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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-10-14 08:59 am

TEST DRIVE MEME #11

Test Drive Meme #11
Welcome to Expiation, a pan-fandom adventure game with elements of fantasy, science fiction, and some subtle horror.

THE STORY SO FAR (click to expand!)
Characters have arrived in Expiation, a seemingly idyllic fantasy world where they have been told they will be judged and sentenced for crimes they were charged with upon arrival.

Every two months, several characters are chosen for sentencing, where they’re brought to City Hall and told to perform a task related to their assigned crime.

Their only contact at City Hall is a mysterious and long-suffering man called Jerry.

Over time, characters have begun to realize that not all is as it seems in Expiation: as it turns out, the entire world is a simulation that seems to be run by an artificial intelligence.
This AI claims that its purpose, and thus the purpose of Expiation, is rehabilitating the Chosen after their crimes.

In March 2024, after the destruction of City Hall, the city of Aldrip was forced into an upgrade status. While this upgrade was being implemented, characters were pulled into a false reality where they believed they were natives to the city of Aldrip.

Aldrip has been a bit of a glitchy place for many, many months. However, in Summer 2024, these glitches became difficult to ignore, and pointed at evidence of a catastrophic systems failure. For several months, characters experienced chaotic effects as elements from their worlds and many others were thrown into the setting without warning, even going so far as to import a Gnosia infection.

The AI in charge of Expiation believed that performing a system reset might be the only way to stop the glitches before they could impact the world as a whole.

In September 2024, characters complied with the AI’s request and performed a reset. Although this set the AI back to a default state where it felt more neutral–rather than affectionate–toward the Chosen, several people created a system backup that they hope will return some of the data that has made the AI more sympathetic toward the Chosen.

When Aldrip was reset, City Hall became a Courthouse, and this is the new building where Chosen are now sent for sentencing.

TDM top-levels are open to all, whether you are already in-game or not. New characters, please put TDM in your subject header so we’ll know you’re trying things out! You can also put your top-level in the TDM DIRECTORY at the bottom of the post. New folks are welcome and encouraged to use TDM threads as samples in their application. Current players may use TDM threads as part of their AC proofs.

October's TDM takes place on October 21st.

You can view our CALENDAR to keep important dates in mind. RESERVES open on October 21 and APPLICATIONS will open on October 24. After this, applications will next open in December 2024.

Full Navigation
Arrival

Spooky season has come to Aldrip in full force! City and outskirts gardens are full of pumpkins to harvest, trees begin turning red and orange, and there’s a chill in the air that’d have anyone reaching for a cozy sweater. The wind picks up occasionally, howling through the trees, especially near the forest… While the seasonal weather is welcoming, the locals are anything but: they send disapproving glances and keep a wide distance. Unfortunately, this may only be heightened by the new arrivals to the city…

Newcomers to Aldrip face a rude awakening this month. Strange iron cages have appeared on surfaces all over town, short and tall alike, and this is where new Chosen find themselves upon arrival. The cages themselves aren’t terribly hard to open, honestly; the latch is on the outside, and it’s a bit finicky, but it’s not locked or anything. That said, some of these cages are quite high up. They’re sometimes near ledges and windows, but not always, and some new Chosen might need a helping hand to get down.

Yeah. The optics aren’t great. No wonder the locals are a little nervous!
The fall carnival

On the morning of October 21st, a Fall carnival pops up, seemingly out of nowhere. It hasn’t been well-advertised–maybe a flyer or two around town–but luckily for the Chosen, those who work there don’t seem to have the same opinion of them as the locals do. Costumes are not required for the carnival, but they’re definitely encouraged! There is a large tent near the entrance with lots of costumes to choose from, and changing rooms as well, should the Chosen decide they’d like to give it a try. The tent workers will be so excited to help with this process–but they might find some very unexpected choices for the Chosen!

There are plenty of rides, games, and food stalls, so come on down! Some special attractions the Chosen may take note of include:

The Funhouse
Billed as a standard house of mirrors, the Chosen are encouraged to try to get through the maze as quickly as they can. Push your limits! Test yourself!

