- !event,
- ai tsf: mizuki date,
- arcane: caitlyn kiramman,
- arcane: jinx,
- arcane: silco,
- arcane: violet / vi,
- blazblue: ragna the bloodedge,
- bungo stray dogs: nikolai gogol,
- bungo stray dogs: sigma,
- final fantasy xiii2: noel kreiss,
- fire emblem three hopes: marianne,
- fma:b: pride,
- magia record: mitama yakumo,
- original: astralin turnont,
- persona 3 portable: kotone shiomi,
- persona 4: yosuke hanamura,
- persona 4: yu narukami,
- persona 5 royal: goro akechi,
- umineko wtc: ange ushiromiya,
- x-men movieverse: scott summers
{EVENT #4} ADVERSITY 2933165.9475
| MOD NOTES: Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation. You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available. We will provide an IC post in exactly ten days with the results of the poll that will wrap up the event. You may mingle on it if you like, but the most important purpose is to share the effects of character decisions on this event. The various prompts are, of course, optional. |
WHEN THE FOG ROLLS IN
On the night of September 10, an impenetrable fog covers the town of Aldrip. When characters wake in the morning, they find that Aldrip has disappeared, replaced by a large, enclosed maze.
Characters will wake up in one of three different levels of this maze, and they may—but don't have to—find that they are not alone. As they explore the maze, they will encounter trials and stumbling blocks both physical and mental. It seems the maze is testing them, poking at their fears, their past, their feelings. Confronting these questions about themselves and their very nature will allow them to progress through the maze in hopes of eventually finding the exit—and hopefully the town along with it.
While they do not all wake up in the same level of the maze, all characters do, in theory, have to complete all three trials in order to leave. This may not be so easy to achieve; due to the nature of these trials, if someone cannot get past one area, they may remain stuck there. Other characters are able to help them confront these issues, and may instead (or in addition) pass through that way if they choose to. Aside from the level where they wake up, characters may approach these levels in any order as they so choose.THE GROUPS
GROUP A:
Serah Farron
Elidibus
Nakahara Chuuya
Tsunayoshi Sawada
Rei Suwa
Caitlyn Kiramman
Ragna the Bloodedge
Kotone Shiomi
Monkey D. Luffy
Yuja Wightshade (WoL)
Yosuke Hanamura
Astralin Turnont
Dazai Osamu
Ange Ushiromiya
Hythlodaeus
Ethlyn
GROUP B:
Violet (Vi)
Silco
Mizuki Date
Claude von Riegan
Noel Kreiss
Kazuki Kurusu
G'raha Tia
Jinx
Marianne von Edmund
Goro Akechi
Sooyoung Han
Saito Sejima
Nikolai Gogol
Erichtonios
Emet-Selch
GROUP C:
Yu Narukami
Pride
Sigma
Usagi Tsukino
William G Maryblood
Scott Summers
Gundam Tanaka
Quentin Quire
Akira Kurusu
Mitama Yakumo
Med'an
Ken Amada
Fyodor Dostoevsky
Izuku "Deku" Midoriya
Echo
EXPLORING THE MAZE

The walls of the maze are made of stone slabs; tall, solid, and imposing. As far as one can see, there seem to be no cracks or seams in the wall. They're cool to the touch, perhaps a little dampened by the foggy weather. Some of the stones seem to glow with a dim, inner light. Most of the corridors are stable, but some are a little more risky. Walls or ceilings could collapse, leaving passages blocked and some Chosen trapped within tunnels or rooms of the maze.
Some corridors within the maze are less built up, as well, more like dug-out caverns that look somewhat like mining tunnels. In these tunnels, you can find the raw form of those glowing stones, which seem to light the darkness, allowing the Chosen to see at least a bit. They're enchanting, and some may have a hard time resisting trying to pull them out of the walls.
Occasionally, characters may find larger rooms with small tables of food, equipment, and supplies set up. These areas seem to be safety zones, untouched by the trials, where Chosen can eat, rest, treat any wounds, and replenish their energy.
ii. PERILS IN THE DARK

As the Chosen progress through the challenges of the maze—both illusions and real—the air itself may begin to feel more oppressive and heavy, making movement feel very difficult at times. As the week wears on, characters may find themselves worn out faster or feeling more sluggish than normal. More than that, they may find that their emotional lows become more intense: characters may become more easily frustrated, paranoid, scared, or impatient. In general, this seems to exacerbate the worst parts of their personalities.
