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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-03-09 08:37 am

{ event 7 } A▒ E█SI▓Y ░▒▓25░9.▒░█

IT'S A BEAUTIFUL DAY
March 11. The sun is shining, streaming in perfect sunbeams through uncovered windows. Birds and animals twitter outside, basking in trees that are verdant green and full of life. Outside, the town begins to wake, stirring to life with the sounds of ordinary everyday happenings. Footsteps, carts rolling down the road, the distant sound of friendly neighbors greeting each other.

And you–you have lived here your whole life. Or maybe you’re a visitor to this fine town. Either way, you’re a neighbor here, too.

Aldrip is having another beautiful day.
i. OUR TOWN

The town square is a bustling place to be for locals, and this week is no exception. Aldrip is a vibrant swell of activity: stores, stalls, and stands all open their doors precisely on time, welcoming the new day. Things are quiet, theoretically, while the local school is in session, but anyone playing hooky won’t get a second glance. Everything is fine! It’s too nice a day to be inside, anyway.

(Just like all the other days before, all too nice to waste.)

That being said, Aldrip is not without its own brand of nuisance. Fairies are rarely seen in town, these days, but this week, they seem to be in fine form. They can be found playing harmless tricks on people: taking things from them and moving them somewhere else, rolling carts when no one is holding onto them, mostly-unscrewing screws that hold together mechanical parts… They avoid magical pranks, for now, but these mundane tricks are such a nuisance! They even pull all of the wares out of a local vendor’s stall: dozens and dozens of colorful, patterned scarves. They had been on “deep discount,” leftovers from some “Day of Devotion” event, but the discount is about to get even deeper, on account of how dirty they are.
ii. TEMPTING FATE

A recent expedition to the Lorentia Caves uncovered a hidden gem–literally. Enterprising rock enthusiasts have brought back wheelbarrows full of round geodes, and have made a game out of cracking them open. Geodes that are green inside will get a lavish prize: a stay at a local spa or a gift card to a fancy restaurant. Purple or red inside will get a free drink at the local coffee shop, or a small gift card to use at a local shop. Brown or clear gems get nothing special–but you get to keep the rocks! They hold no special properties, but can be nice to look at and make great paper weights, and some of them almost seem to

g̵l̶o̶w̷

i̵̗̐n̷̯̉ ̶̞̒t̷̝̃h̵͙̆e̸̩̍ ̸̢̌d̷͕̀a̷̬̕ŗ̵̐k̷̼͝n̴̨̍ȅ̶͎ş̵̈s̷̟̽



ERROR: MULTIPLE REDUNDANCIES DETECTED
RECALIBRATING
LOADING UPDATES...
PLEASE WAIT


Occasionally, very occasionally, breaking open one of these rocks causes it to crumble, becoming little more than gray ash. Static pops across the surface before it disintegrates.

ERROR: DATA CORRUPTED
PURGING CONTENT


Those who have found these ashen geodes will find that memories of them disappear just as soon as they turn away from what they’ve just seen.

.̸.̷.̵.̴.̷.̸.̸.̶.̴.̴.̸.̷.̵.̵.̷



Anyway.

No one quite knows where the pop-up casino came from, but it’s doing a bustling business at night. Now, this establishment is small, nowhere near the size of the one in the past, and is not nearly as expansive. Nonetheless, it helps create a thriving nightlife in town: there’s games, drinking, dancing, and all sorts of fun. Locals are encouraged to participate either by attending or working, or even performing in some way!

It’s a beautiful day in Aldrip. Just like yesterday. Just like tomorrow. Just like every day s̴h̵o̸u̶l̵d̸ ̶b̸e̵.
iii. LOST AND FOUND

You wake in a maze surrounded by fog. You have no memory of entering the maze. You have no idea which direction you might have come from. You are simply here, and there seems to be no exit above. So. The only way is forward.

You may be alone, or have company. Either way, aside from you and any other characters you may find, the maze seems empty. Without end. Without purpose.

Whatever twists and turns you take, all will eventually find themselves in the center, in their own time. There is nothing here, either, except for an overwhelming sense of aloneness. There is nothing here. There is nothing there.

There is nothing–

ERROR: REDUNDANT PROCESS FOUND
PURGING CONTENT


...

You wake up.

It’s another beautiful day in Aldrip.

Like all the days before and all the days after, your morning proceeds apace. You start your morning, you say hello to friends and neighbors. You…

… you find something unusual in an area you frequent. An item. It’s small, and somehow, it’s something you think you should know. Some will feel compelled to pick these items up. Some will feel a deep sense of unease when looking at them, and refuse to interact. Turning your back on these items will cause them to disappear. You won’t have to worry about that anymore. Not on this beautiful day.

Picking up the items causes a rush of information to flood your mind. Something like a memory plays in your head: the person in this memory looks and sounds like you. But…you don’t remember living that life, or doing those things. So how does it feel so real?

Throughout the rest of the event, these items will continue appearing. Characters are free to interact with them or ignore them as you see fit. Regaining more memories means they may regain their powers, as well, though whether they remember how to control them is another story.

These memories will feature prominently in the event poll that goes up after this, and your choice of how many memories they regain (or don’t) may have a lasting effect on your character. Not filling it out will also have an impact on them. So please make sure to fill out the poll!
iv. MISSING LINKS
As this strange memory phenomenon takes over Aldrip, other odd things begin to happen. It’s small, at first, and barely notable except that it renders Aldrip slightly less idyllic than usual. There are a few clouds in the sky. You may get caught in a passing rain shower, or maybe sleep through your alarm…

It gets worse.

The end of the month crawls ever closer, slow and steady. As it does, things begin to go missing. Small things, at first: personal possessions, the lunch left in the break room, flyers that look like maybe they were torn down in the town square. Is someone thieving? Here? In Aldrip?? You’ve never known Aldrip to have a problem with crime. Everything is so…



Pleasant.

