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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-10-14 08:59 am

TEST DRIVE MEME #11

Test Drive Meme #11
Welcome to Expiation, a pan-fandom adventure game with elements of fantasy, science fiction, and some subtle horror.

THE STORY SO FAR (click to expand!)
Characters have arrived in Expiation, a seemingly idyllic fantasy world where they have been told they will be judged and sentenced for crimes they were charged with upon arrival.

Every two months, several characters are chosen for sentencing, where they’re brought to City Hall and told to perform a task related to their assigned crime.

Their only contact at City Hall is a mysterious and long-suffering man called Jerry.

Over time, characters have begun to realize that not all is as it seems in Expiation: as it turns out, the entire world is a simulation that seems to be run by an artificial intelligence.
This AI claims that its purpose, and thus the purpose of Expiation, is rehabilitating the Chosen after their crimes.

In March 2024, after the destruction of City Hall, the city of Aldrip was forced into an upgrade status. While this upgrade was being implemented, characters were pulled into a false reality where they believed they were natives to the city of Aldrip.

Aldrip has been a bit of a glitchy place for many, many months. However, in Summer 2024, these glitches became difficult to ignore, and pointed at evidence of a catastrophic systems failure. For several months, characters experienced chaotic effects as elements from their worlds and many others were thrown into the setting without warning, even going so far as to import a Gnosia infection.

The AI in charge of Expiation believed that performing a system reset might be the only way to stop the glitches before they could impact the world as a whole.

In September 2024, characters complied with the AI’s request and performed a reset. Although this set the AI back to a default state where it felt more neutral–rather than affectionate–toward the Chosen, several people created a system backup that they hope will return some of the data that has made the AI more sympathetic toward the Chosen.

When Aldrip was reset, City Hall became a Courthouse, and this is the new building where Chosen are now sent for sentencing.

TDM top-levels are open to all, whether you are already in-game or not. New characters, please put TDM in your subject header so we’ll know you’re trying things out! You can also put your top-level in the TDM DIRECTORY at the bottom of the post. New folks are welcome and encouraged to use TDM threads as samples in their application. Current players may use TDM threads as part of their AC proofs.

October's TDM takes place on October 21st.

You can view our CALENDAR to keep important dates in mind. RESERVES open on October 21 and APPLICATIONS will open on October 24. After this, applications will next open in December 2024.

Full Navigation
Arrival

Spooky season has come to Aldrip in full force! City and outskirts gardens are full of pumpkins to harvest, trees begin turning red and orange, and there’s a chill in the air that’d have anyone reaching for a cozy sweater. The wind picks up occasionally, howling through the trees, especially near the forest… While the seasonal weather is welcoming, the locals are anything but: they send disapproving glances and keep a wide distance. Unfortunately, this may only be heightened by the new arrivals to the city…

Newcomers to Aldrip face a rude awakening this month. Strange iron cages have appeared on surfaces all over town, short and tall alike, and this is where new Chosen find themselves upon arrival. The cages themselves aren’t terribly hard to open, honestly; the latch is on the outside, and it’s a bit finicky, but it’s not locked or anything. That said, some of these cages are quite high up. They’re sometimes near ledges and windows, but not always, and some new Chosen might need a helping hand to get down.

Yeah. The optics aren’t great. No wonder the locals are a little nervous!
The fall carnival

On the morning of October 21st, a Fall carnival pops up, seemingly out of nowhere. It hasn’t been well-advertised–maybe a flyer or two around town–but luckily for the Chosen, those who work there don’t seem to have the same opinion of them as the locals do. Costumes are not required for the carnival, but they’re definitely encouraged! There is a large tent near the entrance with lots of costumes to choose from, and changing rooms as well, should the Chosen decide they’d like to give it a try. The tent workers will be so excited to help with this process–but they might find some very unexpected choices for the Chosen!

There are plenty of rides, games, and food stalls, so come on down! Some special attractions the Chosen may take note of include:

The Funhouse
Billed as a standard house of mirrors, the Chosen are encouraged to try to get through the maze as quickly as they can. Push your limits! Test yourself!

Inside the mirror maze, the Chosen will find more of a test than they might have expected, at first. As they go deeper into the maze, the mirror reflections seem to change. At first, it’s just little things: your reflection might look in a different direction, or move when you stand still. But deeper within the maze, these mirrors begin to show things about the Chosen that they might not be ready to admit just yet. Some reflections may try to confess to the character’s crime to anyone who may be in the funhouse, even going into detail about it. Some may even show the crime as it happened, or a warped version of that crime. Anyone present can see and hear these reflections.

