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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-03-09 08:37 am

{ event 7 } A▒ E█SI▓Y ░▒▓25░9.▒░█

IT'S A BEAUTIFUL DAY
March 11. The sun is shining, streaming in perfect sunbeams through uncovered windows. Birds and animals twitter outside, basking in trees that are verdant green and full of life. Outside, the town begins to wake, stirring to life with the sounds of ordinary everyday happenings. Footsteps, carts rolling down the road, the distant sound of friendly neighbors greeting each other.

And you–you have lived here your whole life. Or maybe you’re a visitor to this fine town. Either way, you’re a neighbor here, too.

Aldrip is having another beautiful day.
i. OUR TOWN

The town square is a bustling place to be for locals, and this week is no exception. Aldrip is a vibrant swell of activity: stores, stalls, and stands all open their doors precisely on time, welcoming the new day. Things are quiet, theoretically, while the local school is in session, but anyone playing hooky won’t get a second glance. Everything is fine! It’s too nice a day to be inside, anyway.

(Just like all the other days before, all too nice to waste.)

That being said, Aldrip is not without its own brand of nuisance. Fairies are rarely seen in town, these days, but this week, they seem to be in fine form. They can be found playing harmless tricks on people: taking things from them and moving them somewhere else, rolling carts when no one is holding onto them, mostly-unscrewing screws that hold together mechanical parts… They avoid magical pranks, for now, but these mundane tricks are such a nuisance! They even pull all of the wares out of a local vendor’s stall: dozens and dozens of colorful, patterned scarves. They had been on “deep discount,” leftovers from some “Day of Devotion” event, but the discount is about to get even deeper, on account of how dirty they are.
ii. TEMPTING FATE

A recent expedition to the Lorentia Caves uncovered a hidden gem–literally. Enterprising rock enthusiasts have brought back wheelbarrows full of round geodes, and have made a game out of cracking them open. Geodes that are green inside will get a lavish prize: a stay at a local spa or a gift card to a fancy restaurant. Purple or red inside will get a free drink at the local coffee shop, or a small gift card to use at a local shop. Brown or clear gems get nothing special–but you get to keep the rocks! They hold no special properties, but can be nice to look at and make great paper weights, and some of them almost seem to

g̵l̶o̶w̷

i̵̗̐n̷̯̉ ̶̞̒t̷̝̃h̵͙̆e̸̩̍ ̸̢̌d̷͕̀a̷̬̕ŗ̵̐k̷̼͝n̴̨̍ȅ̶͎ş̵̈s̷̟̽



ERROR: MULTIPLE REDUNDANCIES DETECTED
RECALIBRATING
LOADING UPDATES...
PLEASE WAIT


Occasionally, very occasionally, breaking open one of these rocks causes it to crumble, becoming little more than gray ash. Static pops across the surface before it disintegrates.

ERROR: DATA CORRUPTED
PURGING CONTENT


Those who have found these ashen geodes will find that memories of them disappear just as soon as they turn away from what they’ve just seen.

.̸.̷.̵.̴.̷.̸.̸.̶.̴.̴.̸.̷.̵.̵.̷



Anyway.

No one quite knows where the pop-up casino came from, but it’s doing a bustling business at night. Now, this establishment is small, nowhere near the size of the one in the past, and is not nearly as expansive. Nonetheless, it helps create a thriving nightlife in town: there’s games, drinking, dancing, and all sorts of fun. Locals are encouraged to participate either by attending or working, or even performing in some way!

It’s a beautiful day in Aldrip. Just like yesterday. Just like tomorrow. Just like every day s̴h̵o̸u̶l̵d̸ ̶b̸e̵.
iii. LOST AND FOUND

You wake in a maze surrounded by fog. You have no memory of entering the maze. You have no idea which direction you might have come from. You are simply here, and there seems to be no exit above. So. The only way is forward.

You may be alone, or have company. Either way, aside from you and any other characters you may find, the maze seems empty. Without end. Without purpose.

Whatever twists and turns you take, all will eventually find themselves in the center, in their own time. There is nothing here, either, except for an overwhelming sense of aloneness. There is nothing here. There is nothing there.

There is nothing–

ERROR: REDUNDANT PROCESS FOUND
PURGING CONTENT


...

You wake up.

It’s another beautiful day in Aldrip.

