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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-03-09 08:37 am

{ event 7 } A▒ E█SI▓Y ░▒▓25░9.▒░█

IT'S A BEAUTIFUL DAY
March 11. The sun is shining, streaming in perfect sunbeams through uncovered windows. Birds and animals twitter outside, basking in trees that are verdant green and full of life. Outside, the town begins to wake, stirring to life with the sounds of ordinary everyday happenings. Footsteps, carts rolling down the road, the distant sound of friendly neighbors greeting each other.

And you–you have lived here your whole life. Or maybe you’re a visitor to this fine town. Either way, you’re a neighbor here, too.

Aldrip is having another beautiful day.
i. OUR TOWN

The town square is a bustling place to be for locals, and this week is no exception. Aldrip is a vibrant swell of activity: stores, stalls, and stands all open their doors precisely on time, welcoming the new day. Things are quiet, theoretically, while the local school is in session, but anyone playing hooky won’t get a second glance. Everything is fine! It’s too nice a day to be inside, anyway.

(Just like all the other days before, all too nice to waste.)

That being said, Aldrip is not without its own brand of nuisance. Fairies are rarely seen in town, these days, but this week, they seem to be in fine form. They can be found playing harmless tricks on people: taking things from them and moving them somewhere else, rolling carts when no one is holding onto them, mostly-unscrewing screws that hold together mechanical parts… They avoid magical pranks, for now, but these mundane tricks are such a nuisance! They even pull all of the wares out of a local vendor’s stall: dozens and dozens of colorful, patterned scarves. They had been on “deep discount,” leftovers from some “Day of Devotion” event, but the discount is about to get even deeper, on account of how dirty they are.
ii. TEMPTING FATE

A recent expedition to the Lorentia Caves uncovered a hidden gem–literally. Enterprising rock enthusiasts have brought back wheelbarrows full of round geodes, and have made a game out of cracking them open. Geodes that are green inside will get a lavish prize: a stay at a local spa or a gift card to a fancy restaurant. Purple or red inside will get a free drink at the local coffee shop, or a small gift card to use at a local shop. Brown or clear gems get nothing special–but you get to keep the rocks! They hold no special properties, but can be nice to look at and make great paper weights, and some of them almost seem to

g̵l̶o̶w̷

i̵̗̐n̷̯̉ ̶̞̒t̷̝̃h̵͙̆e̸̩̍ ̸̢̌d̷͕̀a̷̬̕ŗ̵̐k̷̼͝n̴̨̍ȅ̶͎ş̵̈s̷̟̽



ERROR: MULTIPLE REDUNDANCIES DETECTED
RECALIBRATING
LOADING UPDATES...
PLEASE WAIT


Occasionally, very occasionally, breaking open one of these rocks causes it to crumble, becoming little more than gray ash. Static pops across the surface before it disintegrates.

ERROR: DATA CORRUPTED
PURGING CONTENT


Those who have found these ashen geodes will find that memories of them disappear just as soon as they turn away from what they’ve just seen.

.̸.̷.̵.̴.̷.̸.̸.̶.̴.̴.̸.̷.̵.̵.̷



Anyway.

No one quite knows where the pop-up casino came from, but it’s doing a bustling business at night. Now, this establishment is small, nowhere near the size of the one in the past, and is not nearly as expansive. Nonetheless, it helps create a thriving nightlife in town: there’s games, drinking, dancing, and all sorts of fun. Locals are encouraged to participate either by attending or working, or even performing in some way!

It’s a beautiful day in Aldrip. Just like yesterday. Just like tomorrow. Just like every day s̴h̵o̸u̶l̵d̸ ̶b̸e̵.
iii. LOST AND FOUND

You wake in a maze surrounded by fog. You have no memory of entering the maze. You have no idea which direction you might have come from. You are simply here, and there seems to be no exit above. So. The only way is forward.

You may be alone, or have company. Either way, aside from you and any other characters you may find, the maze seems empty. Without end. Without purpose.

Whatever twists and turns you take, all will eventually find themselves in the center, in their own time. There is nothing here, either, except for an overwhelming sense of aloneness. There is nothing here. There is nothing there.

There is nothing–

ERROR: REDUNDANT PROCESS FOUND
PURGING CONTENT


...

You wake up.

It’s another beautiful day in Aldrip.

Like all the days before and all the days after, your morning proceeds apace. You start your morning, you say hello to friends and neighbors. You…

… you find something unusual in an area you frequent. An item. It’s small, and somehow, it’s something you think you should know. Some will feel compelled to pick these items up. Some will feel a deep sense of unease when looking at them, and refuse to interact. Turning your back on these items will cause them to disappear. You won’t have to worry about that anymore. Not on this beautiful day.

Picking up the items causes a rush of information to flood your mind. Something like a memory plays in your head: the person in this memory looks and sounds like you. But…you don’t remember living that life, or doing those things. So how does it feel so real?

Throughout the rest of the event, these items will continue appearing. Characters are free to interact with them or ignore them as you see fit. Regaining more memories means they may regain their powers, as well, though whether they remember how to control them is another story.

These memories will feature prominently in the event poll that goes up after this, and your choice of how many memories they regain (or don’t) may have a lasting effect on your character. Not filling it out will also have an impact on them. So please make sure to fill out the poll!
iv. MISSING LINKS
As this strange memory phenomenon takes over Aldrip, other odd things begin to happen. It’s small, at first, and barely notable except that it renders Aldrip slightly less idyllic than usual. There are a few clouds in the sky. You may get caught in a passing rain shower, or maybe sleep through your alarm…

It gets worse.

