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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-03-09 08:37 am

{ event 7 } A▒ E█SI▓Y ░▒▓25░9.▒░█

IT'S A BEAUTIFUL DAY
March 11. The sun is shining, streaming in perfect sunbeams through uncovered windows. Birds and animals twitter outside, basking in trees that are verdant green and full of life. Outside, the town begins to wake, stirring to life with the sounds of ordinary everyday happenings. Footsteps, carts rolling down the road, the distant sound of friendly neighbors greeting each other.

And you–you have lived here your whole life. Or maybe you’re a visitor to this fine town. Either way, you’re a neighbor here, too.

Aldrip is having another beautiful day.
i. OUR TOWN

The town square is a bustling place to be for locals, and this week is no exception. Aldrip is a vibrant swell of activity: stores, stalls, and stands all open their doors precisely on time, welcoming the new day. Things are quiet, theoretically, while the local school is in session, but anyone playing hooky won’t get a second glance. Everything is fine! It’s too nice a day to be inside, anyway.

(Just like all the other days before, all too nice to waste.)

That being said, Aldrip is not without its own brand of nuisance. Fairies are rarely seen in town, these days, but this week, they seem to be in fine form. They can be found playing harmless tricks on people: taking things from them and moving them somewhere else, rolling carts when no one is holding onto them, mostly-unscrewing screws that hold together mechanical parts… They avoid magical pranks, for now, but these mundane tricks are such a nuisance! They even pull all of the wares out of a local vendor’s stall: dozens and dozens of colorful, patterned scarves. They had been on “deep discount,” leftovers from some “Day of Devotion” event, but the discount is about to get even deeper, on account of how dirty they are.
ii. TEMPTING FATE

A recent expedition to the Lorentia Caves uncovered a hidden gem–literally. Enterprising rock enthusiasts have brought back wheelbarrows full of round geodes, and have made a game out of cracking them open. Geodes that are green inside will get a lavish prize: a stay at a local spa or a gift card to a fancy restaurant. Purple or red inside will get a free drink at the local coffee shop, or a small gift card to use at a local shop. Brown or clear gems get nothing special–but you get to keep the rocks! They hold no special properties, but can be nice to look at and make great paper weights, and some of them almost seem to

g̵l̶o̶w̷

i̵̗̐n̷̯̉ ̶̞̒t̷̝̃h̵͙̆e̸̩̍ ̸̢̌d̷͕̀a̷̬̕ŗ̵̐k̷̼͝n̴̨̍ȅ̶͎ş̵̈s̷̟̽



ERROR: MULTIPLE REDUNDANCIES DETECTED
RECALIBRATING
LOADING UPDATES...
PLEASE WAIT


Occasionally, very occasionally, breaking open one of these rocks causes it to crumble, becoming little more than gray ash. Static pops across the surface before it disintegrates.

ERROR: DATA CORRUPTED
PURGING CONTENT


Those who have found these ashen geodes will find that memories of them disappear just as soon as they turn away from what they’ve just seen.

.̸.̷.̵.̴.̷.̸.̸.̶.̴.̴.̸.̷.̵.̵.̷



Anyway.

No one quite knows where the pop-up casino came from, but it’s doing a bustling business at night. Now, this establishment is small, nowhere near the size of the one in the past, and is not nearly as expansive. Nonetheless, it helps create a thriving nightlife in town: there’s games, drinking, dancing, and all sorts of fun. Locals are encouraged to participate either by attending or working, or even performing in some way!

It’s a beautiful day in Aldrip. Just like yesterday. Just like tomorrow. Just like every day s̴h̵o̸u̶l̵d̸ ̶b̸e̵.
iii. LOST AND FOUND

You wake in a maze surrounded by fog. You have no memory of entering the maze. You have no idea which direction you might have come from. You are simply here, and there seems to be no exit above. So. The only way is forward.

You may be alone, or have company. Either way, aside from you and any other characters you may find, the maze seems empty. Without end. Without purpose.

Whatever twists and turns you take, all will eventually find themselves in the center, in their own time. There is nothing here, either, except for an overwhelming sense of aloneness. There is nothing here. There is nothing there.

There is nothing–

ERROR: REDUNDANT PROCESS FOUND
PURGING CONTENT


...

