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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-03-09 08:37 am

{ event 7 } A▒ E█SI▓Y ░▒▓25░9.▒░█

IT'S A BEAUTIFUL DAY
March 11. The sun is shining, streaming in perfect sunbeams through uncovered windows. Birds and animals twitter outside, basking in trees that are verdant green and full of life. Outside, the town begins to wake, stirring to life with the sounds of ordinary everyday happenings. Footsteps, carts rolling down the road, the distant sound of friendly neighbors greeting each other.

And you–you have lived here your whole life. Or maybe you’re a visitor to this fine town. Either way, you’re a neighbor here, too.

Aldrip is having another beautiful day.
i. OUR TOWN

The town square is a bustling place to be for locals, and this week is no exception. Aldrip is a vibrant swell of activity: stores, stalls, and stands all open their doors precisely on time, welcoming the new day. Things are quiet, theoretically, while the local school is in session, but anyone playing hooky won’t get a second glance. Everything is fine! It’s too nice a day to be inside, anyway.

(Just like all the other days before, all too nice to waste.)

That being said, Aldrip is not without its own brand of nuisance. Fairies are rarely seen in town, these days, but this week, they seem to be in fine form. They can be found playing harmless tricks on people: taking things from them and moving them somewhere else, rolling carts when no one is holding onto them, mostly-unscrewing screws that hold together mechanical parts… They avoid magical pranks, for now, but these mundane tricks are such a nuisance! They even pull all of the wares out of a local vendor’s stall: dozens and dozens of colorful, patterned scarves. They had been on “deep discount,” leftovers from some “Day of Devotion” event, but the discount is about to get even deeper, on account of how dirty they are.
ii. TEMPTING FATE

A recent expedition to the Lorentia Caves uncovered a hidden gem–literally. Enterprising rock enthusiasts have brought back wheelbarrows full of round geodes, and have made a game out of cracking them open. Geodes that are green inside will get a lavish prize: a stay at a local spa or a gift card to a fancy restaurant. Purple or red inside will get a free drink at the local coffee shop, or a small gift card to use at a local shop. Brown or clear gems get nothing special–but you get to keep the rocks! They hold no special properties, but can be nice to look at and make great paper weights, and some of them almost seem to

g̵l̶o̶w̷

i̵̗̐n̷̯̉ ̶̞̒t̷̝̃h̵͙̆e̸̩̍ ̸̢̌d̷͕̀a̷̬̕ŗ̵̐k̷̼͝n̴̨̍ȅ̶͎ş̵̈s̷̟̽



ERROR: MULTIPLE REDUNDANCIES DETECTED
RECALIBRATING
LOADING UPDATES...
PLEASE WAIT


Occasionally, very occasionally, breaking open one of these rocks causes it to crumble, becoming little more than gray ash. Static pops across the surface before it disintegrates.

ERROR: DATA CORRUPTED
PURGING CONTENT


Those who have found these ashen geodes will find that memories of them disappear just as soon as they turn away from what they’ve just seen.

.̸.̷.̵.̴.̷.̸.̸.̶.̴.̴.̸.̷.̵.̵.̷



Anyway.

No one quite knows where the pop-up casino came from, but it’s doing a bustling business at night. Now, this establishment is small, nowhere near the size of the one in the past, and is not nearly as expansive. Nonetheless, it helps create a thriving nightlife in town: there’s games, drinking, dancing, and all sorts of fun. Locals are encouraged to participate either by attending or working, or even performing in some way!

It’s a beautiful day in Aldrip. Just like yesterday. Just like tomorrow. Just like every day s̴h̵o̸u̶l̵d̸ ̶b̸e̵.
iii. LOST AND FOUND

You wake in a maze surrounded by fog. You have no memory of entering the maze. You have no idea which direction you might have come from. You are simply here, and there seems to be no exit above. So. The only way is forward.

You may be alone, or have company. Either way, aside from you and any other characters you may find, the maze seems empty. Without end. Without purpose.

Whatever twists and turns you take, all will eventually find themselves in the center, in their own time. There is nothing here, either, except for an overwhelming sense of aloneness. There is nothing here. There is nothing there.