On other occasions, Chosen may feel as if they are being watched. They get the feeling that something lurks in the shadows of the maze, that they are being watched or followed. They may hear something scratching or skittering across the walls. When they look…there is nothing there, nor any evidence of creatures stalking them through the halls. Characters who had bad luck in the Casino are particularly prone to this feeling; occasionally, they may feel as if someone—or something—is tugging at their hair or clothes, or breathing against their neck. Try to keep your head, Chosen. The hardest part is yet to come.
THE TRIALS

iii. A DARK NIGHT OF THE SOUL [TRIAL A]
It's difficult to pinpoint exactly what location or event triggers the beginning of the trial; it seems to be different for every character. Chosen will find themselves in a long corridor, laced with fog. As they progress down this corridor, they begin to see and hear hallucinations and illusions that highlight their greatest insecurities: their flaws, their weaknesses, the darkness they suspect dwells within their soul.
These illusions may come in a variety of different forms. Perhaps they experience voices or images of peers issuing criticisms that they fear are accurate, or they may face a shadowy figure that bears their appearance that embodies all of their worst qualities. The form these illusions take is up to you, the players, and whether other characters are able to see those illusions can also be decided between players. Confronting, challenging, debunking, and/or accepting these criticisms and claims is the key to exiting this level.
Once they have confronted this challenge, the illusions and hallucinations stop immediately. The fog lifts, revealing a turn in the maze they didn't notice before. They may progress in their exploration.
iv. THE SHAPE OF YOUR FEARS [TRIAL B]
Similar to the first trial, this seems to trigger with little warning or fanfare. At some point in their exploration, characters will find their way blocked by something representing their deepest fears. This can be literal—a dark hallway for those who fear the dark, as an example—but can manifest in a myriad of other ways, too. A character could see someone from their past that represents this fear, or a monster, or an object or memory of something that connects to that fear. These fears will be made tangible and visible to anyone around them, leaving them exposed and vulnerable. In order to progress, they must be able to pass by these fears, and may do so in any way the player chooses, whether it requires fighting a monster, negotiating with an authority figure, finding a light in the darkness, or anything else players and characters can imagine.
The nature of this trial can be as massive or mundane as you, the player, chooses. Whether they need to simply turn on a light to abate their fear of the dark, or whether they need to take down a massive beast to confront something bigger, the area they find themselves in seems to accommodate the size of their trial. Once they have confronted this fear, it disappears, revealing a hallway that might not have been there before, allowing them to progress.
v. IN PURSUIT OF JUSTICE [TRIAL C]
As with the first two trials, this one seems to emerge from the darkness when a character is ready to face it. They enter a room lined with obsidian mirrors. When they approach these mirrors, characters are confronted with memories related to the crime they have been charged with. This can be a specific moment or a series of moments related to their crime either directly or indirectly. Characters may become lost in these memories and may need help navigating through them from other people: the longer they remain lost in these memories, reliving them again and again, the more they run the risk of losing those memories entirely, either permanently or temporarily. Only by addressing the crime, the way they feel about it, the relationship that crime has to reality and to who the character is, can characters be free of this particular trial.
Once they have surpassed this trial, characters find themselves able to step back through these obsidian mirrors back into the maze, where they can continue their journey.
Navigating all three trials elicits no special fanfare or celebration. Upon completion of the third trial, they find themselves in a foggy corridor, where they will find an exit from the maze.
OPT-OUT AND AFTERMATH
Those characters (or players) who do not wish to interact with the maze will occasionally find quiet corridors that mysteriously place them outside the maze, unable to reenter. They will find that the town is, indeed, gone, as are their living quarters—hope you don't mind roughing it for a while. However, thanks to recent efforts to bolster the town's supplies, some of the underground storehouses organized by Claude and Marianne seem to remain intact and are available as temporary emergency shelter, should your character choose not to camp out.
After one week, the maze will disappear and life in Aldrip returns to normal. As for the locals? They don't seem to notice that anything strange has happened at all. Maze? What maze? Strange weather we're having this week, eh?

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.

Emet-Selch | Final Fantasy XIV | open
1. Starting Trial B - You can't save them (SPOILERS)
Every end is the same.
Emet-Selch sees himself travelling back in time, a stranger in his own home, with but a single goal in mind: the aversion of calamity. The survival of his home. The continuation of their people.
The first time, he's delayed and kept from meeting anyone of importance by the infuriating slow pace his people work at. Had they really been like this? He cannot argue his way past them and all the lessons of rhetoric he once held close to his heart fly out the window. And so, because he is unable to do aught of note, the future ends in fire and desolation as before.