You wake up.

It’s another beautiful day in Aldrip.

Like all the days before and all the days after, your morning proceeds apace. You start your morning, you say hello to friends and neighbors. You…

… you find something unusual in an area you frequent. An item. It’s small, and somehow, it’s something you think you should know. Some will feel compelled to pick these items up. Some will feel a deep sense of unease when looking at them, and refuse to interact. Turning your back on these items will cause them to disappear. You won’t have to worry about that anymore. Not on this beautiful day.

Picking up the items causes a rush of information to flood your mind. Something like a memory plays in your head: the person in this memory looks and sounds like you. But…you don’t remember living that life, or doing those things. So how does it feel so real?

Throughout the rest of the event, these items will continue appearing. Characters are free to interact with them or ignore them as you see fit. Regaining more memories means they may regain their powers, as well, though whether they remember how to control them is another story.

These memories will feature prominently in the event poll that goes up after this, and your choice of how many memories they regain (or don’t) may have a lasting effect on your character. Not filling it out will also have an impact on them. So please make sure to fill out the poll!
iv. MISSING LINKS
As this strange memory phenomenon takes over Aldrip, other odd things begin to happen. It’s small, at first, and barely notable except that it renders Aldrip slightly less idyllic than usual. There are a few clouds in the sky. You may get caught in a passing rain shower, or maybe sleep through your alarm…

It gets worse.

The end of the month crawls ever closer, slow and steady. As it does, things begin to go missing. Small things, at first: personal possessions, the lunch left in the break room, flyers that look like maybe they were torn down in the town square. Is someone thieving? Here? In Aldrip?? You’ve never known Aldrip to have a problem with crime. Everything is so…



Pleasant.

Everyone becomes a suspect. It could have been your neighbor who took your wallet, or a coworker. Maybe your friend took that bracelet from the counter while you weren’t looking. But close to the end of the month, this starts getting bigger. What happened to that tree along the path you walk every day? Wasn’t there a butcher shop on the corner there? Where have all the birds gone?

ERROR: DATA LOST


Things go missing.

They keep going missing.

Why have they disappeared?


And…where have they gone?
v. THE COUNTDOWN
Sunday, March 31.

It’s raining.

It never rains like this in Aldrip.

Characters wake in the morning to anxiety twisting in the pit of their stomach, inexplicable and impossible to trace. As the day wears on, this sense of foreboding ramps up. Characters may even see significant numbers throughout the day that seem to count…down.

Twelve. Morning. How funny, to see these recurrences. Odd.

Eight. Seven. Around noon. This must be a coincidence, and yet, you cannot help but wonder if it is meaningful.

Four. Late afternoon. Wonder and curiosity are replaced by dread. Whatever is at the end of this countdown–it feels like a finality. Terrifying and unknown.

Two. Night. Those going to bed will find their sleep restless and filled with bad dreams.

UPDATES INSTALLED
RESTARTING…


One. Midnight. The clock strikes twelve, and whatever your character is doing–sleeping, waking, etc–the whole of existence seems to blink out.

(Info about what happens after this will be forthcoming in the event poll results and April’s SOTG.)
vi. WILDCARD Go wild! We know that you all have plotted extensively for this event, so go ahead and do what you'd like with it!
entreats: (and it ain't coming down)

[personal profile] entreats 2024-04-20 09:41 pm (UTC)(link)
[ It's too late, Claude. She's already all worked up. Though thankfully it doesn't come with any outward fits - instead it looks like the girl is struggling with a whole lot of awkward cropped up energy right now, unsure of what to do with all of it.

It means she doesn't reply right away. Not even when it seems like he's done talking for the moment. Ange stares at him, but it's the sort of stare that indicates she's trying to think of what to say here in the face of.. well, in the face of all of this.

It's a lot, after all. ]


What exactly are you trying to say? If you're such an honest man, then why don't you just tell me what you are?
feintofhart: ([ mid phase ] smug)

[personal profile] feintofhart 2024-04-21 08:52 am (UTC)(link)
What am I. That's a loaded question, isn't it? If you stopped anyone in the middle of the street and demanded to know the answer to that, I doubt you'd get very satisfying answers. I find that most people don't have a proper estimation of themselves.