There is nothing–

ERROR: REDUNDANT PROCESS FOUND
PURGING CONTENT


...

You wake up.

It’s another beautiful day in Aldrip.

Like all the days before and all the days after, your morning proceeds apace. You start your morning, you say hello to friends and neighbors. You…

… you find something unusual in an area you frequent. An item. It’s small, and somehow, it’s something you think you should know. Some will feel compelled to pick these items up. Some will feel a deep sense of unease when looking at them, and refuse to interact. Turning your back on these items will cause them to disappear. You won’t have to worry about that anymore. Not on this beautiful day.

Picking up the items causes a rush of information to flood your mind. Something like a memory plays in your head: the person in this memory looks and sounds like you. But…you don’t remember living that life, or doing those things. So how does it feel so real?

Throughout the rest of the event, these items will continue appearing. Characters are free to interact with them or ignore them as you see fit. Regaining more memories means they may regain their powers, as well, though whether they remember how to control them is another story.

These memories will feature prominently in the event poll that goes up after this, and your choice of how many memories they regain (or don’t) may have a lasting effect on your character. Not filling it out will also have an impact on them. So please make sure to fill out the poll!
iv. MISSING LINKS
As this strange memory phenomenon takes over Aldrip, other odd things begin to happen. It’s small, at first, and barely notable except that it renders Aldrip slightly less idyllic than usual. There are a few clouds in the sky. You may get caught in a passing rain shower, or maybe sleep through your alarm…

It gets worse.

The end of the month crawls ever closer, slow and steady. As it does, things begin to go missing. Small things, at first: personal possessions, the lunch left in the break room, flyers that look like maybe they were torn down in the town square. Is someone thieving? Here? In Aldrip?? You’ve never known Aldrip to have a problem with crime. Everything is so…



Pleasant.

Everyone becomes a suspect. It could have been your neighbor who took your wallet, or a coworker. Maybe your friend took that bracelet from the counter while you weren’t looking. But close to the end of the month, this starts getting bigger. What happened to that tree along the path you walk every day? Wasn’t there a butcher shop on the corner there? Where have all the birds gone?

ERROR: DATA LOST


Things go missing.

They keep going missing.

Why have they disappeared?


And…where have they gone?
v. THE COUNTDOWN
Sunday, March 31.

It’s raining.

It never rains like this in Aldrip.

Characters wake in the morning to anxiety twisting in the pit of their stomach, inexplicable and impossible to trace. As the day wears on, this sense of foreboding ramps up. Characters may even see significant numbers throughout the day that seem to count…down.

Twelve. Morning. How funny, to see these recurrences. Odd.

Eight. Seven. Around noon. This must be a coincidence, and yet, you cannot help but wonder if it is meaningful.

Four. Late afternoon. Wonder and curiosity are replaced by dread. Whatever is at the end of this countdown–it feels like a finality. Terrifying and unknown.

Two. Night. Those going to bed will find their sleep restless and filled with bad dreams.

UPDATES INSTALLED
RESTARTING…


One. Midnight. The clock strikes twelve, and whatever your character is doing–sleeping, waking, etc–the whole of existence seems to blink out.

(Info about what happens after this will be forthcoming in the event poll results and April’s SOTG.)
vi. WILDCARD Go wild! We know that you all have plotted extensively for this event, so go ahead and do what you'd like with it!
feintofhart: ([ mid phase ] mister general)

[personal profile] feintofhart 2024-05-30 11:24 pm (UTC)(link)
[ That reaction is more telling than anything else she could say. She doesn't dismiss him as having been in some sort of drugged or drunken stupor, doesn't deny the existence of visions outright, doesn't tell him that he has just succumbed to some madness. No. She says only that they're temptations.

That leaves one answer clear in his mind: she's seen them too. He can see what distress she's in, but Claude has never been one to let others' distress stop him from what he wants, and what he wants now, what he's wanted ever since he discovered his whole life was a lie, is the truth.