Inside the mirror maze, the Chosen will find more of a test than they might have expected, at first. As they go deeper into the maze, the mirror reflections seem to change. At first, it’s just little things: your reflection might look in a different direction, or move when you stand still. But deeper within the maze, these mirrors begin to show things about the Chosen that they might not be ready to admit just yet. Some reflections may try to confess to the character’s crime to anyone who may be in the funhouse, even going into detail about it. Some may even show the crime as it happened, or a warped version of that crime. Anyone present can see and hear these reflections.

The reflections will follow Chosen until they find their way out of the funhouse. Unfortunately, that could take quite a bit longer, since those reflections are so very vocal and distracting.

Pumpkin Pick-up
You know those duck games at a fair where you pick up a rubber duck and the bottom of the toy has a prize written on it? Well, we know better than to pick up a duck in a dungeon carnival here in Expiation, so for extra spooky flair, these are small pumpkins instead, with painted jack-o-lantern faces! Picking up a pumpkin should reveal a prize…but what’s this? It’s a challenge instead? Interesting.

Written on the underside of each pumpkin is a truth-or-dare style directive. Players are free to make up any challenge they want, here! If you’re looking for some ideas, we’ve provided some examples in the details cut below.

Click here for a list of example challenges!
Tell someone your biggest regret
Tell someone about the scariest moment you’ve ever had
Confess your deepest shame to a stranger
Take someone’s shoes
Attempt to pickpocket someone without them noticing
Find a stranger and show off a secret talent
Tell someone about the thing you hate most, deep down
Kiss or hug a stranger
Eat something that doesn’t look like food
Tell someone about the cruelest thing you have ever done
Start dancing in the middle of a crowd, but only if there’s no music playing
Tell a stranger about the worst lie you ever told
Ask a stranger out on a date
Set off a small firework without warning
Give away your shirt and do not replace it
Confess your greatest weakness
Put on an extra silly costume
Exchange clothes with a stranger

You get the idea! Feel free to use these as a jumping off point and make up your own–there are no limits to what the pumpkins might say. Once the task has been completed, Chosen may turn the pumpkins in at one of the prize booths for whatever prize they would like. There’s no visible indication on the pumpkin as to whether the task is done or not, so you’re welcome to try bluffing, if you don’t want to complete it…but somehow, the booth worker always seems to know.

Dueling Potions
One of the stalls is a game of chance: two identical potions sit before you on a table. The carnie claims that one is a luck potion, and that choosing that potion will give you excellent luck for the whole day…but how do you tell which is which? By drinking the potion, of course!

There’s a 50% chance of victory, here. One vial does indeed contain a good luck potion, and if you choose that vial, your luck will be incredible for the next 24 hours. Unfortunately, the other bottle contains a bad luck potion, and that will have the opposite effect: for 24 hours, you’ll be plagued by disaster, bad happenstance, and maybe even some extra clumsiness. Does it seem a bit like you need to have good luck to get good luck, here? What, is this a commentary on something? Hmm.

Fortune Teller
Want some woo in your spooky season? A midnight-blue tent covered in stars seems to invite you in. You’ll find a bonafide fortune teller within, complete with crystal ball and heady incense. How fun! They’ll give you a cursory reading, either by palm or with strange-looking cards. You get the feeling that this reading is fairly accurate, but strangely…it’s hard to recite details later, if you try to tell someone else about what they told you. How odd. Maybe it was the incense.

It’s not just a hazy fortune and a nose full of frankincense that Chosen leave this booth with: they also feel a compulsion to speak their minds more than they might otherwise. Whether this is telling secrets usually kept close to the vest, expressing their opinions more readily, readily admitting to crimes they’ve been charged with or other wrongdoings, or some other manifestation of this effect is up to players!

There are plenty of other games, rides, and booths to explore, many of which have perfectly standard fare for events like these. Characters can use these booths to win tickets and get prizes: many booths offer cute stuffies and kitschy toys, of course, but Chosen can also find useful items like weapons, food, clothing, accessories, and things like that.