The reflections will follow Chosen until they find their way out of the funhouse. Unfortunately, that could take quite a bit longer, since those reflections are so very vocal and distracting.

Pumpkin Pick-up
You know those duck games at a fair where you pick up a rubber duck and the bottom of the toy has a prize written on it? Well, we know better than to pick up a duck in a dungeon carnival here in Expiation, so for extra spooky flair, these are small pumpkins instead, with painted jack-o-lantern faces! Picking up a pumpkin should reveal a prize…but what’s this? It’s a challenge instead? Interesting.

Written on the underside of each pumpkin is a truth-or-dare style directive. Players are free to make up any challenge they want, here! If you’re looking for some ideas, we’ve provided some examples in the details cut below.

Click here for a list of example challenges!
Tell someone your biggest regret
Tell someone about the scariest moment you’ve ever had
Confess your deepest shame to a stranger
Take someone’s shoes
Attempt to pickpocket someone without them noticing
Find a stranger and show off a secret talent
Tell someone about the thing you hate most, deep down
Kiss or hug a stranger
Eat something that doesn’t look like food
Tell someone about the cruelest thing you have ever done
Start dancing in the middle of a crowd, but only if there’s no music playing
Tell a stranger about the worst lie you ever told
Ask a stranger out on a date
Set off a small firework without warning
Give away your shirt and do not replace it
Confess your greatest weakness
Put on an extra silly costume
Exchange clothes with a stranger

You get the idea! Feel free to use these as a jumping off point and make up your own–there are no limits to what the pumpkins might say. Once the task has been completed, Chosen may turn the pumpkins in at one of the prize booths for whatever prize they would like. There’s no visible indication on the pumpkin as to whether the task is done or not, so you’re welcome to try bluffing, if you don’t want to complete it…but somehow, the booth worker always seems to know.

Dueling Potions
One of the stalls is a game of chance: two identical potions sit before you on a table. The carnie claims that one is a luck potion, and that choosing that potion will give you excellent luck for the whole day…but how do you tell which is which? By drinking the potion, of course!

There’s a 50% chance of victory, here. One vial does indeed contain a good luck potion, and if you choose that vial, your luck will be incredible for the next 24 hours. Unfortunately, the other bottle contains a bad luck potion, and that will have the opposite effect: for 24 hours, you’ll be plagued by disaster, bad happenstance, and maybe even some extra clumsiness. Does it seem a bit like you need to have good luck to get good luck, here? What, is this a commentary on something? Hmm.

Fortune Teller
Want some woo in your spooky season? A midnight-blue tent covered in stars seems to invite you in. You’ll find a bonafide fortune teller within, complete with crystal ball and heady incense. How fun! They’ll give you a cursory reading, either by palm or with strange-looking cards. You get the feeling that this reading is fairly accurate, but strangely…it’s hard to recite details later, if you try to tell someone else about what they told you. How odd. Maybe it was the incense.

It’s not just a hazy fortune and a nose full of frankincense that Chosen leave this booth with: they also feel a compulsion to speak their minds more than they might otherwise. Whether this is telling secrets usually kept close to the vest, expressing their opinions more readily, readily admitting to crimes they’ve been charged with or other wrongdoings, or some other manifestation of this effect is up to players!

There are plenty of other games, rides, and booths to explore, many of which have perfectly standard fare for events like these. Characters can use these booths to win tickets and get prizes: many booths offer cute stuffies and kitschy toys, of course, but Chosen can also find useful items like weapons, food, clothing, accessories, and things like that.

Witch hunt

Last year’s Witch Hunt was metaphorical in nature–this year, it’s much more literal. A limited number of witch hats are placed on a table in front of the carnival. As soon as the clock strikes noon, the Chosen may grab one and try to keep it out of the hands of fellow competitors. These hats are first-come, first-served, but it really doesn’t matter who starts out with one–it’s who ends the hunt with one that counts!

It seems to be like a city-wide game of tag. The Chosen’s job is simple: obtain and keep a witch hat on their head until the clock strikes midnight. If a “witch” is caught by another Chosen (by way of being tagged), they must hand over their hat, or they’ll be disqualified.

