get the idea! Feel free to use these as a jumping off point and make up your own–there are no limits to what the pumpkins might say. Once the task has been completed, Chosen may turn the pumpkins in at one of the prize booths for whatever prize they would like. There’s no visible indication on the pumpkin as to whether the task is done or not, so you’re welcome to try bluffing, if you don’t want to complete it…but somehow, the booth worker always seems to know.

Dueling Potions
One of the stalls is a game of chance: two identical potions sit before you on a table. The carnie claims that one is a luck potion, and that choosing that potion will give you excellent luck for the whole day…but how do you tell which is which? By drinking the potion, of course!

There’s a 50% chance of victory, here. One vial does indeed contain a good luck potion, and if you choose that vial, your luck will be incredible for the next 24 hours. Unfortunately, the other bottle contains a bad luck potion, and that will have the opposite effect: for 24 hours, you’ll be plagued by disaster, bad happenstance, and maybe even some extra clumsiness. Does it seem a bit like you need to have good luck to get good luck, here? What, is this a commentary on something? Hmm.

Fortune Teller
Want some woo in your spooky season? A midnight-blue tent covered in stars seems to invite you in. You’ll find a bonafide fortune teller within, complete with crystal ball and heady incense. How fun! They’ll give you a cursory reading, either by palm or with strange-looking cards. You get the feeling that this reading is fairly accurate, but strangely…it’s hard to recite details later, if you try to tell someone else about what they told you. How odd. Maybe it was the incense.

It’s not just a hazy fortune and a nose full of frankincense that Chosen leave this booth with: they also feel a compulsion to speak their minds more than they might otherwise. Whether this is telling secrets usually kept close to the vest, expressing their opinions more readily, readily admitting to crimes they’ve been charged with or other wrongdoings, or some other manifestation of this effect is up to players!

There are plenty of other games, rides, and booths to explore, many of which have perfectly standard fare for events like these. Characters can use these booths to win tickets and get prizes: many booths offer cute stuffies and kitschy toys, of course, but Chosen can also find useful items like weapons, food, clothing, accessories, and things like that.

Witch hunt

Last year’s Witch Hunt was metaphorical in nature–this year, it’s much more literal. A limited number of witch hats are placed on a table in front of the carnival. As soon as the clock strikes noon, the Chosen may grab one and try to keep it out of the hands of fellow competitors. These hats are first-come, first-served, but it really doesn’t matter who starts out with one–it’s who ends the hunt with one that counts!

It seems to be like a city-wide game of tag. The Chosen’s job is simple: obtain and keep a witch hat on their head until the clock strikes midnight. If a “witch” is caught by another Chosen (by way of being tagged), they must hand over their hat, or they’ll be disqualified.

There’s no official sign-up for the hunt, so characters can join in whenever they’d like, or may decide not to join at all. So, what’s this all for? Anyone who manages to have a witch hat on by the time the clock strikes midnight is guaranteed a prize! OOCly, this prize is any small non-magical item from home, either personal or not; ICly, Chosen will not know what this prize is before entering. How do you obtain this prize? There’s an RNG for those who would like a chance to sign up to win an item. Sign-up is optional, and TDMers are welcome to join in! New items will be delivered at the start of November, so any new applicants who win the hunt will be able to obtain their items as well.


Wildcard Make your own fun! Just because it’s not in the prompts doesn’t mean it’s not possible. Have at it! Go crazy! Try not to break anything (too much)!
cupidsammo: (pic#17456658)

[personal profile] cupidsammo 2024-10-17 01:53 am (UTC)(link)
[ When a stranger comes by, looks up, and speaks to her, Koharu can't help but start in place.

Wait... he can see me?!

It's a thought that distracts her from giving an immediate response, but eventually, it does seem to dawn upon her that perhaps she should respond... And so, she shrinks a little into herself with a sheepish air about her. ]


I, erm. I haven't learned how to yet...
feintofhart: ([ mid phase ] pleased as punch)

[personal profile] feintofhart 2024-10-23 06:43 am (UTC)(link)
No better time than now to try! Sink or swim!

[ Before the words can linger, Claude hurriedly waves his hands in her direction. ]

I'm joking, I'm joking, please don't do that!

[ He's a kidder, sure, but he wants nothing less to see this poor kid go splat down on the ground below because he got too wrapped up in riling her up. She already seems pretty upset up there from what he can tell, but he'd be upset too to be trapped in a cage without any good way out. ]

Now, we've got ourselves a couple of options. I can go looking for whatever ladder they used to get the cages up there in the first place... or I can fly to you and get you down that way. What do you say?
cupidsammo: (pic#17453879)

[personal profile] cupidsammo 2024-10-23 06:35 pm (UTC)(link)
[ Her heart drops pretty quickly, but at least he's just as swift to ensure it was only a joke. Not that she would've been eager to try, but there's no real lingering on that before he reveals something that leaves her in surprise. ]

... You can fly?