Like all the days before and all the days after, your morning proceeds apace. You start your morning, you say hello to friends and neighbors. You…

… you find something unusual in an area you frequent. An item. It’s small, and somehow, it’s something you think you should know. Some will feel compelled to pick these items up. Some will feel a deep sense of unease when looking at them, and refuse to interact. Turning your back on these items will cause them to disappear. You won’t have to worry about that anymore. Not on this beautiful day.

Picking up the items causes a rush of information to flood your mind. Something like a memory plays in your head: the person in this memory looks and sounds like you. But…you don’t remember living that life, or doing those things. So how does it feel so real?

Throughout the rest of the event, these items will continue appearing. Characters are free to interact with them or ignore them as you see fit. Regaining more memories means they may regain their powers, as well, though whether they remember how to control them is another story.

These memories will feature prominently in the event poll that goes up after this, and your choice of how many memories they regain (or don’t) may have a lasting effect on your character. Not filling it out will also have an impact on them. So please make sure to fill out the poll!
iv. MISSING LINKS
As this strange memory phenomenon takes over Aldrip, other odd things begin to happen. It’s small, at first, and barely notable except that it renders Aldrip slightly less idyllic than usual. There are a few clouds in the sky. You may get caught in a passing rain shower, or maybe sleep through your alarm…

It gets worse.

The end of the month crawls ever closer, slow and steady. As it does, things begin to go missing. Small things, at first: personal possessions, the lunch left in the break room, flyers that look like maybe they were torn down in the town square. Is someone thieving? Here? In Aldrip?? You’ve never known Aldrip to have a problem with crime. Everything is so…



Pleasant.

Everyone becomes a suspect. It could have been your neighbor who took your wallet, or a coworker. Maybe your friend took that bracelet from the counter while you weren’t looking. But close to the end of the month, this starts getting bigger. What happened to that tree along the path you walk every day? Wasn’t there a butcher shop on the corner there? Where have all the birds gone?

ERROR: DATA LOST


Things go missing.

They keep going missing.

Why have they disappeared?


And…where have they gone?
v. THE COUNTDOWN
Sunday, March 31.

It’s raining.

It never rains like this in Aldrip.

Characters wake in the morning to anxiety twisting in the pit of their stomach, inexplicable and impossible to trace. As the day wears on, this sense of foreboding ramps up. Characters may even see significant numbers throughout the day that seem to count…down.

Twelve. Morning. How funny, to see these recurrences. Odd.

Eight. Seven. Around noon. This must be a coincidence, and yet, you cannot help but wonder if it is meaningful.

Four. Late afternoon. Wonder and curiosity are replaced by dread. Whatever is at the end of this countdown–it feels like a finality. Terrifying and unknown.

Two. Night. Those going to bed will find their sleep restless and filled with bad dreams.

UPDATES INSTALLED
RESTARTING…


One. Midnight. The clock strikes twelve, and whatever your character is doing–sleeping, waking, etc–the whole of existence seems to blink out.

(Info about what happens after this will be forthcoming in the event poll results and April’s SOTG.)
vi. WILDCARD Go wild! We know that you all have plotted extensively for this event, so go ahead and do what you'd like with it!
feintofhart: ([ mid phase ] talky TALKY talky talky)

[personal profile] feintofhart 2024-03-17 08:56 am (UTC)(link)
You heard him. Now go on and leave this poor man alone. He didn't come all this way to steal a trinket or two. I'm sure he could have done that well enough wherever it is he's from.

[ It's done under duress, but the crowd does eventually disperse (though not before Claude cheerfully promises to give away a secret or two, which he does with apparent glee), leaving Claude and the stranger standing alone in the middle of the road. ]

On behalf of Aldrip, I apologize for their behaviour. People here can be terribly small-minded sometimes. [ He presses one hand against his chest and bends in a shallow bow, his other hand making a dainty flourish. ] Claude von Riegan, at your service. And what is your name, stranger?
foxphorus: (⛤ 8)

[personal profile] foxphorus 2024-03-18 07:59 pm (UTC)(link)
[ He doesn't quite let his guard down until most everyone's gone and moseyed off, and even then there's still a tight, protective grip around the sword he'd just taken back. This man--Claude, as he says--did step in to help and all, but it's unclear whether it was out of the kindness of his heart or some other agenda.