The second time, he draws too much attention for his outlandish dress and features. No-one believes him when he claims to be Emet-Selch, and his impatience only adds to the impression of madness. His own people intern him with all the best of intentions and he finds himself trapped there until the Final Days come once more.
The third time, he remembers to don the communal robes and white mask. He slips through Elpis, finds Hermes' bird, and unmakes her in an instant. But he has come too late for her sisters have already gathered at the end of the universe to plot their end. Without Hermes' expertise of the aetherial currents, their star perishes like all the rest.
The fourth time, he goes back further and tries to stop Hermes' creation from seeing the light of day. He strangles the early concepts. Slaughters the subsequent sisters that are made. But no matter how many he kills, Hermes simply creates a hundred more, until Emet-Selch can no longer keep up and they are set free beyond the bounds of Eitherys' atmosphere, to know despair in the stars above.
The world ends in fire again.
And again.
And again.
And again, even on the four hundred and twenty-seventh attempt. Emet-Selch is tired but undaunted. This is nothing compared to over ten thousand years of subtle manipulation of the mortal races. He will not rest until he finds the end he desires.
But right now, he can be found slumped against the wall of the maze, gathering his strength before the next vision starts. Above him, a thousand, thousand blue, long-tailed birds form a whirling cloud, whispering despair to any and all who listen.
2. Trial A - Second-best
The last thing he expects to see is his old friend. The second-last thing he expects to see is his old friend wearing the red mask of his station. The stern countenance of Emet-Selch's mask does not look so intimidating on Hythlodaeus. In fact, it looks exactly the opposite. The man's easy-going smile makes it look positively gleeful.
Combined with the Ascian robes, however, the real Emet-Selch cannot help but view it as sinister.
"Our plans are going well, Hades. Black Rose has decimated the Source. They're all fighting over what's left, of course, but give it a few centuries and we can start on the next calamity."
"Ah, is that so..." His 'friend' sidles closer, razor sharp from their smile down to the tips of their lethal-looking gloves.
"When the Rejoining is complete, all three of us will be together again: you, me, and Azem."
He closes his eyes. "If you had taken my place from the start," he whispers, "perhaps the plan would not have gone so awry."
How was he supposed to pass by THIS trial? As if he could ever lay a hand on his oldest friend.
3. Trial C - Genocide
This obstacle is far simpler. It's simply a mountain of dead bodies, piled until at least half the height of the maze's walls. An insurmountable obstacle, unless one is willing to tread upon rotting corpses to pass by. Emet-Selch stares at the nearest ones, only to realise that he dimly recognises some of the faces.
Shaking himself roughly, he levitates and begins to make for the top of the pile. Yet...no matter how long he travels, the end never seems to come within reach. Perplexed, he halts and looks back the way he came. He seems to be perpetually stuck halfway. Does this maze want him to walk on his own two feet...?
4. Wildcard
Trial A :)
Perhaps it's a good thing that Hades has his eyes closed; in his current state seeing yet another Hythlodaeus step into the room might prompt only more despair. Or perhaps not. Regardless, the image that greets Hythlodaeus is a bizarre one: the man who'd introduced himself as Solus, being approached by someone who... looks and sounds awfully like Hythlodaeus, but wearing the red mask of Emet-Selch and some unusual (but stylish, he has to admit) robes.
"... all three of us will be together again: you, me, and Azem."
So says the not-him, and Hythlodaeus lets his eyes flick briefly to the third man in the room. 'Solus', indeed... Oh well, he'll yet have more time to catch out his friend on his lie. Right now, he would like to interrupt whatever it is that is going on.
"Mayhap we should make it four of us?"
Hythlodaeus approaches the pair, the question asked loudly but in his usual cheery voice, and looks between the two. Despite his outwardly friendly manner, Hythlodaeus is on his guard; he's seen enough of the labyrinth to know that it doesn't have many good surprises.
"Good to see you, Solus. Would you introduce me to your friend?"
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"He's--" You. Isn't it obvious? He has been caught in the lie and yet his friend still calls him Solus. "There's nothing to introduce. I don't know them."
The Ascian version of his friend utters a small laugh, stepping forward to reach for his face. "Now, now. Don't be like that. Once the shards are rejoined, we'll have all of eternity to look forward to."
Hades' breath catches. A gentle touch brings his eyes up to meet his friend's behind their mask.
"Let me take care of everything."