The end of the month crawls ever closer, slow and steady. As it does, things begin to go missing. Small things, at first: personal possessions, the lunch left in the break room, flyers that look like maybe they were torn down in the town square. Is someone thieving? Here? In Aldrip?? You’ve never known Aldrip to have a problem with crime. Everything is so…



Pleasant.

Everyone becomes a suspect. It could have been your neighbor who took your wallet, or a coworker. Maybe your friend took that bracelet from the counter while you weren’t looking. But close to the end of the month, this starts getting bigger. What happened to that tree along the path you walk every day? Wasn’t there a butcher shop on the corner there? Where have all the birds gone?

ERROR: DATA LOST


Things go missing.

They keep going missing.

Why have they disappeared?


And…where have they gone?
v. THE COUNTDOWN
Sunday, March 31.

It’s raining.

It never rains like this in Aldrip.

Characters wake in the morning to anxiety twisting in the pit of their stomach, inexplicable and impossible to trace. As the day wears on, this sense of foreboding ramps up. Characters may even see significant numbers throughout the day that seem to count…down.

Twelve. Morning. How funny, to see these recurrences. Odd.

Eight. Seven. Around noon. This must be a coincidence, and yet, you cannot help but wonder if it is meaningful.

Four. Late afternoon. Wonder and curiosity are replaced by dread. Whatever is at the end of this countdown–it feels like a finality. Terrifying and unknown.

Two. Night. Those going to bed will find their sleep restless and filled with bad dreams.

UPDATES INSTALLED
RESTARTING…


One. Midnight. The clock strikes twelve, and whatever your character is doing–sleeping, waking, etc–the whole of existence seems to blink out.

(Info about what happens after this will be forthcoming in the event poll results and April’s SOTG.)
vi. WILDCARD Go wild! We know that you all have plotted extensively for this event, so go ahead and do what you'd like with it!
melnik: (i turned to my brothers)

[personal profile] melnik 2024-04-11 03:49 am (UTC)(link)
[ It helps, in a way, to be reminded of their regular, daily lives like that. He'd been quite committed to shoving all the weirdness down up until this moment and although that veil has clearly been broken, he would like to think that things can return to normal. ]

Yes... that sounds about right for me, too. It was very familiar even though it had no good reason to be.

[ While he's traveled around in his life, he too has always called Aldrip his home. ]

I'd like to say it's all meaningless, but if it's happened to us both, I don't think that can be true.
memori3s: (04)

[personal profile] memori3s 2024-04-12 01:44 am (UTC)(link)
It doesn't have to be meaningless.

[ Minato offers Miller a small shrug. ]

Maybe it will make sense later.

[ There's no need to rush things. They have all day, all week, and however many months necessary to get to the bottom of things. The days will pass by whether or not choose to fill them contemplating whatever's been going on. ]
melnik: (where do the hound dogs eat)

[personal profile] melnik 2024-04-12 03:42 am (UTC)(link)
[ Spending their time pondering it, whether the time spent was days or weeks or more, seems like something they just shouldn't do. It's like asking for trouble, asking for something to disrupt their peaceful lives.

But unfortunately, Miller is not going to be physically capable of going on like usual anymore. So he knows it helps very little to think of how things should or shouldn't be—but he still begins gesturing empathically with his hands as he speaks. ]


No, that's the problem. It would be easier if it meant nothing. I don't know if it's going to make sense, but... [ as much as he hates to say it ] there is something going on. Perhaps you are right and we'll figure out what it is soon enough.
memori3s: (48)

[personal profile] memori3s 2024-04-13 12:27 am (UTC)(link)
[ It will make sense over time, probably. In any event, Minato thinks most things do. Sitting around and mulling things over will only get them so far. ]

I don't think there's anything that means "nothing," is there?

[ The visions weren't important to him, but that doesn't mean they should be ignored. ]

...I think everything happens for a reason, even if we don't know why at that time.

[ The sun hangs high in the sky, noon on the horizon. It's not nearly as big as the moon from Minato's dreams. ]
melnik: (that after thirty three years of this)

[personal profile] melnik 2024-04-14 04:27 am (UTC)(link)
[ Well... no, maybe not. There are things that are inevitable, things that take place that will go on whether or not they are seen or acknowledged, but anything could probably be assigned a meaning depending on how you thought of it. In the vision, the only feeling he can really grasp that he felt then was determination to protect something very important. The nonsense with the little vial and the weaponry and armor, he's not so sure of, but that part...

He considers it and the rest of Minato's words for a moment in silence, and then putting his hands on his knees, stands up again. ]


Thank you.

[ He reaches down to him to offer a hand back up as well. ]

I have a lot of things to think about, but I appreciate the ear.
memori3s: (02)

[personal profile] memori3s 2024-04-15 03:22 am (UTC)(link)
[ Perhaps all the little details aren't what Miller should focus on, but instead, it's that protective sentiment which matters the most.

Minato glances up at Miller with a blank look, blinking a couple times at the man. He's not quite sure what he's being thanked for, but if Miller found it helpful that's all that matters. Minato takes the offered hand and allows his company to pull him to his feet.

His blank looks shifts into a small smile. ]


I'm glad it helped.

[ After all, this was way better than Miller scolding him for wandering around town so late at night. ]