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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-10-14 08:59 am

TEST DRIVE MEME #11

Test Drive Meme #11
Welcome to Expiation, a pan-fandom adventure game with elements of fantasy, science fiction, and some subtle horror.

THE STORY SO FAR (click to expand!)
Characters have arrived in Expiation, a seemingly idyllic fantasy world where they have been told they will be judged and sentenced for crimes they were charged with upon arrival.

Every two months, several characters are chosen for sentencing, where they’re brought to City Hall and told to perform a task related to their assigned crime.

Their only contact at City Hall is a mysterious and long-suffering man called Jerry.

Over time, characters have begun to realize that not all is as it seems in Expiation: as it turns out, the entire world is a simulation that seems to be run by an artificial intelligence.
This AI claims that its purpose, and thus the purpose of Expiation, is rehabilitating the Chosen after their crimes.

In March 2024, after the destruction of City Hall, the city of Aldrip was forced into an upgrade status. While this upgrade was being implemented, characters were pulled into a false reality where they believed they were natives to the city of Aldrip.

Aldrip has been a bit of a glitchy place for many, many months. However, in Summer 2024, these glitches became difficult to ignore, and pointed at evidence of a catastrophic systems failure. For several months, characters experienced chaotic effects as elements from their worlds and many others were thrown into the setting without warning, even going so far as to import a Gnosia infection.

The AI in charge of Expiation believed that performing a system reset might be the only way to stop the glitches before they could impact the world as a whole.

In September 2024, characters complied with the AI’s request and performed a reset. Although this set the AI back to a default state where it felt more neutral–rather than affectionate–toward the Chosen, several people created a system backup that they hope will return some of the data that has made the AI more sympathetic toward the Chosen.

When Aldrip was reset, City Hall became a Courthouse, and this is the new building where Chosen are now sent for sentencing.

TDM top-levels are open to all, whether you are already in-game or not. New characters, please put TDM in your subject header so we’ll know you’re trying things out! You can also put your top-level in the TDM DIRECTORY at the bottom of the post. New folks are welcome and encouraged to use TDM threads as samples in their application. Current players may use TDM threads as part of their AC proofs.

October's TDM takes place on October 21st.

You can view our CALENDAR to keep important dates in mind. RESERVES open on October 21 and APPLICATIONS will open on October 24. After this, applications will next open in December 2024.

Full Navigation
Arrival

Spooky season has come to Aldrip in full force! City and outskirts gardens are full of pumpkins to harvest, trees begin turning red and orange, and there’s a chill in the air that’d have anyone reaching for a cozy sweater. The wind picks up occasionally, howling through the trees, especially near the forest… While the seasonal weather is welcoming, the locals are anything but: they send disapproving glances and keep a wide distance. Unfortunately, this may only be heightened by the new arrivals to the city…

Newcomers to Aldrip face a rude awakening this month. Strange iron cages have appeared on surfaces all over town, short and tall alike, and this is where new Chosen find themselves upon arrival. The cages themselves aren’t terribly hard to open, honestly; the latch is on the outside, and it’s a bit finicky, but it’s not locked or anything. That said, some of these cages are quite high up. They’re sometimes near ledges and windows, but not always, and some new Chosen might need a helping hand to get down.

Yeah. The optics aren’t great. No wonder the locals are a little nervous!
The fall carnival

On the morning of October 21st, a Fall carnival pops up, seemingly out of nowhere. It hasn’t been well-advertised–maybe a flyer or two around town–but luckily for the Chosen, those who work there don’t seem to have the same opinion of them as the locals do. Costumes are not required for the carnival, but they’re definitely encouraged! There is a large tent near the entrance with lots of costumes to choose from, and changing rooms as well, should the Chosen decide they’d like to give it a try. The tent workers will be so excited to help with this process–but they might find some very unexpected choices for the Chosen!

There are plenty of rides, games, and food stalls, so come on down! Some special attractions the Chosen may take note of include:

The Funhouse
Billed as a standard house of mirrors, the Chosen are encouraged to try to get through the maze as quickly as they can. Push your limits! Test yourself!