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Hythlodaeus has no idea what the not-him is talking about, or why he's wearing the mask of Emet-Selch; perhaps it's meant to be a jab at him, at his own lack of ability. But he does not like the way things are going, nor the way Solus - Hades - seems to freeze up at the touch.
He steps forward, firmly taking the Ascian version of himself by the wrist and trying to lower their hand.
"I think that's enough of that. I'll thank you not to hog him all to yourself."
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"He should consider himself lucky to have you. You had the better sight from the very beginning. You were the first choice for the seat of Emet-Selch. His capacity for aether may indeed be alike to a raging torrent, but we both know who has the finer sense for subtlety, don't we?"
The Ascian fully focuses on his twin now, ignoring Hades who is now staring at the ground with gritted teeth. "If you said 'jump', he would ask, 'How high?' You could have him in a heartbeat if you wanted. He could never say no to you. Not for very long." All of a sudden, their eyes narrow on Hades. "Isn't that right, my dear? You always knew I was the better choice. If I were Emet-Selch, I would never have let the Warrior of Light and her companions disrupt your plans for the First. You simply have too much heart."
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"Besides, it was my decision to nominate him for the position. You do not mean to doubt our own wisdom, do you?"
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Even if Hades hadn't thought himself unworthy before, such thoughts had crept in as the centuries went by. But the one thing which he had refused to yield on had been the idea Hythlodaeus should have to endure all that he has suffered in his place. Hades would not trade that for any comfort in the world.
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Trial B
She can't help but rush forward, waving her hands in the air in an attempt to shoo away the birds. She puts herself between Emet-Selch and the swarm, even with her back to him she speaks.
"Pull yourself together. You must be stronger than whatever despair they wish to implant in your heart."
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He slaps a hand against the wall and begins to struggle upright. No, he tells himself, he hasn't given up yet. He's fine. Just one more attempt. He'll find the way forward this time.
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"Have you worked alone so long that you've forgotten what it's like to ask others for help? Whatever it is you mean to do, surely it would be easier with the aid of someone else. You needn't shoulder the burden alone."
Now, she offers a hand to him, her expression one of determination.
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He slaps her hand aside.
"And what burden would you shoulder?!" he shouts at her. "You and everyone else here are so certain of your path that you'll not allow even the slightest deviation! You can rest easy knowing your world is safe, despite condemning mine to oblivion! Would you turn away from the Scions, hero? Would you turn your weapon against the peoples of the Source for our cause?" He barks out a laugh. His pale eyes are on the edge of madness as he grabs the tail of one of the blue birds as they fly past. He traps its wings against its body and holds the struggling creature out to Yuja. His grip is strong enough that it threatens to crush its delicate body.
"Prove it. I would see you murder this creature with your own two hands. Just like you have done my brethren across the ages."
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The expression fades, however, when he holds the struggling bird out to her. Her gaze flicks from it to him then back again, a frown forming.
"You seem to think that all I know is violence, but I'm starting to think that's the case for you." She folds her arms across her chest and scowls up at him.
Doing her best to ignore the poor creature in his grasp despite its protests that seem to pierce into her very soul. She continues to speak, "You wanted to go back and change the past, no? To splinter the timeline like we did so that your people could still live. Did you not?" That's how he'd made it sound and judging from the appearance of the Meteia she can guess that's what the maze has had him trying to do.
"I would aid you in that so that you can be released from this."
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"The Exarch would have me believe that it would be impossible. He insists that there is no future for my people, that it would always end with Fandaniel's accursed concept bringing an end to our star. What makes you so confident that you can find a method that I cannot?"
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trial c
And she knows it's not even her own trial. It can't be. She doesn't recognize any of the faces of the bodies in the pile. At worst it unsettles her more than she'd like to admit to, but the girl still manages to keep her pokerface in place.
Even when she looks up, spotting who she assumes is the owner of whatever this nightmare is supposed to be.
"What's going on here?" She calls out up at him.
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"I don't know," he says with a tired scowl. "This appears to be my next trial but I haven't the faintest idea what it is trying to impart."
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Ange glances at the enormous pile of bodies, not looking quite as concerned as one probably should be while standing right next to something that looks like it's coming straight out of a horror movie.
Maybe it's since she's been desensitized to such things. Or maybe it's since she knows that technically nothing in this maze is real - that it just seems to be pulling things out of their mind into reality, leading to ridiculous sights like these.
"Did you kill this many people?"
Clearly a very, very normal question to ask. Especially with Ange's super calm and flat tone.