[ From her perch, Koharu starts really looking him over; he doesn't have any noticeable wings, and given his hair color, he's got to be human, right? ]
feintofhart: ([ mid phase ] and another thing...)

[personal profile] feintofhart 2024-10-24 09:01 am (UTC)(link)
Me, fly? Heavens, no. But I know someone who can.

[ Claude tucks his hands behind his back and rocks back onto his heels as he grins up at the poor kid stuck up there. He should probably be a little more gentle with her, all things considered, but he has a funny feeling that being serious about this whole thing would probably just scare her more. ]

So, my little swan? What'll it be? Because I'm not so cruel as to just leave you up there.
cupidsammo: (pic#17464128)

[personal profile] cupidsammo 2024-10-24 03:36 pm (UTC)(link)
[ With a quick shake of her head: ]

N- no, I would appreciate the help down.

[ She really doesn't like how precarious her current circumstances feel. ]

Erm— It'd be easier to fly up here, right? Instead of trying to find a ladder tall enough to reach me.

[ And then keeping that still. And making sure that doesn't blow over from the wind. And then he'd have to carry something that big all this way in the first place. Given how easily she's watched her fellow cupids take flight, that's definitely the least cumbersome option here. ]
feintofhart: ([ mid phase ] talky talky talky)

[personal profile] feintofhart 2024-10-29 09:31 am (UTC)(link)
All right, flying it is! [ Claude claps his hands. ] I'll be right back with some help! Only...

[ He pauses, feeling as though he's perhaps buried the lede a little here. The poor thing seems frightened enough as it is, and the last thing she needs is having a terrifying lizard bearing down upon her without warning. ]

My friend's a wyvern! That's just a big flying lizard. She's perfectly friendly, so try not to get too scared, all right?
cupidsammo: (pic#17453859)

[personal profile] cupidsammo 2024-10-30 03:16 am (UTC)(link)
[ A— a what? A flying... okay maybe she'll question this later, baffling as it is to hear. A brief pause follows before giving something of a resigned nod. ]

I—okay. I won't. [ ... Probably? ] I'll just... wait right here.

[ Ha. ]
feintofhart: (Default)

[personal profile] feintofhart 2024-11-19 02:29 am (UTC)(link)
[ Claude disappears for long enough that one may reasonably think that she's been abandoned yet again -- but then in the distance, there's the leathery flap of wings against the breeze as an ivory wyvern comes sailing into sight, Claude seated upon its back. The creature is large and as fearsome as can be, with narrow yellow eyes and a row of immaculately sharp teeth, an enormous wingspan and a long, whipping tail.

But Claude looks as self-assured as can be as they approach her cage, Claude leaping off of her back and onto the cage itself (sending it swinging a little more wildly than anyone would be comfortable with; sorry kid!), long enough to jimmy the door open and hold his hand out to help her clamber out. ]


Just a little hop right onto Zaffy's back. I'll join you in just a second.
cupidsammo: (pic#17499109)

[personal profile] cupidsammo 2024-11-19 06:42 am (UTC)(link)
[ He is gone for long enough that she begins to question where he's vanished off too. Abandonment doesn't come to mind, not yet; he did seem genuine, so maybe he had to walk far, or perhaps a wyvern is a difficult thing to wrangle, but it's also a possibility he simply got lost...

Koharu couldn't say how much time passes, but she's still hopeful. Probably.

In the end, her hope isn't for naught; however, any and all thoughts of how long it's been instantly vanish the moment a large—something soars into view. Once it's close enough, Koharu's eyes grow wide, stunned at the sight. The sudden, violent shaking of the cage does jerk her out of her stupor, accompanied by a yelp, and not long after she's staring at the extended hand towards her. ]


Wh... whoa.

[ Okay! Wow! He did warn her, but the real thing is a lot more than she had anticipated, so it takes Koharu a moment longer than it should to take his hand, cautiously look down upon the wyvern's back, and nod. This should be safe. There's no reason to believe it isn't. Mentally prepared, she slips out, her own wings giving an instinctive (but ultimately useless) little flap as she lands, balances herself, and shifts into what she hopes is the proper way to sit upon their steed. ]

I—think I'm good!
feintofhart: ([ mid phase ] your hand around my throat)

[personal profile] feintofhart 2024-11-23 09:41 am (UTC)(link)
That's the spirit!