Inside the mirror maze, the Chosen will find more of a test than they might have expected, at first. As they go deeper into the maze, the mirror reflections seem to change. At first, it’s just little things: your reflection might look in a different direction, or move when you stand still. But deeper within the maze, these mirrors begin to show things about the Chosen that they might not be ready to admit just yet. Some reflections may try to confess to the character’s crime to anyone who may be in the funhouse, even going into detail about it. Some may even show the crime as it happened, or a warped version of that crime. Anyone present can see and hear these reflections.

The reflections will follow Chosen until they find their way out of the funhouse. Unfortunately, that could take quite a bit longer, since those reflections are so very vocal and distracting.

Pumpkin Pick-up
You know those duck games at a fair where you pick up a rubber duck and the bottom of the toy has a prize written on it? Well, we know better than to pick up a duck in a dungeon carnival here in Expiation, so for extra spooky flair, these are small pumpkins instead, with painted jack-o-lantern faces! Picking up a pumpkin should reveal a prize…but what’s this? It’s a challenge instead? Interesting.

Written on the underside of each pumpkin is a truth-or-dare style directive. Players are free to make up any challenge they want, here! If you’re looking for some ideas, we’ve provided some examples in the details cut below.

Click here for a list of example challenges!
Tell someone your biggest regret
Tell someone about the scariest moment you’ve ever had
Confess your deepest shame to a stranger
Take someone’s shoes
Attempt to pickpocket someone without them noticing
Find a stranger and show off a secret talent
Tell someone about the thing you hate most, deep down
Kiss or hug a stranger
Eat something that doesn’t look like food
Tell someone about the cruelest thing you have ever done
Start dancing in the middle of a crowd, but only if there’s no music playing
Tell a stranger about the worst lie you ever told
Ask a stranger out on a date
Set off a small firework without warning
Give away your shirt and do not replace it
Confess your greatest weakness
Put on an extra silly costume
Exchange clothes with a stranger

You get the idea! Feel free to use these as a jumping off point and make up your own–there are no limits to what the pumpkins might say. Once the task has been completed, Chosen may turn the pumpkins in at one of the prize booths for whatever prize they would like. There’s no visible indication on the pumpkin as to whether the task is done or not, so you’re welcome to try bluffing, if you don’t want to complete it…but somehow, the booth worker always seems to know.

Dueling Potions
One of the stalls is a game of chance: two identical potions sit before you on a table. The carnie claims that one is a luck potion, and that choosing that potion will give you excellent luck for the whole day…but how do you tell which is which? By drinking the potion, of course!

There’s a 50% chance of victory, here. One vial does indeed contain a good luck potion, and if you choose that vial, your luck will be incredible for the next 24 hours. Unfortunately, the other bottle contains a bad luck potion, and that will have the opposite effect: for 24 hours, you’ll be plagued by disaster, bad happenstance, and maybe even some extra clumsiness. Does it seem a bit like you need to have good luck to get good luck, here? What, is this a commentary on something? Hmm.

Fortune Teller
Want some woo in your spooky season? A midnight-blue tent covered in stars seems to invite you in. You’ll find a bonafide fortune teller within, complete with crystal ball and heady incense. How fun! They’ll give you a cursory reading, either by palm or with strange-looking cards. You get the feeling that this reading is fairly accurate, but strangely…it’s hard to recite details later, if you try to tell someone else about what they told you. How odd. Maybe it was the incense.

It’s not just a hazy fortune and a nose full of frankincense that Chosen leave this booth with: they also feel a compulsion to speak their minds more than they might otherwise. Whether this is telling secrets usually kept close to the vest, expressing their opinions more readily, readily admitting to crimes they’ve been charged with or other wrongdoings, or some other manifestation of this effect is up to players!

There are plenty of other games, rides, and booths to explore, many of which have perfectly standard fare for events like these. Characters can use these booths to win tickets and get prizes: many booths offer cute stuffies and kitschy toys, of course, but Chosen can also find useful items like weapons, food, clothing, accessories, and things like that.

Witch hunt

Last year’s Witch Hunt was metaphorical in nature–this year, it’s much more literal. A limited number of witch hats are placed on a table in front of the carnival. As soon as the clock strikes noon, the Chosen may grab one and try to keep it out of the hands of fellow competitors. These hats are first-come, first-served, but it really doesn’t matter who starts out with one–it’s who ends the hunt with one that counts!

It seems to be like a city-wide game of tag. The Chosen’s job is simple: obtain and keep a witch hat on their head until the clock strikes midnight. If a “witch” is caught by another Chosen (by way of being tagged), they must hand over their hat, or they’ll be disqualified.