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He nudges aside an arm lying prone near his foot. For a pile of bodies this immense, there should logically be a sea of blood to match. But it's as if they're frozen in a state of death. Oh, they feel just as long-dead corpses do, but they look disturbingly fresh.
Emet-Selch's frown lingers on one of the faces before he turns away dismissively.
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And while it may be a strange question for her of all people to ask, given her permanent pokerface, she can't help but say it anyway. "Do you not care about them at all?"
Yes, Ange looks like she doesn't care, but she does. There's something so eerie about standing right next to a seemingly endless pile of ended lives.
She's just good at hiding that care.
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"No."
And yet he says it with such firmness one may wonder if they imagined things.
"They were necessary sacrifices. And it hardly matters when their souls are reborn in another body later. They aren't truly dead."
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cw: mention of suicide
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Trail B as promised
Emet-Selch doesn't have the benefit of recorded history. Doesn't have the benefit of the Ironworks engineers being able to reproduce Alexander on a smaller scale. So he is quite literally stabbing in the dark with everything that he makes an attempt of.
So G'raha doesn't intervene as he watches several attempts. Doesn't really make his presence known, save for the fact that the Ascian likely is already aware that G'raha is there. Somewhere. And part of him can see why it would be so important to try to keep this world alive. To try to undo a present and a future that destroys all that he knows and loves. Truly, he does. Yet the Warrior of Light's descriptions of these places haven't done them justice. Just like the visions of the Final Days had been much the same - leaving more gruesome details out.
Finally, he had elected to come forward. Stopping just short of the Ascian slumped over and likely running thin on patience and emotional energies. ]
In order to be successful... I fear you would have to prevent Fandaniel from ever coming into existence.
[ Look. He's just going to put it bluntly this time. ]
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In other words: impossible.
And Emet-Selch as he is now lacks the context for why the Final Days began in the first place. He has no idea the level of distress lurking in Hermes' heart nor the reason he had sent Meteion and her sisters out into the cold, dark universe. He is incapable of remembering right now. ]
I am not unmaking him, [ he growls. ] A man with such a brilliant grasp of the heavens does not come every century. He was instrumental in diagnosing the cause of the Final Days. Unlike you lot, I don't believe in slaughtering my own brethren for results.
[ But he will kill as many of those birds as he can - as he demonstrates by incinerating one which tries to divebomb him. With a horrid shriek, the concept vanishes. ]
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G'raha merely shakes his head, ears folding a bit more against his skull. ]
T'was not a suggestion, really. I am merely explaining that this is what it would take. Though you claim he was instrumental in diagnosing the cause, that is not entirely accurate.
[ G'raha looks at the birds circling overhead. Even after the Ascian dispatches of one, there are more to take her place. A song cannot be unheard once the melody has been sung. Such is the reason why a new song needed to take its place. At least that's G'raha's understanding of it. ]
By the time Fandaniel became Amon, he desired the undoing of our entire star. He was waiting, Emet-Selch, for the moment that he could have Zodiark destroyed. The creatures that fly above us believe it all necessary to end suffering.
[ His eyes close and he breathes. Then G'raha lowers his head and turns to the man sitting on the ground, exhausted. ]
So then if the solution is not to prevent your fellow man from achieving success in his field, then the other solution is to heal that which plagues his heart so that he does not seek answers beyond the star.
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[ The question is full of withering sarcasm. ]
Since you seem so sure of yourself, mayhap you would like to go back and talk to him yourself. Ah, but I forget - you refuse to even entertain the notion that my people should live on. You would simply encourage him to end us, no doubt. Forget I said anything.
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[ Well, in truth, G'raha doesn't think that Emet-Selch could accomplish that. From the way that the Warrior of Light had described it and the way that Amon had spoken in the aetherial sea? No, someone like the Ascian before him couldn't possibly understand why Fandaniel could be distressed over that which has been deemed "insignificant." ]
Though I wouldn't encourage anything like the needlessly taking of lives, I can acknowledge that I am not so selfless that I would turn back the hand of time for you. However, I wouldn't go so far as to say that you and yours do not deserve life.
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He laughs hollowly. Slowly, the Ascian pulls himself up with the help of the wall. ]
Well, whatever, 'tis not like any of this is real. I may as well try killing him and see what bleak future awaits me. There was never going to be a place for me on our restored star...
[ Because on some level, Emet-Selch knows that what he's done would never be sanctioned by his people. All he can do is pull himself up by the selfsame rope which will eventually hang him.
The birds seem to whirl faster, as though anticipating his next foray back into hypothetical time. ]
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