[ Claude hops from the cage onto Zafeera with a practiced leap, like he's done it a million times before -- probably because he has. He and his wyvern are so attuned after so many years that he has full faith he could topple out of a building, and Zaffy would still manage to catch him. Not that he intends to test that theory out.

From where he sits behind her, he brackets her with his thighs, arms reaching around her to grip onto the reins. ]


Just hold onto my arms. We'll be on the ground before you know it.

[ The descent is always more frightening than the ascent, especially at what is frankly a pretty low height for Zafeera to try to flap her way down from. The way down is a bumpy, heartstopping affair as Zafeera gets her balance back with an additional person on her back and several trees to navigate between as she makes her way down to the forest floor, finally landing with enough force so that she has to keep on running for a moment afterwards, just to avoid completely hurling her riders off with such a sudden stop.

Most people would be feeling a bit wobbly after all that, Claude knows. So he jumps down first, then holds up one gloved hand for Koharu, helping her off of Zaffy's back. ]


That was very brave of you, [ he says, voice more earnest than it is condescending. Where he's from, wyverns are just a fact of life; people are used to them in their midst, as unafraid of them as they would be of horses. But in Fodlan, it was a different story, used largely by warriors, not the commonfolk. He'd watched enough of his classmates tentatively approach wyverns with a cautious air to catch onto that much. ] I know she's an intimidating looking beast. Most people start their wyvern-riding journeys just by practicing riding around on land, let alone starting in mid-air.

[ Which is to say: if she's scared, that's okay. He's not judging. ]
cupidsammo: (pic#17454629)

[personal profile] cupidsammo 2024-11-26 04:43 am (UTC)(link)
[ The descent is a bumpy ride, to say the least, but honestly by the time they reach a full stop, Koharu seems to have more of an air of childish awe than fear. ]

No, no, that was...

[ She trails off, like she needs to find the right words here, taking a hold of his hand. As she slides off its back, Koharu gives the wyvern another look-over. ]

It felt like I was living the storybooks I've read when I was little!

[ It was far less a harrowing experience than previous mid-air encounters, where at least this time she was considerably more secure. With her safety ensured, she could savor the moment! ]
feintofhart: ([ mid phase ] and another thing...)

[personal profile] feintofhart 2024-11-28 08:01 am (UTC)(link)
Yeah?

[ Claude's grin widens into something a little less gentle, less kind, but a hell of a lot more genuine. He's always happy to reassure someone on their first flight, but it's not as though he can wholly relate to them; he's been riding wyverns since practically before he could even walk, perched safely in his mother's lap.

Enthusiasm, he's a lot happier to see. ]


Zafeera here is very much real, but she always appreciates some positive attention. So do I, in fact! [ He exclaims with a chipper sort of life. ]

Claude von Riegan, at your service. Welcome back to earth!

[ Not Earth. But earth. ]
cupidsammo: (pic#17456677)

[personal profile] cupidsammo 2024-11-30 10:21 pm (UTC)(link)
—Oh!

[ Quickly, she dips into a polite bow. ]

My name's Koharu—thank you very much for helping me. [ Goodness knows she would have been stuck up there for a while, otherwise. ] And you too, Zafeera!

[ Given that she's clearly a close companion of Claude's, it was only right to thank her, too. ]
feintofhart: ([ mid phase ] staring through eyelashes)

[personal profile] feintofhart 2024-12-15 08:26 am (UTC)(link)
No trouble at all! Zafeera doesn't mind either, though I think she'd rather get an appropriate reward than a word of thanks, [ he says, rummaging around in his pockets before he unearths a package of dried meats, holding one out to Koharu. ]

Hold this out to her in the palm of your hand, and she'll lick it right out. That'll make her happier than anything else.

[ He carries them around like dog treats. He always does have an animal or two wandering behind him in the streets, making hopeful little noises in his direction for a snack or two. ]

You must be completely out of sorts after all that. Come on, let's get you somewhere where you can have a sit and figure out where exactly you are. You seem new.

[ She doesn't, really. But Claude keeps an eye on the comings and goings of this place, and he certainly doesn't recognize her. ]
cupidsammo: (pic#17499107)

[personal profile] cupidsammo 2024-12-16 05:28 am (UTC)(link)
[ Huh. For as fantastical a creature as Zafeera is to Koharu, she doesn't appear to be treated any differently than like, a horse. So... normally. It's funny in a way, but Koharu carefully picks out one of the dried meats and places it upon her palm, then holds it out for the wyvern. She trusts it won't bite her hand off or anything. (Hopefully.) ]

Then... here you go! As thanks.

[ Regardless of the fate of her hand, Koharu's already quite endeared. ]

As for me, I—uh... I guess I don't know where I am. [ Or why he can see her. That's unusual. ] But I'm almost sure I didn't fall asleep in a cage.