There’s no official sign-up for the hunt, so characters can join in whenever they’d like, or may decide not to join at all. So, what’s this all for? Anyone who manages to have a witch hat on by the time the clock strikes midnight is guaranteed a prize! OOCly, this prize is any small non-magical item from home, either personal or not; ICly, Chosen will not know what this prize is before entering. How do you obtain this prize? There’s an RNG for those who would like a chance to sign up to win an item. Sign-up is optional, and TDMers are welcome to join in! New items will be delivered at the start of November, so any new applicants who win the hunt will be able to obtain their items as well.


Wildcard Make your own fun! Just because it’s not in the prompts doesn’t mean it’s not possible. Have at it! Go crazy! Try not to break anything (too much)!
grappler: ([209])

hunt

[personal profile] grappler 2024-10-17 01:38 am (UTC)(link)
[Vi had been out and about, definitely avoiding that fun house that she'd been hearing about. she didn't want any reminders of anything, thank you, and she's quite had enough excitement to last the next few months.

there'd been some people that were participating in the witch hunt already, but she didn't really pay a whole lot of attention. it didn't really seem like her thing, after all.

but then she comes across Viktor, holding out the hat. he'd misunderstood that she was playing somehow -- maybe because she'd been watching so intently. it must've been mistaken for interest.

she shakes her head, but she takes the hat. maybe more or less if someone were to barrel into one of them trying to take their own, she'd want it to be her.]


Not playing, but don't really want you to get into the crossfire, either. Not unless you're really good at defending yourself with that crutch, since some of it's getting a little intense.
runeing: (( 11 ))

[personal profile] runeing 2024-10-17 08:26 pm (UTC)(link)
Oh, [ he says, eloquently, because now he's apparently gotten this young woman mixed up in this whole hunting game, which wasn't his intention — and he can't help but wince as she talks about defending himself, because, hah. ]

No, [ his answer is rather wry, ] Where I come from, the best defense has been to go unnoticed.

[ in the undercity, his best bet had always been to not call attention to himself — not that he'd have done so regardless, but the knowledge that he wouldn't be able to fight back had just been added motivation to become really good at blending into the background. and in piltover, well, why would people pay attention to a poor cripple like him, anyway?

he shrugs one shoulder.
] That doesn't seem to be a principle compatible with this game.
grappler: ([105])

[personal profile] grappler 2024-10-20 02:31 am (UTC)(link)
[there's a bit of a smirk at his words. she thinks that maybe he could've been the opposite... but. well. she definitely is.]

Oh, I'm never able to go unnoticed. I'm too damn loud for that.

[too hard-headed, too loud, too in your face. that's how she'd been since she found her footing in the undercity.]

You new here? I don't think I've seen you around before.
runeing: (( 01 ))

[personal profile] runeing 2024-10-20 12:54 pm (UTC)(link)
[ the blunt words make him chuckle under his breath — yes, she has the look, certainly. he'd almost bet that she is a good fighter. ]

You haven't, [ he confirms, dryly, ] Unless I have a doppelganger I don't know of.

[ ha, ha... anyway. ] This seems an intriguing place. Certainly different from what I am used to.
grappler: ([251])

[personal profile] grappler 2024-10-21 02:31 pm (UTC)(link)
Well, you never know in this damn place about doppelgangers. Usually that shit only happens to people who're already here, though.

[she says this so casually... lmao]

It's okay, sometimes. It's been a little intense lately, but... there are some things I can't really complain about.

[the fresh air, the relative peace between herself and Jinx... etc.]
runeing: (( 07 ))

[personal profile] runeing 2024-11-03 10:56 am (UTC)(link)
That is not particularly reassuring.

[ he sounds distinctly wry about this, though. and as she talks about the good sides to this place, viktor takes a moment to really look at her — at the way she looks, and especially at the tattoo on her face. he thinks of caitlyn, of what she told him — three others, they're all zaunites, and i broke vi out of stillwater, and he can't help himself. maybe he's wrong... but he has a feeling he's not. ]

Forgive me, but — you wouldn't happen to be Vi, would you?
grappler: ([213])

[personal profile] grappler 2024-11-04 09:17 pm (UTC)(link)
[there's a minute as she's surprised about her name being used by a stranger. but then again, there's a few people who know her here, and a few that are really close to her. she'd... venture to guess her name comes out of Jinx and Caitlyn's mouth the most, though.

she takes a closer look at him, too. there is... something distinctly Undercity about him though, isn't there? but it could be just a coincidence.]


