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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2024-03-09 08:37 am

{ event 7 } A▒ E█SI▓Y ░▒▓25░9.▒░█

IT'S A BEAUTIFUL DAY
March 11. The sun is shining, streaming in perfect sunbeams through uncovered windows. Birds and animals twitter outside, basking in trees that are verdant green and full of life. Outside, the town begins to wake, stirring to life with the sounds of ordinary everyday happenings. Footsteps, carts rolling down the road, the distant sound of friendly neighbors greeting each other.

And you–you have lived here your whole life. Or maybe you’re a visitor to this fine town. Either way, you’re a neighbor here, too.

Aldrip is having another beautiful day.
i. OUR TOWN

The town square is a bustling place to be for locals, and this week is no exception. Aldrip is a vibrant swell of activity: stores, stalls, and stands all open their doors precisely on time, welcoming the new day. Things are quiet, theoretically, while the local school is in session, but anyone playing hooky won’t get a second glance. Everything is fine! It’s too nice a day to be inside, anyway.

(Just like all the other days before, all too nice to waste.)

That being said, Aldrip is not without its own brand of nuisance. Fairies are rarely seen in town, these days, but this week, they seem to be in fine form. They can be found playing harmless tricks on people: taking things from them and moving them somewhere else, rolling carts when no one is holding onto them, mostly-unscrewing screws that hold together mechanical parts… They avoid magical pranks, for now, but these mundane tricks are such a nuisance! They even pull all of the wares out of a local vendor’s stall: dozens and dozens of colorful, patterned scarves. They had been on “deep discount,” leftovers from some “Day of Devotion” event, but the discount is about to get even deeper, on account of how dirty they are.
ii. TEMPTING FATE

A recent expedition to the Lorentia Caves uncovered a hidden gem–literally. Enterprising rock enthusiasts have brought back wheelbarrows full of round geodes, and have made a game out of cracking them open. Geodes that are green inside will get a lavish prize: a stay at a local spa or a gift card to a fancy restaurant. Purple or red inside will get a free drink at the local coffee shop, or a small gift card to use at a local shop. Brown or clear gems get nothing special–but you get to keep the rocks! They hold no special properties, but can be nice to look at and make great paper weights, and some of them almost seem to

g̵l̶o̶w̷

i̵̗̐n̷̯̉ ̶̞̒t̷̝̃h̵͙̆e̸̩̍ ̸̢̌d̷͕̀a̷̬̕ŗ̵̐k̷̼͝n̴̨̍ȅ̶͎ş̵̈s̷̟̽



ERROR: MULTIPLE REDUNDANCIES DETECTED
RECALIBRATING
LOADING UPDATES...
PLEASE WAIT


Occasionally, very occasionally, breaking open one of these rocks causes it to crumble, becoming little more than gray ash. Static pops across the surface before it disintegrates.

ERROR: DATA CORRUPTED
PURGING CONTENT


Those who have found these ashen geodes will find that memories of them disappear just as soon as they turn away from what they’ve just seen.

.̸.̷.̵.̴.̷.̸.̸.̶.̴.̴.̸.̷.̵.̵.̷



Anyway.

No one quite knows where the pop-up casino came from, but it’s doing a bustling business at night. Now, this establishment is small, nowhere near the size of the one in the past, and is not nearly as expansive. Nonetheless, it helps create a thriving nightlife in town: there’s games, drinking, dancing, and all sorts of fun. Locals are encouraged to participate either by attending or working, or even performing in some way!

It’s a beautiful day in Aldrip. Just like yesterday. Just like tomorrow. Just like every day s̴h̵o̸u̶l̵d̸ ̶b̸e̵.
iii. LOST AND FOUND

You wake in a maze surrounded by fog. You have no memory of entering the maze. You have no idea which direction you might have come from. You are simply here, and there seems to be no exit above. So. The only way is forward.

You may be alone, or have company. Either way, aside from you and any other characters you may find, the maze seems empty. Without end. Without purpose.

Whatever twists and turns you take, all will eventually find themselves in the center, in their own time. There is nothing here, either, except for an overwhelming sense of aloneness. There is nothing here. There is nothing there.

There is nothing–

ERROR: REDUNDANT PROCESS FOUND
PURGING CONTENT


...

You wake up.

It’s another beautiful day in Aldrip.

Like all the days before and all the days after, your morning proceeds apace. You start your morning, you say hello to friends and neighbors. You…

… you find something unusual in an area you frequent. An item. It’s small, and somehow, it’s something you think you should know. Some will feel compelled to pick these items up. Some will feel a deep sense of unease when looking at them, and refuse to interact. Turning your back on these items will cause them to disappear. You won’t have to worry about that anymore. Not on this beautiful day.

Picking up the items causes a rush of information to flood your mind. Something like a memory plays in your head: the person in this memory looks and sounds like you. But…you don’t remember living that life, or doing those things. So how does it feel so real?