Witch hunt

Last year’s Witch Hunt was metaphorical in nature–this year, it’s much more literal. A limited number of witch hats are placed on a table in front of the carnival. As soon as the clock strikes noon, the Chosen may grab one and try to keep it out of the hands of fellow competitors. These hats are first-come, first-served, but it really doesn’t matter who starts out with one–it’s who ends the hunt with one that counts!

It seems to be like a city-wide game of tag. The Chosen’s job is simple: obtain and keep a witch hat on their head until the clock strikes midnight. If a “witch” is caught by another Chosen (by way of being tagged), they must hand over their hat, or they’ll be disqualified.

There’s no official sign-up for the hunt, so characters can join in whenever they’d like, or may decide not to join at all. So, what’s this all for? Anyone who manages to have a witch hat on by the time the clock strikes midnight is guaranteed a prize! OOCly, this prize is any small non-magical item from home, either personal or not; ICly, Chosen will not know what this prize is before entering. How do you obtain this prize? There’s an RNG for those who would like a chance to sign up to win an item. Sign-up is optional, and TDMers are welcome to join in! New items will be delivered at the start of November, so any new applicants who win the hunt will be able to obtain their items as well.


Wildcard Make your own fun! Just because it’s not in the prompts doesn’t mean it’s not possible. Have at it! Go crazy! Try not to break anything (too much)!
skelters: (ponponpon) (pic#16830541)

wildcard ....

[personal profile] skelters 2024-10-15 01:40 am (UTC)(link)
[ in hindsight, perhaps this was not the best idea to come into his head tonight, deciding to pay over for a ticket to come into the maze. not that vash ever has good ideas, mind you, but this would count towards one of the lower highlights even in the series of mistakes he's made. it's disorientating, the myriad of reflections staring back at him with eyes too old and too knowing - is that what he really looks like? - that vash mostly stares at the ground as he walks, carefully toeing around the edges of the mirrors to avoid running into them.

perhaps it's just his imagination, but he can hear footsteps - behind him, before him, leading the way as surely as a clear path to a slaughterhouse. a couple of wrong turns as vash whirls around, chasing a glimmer of a blade at the edge of one mirror, a tinkling of golden earring dangling off the end of a dark-fringed ear - and vash is completely lost.

okay, vash thinks to himself as he does a full circle turn where he is completely hemmed in by the mirrors. everywhere his eyes land, there's something wrong about the reflection that looks back at him - white face, white hair, red hands, green hands, red coat, black coat. surely this is all some kind of weird trick of the lighting, some angle of the mirror that throws up something wrong. okay, this isn't fun anymore. he wants out of here, thank you!

spying a gap between two such mirrors - avoiding looking directly at either of them, though one holds its - his - hands out expectantly, vash slips through and picks a random direction to walk in. ]
clericus: (da-ah darlin' i would)

[personal profile] clericus 2024-10-16 06:23 am (UTC)(link)
[ pay for a ticket? wolfwood? nah, no way. even if he does have any crumpled-up double dollars stuffed in his pocket, they're not gonna get him very far here. of course, he's not wandering around the carnival looking for people he can rip off, either. ticketed events are soundly out. the funhouse isn't even on his radar. or, it wasn't-- until he sees the flicker of bright red fabric disappearing into the maze.

he has no reason to think it's vash. in fact, it's probably more insane for wolfwood to entertain the idea that it could be him. he's the one that dropped him off at the butcher's front door. but the possibility hooks into his gut like an anchor, and wolfwood's feet are stumbling towards the funhouse before he can second-guess it.

inside is... a hall of mirrors. with all the sand in no man's land, glass and mirrors aren't uncommon, but decorating like this is still-- pretty tacky. as he walks past his reflection, he notices some of them are taller, shorter, squiggly... this is some kinda joke, then. a left turn, and more mirrors. if this is what's fun about the funhouse, wolfwood isn't looking forward to being stuck here.

suddenly, the flash of red again.

