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STEM Shenanigans - August Player Plot
Where: Pesseria Forest, Lorentia Cave, Ruins of Forlinet
What: KICKING NAMES AND TAKING ASS
Content Warnings: Probably profanity, natural disasters, combat violence including killer animals, snakes, spiders, potential for cannibalism/discussion of cannibalism; any further warnings please include in the subject line of your thread.
Whether your characters have been assigned a teammate or happened upon the STEM scouting parties, the Chosen of Aldrip are agreed - something needs to be done.
For extra zest, consider using dice rolls to determine what you encounter/your success rate.
[OPTIONAL] Click here for dice roll details!
Obstacle rolls use a d20; combat rolls use a d10. You can roll dice in the game Discord via #bot-spam, or simply use an online dice roller if you are not in the Discord. Please include the result of your roll in the subject line of your tag!
PROBLEMS: When rolling to discover a problem, roll a d20. Based on your roll, you will be given a problem from a predetermined list. If you roll the same problem twice, feel free to roll again - or face the challenge once more!
OBSTACLES: Use a d20 to determine your success; 1-6 is poor success, 7-12 is mild success, and 13-20 is great success.
For example, Character A and Character B encounter an obstacle; they roll a 16 and find a chasm they must cross via a rope bridge. Character A rolls a 10; they make it to the midway point of the bridge, which wobbles but stays up. Character B rolls a 3, and the boards fall out from under them. Character A rolls an 18, and catches Character B’s arm before they can fall to their doom. Character B rolls a 12, and they make it to the other side of the bridge. After rolling a 10, an 18, and a 12, the obstacle has been cleared.
Three failed rolls constitutes an impassable obstacle; have characters regroup and try again, or take a new path for a new obstacle! The dungeon-style play will unfold as you create it.
COMBAT: Use a d10 to determine your success; 1-5 is a failed hit, 6-10 is a successful hit. If you fail a hit, you must also roll for whether or not the monster hits you. If you roll a successful hit, the monster does not get the opportunity to hit you.
If you decide to fight one another (we’re a team guys! And yet…) Player v Player, you only roll for your own hits.
Monsters will have a predetermined number of hits you must land in order to defeat the monster. Player characters can each take three hits before they must retreat; decide to regroup and try again, or take a new path!
THE 411:
Additionally, feel free to use the Dark Web prompt for net-style communication between separated partners/teams/what have you!
- 1 | OBSTACLE: Goobbues asleep in your path.
- 2 | OBSTACLE: Plant attack! Wildcard the effect (Poison, hallucinations, fuck or die, etc)
- 3 | OBSTACLE: Troll on the bridge; answer a riddle to pass.
- 4 | COMBAT: R.O.U.S (Rodent Of Unusual Size) - 2 hits to defeat.
- 5 | COMBAT: The trees attack! - 4 hits to defeat
- 6 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - suddenly, everyone’s singing.
- 7 | COMBAT: Spore walker attack! - 4 hits to defeat
- 8 | COMBAT: Evil bird attack - 2 hits to defeat.
- 9 | COMBAT: Wild Chocobo attack - 3 hits to defeat.
- 10 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - forest fire!
- 11 | COMBAT: Forest is Haunted - 3 hits to defeat
- 12 | COMBAT: Killer bunny - 5 hits to defeat
- 13 | OBSTACLE: Ominous fog. Wildcard the effect (Poison, hallucinations, etc)
- 14 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - a fissure opens beneath your feet!
- 15 | OBSTACLE: Rope bridge in your path.
- 16 | OBSTACLE: Blast cone minefield.
- 17 | COMBAT: Morbul attack! - 3 hits to defeat
- 18 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - language filter turns off.
- 19 | OBSTACLE: An eerie bush maze appears in your path.
- 20 | COMBAT: Shia Surprise! Shia LaBeouf the cannibal appears - 3 hits to defeat.
You're walking through the woods...
- 1 | COMBAT: Stone Talus - 4 hits to defeat
- 2 | COMBAT: Cave siren - 2 hits to defeat
- 3 | OBSTACLE: Quicksand!
- 4 | COMBAT: Spider lair - 3 hits to defeat
- 5 | OBSTACLE: Suddenly, a boulder…
- 6 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - sudden darkness.
- 7 | COMBAT: Cave dragon - 3 hits to defeat
- 8 | COMBAT: G̴l̶i̷t̸c̷h̸ - A mysterious cave creature glitches into existence and attacks - 3 hits to defeat
- 9 | OBSTACLE: Crystal cavern mention; crystals replay memories.
- 10 | COMBAT: Sam the Salamancer - 3 hits to defeat
- 11 | OBSTACLE: Sleepy grotto; safe haven tries to lull you to sleep.
- 12 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - Cave begins filling with water.
- 13 | OBSTACLE: Tunnel collapse!
- 14 | COMBAT: Core Hound Attack! - 5 hits to defeat
- 15 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - earthquake!
- 16 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - gravity turns off.
- 17 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - suddenly, everyone’s singing.
- 18 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - language filter turns off.
- 19 | COMBAT: Shia Surprise! Shia LaBeouf the cannibal appears - 3 hits to defeat.
- 20 | COMBAT: Raptor attack! - 2 raptors, 4 total hits to defeat
There's no one around and your phone is dead...
- 1 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - sandstorm! Not by Darude.
- 2 | COMBAT: Nearby rocks come to life, with a taste for blood - 3 hits to defeat.
- 3 | COMBAT: Razorfin frenzy! - 3 hits to defeat
- 4 | COMBAT: Mummy attack! - 3 hits to defeat
- 5 | OBSTACLE: A sucker vine grabs you/your companion.
- 6 | OBSTACLE: Snake pit!
- 7 | COMBAT: Threshadon attack! - 5 hits to defeat
- 8 | OBSTACLE: Catacombs - find the key to escape.
- 9 | OBSTACLE: Ruins collapse!
- 10 | COMBAT: Sand guardian - 4 hits to defeat.
- 11 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - language filter turns off.
- 12 | COMBAT: Shia Surprise! Shia LaBeouf the cannibal appears - 3 hits to defeat.
- 13 | OBSTACLE: Ominous fog. Wildcard the effect (Poison, hallucinations, etc)
- 14 | OBSTACLE: G̴l̶i̷t̸c̷h̸ - suddenly, everyone’s singing.
- 15 | OBSTACLE: Booby-trap!
- 16 | COMBAT: Shitty Sphinx - solve a riddle to pass, but then you get attacked anyway - 2 hits to defeat
- 17 | COMBAT: A bird? A plane? A SEHLAT?! - 4 hits to defeat
- 18 | COMBAT: Haunted suit of armor - 2 hits to defeat
- 19 | OBSTACLE: Hallucinogenic fungi
- 20 | OBSTACLE: Floor collapses beneath your feet.