Throughout the rest of the event, these items will continue appearing. Characters are free to interact with them or ignore them as you see fit. Regaining more memories means they may regain their powers, as well, though whether they remember how to control them is another story.

These memories will feature prominently in the event poll that goes up after this, and your choice of how many memories they regain (or don’t) may have a lasting effect on your character. Not filling it out will also have an impact on them. So please make sure to fill out the poll!
iv. MISSING LINKS
As this strange memory phenomenon takes over Aldrip, other odd things begin to happen. It’s small, at first, and barely notable except that it renders Aldrip slightly less idyllic than usual. There are a few clouds in the sky. You may get caught in a passing rain shower, or maybe sleep through your alarm…

It gets worse.

The end of the month crawls ever closer, slow and steady. As it does, things begin to go missing. Small things, at first: personal possessions, the lunch left in the break room, flyers that look like maybe they were torn down in the town square. Is someone thieving? Here? In Aldrip?? You’ve never known Aldrip to have a problem with crime. Everything is so…



Pleasant.

Everyone becomes a suspect. It could have been your neighbor who took your wallet, or a coworker. Maybe your friend took that bracelet from the counter while you weren’t looking. But close to the end of the month, this starts getting bigger. What happened to that tree along the path you walk every day? Wasn’t there a butcher shop on the corner there? Where have all the birds gone?

ERROR: DATA LOST


Things go missing.

They keep going missing.

Why have they disappeared?


And…where have they gone?
v. THE COUNTDOWN
Sunday, March 31.

It’s raining.

It never rains like this in Aldrip.

Characters wake in the morning to anxiety twisting in the pit of their stomach, inexplicable and impossible to trace. As the day wears on, this sense of foreboding ramps up. Characters may even see significant numbers throughout the day that seem to count…down.

Twelve. Morning. How funny, to see these recurrences. Odd.

Eight. Seven. Around noon. This must be a coincidence, and yet, you cannot help but wonder if it is meaningful.

Four. Late afternoon. Wonder and curiosity are replaced by dread. Whatever is at the end of this countdown–it feels like a finality. Terrifying and unknown.

Two. Night. Those going to bed will find their sleep restless and filled with bad dreams.

UPDATES INSTALLED
RESTARTING…


One. Midnight. The clock strikes twelve, and whatever your character is doing–sleeping, waking, etc–the whole of existence seems to blink out.

(Info about what happens after this will be forthcoming in the event poll results and April’s SOTG.)
vi. WILDCARD Go wild! We know that you all have plotted extensively for this event, so go ahead and do what you'd like with it!
memori3s: (04)

let's tyrfing it up

[personal profile] memori3s 2024-03-15 01:21 am (UTC)(link)
[ Though Minato hasn't spoken with Ethlyn, personally, the woman's reputation precedes her. She's sensible, so being asked such a strange question gives Minato pause. Swords? Now, why would someone be leaving swords lying around out in the open? ]

I haven't seen any.

[ Or at least, he hasn't seen any other than the ornate blade near Ethlyn. ...maybe she's seeing things?

Although, now that he thinks about it, others had been seeing strange objects popping up here and there too. Minato wanders over and crouches near the sword. It is beautiful, nothing like any that he's handled before --

Huh. Why does he remember swords as well? Eh. Better not think too hard about that one. ]
baldrshand: Concerned look at someone below her (Always turning back too late.)

[personal profile] baldrshand 2024-03-18 09:00 pm (UTC)(link)
There's no war here--the only reason for there to be something like this is for a toy, or a costume. I haven't heard of any knights-and-princesses costume parties being held.

[For one thing, she'd probably be the one organizing such a thing, and well--she isn't.

And this sword isn't a costume piece. No. The edge practically glows with sharpness. She doesn't even want to put her hand near it for fear of getting cut. A terrible thing...

...and yet part of her rebels at that revulsion.]


...It is beautifully made. Perhaps we ought to see if we can find its owner. And it's certainly too dangerous to leave lying around. What do you think?

[It's not like Ethlyn to be so indecisive, and she doesn't like it, but she can't help but feel torn.]
memori3s: (12)

[personal profile] memori3s 2024-03-21 02:08 am (UTC)(link)
[ Ethlyn surveys the sword with a certain intensity, internal struggle broadcasted in her eyes. It's strange seeing the ever-dependable woman with an uncertain expression on her face. ]

Should I pick it up for us?

[ He doesn't have any problems with doing so, even though some might disapprove of a teen walking around with a sword. Minato steps forward, crouching next to the weapon. As he inspects it, it's immediately evident that this is no ordinary sword. ]

I wonder if it was important to someone.

[ And if that's the case, they wouldn't have left the sword just lying around carelessly. But a decorated sword like this -- surely someone out there is missing its company? ]
baldrshand: Hand to her neck in alarm (My thoughts run aground.)

[personal profile] baldrshand 2024-03-26 12:27 am (UTC)(link)
[Ethlyn looks up sharply when Minato makes that suggestion. She's immediately ashamed--to be acting so fearfully of this thing that someone else is offering to take the burden of dealing with it away from her.

