Toph Beifong · 北方拓芙 (
fieldtrip) wrote in
expiationlogs2024-01-01 04:28 pm
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Entry tags:
you've seen nothing once
Who: Toph Beifong & OTA
Where: Various places around Aldrip and at various times in the first half of the month.
What: Toph's intro post! Keeping all her TDM threads canon unless otherwise requested. She can be found in the first couple weeks of January fighting monsters, earthbending some glowy rocks, fixing buildings, and also complaining about it being so cold out because she is perpetually barefoot. Also perfectly happy to do brackets if preferred for anyone.
Warnings: None so far!
Toph's number one way of keeping busy is fighting, and right now the area around Aldrip is providing. She's already gotten her explanations in, she's met and harassed a few people, and she's built a thorough mental map of the town and surrounding region. It's not huge, so it hadn't taken more than a few days of walking, her bare feet freezing. She consistently has to stop to try to warm them up with her hands as the rotting snow begins to fall.
Whether it's mid-fight, saving someone who needs it, or appearing to need saving herself as a tiny girl sitting in the middle of the road massaging her feet while monsters creep up, feel free to run across her.
It takes Toph a while to find out about it, but not too long. Of course, she has no idea the rocks are glowing -- she's blind -- but she hears about something called the Lorentia Caves, and she's not going to go check it out immediately? Please.
The caves themselves give her creepy memories of that bloodbending old lady, and she's secretly relieved not to find a bunch of trapped prisoners as she explores, though she eventually feels strongly compelled to leave in a way she finds equally creepy. She can often be found pondering the glowing rocks deep in the labyrinthine tunnels in otherwise absolute darkness like the weird earth creature she is.
Days later, once she realizes how valuable they are in fighting the monsters, she can also be found earthbending tunnels directly to and from the best sources of the crystals.
And, finally, once that's done, Toph sets about testing her earthbending with them directly, frowning at a handful outside the entrance to the cave system. She looks like she's staring intently at rocks until she picks up her hands and makes a few short, deliberate movements, like she's precision striking a target. Toph is far more careful than normal given the strange vibrations they give off.
The pile of glowing rocks creaks gradually into one, much larger rock.
Toph smirks. "Gotcha."
Throughout essentially the whole month, in between fighting and messing around with the glowy rocks, Toph fits in some building repair. She'd been bored at home, and she's certainly not bored now. This place has that going for it.
Although at first Toph had indulged her sense of showmanship about it, it doesn't take long to realize the situation is getting increasingly dire, and she's now perfunctory, almost business-like. The locals start to recognize her and direct her toward the most needed efforts where the rot is weakening critical building foundations.
Toph ends up segmenting out the places subjected to the rot and replacing them with fresh earth and stone, creating an ominous pile of blackened building materials besides the building she's shoring up in a dramatic feat of earthbending. Said earth and stone go flying in coordinated waves with her stomping on the ground, replacing what she's taking out simultaneously, smoothly enough that the building doesn't topple. She's holding it up, too.
The best earthbending is always the parts that sighted people can't tell she's doing.
Where: Various places around Aldrip and at various times in the first half of the month.
What: Toph's intro post! Keeping all her TDM threads canon unless otherwise requested. She can be found in the first couple weeks of January fighting monsters, earthbending some glowy rocks, fixing buildings, and also complaining about it being so cold out because she is perpetually barefoot. Also perfectly happy to do brackets if preferred for anyone.
Warnings: None so far!
1. Keeping Busy
Toph's number one way of keeping busy is fighting, and right now the area around Aldrip is providing. She's already gotten her explanations in, she's met and harassed a few people, and she's built a thorough mental map of the town and surrounding region. It's not huge, so it hadn't taken more than a few days of walking, her bare feet freezing. She consistently has to stop to try to warm them up with her hands as the rotting snow begins to fall.
Whether it's mid-fight, saving someone who needs it, or appearing to need saving herself as a tiny girl sitting in the middle of the road massaging her feet while monsters creep up, feel free to run across her.
2. So you have caves
It takes Toph a while to find out about it, but not too long. Of course, she has no idea the rocks are glowing -- she's blind -- but she hears about something called the Lorentia Caves, and she's not going to go check it out immediately? Please.
The caves themselves give her creepy memories of that bloodbending old lady, and she's secretly relieved not to find a bunch of trapped prisoners as she explores, though she eventually feels strongly compelled to leave in a way she finds equally creepy. She can often be found pondering the glowing rocks deep in the labyrinthine tunnels in otherwise absolute darkness like the weird earth creature she is.
Days later, once she realizes how valuable they are in fighting the monsters, she can also be found earthbending tunnels directly to and from the best sources of the crystals.
And, finally, once that's done, Toph sets about testing her earthbending with them directly, frowning at a handful outside the entrance to the cave system. She looks like she's staring intently at rocks until she picks up her hands and makes a few short, deliberate movements, like she's precision striking a target. Toph is far more careful than normal given the strange vibrations they give off.
The pile of glowing rocks creaks gradually into one, much larger rock.
Toph smirks. "Gotcha."
3. Rebuilding
Throughout essentially the whole month, in between fighting and messing around with the glowy rocks, Toph fits in some building repair. She'd been bored at home, and she's certainly not bored now. This place has that going for it.
Although at first Toph had indulged her sense of showmanship about it, it doesn't take long to realize the situation is getting increasingly dire, and she's now perfunctory, almost business-like. The locals start to recognize her and direct her toward the most needed efforts where the rot is weakening critical building foundations.
Toph ends up segmenting out the places subjected to the rot and replacing them with fresh earth and stone, creating an ominous pile of blackened building materials besides the building she's shoring up in a dramatic feat of earthbending. Said earth and stone go flying in coordinated waves with her stomping on the ground, replacing what she's taking out simultaneously, smoothly enough that the building doesn't topple. She's holding it up, too.
The best earthbending is always the parts that sighted people can't tell she's doing.
no subject
[ Not because she can't handle them but because she'd rather not deal with ocean-based things, especially out in the cold. For real.
Toph cracks her knuckles. ] So -- still down for obliterating some octopuses?
no subject
[He'd rather not, but someone's got to do something.]
I guess. If, you're up for it. You're sure you're fine?
no subject
[ She is a kid, but don't treat her like one. ]
That's what I was out here to do in the first place. You can come with me or not.
no subject
[He did find her in the middle of the road.]
I'm coming. No one should have to face these things alone. And you're hardly much older than me.
[He assumes.]
no subject
I don't mind the help, but believe me, I don't need it.
no subject
We've all got to work together, and those things are nasty anyway.