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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationlogs2023-07-13 02:36 pm

{EVENT #3} ADVERSITY 1665648.6754

INTO THE DESERT

MOD NOTES:

Please direct any questions to the corresponding comment below. Note that character decisions and actions taken on these prompts will affect future events, storylines, and relationships with other peoples of Expiation.

You can find the OOC poll here. Please pick from the corresponding options with the appropriate character journal. If you use a personal journal or a journal not part of Expiation, your votes will not be counted. Remember that if your character did something different than what is in the prompts given, leave a comment in the OOC poll entry and link to your comment in the option made available.

We will provide an IC post in exactly one week with the results of the poll that will wrap up the event. You may mingle on it if you like, but the most important purpose is to share the effects of character decisions on this event.

The various prompts are, of course, optional.


 

FOLLOW THE FAIRIES

     

On the morning of the 14th, Chosen will wake to the sound of loud clanging outside as what seems like a band of fairies has arrived to town. Most of them don’t talk, they simply stare expectantly as they float above the ground and gain the attention of the Chosen. If a character tries to speak to them, most will roll their eyes or shake their heads—some possibly using rude gestures to get their point across. They seem like they’re waiting for something, and their stubborn silence might be a problem for some of the more impatient Chosen. Characters who are nice to them might get some sass, or some eye rolling. Characters who are more impatient and try to yell, fight, or harm the fairies might find themselves… afflicted. They might not be able to hear for a while, they might not be able to see—maybe they’ll be floating in the air as if in a bubble, not able to move one way or another besides squirming and yelling at the cranky fairies. It could be a lesser affliction, too—maybe your allergies suddenly act up, or you have a massive cramp in your legs so that you can’t go anywhere. These effects don’t last long, though, only about ten or fifteen minutes. Their purpose isn’t to harm anyone, they’re just trying to tell the ruder Chosen to kindly fuck off. Other lesser status effects might happen—but the intention is never to harm, just to distract.

”Good grief, how did I end up with this job today…”

A larger fairy comes flying up, and the others surrounding him roll their eyes in even more exasperation than anything the Chosen would’ve gotten out of them. He sighs in an exaggerated way, before putting on what seems to be a fairy’s sort of version of a Customer Service Smile. When he speaks, he’s smiling but he sounds bored out of his mind:

”Today, we’re taking volunteers to a blighted area that needs to be recovered. You may keep whatever you find there… probably. And before you ask, we can’t do it ourselves. So, if everyone’s ready–”

The fairies behind him make a motion, almost like they’re unzipping a zipper. With a sound of tear, a hole appears in the air behind him, almost as if the scenery itself has been torn. A couple more fairies pull and stretch the tear until it’s big enough for the Chosen to walk through. If the Chosen to look through the tear, they can see that there’s a desert on the other side of it. It looks to be some kind of ruins, actually—but don’t wait too long.

”Please! We don’t have a all day.”

Mr. Expedition isn’t too happy with hesitation.

**NPC will be available for interaction at this point!



 

JOURNEY TO THE DESERT


When the Chosen step through, they find themselves in the middle of some desert ruins. There’s not much on the horizon to see other than sand, and an oasis that looks like it’s off in the distance. If characters try to exit the city and go further out, they’re stopped and find themselves teleported back somehow. The fairies give a little chuckle when it happens, so maybe it was them? They can’t go further into the desert than where they’re at right now. There are stone buildings, but there are also metal remains of structures scattered around the area—just about the size of Aldrip. There’s remnants of businesses, restaurants and houses. Some are standing, and some are only remembered by a single dining room table sitting in the middle of the sand.

"Well ? What are you waiting for? Go on, do your… thing. Be tourists! Snoop! Investigate! Engage! Or… whatever it is you do. But I’d be ready when it turns dark. Oh! You might come across people – wait, I meant beings that don’t seem quite right. They are harmless enough in the daylight, but at night? Well, I’d be careful, if I were you."

**NPC will be available for interaction at this point!



I. THERE'S SAND IN MY SHOES

     

Chosen who wander the ruins may note that it looks like some of the buildings were left in a hurry. Some of them look like people just disappeared from the inside— everything remains intact, as if nothing has been moved or taken out of the building. Plates out, covered with dust and sand, as if waiting for a lunch that’ll never come, or at the bar with liquor still in smaller shot glasses. Twinkies that have been unopened and are, somehow, inexplicably,, still good—

The remnants of the interiors are covered in thick layers of dust, but when they look inside, everything is painted. Everything is treated as a mural, from the inside walls to the outside. From religious figures, partial landscapes, and even some cartoon-looking characters—there’s a little bit of everything painted. Nothing seems to be just plain, almost as if the people who had lived there had considered everything a blank canvas. There may still be buckets of paint that characters find still hanging around, dried up from disuse, but still there. Beneath piles of rubble, the Chosen can find canvases, easels and other art supplies, most in various states of disrepair from age.