There’s no official sign-up for the hunt, so characters can join in whenever they’d like, or may decide not to join at all. So, what’s this all for? Anyone who manages to have a witch hat on by the time the clock strikes midnight is guaranteed a prize! OOCly, this prize is any small non-magical item from home, either personal or not; ICly, Chosen will not know what this prize is before entering. How do you obtain this prize? There’s an RNG for those who would like a chance to sign up to win an item. Sign-up is optional, and TDMers are welcome to join in! New items will be delivered at the start of November, so any new applicants who win the hunt will be able to obtain their items as well.


Wildcard Make your own fun! Just because it’s not in the prompts doesn’t mean it’s not possible. Have at it! Go crazy! Try not to break anything (too much)!
runeing: (( 11 ))

[personal profile] runeing 2024-10-15 10:54 pm (UTC)(link)
[ not real, says a voice that is not his, and viktor's eyes snap open, his head turning towards the sound — and what he sees is... he isn't entirely sure, but it is not human in the strictest sense of the word, that he is sure of. ]

Are you? [ real, he means — except the moment the words leave his mouth, he winces at how they sound. ] I am sorry, I didn't mean...

[ he looks at the way the light of the hexcore is mingling with the edges of this - specter, the wisps blending in with the purple light as if it is drawing parts of him away, and viktor swallows back a sudden bout of nausea. ]

It is not — taking you, is it? [ he looks around, eyes landing on the mirrors showing the blood, the body, and those... those are not from him, surely, which means this man is real and separate from this place, which is at once a relief (he can look at something else than the hexcore) and an entirely new terror (if the hexcore is here, can it disintegrate him, too?) and the dichotomy of emotions makes him feel a little dizzy. ]
manifestering: (012)

[personal profile] manifestering 2024-10-15 11:47 pm (UTC)(link)
[Ah, Octavian thinks, another apology. Really, he supposes he should blame his overall grim and pallid appearance for the way people always seem to apologize to him for asking entirely basic questions. This man, that excitable Vash person, a handful more...

It doesn't matter, not really. He hums, a quiet and almost whispered sound, gaze sliding back to the kaleidoscope of purple and blue and blood that keeps flashing across the mirrors. He needn't spend long figuring out what his contribution to this show is supposed to mean; he's bitterly ignored the slip of condemnation since he first found it upon arrival.

Still. It makes him angry, and getting angry makes him lose focus - the primary thing keeping him from being taken, by the other side or whatever this man thinks is here, whichever. He pats at his own arm like one might pat out a tiny flame, like that will help with the wisping.]


No. I am as real and as permanent as you are.

[And that kind of upsets the mirror, it looks like—more blood, the image of the body looping faster. He ignores it and watches a glowing rune-looking thing float by, in the purple-blue.]

Is it some kind of portal.
runeing: (( 06 ))

[personal profile] runeing 2024-10-16 11:18 am (UTC)(link)
Oh. [ it is less of a word and more of an exhale, a quiet sound of relief — though one might argue that there are more permanent states of being than viktor's current one. still, he supposes it is an apt comparison; he may not be wispy on the outside, but his body is slowly eroding away on the inside. he wonders if that makes him more or less real than the man in his company, before another swirl of runes pushes the thought away. ]

No, [ he says then, ] It is magic. Runic magic, a form of the arcane —

[ he trails off, shaking his head. ] It does not matter. It's not real.

[ behind him, in one specific mirror, there's a flash of a room, a woman standing there as she slowly disintegrates into a fine dust that spreads all over the floor. viktor, with his back on it, does not see it. instead, he aims a contemplative look at octavian. ]

What are you, then? Real and permanent, yes, [ he adds, dryly, ] But differently so than me.
manifestering: (003)

[personal profile] manifestering 2024-10-17 08:13 pm (UTC)(link)
[Oh, magic, fun. Not that he expected to be able to reach out and phase through the image of it in the mirror, even if it had been a portal, but magic is somewhat more interesting. He hums and cants his head to one side, looking past Viktor at the swirl of color, ignoring as pointedly as ever the way his bloody mess continues to try and get his attention over it.

It does matter, actually, because it's something he thinks is interesting, but okay—]


A ghost, [he says simply, and watches the woman in the mirror dissolve into nothing; and while they're talking about permanence, a-ha...] Not the way you think.

