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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-03-09 08:37 am

{ event 7 } A▒ E█SI▓Y ░▒▓25░9.▒░█

IT'S A BEAUTIFUL DAY
March 11. The sun is shining, streaming in perfect sunbeams through uncovered windows. Birds and animals twitter outside, basking in trees that are verdant green and full of life. Outside, the town begins to wake, stirring to life with the sounds of ordinary everyday happenings. Footsteps, carts rolling down the road, the distant sound of friendly neighbors greeting each other.

And you–you have lived here your whole life. Or maybe you’re a visitor to this fine town. Either way, you’re a neighbor here, too.

Aldrip is having another beautiful day.
i. OUR TOWN

The town square is a bustling place to be for locals, and this week is no exception. Aldrip is a vibrant swell of activity: stores, stalls, and stands all open their doors precisely on time, welcoming the new day. Things are quiet, theoretically, while the local school is in session, but anyone playing hooky won’t get a second glance. Everything is fine! It’s too nice a day to be inside, anyway.

(Just like all the other days before, all too nice to waste.)

That being said, Aldrip is not without its own brand of nuisance. Fairies are rarely seen in town, these days, but this week, they seem to be in fine form. They can be found playing harmless tricks on people: taking things from them and moving them somewhere else, rolling carts when no one is holding onto them, mostly-unscrewing screws that hold together mechanical parts… They avoid magical pranks, for now, but these mundane tricks are such a nuisance! They even pull all of the wares out of a local vendor’s stall: dozens and dozens of colorful, patterned scarves. They had been on “deep discount,” leftovers from some “Day of Devotion” event, but the discount is about to get even deeper, on account of how dirty they are.
ii. TEMPTING FATE

A recent expedition to the Lorentia Caves uncovered a hidden gem–literally. Enterprising rock enthusiasts have brought back wheelbarrows full of round geodes, and have made a game out of cracking them open. Geodes that are green inside will get a lavish prize: a stay at a local spa or a gift card to a fancy restaurant. Purple or red inside will get a free drink at the local coffee shop, or a small gift card to use at a local shop. Brown or clear gems get nothing special–but you get to keep the rocks! They hold no special properties, but can be nice to look at and make great paper weights, and some of them almost seem to

g̵l̶o̶w̷

i̵̗̐n̷̯̉ ̶̞̒t̷̝̃h̵͙̆e̸̩̍ ̸̢̌d̷͕̀a̷̬̕ŗ̵̐k̷̼͝n̴̨̍ȅ̶͎ş̵̈s̷̟̽



ERROR: MULTIPLE REDUNDANCIES DETECTED
RECALIBRATING
LOADING UPDATES...
PLEASE WAIT


Occasionally, very occasionally, breaking open one of these rocks causes it to crumble, becoming little more than gray ash. Static pops across the surface before it disintegrates.

ERROR: DATA CORRUPTED
PURGING CONTENT


Those who have found these ashen geodes will find that memories of them disappear just as soon as they turn away from what they’ve just seen.

.̸.̷.̵.̴.̷.̸.̸.̶.̴.̴.̸.̷.̵.̵.̷



Anyway.

No one quite knows where the pop-up casino came from, but it’s doing a bustling business at night. Now, this establishment is small, nowhere near the size of the one in the past, and is not nearly as expansive. Nonetheless, it helps create a thriving nightlife in town: there’s games, drinking, dancing, and all sorts of fun. Locals are encouraged to participate either by attending or working, or even performing in some way!

It’s a beautiful day in Aldrip. Just like yesterday. Just like tomorrow. Just like every day s̴h̵o̸u̶l̵d̸ ̶b̸e̵.
iii. LOST AND FOUND

You wake in a maze surrounded by fog. You have no memory of entering the maze. You have no idea which direction you might have come from. You are simply here, and there seems to be no exit above. So. The only way is forward.

You may be alone, or have company. Either way, aside from you and any other characters you may find, the maze seems empty. Without end. Without purpose.

Whatever twists and turns you take, all will eventually find themselves in the center, in their own time. There is nothing here, either, except for an overwhelming sense of aloneness. There is nothing here. There is nothing there.

There is nothing–

ERROR: REDUNDANT PROCESS FOUND
PURGING CONTENT


...

You wake up.

It’s another beautiful day in Aldrip.

Like all the days before and all the days after, your morning proceeds apace. You start your morning, you say hello to friends and neighbors. You…

… you find something unusual in an area you frequent. An item. It’s small, and somehow, it’s something you think you should know. Some will feel compelled to pick these items up. Some will feel a deep sense of unease when looking at them, and refuse to interact. Turning your back on these items will cause them to disappear. You won’t have to worry about that anymore. Not on this beautiful day.

Picking up the items causes a rush of information to flood your mind. Something like a memory plays in your head: the person in this memory looks and sounds like you. But…you don’t remember living that life, or doing those things. So how does it feel so real?

Throughout the rest of the event, these items will continue appearing. Characters are free to interact with them or ignore them as you see fit. Regaining more memories means they may regain their powers, as well, though whether they remember how to control them is another story.

These memories will feature prominently in the event poll that goes up after this, and your choice of how many memories they regain (or don’t) may have a lasting effect on your character. Not filling it out will also have an impact on them. So please make sure to fill out the poll!
iv. MISSING LINKS
As this strange memory phenomenon takes over Aldrip, other odd things begin to happen. It’s small, at first, and barely notable except that it renders Aldrip slightly less idyllic than usual. There are a few clouds in the sky. You may get caught in a passing rain shower, or maybe sleep through your alarm…

It gets worse.