his heart leaps into his throat, and wolfwood lurches in that direction immediately. but the red isn't a jacket. it's a reflection. the lit cherry of a cigarette, and another him, smoking it. wolfwood hasn't lit up since he got here. he clicks his tongue, turns away from it like it's an annoyance, even if he feels the hair standing up on the back of his neck. left turn. dead end. go back, right turn, another right turn, dead end. wolfwood is starting to get antsy, and it isn't just because he's all turned around. he runs, and the reflections in the mirrors follow him, but they don't mimic him-- he sees himself with a white shirt, himself with longer hair, no sunglasses, orange shades, a gun, an apron, a bottle of booze, a couch a couch a couch--

vash. looking just like he did the last time wolfwood saw him. this must be some sick torture or something, and yet, relief washes over him. he slows, takes a few careful steps forward, reaches out to touch the reflection. and it's warm. not a mirror. ]


Jesus Christ-- [ wolfwood stumbles back in shock, and bangs right into a mirror, the clang echoing in the halls. ]
skelters: (ponponpon) (pic#16351208)

cw science experiment, body horror, mild hallucinations 😭😭😭😭

[personal profile] skelters 2024-10-19 01:40 am (UTC)(link)
[ vash is caught staring at a reflection when wolfwood appears behind him over his shoulder, intersected by the bright green of his arm; birthmark reflected under the opposite eye, and it's a pale greenblue gaze that flicks upwards to fix upon the other's figure.

he doesn't bother turning around. for what feels like days, weeks, months he's been trapped in here going around in circles, and every mirror-surface he sees - wolfwood on his knees, with broken glass vials shattered before him dripping luminous green like blood from his hands. meryl and roberto, dissolving into red petals. rem's body floating in water red like her flowers, but it's not rem, it's tesla's body floating, and as vash watches she opens her eyes - her eye - rimmed with crusted blood staring, always staring. wolfwood's figure takes one step then another, closer and closer, and vash doesn't turn around - wills himself to not to, even when he knows that there isn't anything there. this isn't real.

what will it be this time? a rope around his neck, a gun to the back of his head, a knife between his ribs.

when the hand comes to rest against him, a solid, real pressure - with all the weight of fingers, thumb, palm - vash nearly jumps out of his skin the selfsame right alongside wolfwood. the echo of the collision reverberates through the space they're in and vash stares, open mouthed and wide eyed, at the other. ]


.... Wolfwood?
clericus: (i will not ask you)

[personal profile] clericus 2024-11-04 07:42 am (UTC)(link)
[ wolfwood looks just as dumbfounded. for one long moment, all the mirrors seem to return to normal, and repeated down the hallways is nothing but dozens of vashes staring at dozens of wolfwoods. he swallows hard, and a beat later the images in the mirror start to shake, reverberating waves that echo across all the mirrors on the wall. the waves, not unlike a droplet of water falling into a pail, wipe the reflections clean.

fucking weird.

wolfwood sighs, pushes himself away from the wall he's pressed against. his back throbs in soft complaint, and he gets the feeling he's gonna be bruised there soon enough. ]


Yeah... 's me. Don't sound too excited.

[ can he even blame vash for a lack of enthusiasm? wolfwood's probably the last guy he wanted to see again, after... everything. that begs the question, how is vash even around to run into him again? did he slip out of knives' grasp? how'd he end up in this place-- and what even is this place?

out of the corner of his eye, wolfwood thinks he sees the image in one of the mirrors shift. he grits his teeth. ]


You know where to go to get outta this place?
skelters: (ponponpon) (pic#16351203)

[personal profile] skelters 2024-11-19 11:14 pm (UTC)(link)
[ it's not necessarily for lack of enthusiasm ... but vash doesn't bother to correct him, instead looking over the other closely - perhaps too close for wolfwood's comfort perhaps - eyes bright behind the tinted glasses before he tips his chin down, letting his own distorted face reflect back onto wolfwood on the mirrored surface of the lenses. like this, his expression would be hard to read; for all that he comes across as like an open book, once that cover snaps shut and fastened with an ever present smile? it's just another face in the crowd, one vash overlapping with another as the shadows ripple in the mirrors around them.

yeah, they need to get out of here. ]


... We'll just have to figure that out, right?

[ even though the tone is practiced - cheery, lilting, with a slight quizzical quirk to the eyebrows - there's a definitive line of tension to the set of his shoulders as vash reaches out a hand, beckoning wolfwood forward beside him as he picks a direction, swivelling on one foot. ]