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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-04-14 10:44 pm

TEST DRIVE MEME #8

Test Drive Meme #8
Welcome to Expiation, a pan-fandom adventure game with elements of fantasy, science fiction, and some subtle horror.

TDM top-levels are open to all, whether you are already in-game or not. New characters, please put TDM in your subject header so we’ll know you’re trying things out! You can also put your top-level in the TDM DIRECTORY at the bottom of the post. New folks are welcome and encouraged to use TDM threads as samples in their application. Current players may use TDM threads as part of their AC proofs.

April's TDM is forward-dated to the end of Gogol, Dara, and Seimei's player plot on April 20th.

You can view our CALENDAR to keep important dates in mind. RESERVES open on April 20 and APPLICATIONS will open on April 23 After this, applications will next open in June 2024.

NEW FOR APRIL 2024: there is now a top level for everyone to post their TDM top levels into! This is for new characters only. Thank you!

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Arrival

You remember a room of blinding white light—so bright that you couldn't make out any details. You heard voices, speaking in muffled tones. It sounded an awful lot like they were talking about you. You were just on the verge of figuring out what they’re saying, you were so close...but what happened after that?

Ah–that's right. You fell into blackness.

New characters are most likely to wake in one of the following locations:

THE DOCKS
You wake to the gentle sound of waves, your body rocking with the movement of the water. Wait—water? Since when was there water beneath you?

Since now, apparently. You appear to be in the lower rooms of a boat…and you might not be alone. There are several of these crafts in the harbor, ranging from larger cruising vessels to small sailboats. The one thing they all have in common is this: they are all half-built, as if someone realized very recently that there is a whole ocean to explore. Wonder where they might be going? Either way, you’d better get out of here, before the construction crew finds you and brands you as a stowaway.

ENTERTAINMENT DISTRICT
When you come to, the first thing you hear is the commotion of distant voices and running feet. You feel a warm light on your face…it’s too bright to look at directly, so when you open your eyes, you have to look away. It’s probably for the best. Those stage lights can’t be good for your eyes.

… Stage lights?

That’s right, you seem to be just offstage in an entertainment venue. Someone is fussing with you, powdering your face with some last-minute touch-up makeup, vaguely coaching you on. “You’ll be great! Just get out there and have fun!”

With little room to argue or ask questions, you are immediately shoved out on stage, and find yourself in front of a sold-out crowd. What you find on the stage to help you perform is up to you: a microphone, musical instruments, magician’s tools, a full-blown play, the sky’s the limit.

Break a leg…?

CITY CENTER
“These new statues are so lifelike!” Click.
“I wonder which artist installed all of this? It’s almost eerie, isn’t it?”
“I feel like they could move at any second!” Click click.

You wake in a garden. Not just in a garden—amongst the flowers, almost as if you’re an installed piece of artwork. Are you alone, or posed with someone else? Up to you. You may even find yourself entwined with vines, half-buried in the ground, or subtly hidden beneath a large bush. A few hapless locals stand in front of you, taking pictures. Do they really believe you’re a statue? They’re in for a rude awakening whenever you finally move…

Well. Better dig yourself out of here and figure out what’s going on.


However you awaken, the next time you’re able to stand still and take in your surroundings, you’re approached by a small mechanical creature, which reveals a handheld tablet with a rolled-up parchment within it. Booting up the tablet for the first time brings you the following message:
WELCOME, CHOSEN.
WE ARE SO GLAD YOU ARE HERE.