Besides paper used for art work, it doesn’t look like there’s much in the way of books or newspapers.Instead, they’re able to find something that looks almost like a smartwatch: sleek, with minimal interface, but when touched, they activate a few seconds of what looks like decayed hologram log.

We have to work together! We can’t let them separate us—

The hologram disappears. The Chosen can fiddle with this device and try to restore the hologram, but it just repeats the same distorted words over and over in a loop.

Besides the watches are what look like datapads that are found around the buildings as well. Touching them will cause the screen to flash in and out, almost as if there’s something wrong with their wiring. But words on a screen can be found intermittently—

Those bastards, they left us THEY LEFT

But wait… You feel a sudden chill down your neck. Are you being watched? Was that a shadow moving from the corner of your eye? You look, but don’t see anything. No, that’s silly. Mr. Expedition is the one watching you. Of course. That’s all it was

Of course.



II. LEAVE NO STONE UNTURNED

     


The Chosen are a thorough bunch, aren’t they? As they continue to investigate the ruins, they’ll be able to access places like pantries, drawers, closets, and basements that are still roughly intact. Kind of. There are various things in these nooks and crannies: characters will be able to find various sundries like money, or sheer metal, or old dilapidated clothing. Jewelry boxes may still have earrings or necklaces, tool boxes may still have tools inside, things like that. A lot of it is personal, tucked away in storage, waiting for owners who have seemingly not returned. Some of it is useless junk: broken toys, half-disintegrated candy wrappers, and the like.

”You might want to keep those items for later.”


Mr. Expedition says this over the Chosen’s shoulder, but when they turn around, he’s gone again.

What he doesn’t warn for… are the traps. There’s tripwire, and devices on the doors to ensure that they’re not messed with. What kind of traps?

Well, they’re mostly harmless.

Most of the traps are just pranks: trap doors springing open beneath a character's feet, a loud burst of firecrackers upon opening a drawer, pie-in-the-face pranks with pie shells that have long since dried up. There is an endless variety, and nothing causes more than light bruising or startling. What will the Chosen pick up? What traps will they end up springing? Well, that's up to you.




 

THOSE WHO COME AT NIGHT


As Mr. Expedition mentioned earlier, there are some… people hanging around. Or are they people at all? Sometimes it can be as simple as a shadow, a trick of the light...others look as if they’re merely ghosts. Whether the Chosen try to talk to them or not, they don’t say much.

Why me?
Why us?
Why why why why why


It’s nothing that really makes sense to the Chosen… so maybe it’s not that important to interact with them. Right?

As the day gets darker and it turns to night, the figures become more tangible. Their forms become clearer, now: what looks like people with strange but possibly familiar markings running along their skin. They’re probably unnerving enough, with their incoherent speech that just gets louder and louder.But they're not the only concern here: the bigger problem is that something else is becoming more tangible, too. These creatures might have been humanoid, once: they seem to have two arms, two legs, and what looks like a head…but all of them look fuzzy, almost like they're half-there, with indistinct features and black holes where their faces should be. Even if they don't have mouths…they still scream when they attack.




III. DESERT'S HAUNTED

     


These creatures see the fairies—and anyone who might be accompanying them—as a threat, and they react accordingly. The marked humanoids ("Oh, ew, Infected!" Mr. Expedition will hastily explain, if asked), who had barely paid attention to the visitors earlier, turn more hostile at the sound of the screams, almost as if the shadowy mutations are encouraging them to join the attack. Curiously, their markings become more prominent at the sound of the screams, as well. They all seem averse to light, which might be why Mr. Expedition has encouraged the Chosen to stay close to camp. The campfire provides refuge from all of the hostile creatures, but for those enterprising enough to try exploring at night…well, good luck.

"Ah, yep, there they are,"
Mr. Expedition ponders aloud, ducking behind a group of the Chosen. "Now, let's see. What was I supposed to tell you about them? Hmm…something about 'the attack'." And then, just like that, he's gone again.

How helpful.

Chosen who attack the Ghosts will find this to be a futile effort: weapons, magic, and objects lobbed at the creatures are absorbed in the black void of their bodies. Physical attacks with fists and the like are repelled: the Chosen will find themselves thrown several feet away after trying.