Depends on who was talking about me. There's probably a couple people here that would've put something stupid in your ear.
runeing: (( 05 ))

[personal profile] runeing 2024-11-05 11:50 am (UTC)(link)
It was Miss Kiramman.

[ his mouth quirks up into something of a half-smile; he can already hear caitlyn's exasperated sigh over his use of her last name instead of her first. ]

I can't say if what she told me was something you would consider stupid or not, but it seems I've missed quite a bit.
grappler: ([201])

[personal profile] grappler 2024-11-07 03:18 pm (UTC)(link)
[oh, okay. Cait. her shoulders relax a little bit here, though Cait or Jinx would've both been acceptable.

well. maybe Jinx. it kind of depends for her.]


Nah, Cait's good. She's keeping up with most of that shit, so if you're curious about what's going on... good thing you ran into her. Or about me. Whatever.
runeing: (( 01 ))

[personal profile] runeing 2024-11-13 06:26 pm (UTC)(link)
Yes, she gave me quite the briefing.

[ the wryness persists — not least over everything she told him, about what had happened back home, what she last remembered of everything; and then everything here, too... it had been a lot to take in.

still,
]

It seems our paths, hm, never managed to cross. I'm Viktor. [ then, after a pause, ] I'm Jayce's partner. [ because he doesn't think caitlyn would have had much reason to talk about him, but if she knows vi she will surely have spoken of jayce... which would give vi the context required, here. ]
grappler: ([202])

[personal profile] grappler 2024-11-25 05:41 pm (UTC)(link)
[there's a bit of fondness in her small smirk]

I wouldn't doubt it.

[... ah. there's a bit of recognition in her expression at the mention of Jayce.]

Yeah, met him at least... sorry your partner's kind of an idiot. And since you already know who I am, I guess I don't have to repeat it.
Edited (when you press enter too quick) 2024-11-25 17:43 (UTC)
runeing: (( 05 ))

[personal profile] runeing 2024-11-26 06:46 pm (UTC)(link)
[ the fondness confirms what caitlyn had told him — not that he ever doubted her, but it is nice to see it for himself. ]

She has always been impressive. One of the few people I did not mind socialising with, on the earlier days when I could not avoid the events. [ that had been where they primarily saw each other; he had never been close with her, not like jayce had, but back when jayce still used to drag him along to the events, back when they didn't have enough influence and funding for viktor to simply stay behind in the lab, well. caitlyn had been his favourite partner for sane conversation.

and then, as vi speaks her opinion honestly and without artifice, viktor does something he hasn't done in a long while — ducks his head and laughs.
]

Jayce is... an acquired taste. [ don't mind the way his amber eyes seem to light up for a moment as he lifts his head again and says, ] But don't be fooled. He is singularly brilliant. An idiot, yes, but also brilliant.
grappler: ([205])

[personal profile] grappler 2024-12-08 06:21 pm (UTC)(link)
Yeah, she's the sort of person that'd like the misfits. Maybe especially the people from Zaun.

[they were... a little more down to earth than the rest of Piltover, she supposes.

she's interested by the way he laughs about Jayce, and shakes her head too. but at least it's not really in a bad sort of way... she's just amused, also.]


Yeah, you two made the gems, right? So... book smart, just no common sense. It happens with some of the smarter people.
runeing: (( 07 ))

[personal profile] runeing 2024-12-10 08:34 pm (UTC)(link)
Eh, he's idealistic. [ naive, someone might call him — viktor has done that on occasion, during the few arguments they'd had over this or that, when jayce's particularly optimistic opinions had clashed badly with viktor's own, more pessimistic outlook on, oh, everything... but in the end, jayce's idealism is one of his best features. the belief that he can do something good in the world. ]

Hextech would not be a reality if he had had common sense. [ a shrug; that is just a fact. ]
grappler: (pic#17551407)

[personal profile] grappler 2024-12-11 05:54 am (UTC)(link)
Naive.

[she'll say it for him. her amusement shifts somewhat into something a bit more irritated before she shakes it off.]