So…now what?
These new familiar streets

The unexpected expansion of Aldrip means that there's suddenly a vast uptick in things to do. The locals don't seem to find any of this unusual or surprising at all, but the Chosen seem to remember that Aldrip wasn't always like this...how unusual! Well, whatever the case, the city is abuzz with activity…and wildlife, apparently. Thanks to some recent events, there seems to be a surplus of poisonous snakes slithering haplessly through the city, as well as, perhaps, a few lingering pockets of miasma. Best to watch your step…

i. This smells like a sidequest
Businesses and individuals all over town will be giving out quests ranging in size, scope, and request. Any of these will net you a prize from the right requestor. These prizes are mostly just silly little knick knacks, and they don’t seem to have any value, but the locals are adamant that they are quite important! At the same time, some locals may offer more useful rewards, such as money, clothing, food, or even a month’s rent at the local inn, especially for newcomers. Either way, you might have to team up to complete some of these challenges. Grab a partner!

Quests and requests can include, but are not limited to, ideas such as:
A local art collector looking for striking photographs of local flora and fauna
The neighborhood food cart owner on the hunt for new and interesting ingredients and recipes
Your neighbor’s search for their missing cat
Requests to clear monsters out of certain areas
Scavenger hunts to find local landmarks, such as murals on the side of buildings, a specific statue, or a hole-in-the-wall business

You're free to use your imagination, the setting, and local NPCs to come up with whatever ideas your heart desires.

ii. Should’ve waited for the patch
This sudden change is going fairly well, but it could be better. Some areas of town will be subject to something that seems like glitches. These effects could range from things going missing or suddenly changing (your favorite lipstick just changed from red to blue?? how odd!) to streets and doorways going into places they logically shouldn’t go to. Your front door isn’t supposed to be at the end of the dock, is it? Better watch your step, because strange things seem to be afoot.
Day and night life

While it’s not an official festival by any means, the beginning of spring is the cherished start of the planting season for the farmers outside of Aldrip, and the entire city comes together to promote it! Chosen are encouraged to take part in the planting process if they desire, but there’s plenty more to do, for those who don’t have a green thumb. Flyers can be found all over town for various competitions, shows, businesses, and events. Just be careful—the city has grown rapidly in a short period of time, and that means crime rates have grown as well. It’s unwise to linger alone after dark. Who knows what someone may find down a dark alleyway…or who knows, maybe they should be more afraid of you.

iii. Iron Chef: Aldrip
Fire up those pots and pans! The highlight of the town center is a huge cooking competition, where locals and Chosen alike are encouraged to bring their finest culinary skills to the table and create a spectacular dish. Those who would rather cheer from the sidelines, or even act as judges for the competition, are encouraged to do so as well. Anyone may enter—and we do mean anyone, so judge at your own risk.

iv. This is not Aldrip’s Best Friends Race
Many local businesses in the Commercial and Entertainment Districts are putting on all sorts of shows and competitions: talent contests, arm-wrestling competitions, fashion shows, dance exhibitions, the sky's the limit. Local business owners will tempt the Chosen into participating by offering rewards: free items, the option to keep costumes they put you in, trophies, all manner of comforts that could entice wary newcomers into volunteering.

Chosen who own or work at local businesses are also encouraged to participate by starting their own shows or contests. They’ll be rewarded with an uptick in business and free advertisement.

The Events Center will be hosting a lavish and well-advertised drag show and competition, and some locals will encourage participation from Chosen of all genders. Most of them will lay off if the Chosen are really not interested (they’re not putting their lives at risk for this!) but some of the more determined and charismatic ones might not take “no” for an answer.
Wildcard Just because it’s not in the prompts doesn’t mean it can’t happen. We encourage you to look at our new setting page for Aldrip, as well as the world map. Anything that looks interesting there is fair game, so have fun with it!
finalfrontiersman: (EYEE)

[personal profile] finalfrontiersman 2024-05-03 11:48 am (UTC)(link)
This is where they understand each other, on a level unspoken. When to push and when to pull; Spock knows him better than anyone save Bones, which is not something Jim would have ever thought possible when they first met. And he, too, likes to think that he knows Spock in the same way; though there is always a part of Jim that wonders if he truly does know what goes on behind dark eyes, or if there are certain things that will always remain a mystery.