The Infected, as Mr. Expedition called them, do not seem to be invulnerable. The Chosen are able to attack and push them back with weapons, magic, and physical attacks, which can prove fatal to them. When they die, their bodies disappear from the field moments after they're struck down.

Both the Ghosts and the Infected are able to hurt the Chosen, tearing at them with claws. The wounds caused by these creatures seem normal enough, but are invulnerable to magical healing, and take a strangely long time to heal…



IV. KNEW THAT'D COME IN HANDY

     


"Aha! I got it!" Mr. Expedition cries, reappearing over the Chosen a few minutes later. "Be nice! Remember the attack! And items have power!" He bows, as if he's made the most helpful announcement in the world, and then disappears again.


So…what does that mean? And why did he wait until now to even say anything?

Chosen that are able to think quickly may remember his words from earlier about holding onto some of the personal items they found in the ruins. They might also remember how some of their ranks had been Branded before, and how selfless acts helped them overcome those struggles. The Infected may stand down when they're held back from hurting others, or given a possession that someone found earlier. If given a personal item—any personal item—from the ruins, they pause their fighting, their faces going blank for a few moments. The markings begin to face, and they collapse on the ground. they're still alive, but unconscious.

The Ghosts are more formidable. They don't have the same reaction to the personal items, but they seem to be strongly affected by acts of protection. Witnessing the Chosen exhibiting these acts of kindness is what ultimately gets a Ghost to stop in its tracks. These creatures are too far gone to revert to a humanoid form, though—if their tastes are met, they simply fade away.




 

THOSE WHO STAYED BEHIND



We get it, not everyone trusts fairies. Those who choose not to go on the expedition to the ruins might find things eerily quiet in Aldrip. There are a few fairies who stay behind and continue to coax the ground back to life, of course—and just as before, they encourage the Chosen to help them do so.
But if they're paying attention, the Chosen might notice that something is amiss. Parts of signs on buildings have blinked out of existence. Some of the local residents of Aldrip act as if they're lagging. Some even flicker in and out of existence…but that's fine, right? Nothing to worry about.

Right?



V. IT'S NOT A BUG, IT'S A FEATURE

     

For those who have stayed behind, there's plenty of work to do in Aldrip and the surrounds. Buildings still sit in disrepair after the last event—haven't the locals been working on that? no? what have they been doing all this time?—and decayed wood and underbrush need to be removed from Pessiria Forest.

Now would be a great time to begin working on building up new things, too: plenty of Chosen have been talking about building homes or dorms to ease the pressure on the Inn, and some of the locals still whisper concerns about what happens if refrigeration fails again. Do they have enough crops to feed everyone, after that giant monster withered so much of the area? Where are you going to put all that debris, anyway? And what about the paths between towns that still lie in disrepair?

Unfortunately, the Chosen are almost entirely on their own for this. The people of Aldrip seem particularly helpless in the face of change, and some even seem to freeze up at the thought of helping out…wait. Are they actually frozen? They're not blinking. Or moving. …Oh, they're fine now.

This is fine!



VI. FUCK IT, WE BALL (WILDCARD)

     

Just because there’s not a prompt for it doesn’t mean that your character’s actions aren’t acceptable. If you wish to do anything that hasn’t been directly addressed by the prompts, leave a message for the mod team to say what your character would do. If you choose to go down this path, note it as a comment on the OOC poll when it goes up, and leave a link to your threads so that we can take all actions into consideration for the next State of the Game.



entreats: (before long)

[personal profile] entreats 2023-07-22 05:15 pm (UTC)(link)
[ The startle isn't too bad, thankfully. And Kotone's words make Ange quickly realise that the other girl really must just have been sunken away in her own thoughts, to have looked that way just now.

Something personal, probably. Something Ange doesn't want to dig into and be nosy about, so she instead just faintly shrugs. ]


There's some odd stuff between all these personal items everywhere.

[ Things that seem like they don't belong here. ]

It looks strange, like way too advanced technology. I touched something, and it started flashing words. It said something about.. how "they left us."
afflatusexarch: (( ew ) g36)

[personal profile] afflatusexarch 2023-07-22 05:20 pm (UTC)(link)
My apologies. The next time you are thrown backwards, I'll permit you to fall.

[ Don't get sassy with him. But the act of helping the Ascian seems to have... Done something to the Ghost at any rate. It's form wavers, almost in a shudder. ]
afflatusexarch: (( ew ) g44)

[personal profile] afflatusexarch 2023-07-22 05:26 pm (UTC)(link)
Mayhap your did. I wonder if they are the sort that only make an appearance at night.