Everyone becomes a suspect. It could have been your neighbor who took your wallet, or a coworker. Maybe your friend took that bracelet from the counter while you weren’t looking. But close to the end of the month, this starts getting bigger. What happened to that tree along the path you walk every day? Wasn’t there a butcher shop on the corner there? Where have all the birds gone?

ERROR: DATA LOST


Things go missing.

They keep going missing.

Why have they disappeared?


And…where have they gone?
v. THE COUNTDOWN
Sunday, March 31.

It’s raining.

It never rains like this in Aldrip.

Characters wake in the morning to anxiety twisting in the pit of their stomach, inexplicable and impossible to trace. As the day wears on, this sense of foreboding ramps up. Characters may even see significant numbers throughout the day that seem to count…down.

Twelve. Morning. How funny, to see these recurrences. Odd.

Eight. Seven. Around noon. This must be a coincidence, and yet, you cannot help but wonder if it is meaningful.

Four. Late afternoon. Wonder and curiosity are replaced by dread. Whatever is at the end of this countdown–it feels like a finality. Terrifying and unknown.

Two. Night. Those going to bed will find their sleep restless and filled with bad dreams.

UPDATES INSTALLED
RESTARTING…


One. Midnight. The clock strikes twelve, and whatever your character is doing–sleeping, waking, etc–the whole of existence seems to blink out.

(Info about what happens after this will be forthcoming in the event poll results and April’s SOTG.)
vi. WILDCARD Go wild! We know that you all have plotted extensively for this event, so go ahead and do what you'd like with it!
izanagis: (289)

[personal profile] izanagis 2024-04-18 06:24 pm (UTC)(link)
[That should be a relief. Somehow, it feels more...foreboding, like they're on the cusp of something they can never come back from.]

That's true, [his tone is thoughtful as he makes that quiet admission. And truly, there is something a little familiar in the idea; he's lived in Aldrip for most of his life, but somehow, it just feels...expected, going to different places like that. Like he should be used to it.

I am thou. His hand itches to-- to what? To call on something, to pull something into existence.]


Of the soul, maybe. [He says it with a confidence he can't source, like it only makes sense. But Claude makes an interesting point.] Maybe there's something to that. When you read about gods in myths and stories...maybe that's what they are in the first place. Aspects of humanity.

[It's a weird thought, but...it doesn't feel wrong, either. Not entirely. He huffs out a soft laugh.]

I certainly wasn't expecting them to appear in a playing card, though.
feintofhart: ([ mid phase ] look beyond)

[personal profile] feintofhart 2024-04-20 08:38 am (UTC)(link)
[ Claude frowns at Yu. The spirit and the soul seem so close that they should almost be indistinguishable from each other. He doesn't think that this kid is saying that from a place of religious zealotry, though, nor does he think that he's saying it from a place of someone who enjoys nitpicking other people's words. No, it's as though he's remembering something.

Past lives, or future lives, coming home to roost. Claude can understand that, at least partway. But what he can't understand is why, and why all at once. Are they being prepared for some great threat? Will they become these other selves, or regain those horrible memories? Or is it for no reason at all beyond some sort of magical mistake? He inspects Yu above his bridged fingers. ]


You did more than remember the image. You remember what's behind it too, don't you? Deep down. You know enough to have a hunch as to what it could be. [ It's all just speculation, of course. But that's what it feels like. ]

The card is what gave you the memory, right? Maybe they're connected. The one I saw was connected to some sort of war banner, I think. [ He holds up his deck of cards. ]

Do you want to see more of these visions? Or would you rather run away from them?
izanagis: (031)

[personal profile] izanagis 2024-04-24 02:35 pm (UTC)(link)
[The distinction feels meaningful, somehow, in a way that Yu can't quite place. Spirit feels so personal, so individual, and this...whatever this creature is, it comes from something deeper. Like the depths of the ocean -- a sea of...

His eyes flick back to Claude, although he doesn't remember looking back down at the cards, and he nods at the man's speculation. It's right on the money; Yu is close to something. As if he's forgotten something and it's just there at the tip of his tongue. If he can just follow those thoughts, see it through to the very end, he'll figure it out. What's there at the end of that trail? What's waiting for him?

But it's the question that gives him pause.]


I don't, [he admits, because it's the truth, and it doesn't feel right to lie in this case.] If I keep seeing them...I'm afraid of what will happen.

[The life he's carefully cultivated here, the relationships, bonds -- will they still be there if he follows this path? Will he be destroying something he can never get back? And yet...]

... I don't like to run away from things, either, though.

[Running away just feels-- wrong, somehow. His eyes move to the cards, wary and thoughtful.]

What would you do?
feintofhart: ([ mid phase ] arms crossed)

[personal profile] feintofhart 2024-04-27 09:01 pm (UTC)(link)
Me? [ Claude keeps the card in between two fingers, looking for the world the dealer of fate and mischief that others believe him to be. The thin edge of the card slices through the air as he gestures, as deadly as a knife. ]

I've been running as quickly as I can towards these visions of ours. Not knowing is where danger lies. Living in happy ignorance only lasts so long, and at the end of the day, that very same ignorance won't save you for when the inevitable happens. Rather, it simply makes it harder.

[ His own baggage has made that choice easy. He's not happy here. He's doing well enough; he has financial security, a roof above his head, people to warm his bed, company in the quiet night, but he's not content. The flashes of this other life he keeps seeing are grim, but exciting, filled with more purpose than his aimlessly wandering days. ]

I know what these visions mean as much as you do. It could be I'm just hurtling straight into a trap. [ He places the card - the Joker - face down between them. ] Ultimately, it's up to you.