But it doesn't matter, really, the things they do or don't keep from each other. Jim knows Spock has his back, in the same way he would have Spock's - across dimensions, at this point. He trusts him, and moreover - he accepts Spock as he is, mysteries or not. Spock is his friend, and to Jim, his friends, his crew, are his family.

Still; Spock knows all of this, and lets Jim ease the way, no questions asked. He does not press at the bruise, if only to save them both the ache. Spock stands and collects his mug, to which Jim murmurs a thank you, shifting to fold his other leg underneath him instead.

What is he thanking him for? Maybe a bit of everything.

It's no surprise that Spock can suss out his true thoughts, though the circumstances behind them remain shrouded. Jim is good at a decent bluff, sure, but not like this. Not to him, and certainly not here, in the quiet comfort of Spock's living room, warm and weary from the day.

Yet, Spock is kind enough to let him have it anyway, the appearance that he's gotten away with it; he neatly cuts to the core of what Jim wanted to know, as if the question could ever be that simple. Guiltily, Jim knows this is a question he's not brave enough to ask his own Spock, and perhaps he's taking advantage by asking it of this Spock; there's a reason they don't talk about it, of course, Jim isn't suffering from lack of clarity. For all that Spock knows when not to push - it's a two-way street, and where Spock avoids a bruise, Jim avoids breaking a ribcage. To sate mere curiosity?

It's as unforgivable as to be unthinkable.

Perhaps it's deeper than curiosity, though, as Jim is so quick to write it off - perhaps it's a desire for connection, to know Spock more deeply; and maybe that's too human of him as to be acceptable in the context of their friendship, but he can't help it. Where Spock may have a choice to lean upon his Vulcan ancestry, Jim is only human. Spock has never rebuffed him for it, but Jim does his best not to press his luck.

Spock is quiet enough in the kitchen that Jim almost retracts the request, guilt washing over him, but the description captures his attention instantly. Perhaps, too, there is yet another layered reason; all he knows of Vulcan is its end, and that is no way to remember. It was beautiful, what he saw outside the window of the ship - or he thinks it would have been, had they not been dodging destroyed starship dishes, had adrenaline and horror not been overloading his nervous system. And then - falling, diving, fighting. Sulu and him, spinning thousands of feet above the surface, towards certain death - all he saw were the red rocks, the hot plasma in the bottom of the hole Nero had blasted.

He had never set foot on the planet, and then it was gone, all of...everything.

The Vulcan Spock describes is the one Jim wants to share, because he knows it deserves a better remembrance. Spock paints it so eloquently, too, cutting to the heart of the matter: an inky night sky covered in constellations of a different sector of the universe, no moon to interrupt the tableau. That was one of Jim's favorite things, whenever they had the chance to indulge; looking at a foreign night sky, tracing the familiar constellations, and mapping out the new ones. Where they'd head next, if he had any say in it - further, farther, faster.

The Vulcan botanical gardens had been purported to be some of the most beautiful in that quadrant of the galaxy, if Jim is recalling correctly, housed in an encased, glass greenhouse on the grounds of the Vulcan Science Academy. He can't say it's any surprise, given Spock's affinity for plants; he can easily imagine Spock tending to a small garden at his family home, gathering fresh K'rhtha for his tea.

Jim bows his head, simply listening, and doesn't move again until he senses Spock at his side, tension he didn't realize he was holding bleeding out of his shoulders as he straightens, accepting the mug with mild surprise; he hadn't realized he'd been refilling it, and soft gratitude spawns in his chest, warming him more than the drink.

"Thank you," Jim says quietly, meeting Spock's gaze. He holds it, so many swirling emotions in his expression it may be hard to read just one, and reaches out to accept the offering, cradling the mug in his hands. "It sounds..."

Beautiful. Heartbreaking. Mesmerizing. Jim doesn't have the right words, in the right order. "It sounds restful."