And that remains to be seen on whether that's a good or bad thing.
runeing: (( 02 ))

[personal profile] runeing 2024-12-14 08:56 pm (UTC)(link)
[ that gets her a look that's halfway between surprise and offense — not the calling jayce naive part, he is fine with that, actually, but the other thing. ]

Why would it be a bad thing? There are incredible things we can achieve with Hextech! Truly make it better for the people. All the people. Our miners, artisans, workers who the Council would not even think of as an afterthought. Imagine an improved air purification system for the fissures... medical equipment more precise than anything even our most talented doctors can do. The ways to use it are endless. How could it not be good?

[ sorry he's a bit passionate about this — ]
grappler: ([274])

[personal profile] grappler 2024-12-15 02:43 am (UTC)(link)
[those were designed for the miners in the fissures.

Vi remembers it from when she'd had the conversation with Jayce, when she'd taken up the gauntlets, and she shoves her hands into her pockets.]


Yeah, but from what I've seen? They've been busier turning it into ways to line the rich's pockets and making weapons.

[she can tell he's passionate about it though, and her usual vehement words that would be directed at someone like this isn't as barbed. it's because she can tell that he really is passionate about this, that he really does want to make people's lives better.

coming from Viktor, that means a little more than when it came from Jayce.]


The road to hell is paved with good intentions, right?

[it doesn't negate the fact that she saw what it could do. what it was doing, when she left Runeterra.]
runeing: (( 03 ))

[personal profile] runeing 2024-12-16 07:53 pm (UTC)(link)
[ as quickly as the fire is lit, it is extinguished — viktor almost visibly deflates, like vi's words are enough to pierce whatever armor he wears on the daily. ]

... Yes. Yes, it is.

[ and isn't that the perfect way to put it — in the pursuit of great, we failed to do good. his words to jayce come back to haunt him, with the way they mean the exact same thing... and he'd never, ever be able to make it right, either. ]

We had such dreams. And yet... [ he sighs. he could make excuses — for the longest time, they had to do as they were told, to be able to secure the funding, the materials, the equipment... they had nothing on their own, and they'd thought maybe, once they had satisfied the conditions set upon them by the council, they could finally do what they actually wanted.

and look what had happened.

excuses won't change any of it.
] I know I failed. I do not need to be told it.
grappler: ([130])

[personal profile] grappler 2024-12-18 05:51 pm (UTC)(link)
[there's a long silence, and Vi softens. she can tell that he's genuine in his regret, and she understands. understands trying to do something good and fucking it all up -- maybe not in the grand scope of what he'd been a part of, but a problem nonetheless.]

You're not the only failure around here.

[if she hadn't fucked with those gems to begin with, if she hadn't made that mess, would they all still be in the same position? Silco still had his experiments, sure, but her and her siblings had sent off such an intense butterfly effect that it'd hurt. Piltover coming down hard on the Lanes, Silco acting out and accelerating his Shimmer production, Vander dying, the list goes on and on.

she shakes it off, eyes focusing back on Viktor.]


C'mon, you hungry? Or I could take you to the inn until you find somewhere to live, or something.
runeing: (( 11 ))

[personal profile] runeing 2024-12-22 07:07 pm (UTC)(link)
[ he would never assume to know what has happened to someone else — what there might be in vi's past, what failures she is truly speaking of. and yet... he can't help but wonder if those can, in any way, measure up to the magnitude with which he's, pardon the language, fucked it all up.

he doesn't say as much, of course. instead, he gives her a quiet, hopeless look and shakes his head.
] That is not a comfort, Violet.

[ it only means there is even more suffering out there in the world that could have been avoided.

still, he attempts to answer her with a tone that is no longer quite so desolate,
] The inn is good. I suppose if it keeps me from sleeping on the streets, it is good enough.
grappler: ([211])

[personal profile] grappler 2024-12-23 03:24 pm (UTC)(link)
[Vi shrugs.]

I'm not good at pulling my punches or pretty words to make people feel better. But you're not alone, so. Sometimes that's a little bit of relief.

[she nods, motioning for him to follow, before she starts to walk off.]

Yeah, no street sleeping here. Unless you're one of those weirdos that prefers that.
runeing: (( 05 ))

🎀

[personal profile] runeing 2024-12-26 04:34 pm (UTC)(link)
I would rather take honesty over pretty words, any day.

[ as he suspects would she. perhaps they have that in common, too. ]

Lead the way.