[ One moment, Tsuna! He's going to shield bash another off of its feet. Then bring that sword down. ]
entreats: but better is no excuse for tonight (so you almost feel better)

[personal profile] entreats 2023-07-22 07:02 pm (UTC)(link)
[ .. huh.

It'd be going too far to say Ange looks outright surprised at seeing that display, but that has far more to do with the fact that the girl just doesn't outwardly emote that much in the first place.

Still, it makes something shift in her pokerface when she watches the object disappear like that. Raising an eyebrow is already quite a bit by Ange standards - it's what makes it obvious she didn't quite expect that little trick, even if she's used to seeing magic.

Maybe she focuses on it so much for a moment that rather than answering his question directly, she stares at Gogol like that and bounces it right back as: ]


Well, I'm definitely watching some magician tricks right here and now.
ticket218: (♦ 46)

[personal profile] ticket218 2023-07-22 08:38 pm (UTC)(link)
I'd love to nap with you, Dazai, but there's one problem.

[ Knock-knock-knocking back up on the wood. ]

This is in the way.
ticket218: (♠ 28)

2b

[personal profile] ticket218 2023-07-22 10:04 pm (UTC)(link)
[ At first glance, out in the thick of it where there are more important things to think about than pretty first impressions, Sigma notices the rude man from the infirmary. Not much to worry about other than noticing he's present, considering with that stature and sword he seems perfectly capable of taking care of himself in a swarm of whatever-these-are. Best for Sigma to just carry on doing the best he can with a measly hammer.

Then at second glance, the man is...turning his back on one of the phantoms. And just. Walking away.

The absurdity of it all makes Sigma forget where he is and what he's doing just long enough to voice his thoughts.
]

Are you out of your mind!?
orphne: (Kotone 209)

[personal profile] orphne 2023-07-22 11:14 pm (UTC)(link)
[There's something about heading into the unknown with Ken at her side that provides a more solid reassurance than anything she's felt in months. Even without Shinji, she knows she can trust Ken beyond a shadow of a doubt, no matter what.

So getting called "Leader" out of nowhere almost makes her miss a step; it's been a long time since anyone's called her that! She tosses Ken a bright grin and a thumbs up.]


Let's get a lay of the area first. We don't have anyone to map for us, so before we start investigating houses, let's see how big this town really is.
orphne: (Kotone 137)

[personal profile] orphne 2023-07-22 11:16 pm (UTC)(link)
Okay!

[She has to wiggle in midair to try to grab Vi's hand properly. Fortunately or unfortunately, she seems to be solidly stuck -- the harder Vi tries to tug her out of the air, the more likely it seems that she'll just do a pullup instead.]

Uh...
orphne: (Kotone 264)

[personal profile] orphne 2023-07-22 11:17 pm (UTC)(link)
Hey Goro! Yeah. I got a stick!

[This is a worth prize for her current predicament. She kicks her feet a little in midair, looking around again.]

I think I got off pretty easy compared to some of the others, though...

[Chuuya's mute screaming, for example.]
orphne: (Kotone 36)

[personal profile] orphne 2023-07-22 11:23 pm (UTC)(link)
Yeah... it's weird, right? Especially with how behind Aldrip seems to be compared to a lot of people here.

[She casts one more look at the stuffed dog before seizing it, apparently impulsively, and holding it close. The fairies had said to take stuff, hadn't they? And she'll remember this house to return it before they go back. Just in case.]

Who do you think "they" is...? Other people living here...?

[That doesn't seem right, but she doesn't know who else it could be, either.]
Edited 2023-07-22 23:23 (UTC)
orphne: (Kotone 23)

[personal profile] orphne 2023-07-22 11:27 pm (UTC)(link)
I still haven't-- found Aragaki-senpai!

[One or two more coughs, and then she's mostly on her feet, though she looks like she intends to run back in the direction of the ghost than back toward camp.]

I haven't searched everywhere yet. He might-- he might still be here!

[It's highly unlikely, though. Shinjiro has been missing for more than a week, and the odds that he's here are strikingly low, but- she has to be sure. People used to go missing in Tartarus. Until she knows beyond a shadow (lol) of a doubt, she can't go back.]
orphne: (Kotone 267)

[personal profile] orphne 2023-07-22 11:32 pm (UTC)(link)
You think so?

[That makes her hesitate again as she looks back to the stuffed animal. It's a cute little memento, to be sure, but hardly useful. And yet, of her things that she'd left at home, she'd be happy if anyone found her things helpful.

In a way, it makes her think about the cardboard box that had been left in a empty certain dorm room, months and months ago. How the items within had renewed her will to fight.]