"I've never been." While not technically a lie, Jim amends almost immediately, thumb pressing against the lip of the mug absently. "I mean, I went once, but we - couldn't stay long."

Again, not technically a lie, but it burns a little on the way out, anyway. He's definitely learned a thing or two about talking like a Vulcan, at least. "Where's your favorite spot, if you had to pick one?"
ashaya: ( ᴄʜʀᴏᴍᴇsᴛʜᴇsɪᴀ: ᴅɴs. ) (pic#17120189)

[personal profile] ashaya 2024-05-05 03:09 am (UTC)(link)
There will always be more, it seems. That is a constant.

Humanity knots itself into infinite complexities, in ways that Spock cannot quite grasp with both hands despite being part. He had once had greater understanding of it, had worn it for those that he loved, but such openness had been stifled young. In the wake of all that would come to be, he would learn to reject it. He would learn to repress it, to carry the sting of disappointment. He would learn that, in order to be or exist—it matters little. What he knows now of the conversation is that he is indulging Jim. He is indulging him, as much as Jim indulges his evasion of his ship. It is a mutual benefit, a logical choice when all paths would lead to further exhaustion. He knows that Jim is fatigued. Humans require more rest than he ever did, but he knows too that Jim would readily refuse the prospect if posed so directly.

And so, he doesn’t.

Instead, he observes. He settles, this time at the other end of the couch that Jim occupies, his own tea forgotten in favor of sorting through what is laid before him.

“It is illogical to choose favorites,” he says, the lift of his voice a chancing at lightness. Though for himself it holds no benefit, playing the part is no true hardship. In Jim, he sees the unsaid. He hears it in the absences, as though the words he so often held were balled up in the chest like a fist. For all that he tells himself that Vulcans do not intuit, he can read the signs in the way Jim’s body. He can see the tension, each flow and seize and ebb. He can see the flicker of something sacred and savored, his eyes so clear that Spock is reminded of glass. And yet, they dart from him as much as they seek him.

Spock considers the weight of Jim’s pauses, sifts them as though the rivers of sand that spill from the high dunes of Vulcan. He thinks of the color red.

“There was a window, that overlooked a forest,” he says, eventually. He crosses one leg over the other, watches the loose fall of the fabric as it shifts to bell about an ankle. He fixes his gaze on it, the way the moon gilds its edge. Spock thinks of a weapon, the wicked curve of a lirpa. “When viewed from above, one could follow the progression of the roots and limbs down the hillside.”

He pauses, laces his fingers together. Even now, he can still see it. He can still walk the halls, hear his mother down the many flights of stairs. He still sees himself, can still feel the bubble of shame that rises within. How many days had he spent within that room, body alight with the ache of burgeoning bruises? How many times had he taken up his tablet—he runs one thumb over the joint of the other, the dark of his brow smoothing through the stitch he had not realized had formed there.

He does not think of laughter, the bright of a smile that no longer exists.

“I would spend many hours there, as a child.” The shadows the moon casts move across the floor, slow and liquid. Spock continues, quiet and fixed. “The light of the room and view beyond it were… Ideal. For meditation.”

He blinks once, drawing back to himself. It’s a slow process, made less apparent by the dim. He censors himself carefully, excising the emotion that lives within the heart of the memory. As though destoning the soft bodies of overripe fruits, he turns the tartness of being over his tongue— and is reminded, that there are places and times he might never return to. There are sights that will never be seen again. There is only himself in this moment. Himself and Jim.

Spock tips his gaze up. He knows there is no point in chasing what cannot be pinned, but he watches. He waits for the opening, the opportunity to confirm what it is Jim circles, but does not give. But then—he looks at him, without reservation. And softly, he says:

“What are you seeking, Jim?”

There is no demand in the question. It is only observation. He knows there is more that he wants, more that he is not articulating. But the opening is now his to use or discard. It is his now to do with as he wishes.
Edited 2024-05-05 03:13 (UTC)