He goes very, very still. ]


Hunh. So you've seen them too. [ His eyes narrow, looking at her as though he can see right through her. ]

Temptation is a funny way of putting it. I didn't see anything any person in their right mind would want to run towards. Rather, the temptation would be to flee. But if you found it tempting... what is it that you saw, Marianne?
snowslip: (hs2)

[personal profile] snowslip 2024-06-03 01:10 am (UTC)(link)
As I said, it was nothing.

[ Marianne replies curtly, only digging her heels in. She had merely parroted the words of the priestess back to him, assuming whatever he saw was the cause of his stubborn behavior to uncover the cause of the disturbances. Curiosity getting the better of him.

She doesn't want to think about the other her in that memory. A woman who was so unhappy - how could it tempt her? She is content with her life in Aldrip. It's where she belongs, and it's easier to bury her doubts than it is to work through the confusion.

Still, his words dig into her and Marianne finds herself turning the question around to deflect the subject from herself. That she would try to debate him at all would, in another life, have shocked herself. ]


Why is it that you lack faith, Claude? What good is there in chasing the emptiness? Are you perhaps dissatisfied with the life you've led that you would seek another?
feintofhart: ([ mid phase ] do what you must)

[personal profile] feintofhart 2024-06-04 10:11 am (UTC)(link)
Only a fool would be satisfied with life here.

[ It comes out more icy than he means for it to, more honest. But it's truthful too. Some days, he doesn't know why he's still here in this little place where everyone knows everyone, where the entire world seems to know of his father's shame, where he cannot escape the reputation dogging at his heels. Everything here is so small, so without ambition. So why is he still here?

Perhaps because he and Marianne aren't so different at the end of the day. They're both afraid of what lies beyond their little worlds, and have responded to it in very different ways. But at least Claude can look unflinchingly in the mirror and admit he's a coward, he thinks to himself, instead of surrounding himself with convenient lies. ]


Chasing that vision would be different. I refuse to believe that all that was was emptiness. I'd think that you of all people would be sympathetic to the idea that everything is happening as it is for a reason.

[ Which is to say: yes. Yes, he's unhappy. But that's neither here nor there.
]
snowslip: (hs10)

[personal profile] snowslip 2024-06-15 02:00 am (UTC)(link)
[ Marianne refuses to look at him but she listens, albeit with the long-suffering patience of someone pitying him for his choices. She knows his distress. Shortly after she had lost her parents, the town had felt too small and isolating. If she had seen an out, she might have fled.

But then she had met Astralin. She had met the Priestess. Claude is lost like she was then, chasing comfort in empty relationships and now the unknown. ]


I've found my place. I'm sorry you think you've lost yours, but you can't fill the void by fleeing. It comes from inside. [ She sounds genuinely saddened on his behalf, for what it's worth. ] If nothing will change your mind, I only pray it brings you what you seek.

[ She has to believe the world isn't crumbling, because that would mean everything's she's found is lost. She'll remain here until the light swallows Aldrip, whether that means salvation or oblivion. ]
feintofhart: ([ mid phase ] do what you must)

[personal profile] feintofhart 2024-06-20 01:42 am (UTC)(link)
I didn't lose my place, Marianne. I never had it in the first place. And I hope that by the time you realize the same, it's not too late.

[ Immoveable object, meet unstoppable force. They're never going to see eye to eye. They certainly won't now, not here, not when the world seems to be crumbling around them, only reaffirming both Marianne's faith and Claude's distinct lack of it. His sigh rumbles deep in his chest as he turns tail, away from Marianne. ]

Do what pleases you. Pray for her return, I suppose. But no god is bringing her back, so I'm going to do the sensible thing and go look for her.
snowslip: (h8)

[personal profile] snowslip 2024-06-23 02:36 am (UTC)(link)
[ Marianne shakes her head sadly, dismissing his words. Unfortunately for Claude, she's too far gone in her denial. ]

...This is goodbye then. I sincerely hope you'll find what you're looking for.

[ Whether that is Miss Joann or his place in the world. Though the look in her eyes says she doesn't think he will.

The emptiness only seems to expand to swallow Claude. The idyllic Aldrip she knew shattered, and the world crumbling down on them, all she can do is pray. ]