Hey, would you want someone to take your stuff if you couldn't use it anymore?
orphne: (Kotone 23)

[personal profile] orphne 2023-07-22 11:35 pm (UTC)(link)
[The optic blasts go over her, and for a moment, there's a jolt of fear, because those had hurt like hell when she'd gotten hit by them last time. But no, turning to look behind her reveals that it's just Scott, and she scrambles back toward him.]

I have to keep looking for Aragaki-senpai! C'mon!

[Holstering her Evoker, she keeps her naginata in one hand and grabs his hand with the other, trying to tug him around the corner and at least out of sight of the ghost for a few seconds. If she's limping a little bit from getting thrown back, well, don't worry about that.]
orphne: (Kotone 191)

[personal profile] orphne 2023-07-22 11:39 pm (UTC)(link)
Eek!

[She's running with such single-minded determination that she doesn't even see him, and unfortunately, he's big enough that the impact easily knocks her sideways, stumbling a little bit and almost falling. She whirls around with a reflexive,] Sorry! [ready to take the blame, but-]

Wait, you're hurt!
rebellions: it was terrible (i tried having fun once)

[personal profile] rebellions 2023-07-22 11:54 pm (UTC)(link)
[ Did he deserve the punishment? Yes. Is he actually gonna rethink his actions and arrive at proper conclusions to become a better man for it? Hell no. ]

Dunno, send me back where I belong? Explain why the fuck I'm here in the first place? That's exactly what I was trying to find out!

[ He throws his hands up (or... what would be sideways from her point of view) in exasperation. This finally felt like a chance to get some answers, but no, of course things can't be this simple. ]
grappler: ([225])

[personal profile] grappler 2023-07-23 12:23 am (UTC)(link)
[..............................................

wait. did she just hear--]


Did you just sit on the door?!

[she bangs on it a few more times.]

Get up, you asshole!!
grappler: ([19])

[personal profile] grappler 2023-07-23 12:30 am (UTC)(link)
[well... she's getting some exercise done.]

What the hell? It's like something's holding you there.

[and she's going to try to tug again, which the momentum just kind of ends in her flinging herself off balance.]

Holy shit--! What the fuck did you get stuck in??
Edited 2023-07-23 00:31 (UTC)
nullificates: (Default)

[personal profile] nullificates 2023-07-23 12:33 am (UTC)(link)
Unfortunate. Guess we'll have to sleep separately and hope to be united by spiders!

(asshole.)
nullificates: (o10)

[personal profile] nullificates 2023-07-23 12:34 am (UTC)(link)
What did you touch to get to this point? Tell me first, what did you find!

(she can kick the living shit out of him, but alas, she's so far away!!)
ticket218: (♥ 11)

[personal profile] ticket218 2023-07-23 12:40 am (UTC)(link)
What does that even mean--no, no I don't want to know what it means, I want out before I have to actually deal with spiders, please...!

[ Starting to sound a bit desperate there, oops. The mosquito's none too pleased either, moving from Dazai's tie to his ear to continue tugging there instead. Tug tug!! ]
nullificates: (o51)

[personal profile] nullificates 2023-07-23 12:43 am (UTC)(link)
Oh, fine, fine, but you did say we were to nap in there together. I'm so disappointed.

(while he does his little drama bit, he's looking at the lock. it's so incredibly easy to open from within too, so, time to open it with a piece of metal - and slip inside before sigma can even realize what he'd done, a smile, arms raised.)

Miss me?!
ticket218: (♠ 56)

[personal profile] ticket218 2023-07-23 12:48 am (UTC)(link)
We can nap in a nice, comfortable bed instead of the awful, hot--

[ Oh hey, wait, what? That was fast, suddenly there's a beanpole in front of him and why is it just as dark as it was a moment ago when... ]

--Did you close it back up!?
caregives: (070)

[personal profile] caregives 2023-07-23 12:52 am (UTC)(link)
They probably don't know how to. They're only caregivers.

[she considers him a little bit more.]

I mean, I wouldn't have taken you yelling and cussing at me well either.
grappler: ([171])

[personal profile] grappler 2023-07-23 01:19 am (UTC)(link)
There was a little button underneath the table outside or something. And I found one of those goddamn broken tablets down here. Nothing important!!

[oh, she won't forget about this. she'll definitely kick him when she gets out.]
nullificates: (t22)

[personal profile] nullificates 2023-07-23 01:58 am (UTC)(link)
(obviously, if dazai put himself in here, it means he can get out of it. so, there's no concern in his face, just a smile that sigma can't see before his hands come to spin sigma -- again. again!!!)

Hey!!!

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