[ He crosses his arms, a little charmed by how utterly flustered she seems to be. ]

But okay. I'll tell you what I am. I'm a guy who got fucked over by the same high society I'm sure you're part of, through no fault of my own, thanks to the transgressions that happened well before my birth. Now? I'm just a man. I drink a little. I gamble a little. And I spend time with people who wish to spend time with me. I break no laws, I break no rules, and I have very little interest in dragging anyone down with me. Anyone who does, comes willingly, but people would much rather have someone to blame.

And you, little miss? What are you?
entreats: (and it ain't coming down)

[personal profile] entreats 2024-04-21 10:09 pm (UTC)(link)
...

[ Ange frowns.

It's not an angry frown. Maybe some of the fluster from before is still lingering, so that might be part of it, but the frown makes her look much more like she's really just thinking about what he's saying until she slowly speaks up. ]


You're wrong about me.

[ If he says she is wrong about him - on some levels, anyway - then she should point out the same thing. Even if it sounded more like an assumption on his end, it's a wrong assumption. So wrong, in fact, that it confuses her a little bit. ]

I'm not part of high society at all. My parents died when I was really young, and my big brother has been raising me since then. We don't have much money. [ .. but that's what makes the assumption interesting, right?

Does she seems like she could be from high society here, like some of the rich girls she's seen around? Ange has never really thought about it.

(And of course she simply hasn't considered whatsoever that the impression she gives off with her usual memories is still part of her even in this new life, where her background no longer has anything to do with high society. Something sticking to her that doesn't belong anymore.) ]
feintofhart: ([ mid phase ] fancy lad)

[personal profile] feintofhart 2024-04-23 09:25 am (UTC)(link)
My condolences for your loss.

[ Claude's many things. But he's not an absolute monster. He's not going to antagonize a young girl, still not yet of age, who's telling him about the young and tragic deaths of her parents. For all of Claude's difficulties with his own parents - for all that he has neither seen nor spoken to them in years, save for awkward run-ins in public space - they are still alive, after all. It's true that Ange has the bearing of someone much higher class, that her reservations are things that the lower class generally don't bear, aware of Claude's status as a bartender as a necessary evil in an increasingly exhausting world, but that doesn't mean she has to be rich. Perhaps they're religious. Conservative. They've never liked Claude much either. ]

Now we're even, I'd say. You had misconceptions about me, and I had misconceptions about you. [ He raises a brow at her. ] Do you think you can admit that much?
entreats: (and it ain't coming down)

[personal profile] entreats 2024-04-24 09:45 pm (UTC)(link)
[ Most people could probably agree to some extent. And it's not that Ange doesn't agree - factually speaking Claude is correct, even though Ange could argue him on some technicalities of this if she wanted to. But she doesn't really care for those semantics right now. No, the way she's still frowning isn't about that.

It's about that question. Because Claude is definitely hitting a nail on the head here.

Ange is notoriously bad at admitting she's wrong. Apparently it's a trait that carries over regardless of memories, and it's as if the redhead teen in front of Claude looks kind of physically uncomfortable at the very idea of having to admit she got something wrong.

It takes a few moments before she can even say: ]


I.. guess I've been talking to you for a little while now, and I haven't died yet.

[ Definitely the most indirect way of admitting it, but.. apparently this is the best she can do, Claude. Even just saying this makes the girl look like she might just be about to spontaneously combust on the spot. ]
feintofhart: ([ mid phase ] wink wonk)

[personal profile] feintofhart 2024-04-27 09:33 am (UTC)(link)
It may shock you to learn that most people don't, [ Claude says with a wink. He'll take it. It's as close to an admission as he's going to get and, well -- she's just a kid. He remembers being particularly obstinate at that age too, especially around those he didn't particularly wish to spend time around. And most people here don't want to spend time with him. He doesn't take it personally; he's tricky company, after all. ]

Anyway, if you take any piece of advice from me, which I'm sure you won't, try to keep an open mind about people. They might surprise you. In ways good and bad. [ He pauses, glancing back over at the stall where he'd had that vision... though a nice combative conversation did wonders to keep his busy mind occupied. ]

Hopefully good, probably bad. That's just the way of the world.