Admittedly, Minato is a grown man--no, what is she thinking, he's just a kid! He can't be picking up dangerous weapons up off the ground. She's the responsible adult, she's the one who's been married and has arranged practically the whole social life of the town since her poor husband passed away.]


No--no, I can handle it. I'll bring it to the blacksmith and they can decide what to do with it.

[Her hand closes around the hilt.

And then she gasps as the images flood her eyes--her ears, her nose. A man in black robes, evil magic streaming from his hands--a woman, her long silvery hair tangled as she grips her head and screams--and Ethlyn, struggling to rise from the ground, reaching out to them as the robed man draws a wicked sigil in the air and whisks himself and the other woman to the gods only know where.]


No--NO!

[The words echo in the vision--and they echo aloud as the neat cobblestones of Aldrip return.]
memori3s: (06)

[personal profile] memori3s 2024-03-29 12:10 am (UTC)(link)
[ As Ethlyn steps forward, Minato steps back. He has no qualms with her insisting on being the one to handle the sword. She'll take it to the local blacksmith who'll either track down its proper owner, melt it down to something new, or simply put it on the shelf with a price tag.

Except, instead of staying back, Minato rushes forward as the woman begins to scream. He reaches forward, prepared to shake Ethlyn's shoulder to get her attention again. On the other hand, he knows trying to make physical contact with a distressed person might risk aggravating the situation.

It doesn't look like he has much of a choice. Minato crouches down, tugging the sword's hilt away from Ethlyn's fingers. Whatever this sword may be, it seems making physical contact with it has caused some worrying consequences. ]
baldrshand: Battle art from Heroes, looking surprised (A cold sound in the air.)

[personal profile] baldrshand 2024-04-08 12:54 am (UTC)(link)
[Ethlyn gasps when Minato pulls the sword fully away. The world comes back into focus--the cobblestones, the sky, the normal sights and sounds of Aldrip.]

Deirdre...

[The name is drifting in her mind like the last shreds of a dream, but when she says it, it seems to fix itself like a stain. Deirdre. Her brother's wife. Her sister in all but blood.

She's gone. And it's Ethlyn's fault.]


Minato? [She squeezes her eyes shut and opened them again.] We're still in Aldrip?
memori3s: (49)

[personal profile] memori3s 2024-04-09 01:54 am (UTC)(link)
[ Deirdre? That's a name he hasn't heard before. There's no time to dwell on it, not when Ethlyn's in this state.

Minato offers her a nod. ]


Yeah. We are.

[ Her phrasing is curious. "Still" in Aldrip, she'd said. ]

...you saw something.

[ It's a rhetorical statement, an observation thrown out to offer her a hook if she wanted to elaborate. Based on Ethlyn's words though, perhaps she'd witnessed a someplace that hadn't resembled Aldrip at all. ]
baldrshand: Looking up in desperation (Suddenly burn so pale.)

[personal profile] baldrshand 2024-04-10 01:08 pm (UTC)(link)
Y-yes. [Ethlyn shuts her eyes again, trying to recall the woman--Deirdre's--face. She's never seen that woman before, and yet she fits into Ethlyn's mind somehow as someone she knows.] But I wasn't in Aldrip... I don't know where I was.

I saw a woman being kidnapped by a sorcerer, and I--I couldn't stop it. I couldn't do anything to save her.

[The words seem to rise from a deep well, of grief and of guilt. But it doesn't fit.]

But I've lived in Aldrip my whole life... how can I remember something like that?
memori3s: (12)

[personal profile] memori3s 2024-04-12 12:19 am (UTC)(link)
[ If she's never left Aldrip before, there is one possible explanation... ]

Maybe it wasn't real then.

[ Minato offers her a shrug. Memories were fickle things. Sometimes people's minds conjured events for them that felt real but, in reality, never actually occurred. ]

...I'm not sure about other places, but I don't think there are any sorcerers in Aldrip.

[ And if that's the case, then doesn't that mean Ethlyn's visions might be mistaken? ]
baldrshand: Uncertain smile (When did it fade?)

[personal profile] baldrshand 2024-04-24 05:12 pm (UTC)(link)
[Ethlyn smiles a little at the plain way he says that.]

...I've never seen any. I would have remembered someone like him.

[And someone like her. Whoever that woman was.]

It must be some kind of prank, surely. The fairies are just getting more creative, that's all.
memori3s: (16)

[personal profile] memori3s 2024-04-25 02:44 am (UTC)(link)
[ Surely, indeed. If it's a prank, it's a cruel one based on how much the vision is troubling Ethlyn. ]

Let's return the sword.

[ Perhaps Ethlyn will feel better about it once it's gone. Minato offers her that gentle nudge. It's something he's accustomed to, assisting others as they try to muddle their way through their own lives.

...which is strange. It's not like he makes a habit of getting roped into others' businesses, and yet, he can't help but feel as though this isn't too unusual for him. ]