The stranger shakes his head, as if to dislodge the thought. When did he get so paranoid?
]

I am Abe no Seimei. [ His own bow back is much more spartan, but the intent is there. ] ...Thank you. For coming to my aid.

It would seem I've come at a bad time for you all. Tensions have been running unusually high as of late.
feintofhart: ([ mid phase ] staring through eyelashes)

[personal profile] feintofhart 2024-03-20 08:54 am (UTC)(link)
This place has never taken kindly to those who don't fit the mold that's been laid out for them, I'm afraid, [ Claude says with a lofty shrug. A scant five years ago, he would have hotly defended the people here to his last breath. But these days, it's become clearer and clearer to him that the people of Aldrip would rather live their small, happy lives without ever bothering to look out. ]

And no thanks necessary. I'd say that I'd hope others would do the same for me, but I think that's rather unlikely. [ He winks at Abe no Seimei, a quick flutter of a thing. ] But it's true that things have been going especially poorly lately. Things have been going missing, lately. Big and small. People too. Everyone's on edge.

[ He crosses his arms, rocking back on his heels as he surveys his new companion. ]

But I am curious... what brings you here? If I were you, I'd be packing up my bags and leaving first thing tomorrow morning.
foxphorus: (⛤ 25)

[personal profile] foxphorus 2024-03-20 10:33 pm (UTC)(link)
Most people don't. Especially not in a group, no matter the size.

[ Such is the nature of humanity, but Claude here doesn't need a misanthropic dissertation thrown at him so soon after doing someone a favor.

Maybe Claude wants something in return, maybe not. Doubtful he'd be telling Seimei to get out of town if there was something he had in mind to cash in, so, sharing the basics probably wouldn't hurt.
]

Rumor spread quickly that the recent haul from the local quarry was hiding some unusual qualities. I came to investigate those rumors. [ A considering pause. ] There's nothing to them, by the by. Simple quartz from uneven formations however many thousands of years ago they crawled up this high into the earth, resulting in all the different colors.

...With that out of the way, I may very well take your suggestion.
feintofhart: ([ mid phase ] stretch it out)

[personal profile] feintofhart 2024-03-24 07:51 am (UTC)(link)
Good for you. I really ought to do the same. Things here have all gotten a bit weird these days.

[ Still, he feels reluctant to leave. He's not sure why. There are plenty of sensible reasons for him to stay; this is where his friends and community are, this is where he has a job, a home, stability of a sort. But it feels deeper than that. Like the idea of leaving even temporarily is... wrong. Something is gluing him here.

Seimei here isn't in the same boat. At least he can leave. ]


Rumours about our quarry, huh...? That would be the most excitement this place has seen for a long time. [ He plants his hand on his hip. ] Pity there was nothing to them. But in exchange for the favour I paid you -- maybe you'd be willing to regale me with stories of the world outside of this poky little town, and precisely what rumours drew you here.
foxphorus: (⛤ 13)

[personal profile] foxphorus 2024-03-27 12:15 am (UTC)(link)
[ There's a quiet snort at things getting 'weird' these days. He hasn't even been here that long and he can attest to that. If a local says it he really should get out as soon as he can. ]

Mm...a story or two seems like a fair trade. Perhaps it will give you that final push.

[ Or maybe it won't. Something's certainly been keeping him here longer than he initially planned, and it bothers him that he can't put a finger on what it is. Or, it does in the brief moments of clarity he gets to realize that, hey, yeah, he's just a visitor here isn't he? Why hasn't he packed up and reported back home?

...Where is home, come to think of it?
]
feintofhart: ([ mid phase ] how many ways can I say ta)

[personal profile] feintofhart 2024-03-27 09:21 am (UTC)(link)
Maybe it will! I don't know why I've hung around for this long, honestly, not when there's a great big world out there to explore. One that you can tell me a little more about, my friend!

Over some food and drink, I think. I'm absolutely famished, and I prefer not to dine alone when I can help it. On my dollar, of course.

[ He leads the stranger down the winding path, until they reach a small restaurant, another one where he seems to know the young woman behind the counter; he greets her with a friendly, flirtatious air, and some bread is set down between them for free. The food here is a rustic, homey affair, but there's a little something for everyone. ]

Perhaps you can start off by telling me where you're from -- and how you got into the business of inspecting rocks for a living. I assume it's for a living. Most of the idle rich have other ways to spend their time.