[Because everyone has some kind of ghost lore opinion around here, and he's learned to get ahead of being noted down as some kind of storybook scary monster that's supposed to come with a label—"vengeful ghost," "lost spirit," please—really.]

I remain solely by my own blessing, [which explains so much! Anyway,] There is a woman behind you.
runeing: (( 10 ))

[personal profile] runeing 2024-10-18 07:27 pm (UTC)(link)
[ a ghost, is it? interesting. he offers octavian something that's almost, almost a smile, the barest quirk of his lips as he says, ]

I would not assume. You are not from Piltover — you must be subject to an entirely different set of rules to anything I might conceive.

[ he says this as if it should be obvious — of course he's not going to make assumptions about something that he has no way of knowing, without having been given the right parameters. assumption is the enemy of discovery, after all. ]

You must tell me more, [ he adds, a distinctly intrigued edge to his voice — at least before octavian speaks of the woman, and viktor freezes in place. he very, very pointedly does not look behind him. ]

... Is there? I see. [ which he obviously does not, because he's equally obviously still not looking. he looks vaguely sick for a moment, even more than his normal countenance. ] I would... not pay what is shown any mind.
manifestering: (004)

[personal profile] manifestering 2024-10-18 09:39 pm (UTC)(link)
[Octavian blinks - and he hasn't remembered to blink much, yet, so that's extra notable - and gives Viktor a considering look instead of staring at the mirrors even longer. He wouldn't assume? That's genuinely a first, not that he's been holding it against anyone here for anything other than the time it takes to explain himself. Hm,

Interesting.

In that case,]
I will ignore her.

[Totally fine by him. He shifts and turns, sweeping an arm out at the other set of mirrors, that are still looping the blood and the body on the floor. This magically-inclined stranger wants to know about him, and you know what, he's feeling more amenable about it than usual.]

Then consider mine. I was murdered and I refused to move on. This world considers that a crime.

[This last part even comes with a sneer, the sheer effort of it— Incredibly rude implications about his continued existence, thanks Aldrip.]
runeing: (( 12 ))

[personal profile] runeing 2024-10-19 10:07 pm (UTC)(link)
[ the blink doesn't escape his attention — given that he has barely done it so far, perhaps it means he doesn't need to and this is a reaction, betraying... surprise? have others heaped assumptions on him, then? not particularly surprising; people have the tendency to view everything around them through the lens of their own experiences and knowledge, after all. many don't stop and think of their preconceived notions before letting them influence their opinions.

he exhales in relief, then, though the breath drags through his lungs and makes him cough, once, twice, until he manages to swallow back the rest of them, focusing instead on the other mirrors and their content. he considers the words; the i was murdered makes his brow furrow, but the rest...
]

Short-sighted of it, [ he says after a moment. ] You do what you must. [ behind him, sky's ashes coalesce back into her human form as she looks at him, shakes her head. viktor breathes in, out. he regrets everything that happened, he regrets using the hexcore like he did, he would change it all if he could... and yet, ] If I had the option to... linger, after whatever little time I've left is over, I would choose that, too. There is too much to do.

[ too much to do, and he's achieved far, far too little. ]
manifestering: (012)

[personal profile] manifestering 2024-10-22 01:29 am (UTC)(link)
[Ah, and so few people have actually understood; so many avoid the topic completely, or have an interest in the novelty, like Root; or want to shove him in a corpse to see what happens, like Fandaniel— the plainly-stated you do what you must is so... refreshing. This one is likable so far, Octavian decides; a singular passion for progress is delightful, and hopefully with fewer murders.

Well. His gaze flicks briefly to the woman while this man, well, wheezes— then away again. Fewer, he hopes, but he isn't going to ask. They can discuss his own more instead, if that would help.]


Would that I could lend you a formula. Exhausting at best. But the work continues.

[He shrugs, like, you understand— and with one of them dead and the other at death's door, with a cough like that, they do both seem to understand this particular point.

As if irritated by this, the mirror immediately behind him emits a noise like a shatter, though its surface stays smooth; an accompanying rasp of a voice shouting at the back of his head:]
LEAVE.

[He looks over his shoulder, frowning. Well, okay, since it's getting wacky in here,] Did you hear it.