The end of the month crawls ever closer, slow and steady. As it does, things begin to go missing. Small things, at first: personal possessions, the lunch left in the break room, flyers that look like maybe they were torn down in the town square. Is someone thieving? Here? In Aldrip?? You’ve never known Aldrip to have a problem with crime. Everything is so…



Pleasant.

Everyone becomes a suspect. It could have been your neighbor who took your wallet, or a coworker. Maybe your friend took that bracelet from the counter while you weren’t looking. But close to the end of the month, this starts getting bigger. What happened to that tree along the path you walk every day? Wasn’t there a butcher shop on the corner there? Where have all the birds gone?

ERROR: DATA LOST


Things go missing.

They keep going missing.

Why have they disappeared?


And…where have they gone?
v. THE COUNTDOWN
Sunday, March 31.

It’s raining.

It never rains like this in Aldrip.

Characters wake in the morning to anxiety twisting in the pit of their stomach, inexplicable and impossible to trace. As the day wears on, this sense of foreboding ramps up. Characters may even see significant numbers throughout the day that seem to count…down.

Twelve. Morning. How funny, to see these recurrences. Odd.

Eight. Seven. Around noon. This must be a coincidence, and yet, you cannot help but wonder if it is meaningful.

Four. Late afternoon. Wonder and curiosity are replaced by dread. Whatever is at the end of this countdown–it feels like a finality. Terrifying and unknown.

Two. Night. Those going to bed will find their sleep restless and filled with bad dreams.

UPDATES INSTALLED
RESTARTING…


One. Midnight. The clock strikes twelve, and whatever your character is doing–sleeping, waking, etc–the whole of existence seems to blink out.

(Info about what happens after this will be forthcoming in the event poll results and April’s SOTG.)
vi. WILDCARD Go wild! We know that you all have plotted extensively for this event, so go ahead and do what you'd like with it!
solitarysoul: (uh?)

its cool!

[personal profile] solitarysoul 2024-03-21 01:44 am (UTC)(link)
[Levi pauses when Ryuki addresses him.]

Uh...

[He looks around, just to make sure this guy isn't talking to someone else but there's nobody close.]

Me? About what?
ae10d1f: (bs03)

[personal profile] ae10d1f 2024-03-25 12:59 am (UTC)(link)
[ Seeing as the boy doesn't seem particularly startled by the interruption, Ryuki settles for a more casual approach. ]

You're a resident here, right? I was wondering if you could tell me anything...

[ His words trail off as his attention temporarily drifts to the marks on the boy's arms. From a distance it was hard to tell what those were, but looking up close...

That alone explains a few things. ]
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2024-03-25 04:04 pm (UTC)(link)
[He nervously fidgets as the other man looks him over, holding his arms close to himself in a vain attempt to hide the track marks.]

Anything? About what?
ae10d1f: (bs23)

[personal profile] ae10d1f 2024-03-26 03:06 am (UTC)(link)
[ Now that reaction only makes things harder... Even if it's just part of his job at times, he never really liked the idea of using authority to drive others into a corner. ]

... Ah, um, about how to go back to the main entrance from here. I got a bit lost.

[ Shh, there are absolutely noooo signs this far in the back, so this excuse should work, right?! ]
solitarysoul: commisioned art (Profile)

[personal profile] solitarysoul 2024-03-26 08:04 pm (UTC)(link)
Uh...

[This guy is either on something or has ulterior motives...but the casino's a crowded place, right? He should be okay as long as this guy doesn't want to go somewhere private. Not that he made a habit of going 'somewhere private' with people, let alone ones he just met.]

Y-yeah, I'm headed over that way myself. Follow me.
ae10d1f: (kgj06)

[personal profile] ae10d1f 2024-03-28 01:58 am (UTC)(link)
Oh, really? Thanks.

[ Ryuki nods in acknowledgement and follows the boy, letting a comfortable distance slip between them.

Sure, that was an awkward thing to ask. But that was just to cover up an even more awkward approach to a delicate subject...! Which comes not too long after the pleasantly(?) clumsy silence has settled in. ]


Mind if I ask... what happened to your arms?
solitarysoul: (Not Amused)

[personal profile] solitarysoul 2024-03-28 02:26 am (UTC)(link)
...

[Of course. It was only a matter of time before he got that question. Even though rumors traveled fast and his status as a junkie wasn't hidden in Aldrip sometimes people still asked. They hadn't heard, or were from out of town, or wanted to hear for themselves. This Levi isn't ashamed of it, but he doesn't like to talk about it. It invited people trying to tell him what he should do 'for his own good.']

Nothing. I just scratch a lot.

[He does so now, scratching at the underside of his elbow. See? That's totally what happened.]
ae10d1f: (bm11)

[personal profile] ae10d1f 2024-03-29 03:31 am (UTC)(link)
[ Well, Ryuki was hopeful the boy would be less guarded about it, but perhaps it's to be expected.

And given his own experience with alcohol reliance, it's not like he doesn't understand why one would turn to substance abuse to cope with life's challenges, either. ]


But doesn't it hurt?

[ The meaning behind the question is left open to interpretation. ]
solitarysoul: (Unimpressed)

[personal profile] solitarysoul 2024-03-29 03:29 pm (UTC)(link)
No. I'm used to it.
ae10d1f: (dv03)

[personal profile] ae10d1f 2024-03-31 10:48 pm (UTC)(link)
... I see.

[ Then a touch of concern slips into his voice— ]

And you never considered trying to get help?
solitarysoul: (hmph)

[personal profile] solitarysoul 2024-03-31 11:55 pm (UTC)(link)
[He sighs and rolls his eyes.]

I don't need help. I just need people to not give me trouble about it.

[He can stop anytime he wants. Really.]